Darth_Rogue Posted September 18, 2014 Report Share Posted September 18, 2014 So has anyone figured out why some missions won't complete even when the AI are killed and the players approach the box?? The only time I've had that happen is when AI units were spawned a ways away from the main mission area and were hiding in some trees. They were so far away that they weren't triggered when their AI buddies were getting dropped like flies. Just like you mentioned, we ran up to the crates and there was nothing in them. It wasn't until another person in our group spotted them some distance away and we took them out that the mission got the all clear and then loot appeared in the crate. Long story short, if you're running the current version of all files in the package, double check your area when you're on a mission and make sure that all AI are actually killed. They may be a couple stragglers holding things up. Link to comment Share on other sites More sharing options...
j0sty Posted September 18, 2014 Report Share Posted September 18, 2014 The only time I've had that happen is when AI units were spawned a ways away from the main mission area and were hiding in some trees. They were so far away that they weren't triggered when their AI buddies were getting dropped like flies. Just like you mentioned, we ran up to the crates and there was nothing in them. It wasn't until another person in our group spotted them some distance away and we took them out that the mission got the all clear and then loot appeared in the crate. Long story short, if you're running the current version of all files in the package, double check your area when you're on a mission and make sure that all AI are actually killed. They may be a couple stragglers holding things up. Yep I've checked that and all of the AI were killed. I did change the AI killed percentage to 75% maybe turn it down a bit so it won't glitch? I guess I'll give that a try. Thanks! Link to comment Share on other sites More sharing options...
Darth_Rogue Posted September 18, 2014 Report Share Posted September 18, 2014 See if you can figure out which mission it is that's giving you trouble. Post it here and someone can look at it to see if there's a problem with the code. Link to comment Share on other sites More sharing options...
sunnypt Posted September 18, 2014 Report Share Posted September 18, 2014 How can i change the weapons that come in the mission crates? Link to comment Share on other sites More sharing options...
UKCPirate Posted September 18, 2014 Report Share Posted September 18, 2014 Just 1 page back. Link to comment Share on other sites More sharing options...
jackal40 Posted September 19, 2014 Report Share Posted September 19, 2014 I've been thinking about a way to expand the number of missions without having to create a whole lot of new missions. A couple of key thoughts for me though: 1 - I would like the loot crate to be based on the difficulty level 2 - I would like the number of groups to also be based upon the difficulty level 3 - I would like a 50% chance of a vehicle patrol being included. I was thinking that a simple random array statement would select the difficulty level that would be used throughout the mission. I would be willing to test this, if someone would be willing to set it up. Link to comment Share on other sites More sharing options...
phantom1151 Posted September 19, 2014 Report Share Posted September 19, 2014 Wondering when the next update will be coming with static crate loot. Link to comment Share on other sites More sharing options...
ARC_Solo Posted September 19, 2014 Report Share Posted September 19, 2014 Ok I need help, my missions spawn just fine, however my custom spawns & Statics dont, i've played around with it lots but still no joy, can you help ? My default.sqf if(isServer) then { //Custom Spawns file// /* Custom group spawns Eg. [ [953.237,4486.48,0.001], // Position 4, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; Place your custom group spawns below */ [[[4473.3506,8569.3252,9.1]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //Qdoba ground troops// [[[4414.8174,8502.6533,13.4]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4372.9541,8604.3926,16.6]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4074.4199,8627.6328,0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4057.6604,8591.5439,0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4065.574,8607.2803,3.0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4069.5039,8618.4619,6.1]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4034.1091,8598.1855,0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4046.5571,8583.1963,3.0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4079.7427,8591.793,0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4102.689,8618.4141,-0.0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4164.832,8626.1973,-3.0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4182.1699,8569.6348,9.1]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4389.4707,8677.584,0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4251.3823,8591.6045,-9.1]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4213.0542,8436.2031,-3.0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4235.2007,8427.5283,0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4260.4355,8431.7715,-3.0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4344.1152,8348.6875,-6.1]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4390.7388,8376.7646,-6.1]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4399.1934,8519.4805,0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4406.0049,8555.9668,3.0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4445.7148,8499.3984,0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4513.373,8444.3164,0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4524.3301,8593.1494,0]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba [[[4431.1138,8652.1104,9.1]],2,"Random","Random",4,"","Bandit2_DZ","Random","Bandit"] call spawn_group; //doba /* Custom static weapon spawns Eg. (with mutiple positions) [ [ // Position(s) (can be multiple) [911.21,4532.76,2.62], [921.21,4542.76,2.62] ], "M2StaticMG", // Classname of turret "easy", // Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", // Skin classname, use "Random" or classname here "Bandit", // AI Type, "Hero" or "Bandit". "Random", // Primary gun set number. "Random" for random weapon set 2, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random" // Gearset classname, use "Random" or classname here ] call spawn_static; Place your custom static weapon spawns below */ [[[4542.5859, 8515.6406, 6.1035156e-005],[4039.5637, 8608.4941, 3.0517578e-005],[4053.4392, 8566.3545, 0],[4053.9143, 8597.1846, 3.0517578e-005],[4073.2244, 8621.1992, 0.00012207031]],"M2StaticMG","Random","Bandit2_DZ","Bandit",1,2,"","Random"] call spawn_static; //Qdoba Ai City ground weapons// [[[4202.8267, 8563.4082, 3.0517578e-005],[4159.7104, 8632.5234, 0.049321495],[4255.5474, 8537.8438, 6.1035156e-005],[4332.4717, 8642.876, -3.0517578e-005],[4506.855, 8665.2559, 0]],"M2StaticMG","Random","Bandit2_DZ","Bandit",1,2,"","Random"] call spawn_static; //doba [[[4448.7974, 8509.8164, 3.0517578e-005],[4537.0313, 8442.0088, -6.1035156e-005],[4485.5308, 8432.2334, 6.1035156e-005],[4398.0488, 8366.9131, -6.1035156e-005],[4330.0146, 8399.8262, 0]],"M2StaticMG","Random","Bandit2_DZ","Bandit",1,2,"","Random"] call spawn_static; //doba [[[4262.062, 8466.6543, 3.0517578e-005],[4202.0386, 8411.7832, 0],[4246.3252, 8393.4336, 0.078777529],[4246.3252, 8393.4336, 0.078777529]],"M2StaticMG","Random","Bandit2_DZ","Bandit",1,2,"","Random"] call spawn_static; //doba /* Custom Chopper Patrol spawn Eg. [ [725.391,4526.06,0], // Position to patrol [0,0,0], // Position to spawn chopper at 2000, // Radius of patrol 10, // Number of waypoints to give "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; Place your heli patrols below */ /* Custom Vehicle patrol spawns Eg. (Watch out they are stupid) [ [725.391,4526.06,0], // Position to patrol [725.391,4526.06,0], // Position to spawn at 200, // Radius of patrol 10, // Number of waypoints to give "HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn vehicle_patrol; Place your vehicle patrols below this line */ /* Paradropped unit custom spawn Eg. [ [911.21545,4532.7612,2.6292224], // Position that units will be dropped by [0,0,0], // Starting position of the heli 400, // Radius from drop position a player has to be to spawn chopper "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!) 5, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; Place your paradrop spawns under this line */ diag_log format["WAI: Static mission for %1 loaded", missionName]; }; I have tried it with only 2 [ at the front, then 3, a named skin & random - no idea! This is for my AI city so kinda pointless without AI! No RPT errors either Remove all your /* *\ around the group spawns. ---- I've been thinking about a way to expand the number of missions without having to create a whole lot of new missions. A couple of key thoughts for me though: 1 - I would like the loot crate to be based on the difficulty level 2 - I would like the number of groups to also be based upon the difficulty level 3 - I would like a 50% chance of a vehicle patrol being included. I was thinking that a simple random array statement would select the difficulty level that would be used throughout the mission. I would be willing to test this, if someone would be willing to set it up. before the vehicle patrol add // The Dice // Selects a Number between 1-100 _dice = round (random 100); then find spawn vehicle_patrol; replace with if (_dice < 50) then { spawn vehicle_patrol; }; Also for I would like the number of groups to also be based upon the difficulty level Each mission has the number of groups that are in it, and how hard. you can add/remove groups there. Wondering when the next update will be coming with static crate loot. Open your WAI\missions and make a folder called loot in that make a mission that spawns all your crates over the map where ever you want them then in your WAI init Under wai_special_missions = [ ["bunny_ranch",80], ["salvation_city",20] ]; Add wai_crates = [ ["cratemissionname",100], ]; You'll then need to find all the mission timers and add wai_crates to them. In your mission make sure its not able to be complete. That's how its set up on my server. Link to comment Share on other sites More sharing options...
insta Posted September 19, 2014 Report Share Posted September 19, 2014 Skellyy - Surely if I remove the /* & */ either side of my group spawns then the spawn groups I have added are effectively commented out as otherwise the example group spawns would be on my server ?? Link to comment Share on other sites More sharing options...
