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[Outdated] [Release] Single Currency & Banking 1.1


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OK got this all installed and updated with souls 2.0 the only issue i have is the coin amount on the gui. i have over 3500 but the coins only show when i do head shots on the zombs? but i can trade and bank with the 3500. also i put money in the bank it still shows 0 in the bank after i deposit some coins

 

 

 

DISREGARD fix the issue on the gui. thanks

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So I'm trying to setup a server with this plugin and i keep getting this error "ErrorMessage: File mpmissions\DayZ_Epoch_13.Tavi\CfgServerTrader\cfgServerTrader.hpp, line 70: .CfgTraderCategory: Member already defined."

 

Please help

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I use vilayer and they installed the DLL's. This was a fresh install for  the server so I just used the files provided in Zupa's git.  However, I dont see the coins being recorded anywhere in the database.  When I log to the lobby and back in, the coins are gone. I see this error in the RPT

19:08:56 "EPOCH SERVERTRADE: Player: DangerRuss (76561198043144822) sold a  in/at Unknown Trader City for 1x Zupa Coins"
19:08:56 Error in expression < for %5",_name, (getPlayerUID _player), _classname, _traderCity, _price];
};

if>
19:08:56   Error position: <_classname, _traderCity, _price];
};

if>
19:08:56   Error Undefined variable in expression: _classname
19:08:56 File z\addons\dayz_server\compile\server_tradeObject.sqf, line 17
19:09:07 Error in expression <ray = call compile format ["%1",_data];
_resultArray
};

 

To add to this, the coins dont' save on the character or in the bank through a simple relog.

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  On 10/19/2014 at 2:44 AM, ProtossMaster said:

 

Firstly, thanks for the wonderful scripts. I would donate however I live paycheck to paycheck..

 

I have a pbkac issue.. I did some searching but found nothing. I wasn't the original person to install the script on the server so I am not entirely sure if a separate file's issue is causing this one.

 

Currently all parts of the single currency works including selling.. However I am just a little alarmed about these errors spamming in my server.rpt

16:27:13 "EPOCH SERVERTRADE: Player: Augie (76561198118358503) bought a Unknown Vehicle in/at Unknown Trader City for 400000x Zupa Coins"
16:27:13 "EPOCH SERVERTRADE: Player: Patrick (76561198061936718) sold a  in/at Unknown Trader City for 1x Zupa Coins"
16:27:13 Error in expression < for %5",_name, (getPlayerUID _player), _classname, _traderCity, _price];
};

if>
16:27:13   Error position: <_classname, _traderCity, _price];
};

if>
16:27:13   Error Undefined variable in expression: _classname
16:27:13 File z\addons\dayz_server\compile\server_tradeObject.sqf, line 17
16:27:14 "EPOCH SERVERTRADE: Player: JoshWin7x64 (______) sold a  in/at Unknown Trader City for 1x Zupa Coins"
16:27:14 Error in expression < for %5",_name, (getPlayerUID _player), _classname, _traderCity, _price];
};

if>
16:27:14   Error position: <_classname, _traderCity, _price];
};

if>
16:27:14   Error Undefined variable in expression: _classname
16:27:14 File z\addons\dayz_server\compile\server_tradeObject.sqf, line 17

As you can see the error only occurs when selling, buying is fully functional. Selling also works on the server, but this error pops up.

 

the server_tradeobject.sqf in the dayz_server.pbo

private ["_player","_name","_traderid","_buyorsell","_data","_result","_key","_outcome","_clientID","_classname","_qty","_price"];

_player =		_this select 0;
_traderID = 	_this select 1;
_buyorsell = 	_this select 2;	//0 > Buy // 1 > Sell
_classname =	_this select 3;
_traderCity = 	_this select 4;
_currency =	_this select 5;
_qty =		_this select 6;
_clientID = 	owner _player;
_price = format ["%2x %1",_currency,_qty];
_name = if (alive _player) then { name _player; } else { "Dead Player"; };

if (_buyorsell == 0) then { //Buy
diag_log format["EPOCH SERVERTRADE: Player: %1 (%2) bought a %3 in/at %4 for %5", _name, (getPlayerUID _player), _classname, _traderCity, _price];
} else { //SELL
diag_log format["EPOCH SERVERTRADE: Player: %1 (%2) sold a %3 in/at %4 for %5",_name, (getPlayerUID _player), _classname, _traderCity, _price];
};

if (DZE_ConfigTrader) then {
	_outcome = "PASS";
} else {
	//Send request
	_key = format["CHILD:398:%1:%2:",_traderID,_buyorsell];

