Hello, I've been trying to setup a server for a very long time. Could not get enough information from google/epoch forums or any other source on how i may fix this problem. I'd appreciate if one could help me out here. i have pretty much the default template for everything.
config.cfg
hostName = "Name### (1.0.5.1/125548)";
password = "";passwordAdmin = "changeme";maxPlayers = 10;logFile = "server_log.txt";voteThreshold = 2;voteMissionPlayers = 3;reportingIP = "arma2oapc.master.gamespy.com";steamport = 2300;steamqueryport = 2301;timeStampFormat = "short";motd[] = {"Tes1t","Test2"};motdInterval = 5;vonCodecQuality = 10;disableVoN = 1;kickduplicate = 1;verifySignatures = 2;persistent = 1;BattlEye = 1;doubleIdDetected = "";onUserConnected = "";onUserDisconnected = "";onUnsignedData = "kick (_this select 0)";onHackedData = "ban (_this select 0)";onDifferentData = "";regularCheck = "";requiredBuild = 125548;requiredSecureId = 2;class Missions{class Mission1{template = "DayZ_Epoch_11.Chernarus";difficulty="regular";};};
HiveExt.ini
;This is a comment
;Comments above a certain setting will provide it's description;The format for a setting is;Variable = Value;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default;To change from the default, simply uncomment the line and change the Value;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)[Time];Possible values: Local, Custom, Static;You cannot use Static on OFFICIAL Hive, it will just revert to LocalType = Static;If using Custom type, offset from UTC in hours (can be negative as well);Offset = -8;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour toHour = 13[Database];Hostname or IP of the server to connect to;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.;If using OFFICIAL hive, the rest of the settings in this section have no effectHost = localhost;Currently, only MySQL is supportedType = MySQL;Port to connect to. The default is the default listening port of a server of the selected Type;Instead of specifying Port, you can specify Socket and set Value to the socket namePort = 3307;Database name to connect to.Database = dayz_epoch;Username to connect withUsername = dayz;Password to authenticate with (default is blank)Password = 123456;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used[Characters];The field name that Player's IDs are stored in (unique per game license);Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable;IDField = PlayerUID;The field name that Player's World Position and rotation is stored in;Enables you to run multiple different maps (different instances) off the same character table;WSField = Worldspace;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself[Objects];Which table should the objects be stored and fetched from ?Table = Object_DATA;Negative values will disable this feature;0 means that ALL empty placed items will be deleted every server restart;A positive number is how old (in days) a placed empty item must be, in order for it to be deletedCleanupPlacedAfterDays = 20;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to [];Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors;You can find that file under the SQF directory for your server version;ResetOOBVehicles = false;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own[ObjectDB];Setting this to true separates the Object fetches from the Character fetches;That means that the Object Table must be on this other databaseUse = true //comment out if not working;The settings here have the same meaning as in [Database], and are only used if the setting above is set to trueType = MySQLHost = localhostPort = 3307Database = dayzUsername = rootPassword = PWDDUMP
arma2oaserver.rpt
=====================================================================
== C:\Epoch_Server\Data\arma2oaserver.exe== "arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"=====================================================================Exe timestamp: 2014/09/22 20:57:06Current time: 2014/09/23 01:43:56Version 1.63.125548Item STR_EQUIP_NAME_41 listed twiceItem STR_EQUIP_DESC_41 listed twiceUpdating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/1:44:45 Server error: Player without identity ###################1:44:45 Server error: Player without identity ###################1:44:45 Server error: Player without identity ###################1:44:45 Server error: Player without identity ###################1:44:45 Server error: Player without identity ###################1:44:45 Server error: Player without identity ###################1:44:45 Server error: Player without identity ###################1:44:45 Server error: Player without identity ###################1:44:45 Server error: Player without identity ###################1:44:45 Server error: Player without identity ###################1:45:54 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire1:45:57 Strange convex component288 in warehouse\models\warehouse.p3d:geometry1:45:57 Strange convex component289 in warehouse\models\warehouse.p3d:geometry1:45:57 Strange convex component290 in warehouse\models\warehouse.p3d:geometry1:45:57 Strange convex component291 in warehouse\models\warehouse.p3d:geometry1:45:57 Strange convex component292 in warehouse\models\warehouse.p3d:geometry1:45:57 Strange convex component293 in warehouse\models\warehouse.p3d:geometry1:45:57 Strange convex component294 in warehouse\models\warehouse.p3d:geometry1:45:57 Strange