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Found 76 results

  1. Hi, I' using the plm script. When moving and releasing a crate, users are being kicked by SetPos #0. The log is as below: xxxx - #0 2:1469 USOrdnanceBox [6329,7782,306] xxxx - #0 2:535 USVehicleBox [1897,9119,289] I tried to add those box names to SetPos.txt under 5 line: 5 !="RUVehicleBox" !="USVehicleBox" But it doesn't seem to work, users are still being kicked. Can you please provide some help how to add these boxes names (or actions) into BE filter? Thanks.
  2. So I've tried many many times already to update my Battleye and nothing happens. I've uninstalled it and deleted the files and then gone to steam and verified the integrity of game files and still nothing! Whenever I try to join a game its starts downloading the mission files then I get kicked and in the bottom left side of my screen it says Server requiring Battleye version 1.239 up-to-date. I don't know what to do. This is not the first time that this has happened. In the past I used to to just be able to download it from the Battleye website but they no longer have the downloads. I'm trying to play Overwatch and Epoch. Those two mods are up to date. I've verified them like 10 times already. Maybe someone could share with me their battleye folders? Anyways please help and thanks in advanced!
  3. I'm trying to set up vanilla A3Epoch server, but whenever user join, get kicked BE with "Script restriction #23" Arma3 Server:1.76.142872 (steamcmd) Epochhive: (epochmod.com) EpochClient: (steamcmd) ---- scripts.log timestmp: username (ip:port)UUID - #23 "eplaced = true; }; } forEach _data; private _ehId = addMissionEventHandler [_event select [2], _code]; private _argsVarName = f" ---- scripts.txt #23 (no changed file.) 7 addItem !="{player addItemToVest _x} forEach _vestItems;" !="player addItem _item;" !="_plyr addItemToVest _missionItem;" !="axeVIP addItemToVest _item;" !="_plyr addItemToVest _missionItem;" !="EPOCH_fnc_addItemOverflow" !="CBA_fnc_addItem" !="\\fnc_addItem" !="\"addItem" !="fnc_addItemCargo" Anyone have a fix for this?
  4. BattlEye Help

