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Logan

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Everything posted by Logan

  1. Anyone know what's wrong here? Unable to get file version size: D:\Arma3EpochPVE\@EpochHive\epochserver.dll
  2. Anyone else getting this in cilent RPT? Error position: <_bname, _btextCurrency, _sqty, _sname, _> Error Undefined variable in expression: _bname File mpmissions\__CUR_MP.Chernarus\ZSC\gold\player_traderMenu.sqf, line 165 Error in expression < _item_list, [ _name, _textPart, _bqty, _bname, _btextCurrency, _sqty, _sname, _>
  3. ^ Do you 2 have The gold coin currency 3.0 installed. Only stopped working for me once I installed that.
  4. Anyone had an issue where you can buy things for free and sell things and get no coins out of it?
  5. Logan

    Database events

    SET GLOBAL event_scheduler = ON; SET @@global.event_scheduler = ON; SET GLOBAL event_scheduler = 1; SET @@global.event_scheduler = 1; /* Affected rows: 0 Found rows: 0 Warnings: 0 Duration for 4 queries: 0.000 sec. */ How would I check if they are on after running? That's all it showed in the log on Heidi Just check in the options on MySQL Workbench, seems event scheduler was turned off. Just turned it on, hopefully this works, thanks! Yep, first thing I checked.
  6. Logan

    Database events

    Can't seem to figure out the issue with my events. Running standalone MySQL database, switched to dedicated server about 2-3 weeks ago. Getting around the time for maintenance and no one can maintain. No cars being deleted, etc, etc. All are enabled, set to every day, used the same ones on my hosted servers from Vert, no issues. Only thing I can think causing it would be my definer http://i.imgur.com/ZEAoI6B.png User (PoTW) has all privileges. Everything else is working fine, no idea on the issue. EDIT: Posted in wrong section, reported to get a mod to move.
  7. I didn't believe SS could get any more shit, but I'll be damned if they didn't prove me wrong.
  8. I had a few objects placed with Infistar that were getting cleaned up after the 15 days, my solution was, go into your DB, change the last modified date to say 2020, worked fine for me, been over 2 months, still there.
  9. So basically you changed the name of the script and added your name to the thanks to to a script that was leaked from Maca's GitHub, good job!
  10. Don't be a moron like General-Gizmo and you should be good. I've never advertised really, like flosstradamus said, if people like it, they'll tell others.
  11. Try out MyBB, I personally love it, and it's free.
  12. Love the updates as usual, but I was wondering, I run a PVE server, so no bandits. So for remove humanity I have it set at 0, would there be a way to make all of the missions bandit missions? Or something else similar, thanks!
  13. Anyone who wants to remove the default Maintain Area and Maintain Area Preview, this is what you need to do. Original from NON SINGLE COIN if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then { if (s_player_plotManagement < 0) then { _adminList = ["0152"]; // Add admins here if you admins to able to manage all plotpoles _owner = _cursorTarget getVariable ["CharacterID","0"]; _friends = _cursorTarget getVariable ["plotfriends", []]; _fuid = []; { _friendUID = _x select 0; _fuid = _fuid + [_friendUID]; } forEach _friends; _allowed = [_owner]; _allowed = [_owner] + _adminList + _fuid; if(_owner == dayz_characterID || (getPlayerUID player) in _allowed)then{ s_player_plotManagement = player addAction ["<t color='#0059FF'>Manage Plot</t>", "custom\plotManagement\initPlotManagement.sqf", [], 5, false]; }; }; if (s_player_maintain_area < 0) then { s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false]; s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false]; }; } else { player removeAction s_player_plotManagement; s_player_plotManagement = -1; player removeAction s_player_maintain_area; s_player_maintain_area = -1; player removeAction s_player_maintain_area_preview; s_player_maintain_area_preview = -1; }; Remove player removeAction s_player_maintain_area; s_player_maintain_area = -1; player removeAction s_player_maintain_area_preview; s_player_maintain_area_preview = -1; and if (s_player_maintain_area < 0) then { s_player_maintain_area = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false]; s_player_maintain_area_preview = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false]; }; So it looks like this. Make sure to use your own directory to your PlotManagement folder if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then { if (s_player_plotManagement < 0) then { _adminList = ["0152"]; // Add admins here if you admins to able to manage all plotpoles _owner = _cursorTarget getVariable ["CharacterID","0"]; _friends = _cursorTarget getVariable ["plotfriends", []]; _fuid = []; { _friendUID = _x select 0; _fuid = _fuid + [_friendUID]; } forEach _friends; _allowed = [_owner]; _allowed = [_owner] + _adminList + _fuid; if(_owner == dayz_characterID || (getPlayerUID player) in _allowed)then{ s_player_plotManagement = player addAction ["<t color='#0059FF'>Manage Plot</t>", "custom\plotManagement\initPlotManagement.sqf", [], 5, false]; }; }; } else { player removeAction s_player_plotManagement; s_player_plotManagement = -1; };
  14. Tried this BEGIN DELETE FROM dayz_epoch.object_data WHERE Classname LIKE '%Storage",1%' AND object_data.LastUpdated < NOW() - INTERVAL 35 DAY; END Doesn't seem to work, tried editing it around a bit and still can't get it. Currently running the safe unlock after 25 days. Just looking for a way to delete safes and other storage after a certain amount of time.
  15. Anyone know how to remove the old maintain and preview in red?
  16. Something went a bit wonky. Made some edits to it, seemed they were a little off, decided to try the original from raymix. Seems my pants and my shirt are reversed o_o
  17. Tried all of the things in the thread here, none seemed to work :/
  18. That's what I did after posting, working perfect.
  19. I can't seem to find "} forEach _hitpoints;" in my server_monitor.sqf
  20. Getting kicked for a Public Variable restriction #3 when I deposit coins into the bank Not updating in banking_data but taking it away from CashMoney, started with 500,000 after testing 3 times I have 499,997 I have 5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="drn_AskServerDynamicWeatherEventArgs" !="norrinRAlie" !="BIS_effects_gepv" !="dayzPlayerLogin" !="dayzPlayerLogin2" !"PVAHR_" !="PVAH_AdminReq" !="PVAH_WriteLogReq" !="PVDZE_bank_Save" in my publicvariable.txt
  21. Was using one from your SC, added it, working great now. Thanks!
  22. Any idea as to what's causing this error? http://i.imgur.com/QjTqh5d.jpg
  23. Logan

    Paint vehicles?

    Where did I say I cared if it was released or I was crying about it? Simply stating it's sad he paid to not have it released.
  24. Logan

    Paint vehicles?

    That's actually pretty sad he paid to not have it released xD
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