convex component295 in warehouse\models\warehouse.p3d:geometry1:45:57 Strange convex component296 in warehouse\models\warehouse.p3d:geometry1:45:57 Strange convex component297 in warehouse\models\warehouse.p3d:geometry1:45:57 Strange convex component298 in warehouse\models\warehouse.p3d:geometry1:45:57 Strange convex component299 in warehouse\models\warehouse.p3d:geometry1:45:57 Strange convex component300 in warehouse\models\warehouse.p3d:geometry1:45:57 Strange convex component301 in warehouse\models\warehouse.p3d:geometry1:45:57 Strange convex component302 in warehouse\models\warehouse.p3d:geometry1:45:57 Strange convex component303 in warehouse\models\warehouse.p3d:geometry1:45:57 Strange convex component304 in warehouse\models\warehouse.p3d:geometry1:45:57 Strange convex component305 in warehouse\models\warehouse.p3d:geometry1:45:57 Strange convex component306 in warehouse\models\warehouse.p3d:geometry1:45:57 Strange convex component307 in warehouse\models\warehouse.p3d:geometry1:45:57 Strange convex component308 in warehouse\models\warehouse.p3d:geometry1:45:57 Strange convex component309 in warehouse\models\warehouse.p3d:geometry1:45:57 Strange convex component310 in warehouse\models\warehouse.p3d:geometry1:45:57 Strange convex component311 in warehouse\models\warehouse.p3d:geometry1:45:57 Strange convex component312 in warehouse\models\warehouse.p3d:geometry1:45:57 Strange convex component313 in warehouse\models\warehouse.p3d:geometry1:45:57 Strange convex component314 in warehouse\models\warehouse.p3d:geometry1:45:57 Strange convex component315 in warehouse\models\warehouse.p3d:geometry1:45:57 Strange convex component316 in warehouse\models\warehouse.p3d:geometry1:45:57 Strange convex component317 in warehouse\models\warehouse.p3d:geometry1:45:57 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire1:45:57 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire1:45:57 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire1:45:57 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire1:45:57 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire1:45:57 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire1:45:57 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire1:45:57 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire1:45:57 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire1:45:57 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire1:45:57 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire1:45:57 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire1:45:57 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire1:45:57 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire1:45:57 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire1:45:57 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire1:45:57 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire1:45:57 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire1:45:57 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire1:45:57 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire1:45:57 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire1:45:57 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire1:45:57 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire1:45:57 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire1:45:57 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire1:45:57 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire1:45:57 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire1:45:57 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire1:45:57 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire1:45:57 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire1:45:57 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView1:45:57 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView1:45:57 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView1:45:57 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView1:45:57 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView1:45:57 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView1:45:57 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView1:45:57 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView1:45:57 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView1:45:57 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView1:45:57 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView1:45:57 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView1:45:57 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView1:45:57 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView1:45:57 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView1:45:57 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView1:45:57 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView1:45:57 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView1:45:57 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView1:45:57 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView1:45:57 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView1:45:57 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView1:45:57 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView1:45:57 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView1:45:57 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView1:45:57 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView1:45:57 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView1:45:57 