	_data = "HiveEXT" callExtension _key;
	_result = call compile format ["%1",_data];
	// diag_log ("TRADE: RES: "+ str(_result));
	_outcome = _result select 0;
};

dayzTradeResult = _outcome;
if(!isNull _player) then {
	_clientID publicVariableClient "dayzTradeResult";
};

EDIT: found this error aswell

22:50:28 "EPOCH SERVERTRADE: Player: Assistingcash (_______) sold a 7034b900# 1089236: backpack_tk_alice.p3d REMOTE in/at Unknown Trader City for <null>x <null>"
22:50:28 Error in expression <urrency =    _this select 5;
_qty =        _this select 6;
_clientID =     owner _player;
_p>
22:50:28   Error position: <select 6;
_clientID =     owner _player;
_p>
22:50:28   Error Zero divisor
22:50:28 File z\addons\dayz_server\compile\server_tradeObject.sqf, line 9\

EDIT#2: . . . .

error for a buy.. May be a specific trader issue?

22:57:02 "EPOCH SERVERTRADE: Player: JoshWin7x64 (___) bought a  in/at Unknown Trader City for 2000x Zupa Coins"
22:57:02 Error in expression <for %5", _name, (getPlayerUID _player), _classname, _traderCity, _price];
} else>
22:57:02   Error position: <_classname, _traderCity, _price];
} else>
22:57:02   Error Undefined variable in expression: _classname
22:57:02 File z\addons\dayz_server\compile\server_tradeObject.sqf, line 15

 

Hello,

 

 

I am in the exact same boat as you, Have you managed to figure anything out? I have looked and cannot seem to find anything on it.

 

 

Cheers,

Ryan.

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  • 2 weeks later...

Hay guys, Thanks for the awesoem script.
but i have a litle proble. My server reboots all the time someone connects. thats whats in the logs:  
 

  Reveal hidden contents


 
any ideas ?
 
thanks for helping me out.
in love mumys. :-P

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And thats in Hive Log:

[["ItemFlashlight","ItemMap","Binocular_Vector","NVGoggles","ItemCompass","ItemHatchet_DZE","ItemKnife","ItemMatchbox_DZE","ItemEtool","ItemToolbox","ItemWatch","ItemGPS","gms_k98zf39","RH_Deaglemzb"],["Skin_Sniper1_DZ","FoodSteakCooked","ItemSodaCoke","ItemBloodbag","ItemPainkiller","ItemAntibiotic","ItemMorphine","ItemEpinephrine","gms_k98_mag","ItemBandage","ItemBandage","ItemBandage","RH_7Rnd_50_AE"]],["DZ_Backpack_EP1",[[],[]],[[],[]]],[1283,1283,1283],"Survivor2_DZ",0.96]
2015-01-05 14:41:51 HiveExt: [Information] Method: 102 Params: 2:
2015-01-05 14:41:51 HiveExt: [Information] Result: ["PASS",[false,false,false,false,false,false,false,12000,[],[0,0],0,[0.535,0.206]],[18,10,0,0],["","amovpercmstpsraswrfldnon_gear",37,[]],[80,[10084.7,15562.4,0.002]],2590,24]
2015-01-05 14:41:51 HiveExt: [Information] Method: 307 Params: 
2015-01-05 14:41:51 HiveExt: [Information] Result: ["PASS",[2015,1,5,13,41]]
2015-01-05 14:41:51 HiveExt: [Information] Method: 999 Params: SELECT `PlayerMorality` FROM `player_data` WHERE `PlayerUID` = '76561198096124918':[0]:
2015-01-05 14:41:51 Database: [Error] Error 1146 (Table 'ni315101_2_epoch.player_data' doesn't exist) in MySQLQuery SQL: 'SELECT `PlayerMorality` FROM `player_data` WHERE `PlayerUID` = '76561198096124918''

(Sorry for double Post editing wont work)

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Version 1.63.125548
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
		<English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
		<Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
		<Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
		<French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
		<Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
		<Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
		<Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
		<Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Obsolete class Animations defined in bin\config.bin/RscCompass/
Obsolete class Animations defined in bin\config.bin/RscWatch/
ErrorMessage: File mpmissions\__cur_mp.chernarus\mods\CfgServerTrader\cfgServerTrader.hpp, line 84: .CfgTraderCategory: Member already defined.

My RPT.. I'm stuck at wait for host. Please help :(

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  • 3 weeks later...

