Jump to content
grave867

[Release] UEP BattlEye Extended Controller Installer

Recommended Posts

Are both of you staying logged into windows when running the server?

 

I am going to see if I can replicate your issue.

 

There isn't anything you should have to do after install.

I guess so, i access the box via RDP, as its only a test server i can give you the RDP info if you want to take a look.

Share this post


Link to post
Share on other sites

I was logged in remotely the first time but not the 2nd.

It's starts fine using start.bat and the messages show fine, it then shuts the server down and stops, server stays offline until manually restarting.

 

I've since bought Firedaemon so i no longer have a need for UEP but i wish you luck in the future with this :)

Share this post


Link to post
Share on other sites

Just a thought but BattlEye is having isssues (Once again) :unsure: does UEP require BE in any way ? as in could this have a knock on effect with BEC's schedule system i wonder.

Possibly I don't know.

 

BTW if you log out of windows then log back in the schedulers don't work for executing files, it is a windows thing. That is why my next version of the tool will have server virtualization which will allow you to log out without messing up the scheduler, which will allow for multiple servers to run on one box.

Share this post


Link to post
Share on other sites

Possibly I don't know.

 

BTW if you log out of windows then log back in the schedulers don't work for executing files, it is a windows thing. That is why my next version of the tool will have server virtualization which will allow you to log out without messing up the scheduler, which will allow for multiple servers to run on one box.

Can you expand on this a little, possibly with a reference? I have had this working before while not constantly being logged in via RDP but i cannot remember how, and if we have to wait for a new version, what is the ETA on this? 

 

Many thanks.

Share this post


Link to post
Share on other sites

Can you expand on this a little, possibly with a reference? I have had this working before while not constantly being logged in via RDP but i cannot remember how, and if we have to wait for a new version, what is the ETA on this? 

 

Many thanks.

windows will not auto run files that are being executed within an existing running program unless it is a service when logged out, which is why windows event scheduler exists for system admins. However I may have a simple way of turning the restarts into a service fairly easily and will try to have it done sometime this coming weekend at the earliest, lastest hopefully being the following week.

Share this post


Link to post
Share on other sites

Update released version 1.602. Anyone have the change logs?>

 

 

*** V 1.602 ***
- Improved: Auto remove starting and ending spaces from the tags in the xml files.
- Fixed: A typo in the code making WhiteListKickMsg not work unless it was spelled wrong.
- Added: New setting to [Misc] -> BeCustomBanFiles, define custom banfiles which will do a (loadbans file) if the file(s) gets changed.
- Added: Logging to BeLog-DATE.log, into about guid verification on player connect when using Bec Reporter. (Status report)
- Changed: SlotLimit chaned a bit again :\

Share this post


Link to post
Share on other sites

windows will not auto run files that are being executed within an existing running program unless it is a service when logged out, which is why windows event scheduler exists for system admins. However I may have a simple way of turning the restarts into a service fairly easily and will try to have it done sometime this coming weekend at the earliest, lastest hopefully being the following week.

Any news on the update?

Share this post


Link to post
Share on other sites

I think I can more clearly explain for some why the auto-restart function is not working ( I hope I won't need a disclaimer for this). The way the scheduler is setup by default will after whatever pre-defined time you chose shutdown the server and then wait ten seconds before launching the bat file that will re-launch the server.

 

Now the problem with that is after the server is shutdown, the BEC will only wait just a few seconds before closing down because it does not detect a server. Since the provided schedule waits ten seconds to run "start.bat" BEC will instead close and that portion of the schedule never even gets a chance to run.

 

To solve the issue simply run the command to launch "start.bat" in the same function as the #shutdown command. I have provided an example here:

 

<!-- 12:00 AM restart -->
<job id='12'>
    <day>1,2,3,4,5,6,7</day>
    <start>23:45:00</start>
    <runtime>000000</runtime>
    <loop>0</loop>
    <cmd>say -1 This server will restart in 15 minutes</cmd>
</job>

<job id='13'>
    <day>1,2,3,4,5,6,7</day>
    <start>23:55:00</start>
    <runtime>000000</runtime>
    <loop>0</loop>
    <cmd>say -1 This server will restart in 5 minute, log out now to prevent item loss!</cmd>
</job>

<job id='14'>
    <day>1,2,3,4,5,6,7</day>
    <start>23:59:00</start>
    <runtime>000000</runtime>
    <loop>0</loop>
    <cmd>say -1 This server will restart in 1 minute, Log out now!</cmd>
</job>

<job id='15'>
    <day>1,2,3,4,5,6,7</day>
    <start>00:00:00</start>
    <runtime>000000</runtime>
    <loop>0</loop>
    <cmd>#shutdown</cmd>
    <cmd>B:\DayZ Server\restart.bat</cmd>
</job>
<!-- End 12:00 AM restart -->

 

Please do not use this code as a copy/paste solution as that will not fix your issue, this is simply provided as a means of reference.