Mr White Posted September 19, 2014 Report Share Posted September 19, 2014 is there a clean way to disable the bandit missions (missions for bandits). I disabled it in the same way the special mission is remmed out and.... oh man did it not like it. the missions didn't spawn but the logs screamed bloody murder Link to comment Share on other sites More sharing options...
Blbrown13 Posted September 19, 2014 Report Share Posted September 19, 2014 I'm not sure if I misinterpreted what you said by "Multi Mission Support" but only 1 mission pops up for me until I clear it and then another one will spawn. I've looked through the files and can't find anything that says anything about multiple missions as once. Sorry if this is a stupid question but I couldn't find an answer after searching it up numerous times. Link to comment Share on other sites More sharing options...
megaz Posted September 19, 2014 Report Share Posted September 19, 2014 This is my custom spawn and it works. if(isServer) then { //Custom Spawns file// /* Custom group spawns Eg. [ [953.237,4486.48,0.001], // Position 4, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; Place your custom group spawns below */ [ [16563.9,18256.5,0.001], // Position 10, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [16607.8,18510.3,0.001], // Position 10, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [16563.2,18309.2,0.001], // Position 10, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [16538.2,18201.6,0.125], // Position 10, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [16465.9,18785.1,0.001], // Position 10, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [16338.1,18299.0,0.001], // Position 10, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [16202.2,18590.8,0.001], // Position 10, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [16814.9,18013.2,0.002], // Position 10, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [16548.7,18463.3,0.001], // Position 10, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; /* Custom static weapon spawns Eg. (with mutiple positions) [ [ // Position(s) (can be multiple) [911.21,4532.76,2.62], [921.21,4542.76,2.62] ], "M2StaticMG", // Classname of turret "easy", // Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", // Skin classname, use "Random" or classname here "Bandit", // AI Type, "Hero" or "Bandit". "Random", // Primary gun set number. "Random" for random weapon set 2, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random" // Gearset classname, use "Random" or classname here ] call spawn_static; Place your custom static weapon spawns below */ [ [ // Position(s) (can be multiple)first 4 Surenfield 2nd 2 at AI fortress [16543.9,18219.301,0.125],[16566,18202.199,0.125],[16541.5,18222.5,7.812],[16593.9,18205.199,0.125],[16557.5,18199.1,15.516],[16607.9,18209.9,15.516],[1496.91,8920.82,0.125],[1350.38,8948.39,0.125] ], "M2StaticMG", // Classname of turret "medium", // Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", // Skin classname, use "Random" or classname here "Bandit", // AI Type, "Hero" or "Bandit". "Random", // Primary gun set number. "Random" for random weapon set 2, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random" // Gearset classname, use "Random" or classname here ] call spawn_static; [ [ [16406.2,18402.9,0.001],[16575.9,18225.8,0.001],[16717.7,18400.9,0.002],[16541.8,18222.9,17.516] ], "SPG9_TK_INS_EP1", // Classname of turret "medium", // Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", // Skin classname, use "Random" or classname here "Bandit", // AI Type, "Hero" or "Bandit". "Random", // Primary gun set number. "Random" for random weapon set 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random" // Gearset classname, use "Random" or classname here ] call spawn_static; /* Custom Chopper Patrol spawn Eg. [ [725.391,4526.06,0], // Position to patrol [0,0,0], // Position to spawn chopper at 2000, // Radius of patrol 10, // Number of waypoints to give "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; Place your heli patrols below */ [ [16394.3,18450.3,0.001], // Position to patrol [16394.3,18450.3,0.001], // Position to spawn chopper at 1500, // Radius of patrol 10, // Number of waypoints to give "UH60M_EP1", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Bandit2_DZ", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; [ [16025.3,18891.0,0.001], // Position to patrol [16025.3,18891.0,0.001], // Position to spawn chopper at 1500, // Radius of patrol 10, // Number of waypoints to give "UH60M_EP1", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Bandit2_DZ", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; /* Custom Vehicle patrol spawns Eg. (Watch out they are stupid) [ [725.391,4526.06,0], // Position to patrol [725.391,4526.06,0], // Position to spawn at 200, // Radius of patrol 10, // Number of waypoints to give "HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn vehicle_patrol; Place your vehicle patrols below this line */ [ [16563.9,18256.5,0.001], // Position to patrol [16563.9,18256.5,0.001], // Position to spawn at 300, // Radius of patrol 10, // Number of waypoints to give "HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn vehicle_patrol; [ [17203.9,18562.6,0.001], // Position to patrol [17203.9,18562.6,0.001], // Position to spawn at 300, // Radius of patrol 10, // Number of waypoints to give "HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn vehicle_patrol; /* Paradropped unit custom spawn Eg. [ [911.21545,4532.7612,2.6292224], // Position that units will be dropped by [0,0,0], // Starting position of the heli 400, // Radius from drop position a player has to be to spawn chopper "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!) 5, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; Place your paradrop spawns under this line */ [ [16563.9,18256.5,0.001], // Position that units will be dropped by [17203.9,3524.62,15.812], // Starting position of the heli 400, // Radius from drop position a player has to be to spawn chopper "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!) 8, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; [ [16025.3,18891.0,0.001], // Position that units will be dropped by [118679.2,17741.6,0.001], // Starting position of the heli 400, // Radius from drop position a player has to be to spawn chopper "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!) 8, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; diag_log "WAI: Static mission loaded"; }; Link to comment Share on other sites More sharing options...
Havoc302 Posted September 19, 2014 Report Share Posted September 19, 2014 This is my custom spawn and it works. [if(isServer) then { //Custom Spawns file// /* Custom group spawns Eg. [ [953.237,4486.48,0.001], // Position 4, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; Place your custom group spawns below */ [ [16563.9,18256.5,0.001], // Position 10, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [16607.8,18510.3,0.001], // Position 10, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [16563.2,18309.2,0.001], // Position 10, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [16538.2,18201.6,0.125], // Position 10, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [16465.9,18785.1,0.001], // Position 10, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [16338.1,18299.0,0.001], // Position 10, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [16202.2,18590.8,0.001], // Position 10, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [16814.9,18013.2,0.002], // Position 10, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; [ [16548.7,18463.3,0.001], // Position 10, // Number Of units "Random", // Skill level of unit (easy, medium, hard, extreme, Random) ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set "Bandit" // AI Type, "Hero" or "Bandit". ] call spawn_group; /* Custom static weapon spawns Eg. (with mutiple positions) [ [ // Position(s) (can be multiple) [911.21,4532.76,2.62], [921.21,4542.76,2.62] ], "M2StaticMG", // Classname of turret "easy", // Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", // Skin classname, use "Random" or classname here "Bandit", // AI Type, "Hero" or "Bandit". "Random", // Primary gun set number. "Random" for random weapon set 2, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random" // Gearset classname, use "Random" or classname here ] call spawn_static; Place your custom static weapon spawns below */ [ [ // Position(s) (can be multiple)first 4 Surenfield 2nd 2 at AI fortress [16543.9,18219.301,0.125],[16566,18202.199,0.125],[16541.5,18222.5,7.812],[16593.9,18205.199,0.125],[16557.5,18199.1,15.516],[16607.9,18209.9,15.516],[1496.91,8920.82,0.125],[1350.38,8948.39,0.125] ], "M2StaticMG", // Classname of turret "medium", // Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", // Skin classname, use "Random" or classname here "Bandit", // AI Type, "Hero" or "Bandit". "Random", // Primary gun set number. "Random" for random weapon set 2, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random" // Gearset classname, use "Random" or classname here ] call spawn_static; [ [ [16406.2,18402.9,0.001],[16575.9,18225.8,0.001],[16717.7,18400.9,0.002],[16541.8,18222.9,17.516] ], "SPG9_TK_INS_EP1", // Classname of turret "medium", // Skill level of unit (easy, medium, hard, extreme, Random) "Bandit2_DZ", // Skin classname, use "Random" or classname here "Bandit", // AI Type, "Hero" or "Bandit". "Random", // Primary gun set number. "Random" for random weapon set 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Random" // Gearset classname, use "Random" or classname here ] call spawn_static; /* Custom Chopper Patrol spawn Eg. [ [725.391,4526.06,0], // Position to patrol [0,0,0], // Position to spawn chopper at 2000, // Radius of patrol 10, // Number of waypoints to give "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; Place your heli patrols below */ [ [16394.3,18450.3,0.001], // Position to patrol [16394.3,18450.3,0.001], // Position to spawn chopper at 1500, // Radius of patrol 10, // Number of waypoints to give "UH60M_EP1", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Bandit2_DZ", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; [ [16025.3,18891.0,0.001], // Position to patrol [16025.3,18891.0,0.001], // Position to spawn chopper at 1500, // Radius of patrol 10, // Number of waypoints to give "UH60M_EP1", // Classname of vehicle (make sure it has driver and two gunners) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Bandit2_DZ", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn heli_patrol; /* Custom Vehicle patrol spawns Eg. (Watch out they are stupid) [ [725.391,4526.06,0], // Position to patrol [725.391,4526.06,0], // Position to spawn at 200, // Radius of patrol 10, // Number of waypoints to give "HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn vehicle_patrol; Place your vehicle patrols below this line */ [ [16563.9,18256.5,0.001], // Position to patrol [16563.9,18256.5,0.001], // Position to spawn at 300, // Radius of patrol 10, // Number of waypoints to give "HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn vehicle_patrol; [ [17203.9,18562.6,0.001], // Position to patrol [17203.9,18562.6,0.001], // Position to spawn at 300, // Radius of patrol 10, // Number of waypoints to give "HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] spawn vehicle_patrol; /* Paradropped unit custom spawn Eg. [ [911.21545,4532.7612,2.6292224], // Position that units will be dropped by [0,0,0], // Starting position of the heli 400, // Radius from drop position a player has to be to spawn chopper "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!) 5, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; Place your paradrop spawns under this line */ [ [16563.9,18256.5,0.001], // Position that units will be dropped by [17203.9,3524.62,15.812], // Starting position of the heli 400, // Radius from drop position a player has to be to spawn chopper "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!) 8, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; [ [16025.3,18891.0,0.001], // Position that units will be dropped by [118679.2,17741.6,0.001], // Starting position of the heli 400, // Radius from drop position a player has to be to spawn chopper "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!) 8, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; diag_log "WAI: Static mission loaded"; }; ] Except for your last one.. That starting position is about 120K's to the East of the map. [16025.3,18891.0,0.001], // Position that units will be dropped by [118679.2,17741.6,0.001], // Starting position of the heli 400, // Radius from drop position a player has to be to spawn chopper "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!) 8, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; diag_log "WAI: Static mission loaded"; }; Oh and btw Use the spoilers! [ spoiler] [ /spoiler] Link to comment Share on other sites More sharing options...
Mr White Posted September 19, 2014 Report Share Posted September 19, 2014 Oh and btw Use the spoilers! [ spoiler] [ /spoiler] Nothing but love! <3 code tags are awesome too Havoc302 1 Link to comment Share on other sites More sharing options...
megaz Posted September 19, 2014 Report Share Posted September 19, 2014 Except for your last one.. That starting position is about 120K's to the East of the map. [16025.3,18891.0,0.001], // Position that units will be dropped by [118679.2,17741.6,0.001], // Starting position of the heli 400, // Radius from drop position a player has to be to spawn chopper "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!) 8, // Number of units to be para dropped "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; diag_log "WAI: Static mission loaded"; }; Oh and btw Use the spoilers! [ spoiler] [ /spoiler] I wanted it to take a long time to reach the island ;) There is always 1 isnt there :P Havoc302 1 Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted September 19, 2014 Report Share Posted September 19, 2014 Instead of using spoiler code it would be better to use pastebin. It's free and better for lots of code. Link to comment Share on other sites More sharing options...
ARC_Solo Posted September 19, 2014 Report Share Posted September 19, 2014 Sorry it was really early for me when i replied to you. Skellyy - Surely if I remove the /* & */ either side of my group spawns then the spawn groups I have added are effectively commented out as otherwise the example group spawns would be on my server ?? [[[4473.3506,8569.3252,9.1]] Each of these has an extra [] Should be [[4473.3506,8569.3252,9.1] I think. I've got spawn everything but groups lol Link to comment Share on other sites More sharing options...
insta Posted September 19, 2014 Report Share Posted September 19, 2014 Megaz, I copied yours & simply changed the co-ordinates but still nothing, would it be due to me only calling groups of 2? I don't see that being a problem as this is what I had on my old WAI & worked fine.... I did however remove the -- at the start of yours as I didn't see the necessity of it along with the f here -- at the end Link to comment Share on other sites More sharing options...