I'm getting these errors in my server side RPT. also, after each restart, i get my original money count back on my person. tried depositing it, comes back after restart. tried giving to another player, comes back after restart. any ideas?

 

  Reveal hidden contents

10:25:46 Error in expression_result = _vNew - _vOld;


_object>
10:25:46 Error position: <_vNew];
_result = _vNew - _vOld;
_object>
10:25:46 Error Undefined variable in expression: _vnew
10:25:46 File z\addons\dayz_server\init\server_functions.sqf, line 550
10:25:46 Error in expression_result = _vNew - _vOld;
_object>
10:25:46 Error position: <_vNew];
_result = _vNew - _vOld;
_object>
10:25:46 Error Undefined variable in expression: _vnew
10:25:46 File z\addons\dayz_server\init\server_functions.sqf, line 550
10:25:46 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney];
_key call server_hiveWrite;>
10:25:46 Error position: <_cashMoney];
_key call server_hiveWrite;>
10:25:46 Error Undefined variable in expression: _cashmoney
10:25:46 File z\addons\dayz_server\compile\server_playerSync.sqf, line 172
10:25:46 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney];
_key call server_hiveWrite;>
10:25:46 Error position: <_cashMoney];
_key call server_hiveWrite;>
10:25:46 Error Undefined variable in expression: _cashmoney
10:25:46 File z\addons\dayz_server\compile\server_playerSync.sqf, line 172
10:27:25 Error in expression_result = _vNew - _vOld;
_object>
10:27:25 Error position: <_vNew];
_result = _vNew - _vOld;
_object>
10:27:25 Error Undefined variable in expression: _vnew
10:27:25 File z\addons\dayz_server\init\server_functions.sqf, line 550
10:27:25 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney];
_key call server_hiveWrite;>
10:27:25 Error position: <_cashMoney];
_key call server_hiveWrite;>
10:27:25 Error Undefined variable in expression: _cashmoney
10:27:25 File z\addons\dayz_server\compile\server_playerSync.sqf, line 172
10:28:42 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
10:28:57 Error in expression_result = _vNew - _vOld;
_object>
10:28:57 Error position: <_vNew];
_result = _vNew - _vOld;
_object>
10:28:57 Error Undefined variable in expression: _vnew
10:28:57 File z\addons\dayz_server\init\server_functions.sqf, line 550
10:28:57 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney];
_key call server_hiveWrite;>
10:28:57 Error position: <_cashMoney];
_key call server_hiveWrite;>
10:28:57 Error Undefined variable in expression: _cashmoney
10:28:57 File z\addons\dayz_server\compile\server_playerSync.sqf, line 172
10:29:27 Error in expression_result = _vNew - _vOld;
_object>
10:29:27 Error position: <_vNew];
_result = _vNew - _vOld;
_object>
10:29:27 Error Undefined variable in expression: _vnew
10:29:27 File z\addons\dayz_server\init\server_functions.sqf, line 550
10:29:27 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney];
_key call server_hiveWrite;>
10:29:27 Error position: <_cashMoney];
_key call server_hiveWrite;>
10:29:27 Error Undefined variable in expression: _cashmoney
10:29:27 File z\addons\dayz_server\compile\server_playerSync.sqf, line 172
10:29:44 Error in expression_result = _vNew - _vOld;
_object>
10:29:44 Error position: <_vNew];
_result = _vNew - _vOld;
_object>
10:29:44 Error Undefined variable in expression: _vnew
10:29:44 File z\addons\dayz_server\init\server_functions.sqf, line 550
10:29:44 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney];
_key call server_hiveWrite;>
10:29:44 Error position: <_cashMoney];
_key call server_hiveWrite;>
10:29:44 Error Undefined variable in expression: _cashmoney
10:29:44 File z\addons\dayz_server\compile\server_playerSync.sqf, line 172
10:29:54 Error in expression_result = _vNew - _vOld;
_object>
10:29:54 Error position: <_vNew];
_result = _vNew - _vOld;
_object>
10:29:54 Error Undefined variable in expression: _vnew
10:29:54 File z\addons\dayz_server\init\server_functions.sqf, line 550
10:29:54 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney];
_key call server_hiveWrite;>
10:29:54 Error position: <_cashMoney];
_key call server_hiveWrite;>
10:29:54 Error Undefined variable in expression: _cashmoney
10:29:54 File z\addons\dayz_server\compile\server_playerSync.sqf, line 172
10:30:03 "RUNNING EVENT: crash_spawner on [2015,1,4,13,30]"
10:30:04 Error in expression_result = _vNew - _vOld;
_object>
10:30:04 Error position: <_vNew];
_result = _vNew - _vOld;
_object>
10:30:04 Error Undefined variable in expression: _vnew