 

I guess that was my disclaimer <_<

 

Beans to alecwilcox for originally providing the solution for me:

 

Also for my problem i just changed it so it shutdown the server and runs the bat at the same time. This is ok becuase there is already a 7 sec delay built into the restart.bat

Share this post


Link to post
Share on other sites

Cant log in to the bansys web site, setup the account .. added the reporter .. even reset the password.. nada .. zip .. nothing .. whats the dealio ? 
Does it just take time to fully work , [ Reporter ] = the username and password from the website ? or one from admin list or what ?

Share this post


Link to post
Share on other sites

as a follow-up issue, now I seem to be launching two copies of the server for some reason. Its not a huge deal because everyone connects on the default port but it is strange.

Only 2 ? :p i ran it last night and woke up to 6 versions of the server running, any idea what that is? :|

Share this post


Link to post
Share on other sites

I think I can more clearly explain for some why the auto-restart function is not working ( I hope I won't need a disclaimer for this). The way the scheduler is setup by default will after whatever pre-defined time you chose shutdown the server and then wait ten seconds before launching the bat file that will re-launch the server.

 

Now the problem with that is after the server is shutdown, the BEC will only wait just a few seconds before closing down because it does not detect a server. Since the provided schedule waits ten seconds to run "start.bat" BEC will instead close and that portion of the schedule never even gets a chance to run.

 

To solve the issue simply run the command to launch "start.bat" in the same function as the #shutdown command. I have provided an example here:

 

<!-- 12:00 AM restart -->
<job id='12'>
    <day>1,2,3,4,5,6,7</day>
    <start>23:45:00</start>
    <runtime>000000</runtime>
    <loop>0</loop>
    <cmd>say -1 This server will restart in 15 minutes</cmd>
</job>

<job id='13'>
    <day>1,2,3,4,5,6,7</day>
    <start>23:55:00</start>
    <runtime>000000</runtime>
    <loop>0</loop>
    <cmd>say -1 This server will restart in 5 minute, log out now to prevent item loss!</cmd>
</job>

<job id='14'>
    <day>1,2,3,4,5,6,7</day>
    <start>23:59:00</start>
    <runtime>000000</runtime>
    <loop>0</loop>
    <cmd>say -1 This server will restart in 1 minute, Log out now!</cmd>
</job>

<job id='15'>
    <day>1,2,3,4,5,6,7</day>
    <start>00:00:00</start>
    <runtime>000000</runtime>
    <loop>0</loop>
    <cmd>#shutdown</cmd>
    <cmd>B:\DayZ Server\restart.bat</cmd>
</job>
<!-- End 12:00 AM restart -->

 

Please do not use this code as a copy/paste solution as that will not fix your issue, this is simply provided as a means of reference.

 

I guess that was my disclaimer <_<

 

Beans to alecwilcox for originally providing the solution for me:

This could possibly be causing the problem, in older versions of BEC it would wait 30 seconds before terminating the BEC application and that is what i calculated for. However I would advise calling the restart file from a new command block.

Share this post


Link to post
Share on other sites

Cant log in to the bansys web site, setup the account .. added the reporter .. even reset the password.. nada .. zip .. nothing .. whats the dealio ? 

Does it just take time to fully work , [ Reporter ] = the username and password from the website ? or one from admin list or what ?

I have no idea how long it takes for the reporter accounts to be setup, I personally haven't set mine up yet so I have no point of reference for you. :(

Share this post


Link to post
Share on other sites

I have a couple ways that I can code the server virtualization feature but each one has a different span of backwards compatibility, so I need some input.... What is the oldest OS version that you guys are using for a Dayz Server?

 

In advance thanks for the help guys  :)

Share this post


Link to post
Share on other sites

Sorry it took me so long to report back, i forgot I had posted the issue.

