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  1. For WAI look for a file called "spawn_group.sqf" I don't use DZMS so I do not know what the file is named. Maybe for DZAI you can add the changes in the file called "fn_createGroup.sqf"
  2. So I found a fix (for my server) with the issue that some missions would not complete even after all of the AI are killed. I reduced the wai_timeout_distance to 300m and the AI kill percentage to 30. All my players are saying that there are no problems with successfully completing a mission now! Just wanted to share this if anyone else has this issue.
  3. I was wondering if anyone knows how to get the mission notification text to show up in very top and center of the screen using the BIS dynamic text? I am using the latest version of Wicked AI and EMS mission systems. Any help would be appreciated! Thanks!
  4. I put: //Allow manage door if((_typeOfCursorTarget in DZE_DoorsLocked)) then { if (s_player_manageDoor < 0) then { s_player_manageDoor = player addAction ["<t color='#0059FF'>Manage Door</t>", "doorManagement\initDoorManagement.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_manageDoor; s_player_manageDoor = -1; }; above: //Allow owner to unlock vault Nothing still :(
  5. Everything works on my server Zupa, except the Scoll Menu option for door management. Just doesn't show up at all. Thanks for your work on this!
  6. Did some testing with a few players. Everything works great, but when you remove a friend from the list, he can still unlock and lock the door until the server restarts. Just FYI.
  7. Typo, should be this: _number_string = getPlayerUIDOld _playertemp; :)
  8. Yep I've checked that and all of the AI were killed. I did change the AI killed percentage to 75% maybe turn it down a bit so it won't glitch? I guess I'll give that a try. Thanks!
  9. So has anyone figured out why some missions won't complete even when the AI are killed and the players approach the box??
  10. Looks great, I've always liked DaRT!
  11. Zupa I still have my test server loaded with this, let me know if you need anything tested with it.
  12. No rush man, I'm sure everyone appreciates all the hard work you put towards this stuff! I know I do!
  13. Yep this would be perfect for PvE servers. Not so much for PvP haha. Gotta make people scared to carry lots of coins!
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