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView1:45:57 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView1:45:57 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView1:46:00 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon1:46:01 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl1:46:03 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"1:46:03 "DayZ Epoch: MPframework inited"1:46:06 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:06 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView1:46:24 "Res3tting B!S effects..."1:46:24 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."1:46:24 "HIVE: Starting"1:46:24 "HIVE: trying to get objects"1:46:24 Error in expression <ray = call compile format ["%1",_data];_resultArray};server_hiveReadWriteLar>1:46:24 Error position: <_resultArray};server_hiveReadWriteLar>1:46:24 Error Undefined variable in expression: _resultarray1:46:24 File z\addons\dayz_server\init\server_functions.sqf, line 1661:46:24 Error in expression < select 1)) != "SCALAR")})) then {if ((_hiveResponse select 1) == "Instance alr>1:46:24 Error position: <_hiveResponse select 1) == "Instance alr>1:46:24 Error Undefined variable in expression: _hiveresponse1:46:24 File z\addons\dayz_server\system\server_monitor.sqf, line 401:46:24 "HIVE: trying to get objects"1:46:24 Error in expression <ray = call compile format ["%1",_data];_resultArray};server_hiveReadWriteLar>1:46:24 Error position: <_resultArray};server_hiveReadWriteLar>1:46:24 Error Undefined variable in expression: _resultarray1:46:24 File z\addons\dayz_server\init\server_functions.sqf, line 1661:46:24 Error in expression < select 1)) != "SCALAR")})) then {if ((_hiveResponse select 1) == "Instance alr>1:46:24 Error position: <_hiveResponse select 1) == "Instance alr>1:46:24 Error Undefined variable in expression: _hiveresponse1:46:24 File z\addons\dayz_server\system\server_monitor.sqf, line 401:46:24 "HIVE: trying to get objects"1:46:24 Error in expression <ray = call compile format ["%1",_data];_resultArray};server_hiveReadWriteLar>1:46:24 Error position: <_resultArray};server_hiveReadWriteLar>1:46:24 Error Undefined variable in expression: _resultarray1:46:24 File z\addons\dayz_server\init\server_functions.sqf, line 1661:46:24 Error in expression < select 1)) != "SCALAR")})) then {if ((_hiveResponse select 1) == "Instance alr>1:46:24 Error position: <_hiveResponse select 1) == "Instance alr>1:46:24 Error Undefined variable in expression: _hiveresponse1:46:24 File z\addons\dayz_server\system\server_monitor.sqf, line 401:46:24 "HIVE: trying to get objects"1:46:24 Error in expression <ray = call compile format ["%1",_data];_resultArray};Endless loop of hiveReadWrite err
init.sqf
/*
For DayZ EpochAddons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz*/startLoadingScreen ["","RscDisplayLoadCustom"];cutText ["","BLACK OUT"];enableSaving [false, false];//REALLY IMPORTANT VALUESdayZ_instance = 11; //The instancedayzHiveRequest = [];initialized = false;dayz_previousID = 0;//disable greeting menuplayer setVariable ["BIS_noCoreConversations", true];//disable radio messages to be heard and shown in the left lower corner of the screenenableRadio false;// May prevent "how are you civillian?" messages from NPCenableSentences false;// DayZ Epoch configspawnShoremode = 1; // Default = 1 (on shore)spawnArea= 1500; // Default = 1500MaxVehicleLimit = 300; // Default = 50MaxDynamicDebris = 500; // Default = 100dayz_MapArea = 14000; // Default = 10000dayz_maxLocalZombies = 30; // Default = 30dayz_paraSpawn = false;dayz_minpos = -1;dayz_maxpos = 16000;dayz_sellDistance_vehicle = 10;dayz_sellDistance_boat = 30;dayz_sellDistance_air = 40;dayz_maxAnimals = 5; // Default: 8dayz_tameDogs = true;DynamicVehicleDamageLow = 0; // Default: 0DynamicVehicleDamageHigh = 100; // Default: 100DZE_BuildOnRoads = false; // Default: FalseEpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];dayz_fullMoonNights = true;//Load in compiled functionscall compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)progressLoadingScreen 0.1;call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlersprogressLoadingScreen 0.2;call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medicalprogressLoadingScreen 0.4;call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functionsprogressLoadingScreen 0.5;call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configsprogressLoadingScreen 1.0;"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";if (isServer) then {call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";//Compile vehicle configs// Add trader citys_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";};endLoadingScreen; // Work around for 2nd Log in hangif (!isDedicated) then {//Conduct map operations0 fadeSound 0;waitUntil {!isNil "dayz_loadScreenMsg"};dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");//Run the player monitor_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";//anti Hack[] execVM "\z\addons\dayz_code\system\antihack.sqf";//Lights//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";};#include "\z\addons\dayz_code\system\REsec.sqf"//Start Dynamic WeatherexecVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
Database is pretty much default.
[sorry i didn't upload it to tinyurl etc. it's 4 in the morning and i would like atleast 2 hours of sleep before i have to get up again.]
Any idea?