megaz Posted September 19, 2014 Report Share Posted September 19, 2014 Megaz, I copied yours & simply changed the co-ordinates but still nothing, would it be due to me only calling groups of 2? I don't see that being a problem as this is what I had on my old WAI & worked fine.... I did however remove the -- at the start of yours as I didn't see the necessity of it along with the f here -- at the end Sorry was a bad copy past (I had something else pasted in there and changed it last min and didnt remove the -- & f here) Have you changed this in the config: and I have added my custom spawns in the static folder in default .sqf static_missions = true; // use static mission file custom_per_world = false; // use a custom mission file per world MegaZ Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted September 19, 2014 Report Share Posted September 19, 2014 do I add crates like this? // Hill behind Sector 6 [ [14270,15135,2.67], // Position that units will be dropped by [15195,15433,35], // Starting position of the heli 600, // Radius from drop position a player has to be to spawn chopper "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!) 10, // Number of units to be para dropped "extreme", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher 4, // Number of magazines "Random", // Backpack classname, use "Random" or classname here "Bandit2_DZ", // Skin classname, use "Random" or classname here "Random", // Gearset number. "Random" for random gear set. "Bandit", // AI Type, "Hero" or "Bandit". true // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. ] spawn heli_para; //Setup the crate _crate1 = createVehicle ["USVehicleBox",[6883.49,11440.7,0.001],[],0,"CAN_COLLIDE"]; _crate2 = createVehicle ["USVehicleBox",[6878.31,11443.5,0.002],[],0,"CAN_COLLIDE"]; [_crate1,[2,crate_weapons_buildables],[4,crate_tools_buildable],[30,crate_items_buildables],4] call dynamic_crate; [_crate2,[16,ai_wep_sniper],[8,crate_tools_sniper],[3,crate_items_high_value],[4,crate_backpacks_large]] call dynamic_crate; diag_log "WAI: Static mission loaded"; }; Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted September 20, 2014 Report Share Posted September 20, 2014 I got them working, but the server is cleaning them up after 30 minutes ;/ Link to comment Share on other sites More sharing options...
jay8454 Posted September 20, 2014 Report Share Posted September 20, 2014 This is a great version of the WAI! I am loving it I actually had that 8 year old new bike time feel when the missions started! You said, "mission addon suggestions?" MBG_Warehouse_InEditor and a DZE fire because you can store gear in it. Put high end loot calls within. Food Box filled will Meat and fish. Fenced inside Cows Chickens Pigs and Sheep. So, a bandit mission? Line pops on the screen: Heroes found an old animal processing plant abandon since the epoch they are starting it back up for the good people. Link to comment Share on other sites More sharing options...
ARC_Solo Posted September 20, 2014 Report Share Posted September 20, 2014 I got them working, but the server is cleaning them up after 30 minutes ;/ Maybe they are getting cleaned up with Missions? Easiest way to find out is to set mission timeout to say 300 (5 Min) and see if your crates de-spawn after 5 min Or, and I have no idea if this will work, add _crate1 setVariable ["permaLoot",true]; _crate2 setVariable ["permaLoot",true]; You may also need to add _crate1 = _this select 0; _crate2 = _this select 0; _crate1 setVariable ["ObjectID","1",true]; _crate2 setVariable ["ObjectID","1",true]; I pulled these lines from DZMS I think. Link to comment Share on other sites More sharing options...
insta Posted September 20, 2014 Report Share Posted September 20, 2014 Megaz, I have static_missions = true; // use static mission file custom_per_world = false; // use a custom mission file per world My custom spawns are in the default.sqf file, I also tried custom per world true & put them in the chernarus.sqf file, still nothing. At this rate I may just have to remove my AI City :( Link to comment Share on other sites More sharing options...
Havoc302 Posted September 20, 2014 Report Share Posted September 20, 2014 Megaz, I have static_missions = true; // use static mission file custom_per_world = false; // use a custom mission file per world My custom spawns are in the default.sqf file, I also tried custom per world true & put them in the chernarus.sqf file, still nothing. At this rate I may just have to remove my AI City :( Can you zip up your whole WAI folder, upload it to Google Drive or Dropbox or something and send me the link, I'll take a look at it for you. Link to comment Share on other sites More sharing options...
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