10:30:04 File z\addons\dayz_server\init\server_functions.sqf, line 550
10:30:04 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney];
_key call server_hiveWrite;>
10:30:04 Error position: <_cashMoney];
_key call server_hiveWrite;>
10:30:04 Error Undefined variable in expression: _cashmoney
10:30:04 File z\addons\dayz_server\compile\server_playerSync.sqf, line 172
10:30:14 Error in expression_result = _vNew - _vOld;
_object>
10:30:14 Error position: <_vNew];
_result = _vNew - _vOld;
_object>
10:30:14 Error Undefined variable in expression: _vnew
10:30:14 File z\addons\dayz_server\init\server_functions.sqf, line 550
10:30:14 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney];
_key call server_hiveWrite;>
10:30:14 Error position: <_cashMoney];
_key call server_hiveWrite;>
10:30:14 Error Undefined variable in expression: _cashmoney
10:30:14 File z\addons\dayz_server\compile\server_playerSync.sqf, line 172
10:30:24 Error in expression_result = _vNew - _vOld;
_object>
10:30:24 Error position: <_vNew];
_result = _vNew - _vOld;
_object>
10:30:24 Error Undefined variable in expression: _vnew
10:30:24 File z\addons\dayz_server\init\server_functions.sqf, line 550
10:30:24 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney];
_key call server_hiveWrite;>
10:30:24 Error position: <_cashMoney];
_key call server_hiveWrite;>
10:30:24 Error Undefined variable in expression: _cashmoney
10:30:24 File z\addons\dayz_server\compile\server_playerSync.sqf, line 172
10:30:29 "infiSTAR.de Log: [soA]Darth_Rogue(76561197996565851) - Entered SafeZone @064075"
10:30:34 Error in expression_result = _vNew - _vOld;
_object>
10:30:34 Error position: <_vNew];
_result = _vNew - _vOld;
_object>
10:30:34 Error Undefined variable in expression: _vnew
10:30:34 File z\addons\dayz_server\init\server_functions.sqf, line 550
10:30:34 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney];
_key call server_hiveWrite;>
10:30:34 Error position: <_cashMoney];
_key call server_hiveWrite;>
10:30:34 Error Undefined variable in expression: _cashmoney
10:30:34 File z\addons\dayz_server\compile\server_playerSync.sqf, line 172
10:30:44 Error in expression_result = _vNew - _vOld;
_object>
10:30:44 Error position: <_vNew];
_result = _vNew - _vOld;
_object>
10:30:44 Error Undefined variable in expression: _vnew
10:30:44 File z\addons\dayz_server\init\server_functions.sqf, line 550
10:30:44 Error in expression <_killsH,_killsB,_currentModel,_humanity,_cashMoney];
_key call server_hiveWrite;>
10:30:44 Error position: <_cashMoney];
_key call server_hiveWrite;>
10:30:44 Error Undefined variable in expression: _cashmoney
10:30:44 File z\addons\dayz_server\compile\server_playerSync.sqf, line 172

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  • 2 weeks later...

I have just set all this up working on a hosted server from GTX however I have also set one up on my own LAN for testing purposes but for some reason on my LAN the headShots for wealth and Bank for Bank does not write to the hive. do I need to port forward the MYSQL server so that clients connected can write the data to the hive or should it not be a problem ? everything else saves to the database such as humanity and inventory etc etc but not the wealth or bank. I have the .dll files in the correct locations just like in the GTX server but still no luck. Any ideas please forward them my way :) thanks.

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  On 2/13/2015 at 8:52 PM, DangerRuss said:

Im pretty sure that this coin system is a bit outdated and even Zupa himself said he uses Soul's and that future versions of his coin system will be based off of Soul's system. Use souls coin system.

In that case I may update to the soul coin system them just a bit of a whacky wonder how it works fine on GTXgaming server but on my LAN network does not. No sweat though cheers.

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  • 3 weeks later...

hi all finally after 3 weeks i have managed to get this to work , only problem is when i enter trader menu it just says (any any) next to where its meant to have coins does anyone know a fix plz thanks

 

well I've managed to get the coins working after lots of tinkering and thanks too a post already on this thread 

 

only thing now is the banks are showing on map but there not in the game 

 

plz help this is really stressful for a newbie  :D

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