 

The solution for the restarts creating multiple server copies can be solved by simply creating a separate task set to run at the same time that issues the restart command, for some reason the scheduler will not allow two commands in one task.

Share this post


Link to post
Share on other sites

@poweredbypot thanks for helping resolve that issue, I will change it on my end as well.  :D

 

 

Currently mine are all on windows 2008 R2 

Thanks for the reply, if no one else posts their OS version then I will just write the code to were it is backwards compatible up until Vista/2008 R1. 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Similar Content

    • By lordacus
      so i have been making a server between trying to get my provider to update their mods section. after getting this don i found the server with epoch and infistar were conflicting each other such as: when joining i can use infistar but when i press f9 or i to enter my inventory or f10 for the mobile pad it then conflicts (i think) infistar and i can no longer use it. any ideas on how to stop this
       
    • By vbawol
      Open world survival mod set just two years after the mass extinction of billions of people. Those that remain are left with remnants of a once technological society. Try to survive, build, or explore your way through the harsh dynamic environment.
      Features
      Powerful persistence framework for Arma 3 with native Windows and Linux dedicated server support. Fully configurable script based security checks. Base Building re-envisioned for Arma 3 PhysX. Persistent secure and insecure storage devices. Upgradeable locking doors. Barter based economy and trading systems backed a single currency ¤ called "Krypto". Hostile Environment with several different types of antagonists, Air and Water temperature extremes, and Earthquakes. Hunting, Fishing, Tame Dogs, Explore & Loot: Wrecked ships, Abandoned vehicles and buildings, Perform task based missions and more! Open source APL-SA Epoch Survival MP gamemode. Open source APL-SA Modders resource configs and Class List. Assets can be used as a mod dependency on Steam workshop.
    • By Achef
      Greetings!
      So I recently started up in a new host and haven't gotten to make the server run, found that a ca/modules bis_fnc issue is recurring but doesn't affect players when running coop missions like the default arma 2 oa ones, but when trying with Epoch hive won't connect/start despite being configured.
      Hive error
      Meanwhile at line 23...
       
      I'm still bad with Pastebin, sorry.
       
      This error has been chasing me for 2 days now
    • By WeepiestLem0n
      So I've been wanting to create a private ArmA 2 DayZ Epoch server for a bunch of my mates to play on, however I dont have a dedicated machine and want to run it on my PC. So I looked at the server download files on the GitHub page and followed the ReadMe, however I absolutely cannot figure out how to get the MySQL server and DB set up. I have downloaded MySQL Server on my PC and created the admin role, root passwords and ran it as a windows service. I now have no clue how to create the database and am wondering if anyone can help me set this up or let me know if I've done anything wrong. 

      I can add on Steam or Discord if need be for convenience.
    • By WinterLuka
      Winter Gaming is a gaming community, that was created in early 2018. We're currently running DayZ Epoch 1.0.6.2 server.
      Winter Gaming is a project created with passion – for players from players.
      On our server, the rules are equal for all players – no Pay2Win, no benefits for donating.
       
      Server IP: 164.132.203.240:2302
      Discord: https://discordapp.com/invite/ECBVKGA
      Website: http://www.wintergaming.eu
      Forum: http://www.wintergaming.eu/forums
       
      Server Configuration:
      Building Maintain - 10 Days Abandoned Vehicle Unlock - 7 Days Abandoned Safes/Lockboxes Unlock - 10 Days Building Limit – 250 Objects Max Base Height - 30m  
      Features:
      High FPS XP System (with awesome Perks and Trader) JSRS Compatible Wear Zombie Skin Plot Management Door Management Snap and Vector Building 20k Starting Money Coin System Running Zombies Ai Missions Ai Convoys Custom Loot Custom Locations Custom Traders Hidden Trader Selling Rare Items Toggle Grass/Environmental Sounds Deploy Bike/Motorcycle/Mozzie Walk Amongst The Dead Harvestable Hemp Tow/Lift Repair/Rearm – Service Points Bury Bodies Take Clothes Locate Vehicle Paychecks every 30 minutes Spawn Selection Abandoned Safe Mission Indestructible Metal/Cinder Bases Blow up door and more!  
      I hope to see You on the server!
  • Advertisement
  • Supporters
  • Discord

×
×
  • Create New...