    I've been creating a Dayz (arma 2 OA) epoch server. I have an issue where when I used the .bat file to launch epoch chernarus BattlEye won't initialize. When I just launch the arma2oaserver.exe it works fine. Can someone help me?
  5. I just setup a fresh install of epoch on the latest version of the arma 3 branch(because jetsDLC) and any one who logs in gets kicked for script restriction #49 Reverent script.txt lines. Line 49-51 #49 - > 7 addEventHandler !"displayAddEventHandler" !"ctrlAddEventHandler" !="player addeventhandler [\"PostReset\",{BIS_EnginePPReset = true;} ];" !="player addEventHandler [_x,([\"CfgEpochClient\", _x, \"\"] call EPOCH_fnc_returnConfigEntryV2)];" !="\"CBA_fnc_addEventHandler\"" !="\\fnc_addEventHandler" !="\"addEventHandler" !="_eventFunc = _eventFunc + \"(_this select 0) addEventHandler ['Respawn', \" + str _eventFunc + \"];\";" !="_unit addEventHandler [\"hitpart\"," !="CBA_fnc_addEventHandler" !="_unit addEventHandler [_x, format ['call cba_xeh_fnc_%1', _x]];" !="_ship addEventHandler [\"AttributesChanged3DEN\"" !="addEventHandler [\"HandleDamage\",bis_fnc_reviveOnPlayerHandleDamage];" !="_unit addEventHandler [\"FiredNear\"" !="_smokeEH = _plyr addEventHandler [\"FiredNear\", \"airDropHandle setFSMVariable" !="_onContactEH = _currentTarget addEventHandler[\"EpeContactStart"" !="_object addeventhandler [\"local\",{[[_this select 0],\"bis_fnc_objectVar\"" #50 - > 7 displayAddEventHandler !="(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !="displayAddEventHandler [_x,([\"CfgEpochClient\", _x, \"\"] call EPOCH_fnc_returnConfigEntryV2)];" !="_display displayaddeventhandler\n[\n\"mousemoving\"," !="_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'" !="_display displayaddeventhandler [\"keydown\",\"with uinamespace do {['keyDown'" !="_display displayaddeventhandler [_x,_fnc_animate];" !="Development\") then\n{\n_display displayaddeventhandler [\n\"keydown\"" !="CBA_fnc_addDisplayHandler" !="_display displayAddEventHandler [\"MouseMoving" !="private _handler = _display displayAddEventHandler [_key, _code];" !="_display displayAddEventHandler [\"KeyDown\", \"_this call cba_keybinding_fnc_onKeyDown\"" #51 -> 7 ctrlAddEventHandler !="_control = _display displayctrl 37305; \n_control ctrladdeventhandler" !="_ctrlMap = _display displayctrl 101;\n_ctrlMap ctrladdeventhandler" !="_display displayctrl 21995;\n_assetsButton ctrladdeventhandler [\"buttonclick\"," !="_display displayctrl 2406; \n_control ctrladdeventhandler [\"buttonclick\"," !="_display displayctrl 2400;\n_control ctrladdeventhandler [\"buttonclick\"," !="_ctrlTags ctrladdeventhandler [\"lbselchanged\"," !="_ButtonGeneral ctrladdeventhandler [\"buttonclick\"," !="_ctrlExecuteLocal ctrladdeventhandler [\"buttonclick\"," !="_bg ctrlAddEventHandler [\"MouseEnter\"," !="_container ctrlAddEventHandler [\"LBDblClick\",\"_this call EPOCH_itemInteractClick\"];" !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;" !="ctrlAddEventHandler ['MouseButtonDown'" !="(_display displayctrl _idc) ctrlAddEventHandler [\"LBSelChanged\"," !="_ctrl ctrlSetEventHandler [\"mouseEnter\", (format [\"_c = _this select 0;" !="_ctrl ctrlSetEventHandler [\"mouseExit\", (format [\"_c = _this select 0;" !="_ctrl ctrlSetEventHandler [\"mouseButtonDown\", (format [\"call %1;\",(_buttonSettings select _e select 2)])];" !="_prevButton ctrlAddEventHandler [\"MouseButtonUp\", {_this call cba_diagnostic_fnc_debug" !="BIS_RscRespawnControlsMap_ctrlHeaderRespawnButton ctrlAddEventhandler [\"ButtonDown\"" !="_control = _display displayctrl 105;\n_control ctrladdeventhandler [\"MouseButtonUp\"" !="_ctrlAddonList ctrlAddEventHandler [\"LBSelChanged\", cba_settings_fnc_gui_addonChanged];" Scripts.log output Date Time: user (Ipaddress) Guid - #49 "wnControlsMap_ctrlHeaderRespawnButton", controlNull]) ctrlAddEventhandler ["ButtonDown",{ ["[RESPAWN] Main respawn button used" Any thoughts?
  6. If you have a Battleye Errormessage like this: [INFO] Blocked loading of file: C:\Windows\SysWOW64\rlls.dll or [INFO] Blocked loading of file: C:\Windows\System32\zdengine64.dll or other dll´s ============================================================= Open CMD as Admin and run sfc /scannow thats all :)
  7. Radio VS Battleye bug

    Hi. Can you help me improve the similar mistakes? http://opendayz.net/threads/a-guide-to-battleye-filters.21066/ Because I do not really understand that I'm click Group radio or F5 key and kick server battleye/publicvariable.txt Szebi ab5d0800bcab47282dd156fee60ebbcd - #5 "PVAHR_0_dqdrqmx_355968" = ["Szebi","myid","BAN",[65,99,116,105,118,101,32,77,101,110,117,32,67,84,82,76,52]] Szebi ab5d0800bcab47282dd156fee60ebbcd - #0 "kicked" = "kicked"
  8. There is nothing else Admintools?

    Hi! There is nothing else Admintools mods/script? Nox.. He does not want to work. Only Battleye kick admin mode. There is simply no solution @juandayz You have?
  9. Someone has battleye files?

    Hi! Someone has battleye files? I just do not know what to do with mine Only admintools and other bugs So is someone ready for a file? Battleye / all txt. Thanks for help
  10. Battleye error log

    Hi. How to fix error battleye? 02.05.2017 14:14:46: Szebi (myip) ab5d0800bcab47282dd156fee60ebbcd - #2 "0)) then { _x setVehicleLock "UNLOCKED"; }; } forEach (allMissionObjects "allVehicles"); }; while {true} do { if(!isNull player"
  11. BE RemoteExec Restriction

    Hi everyone, I'm trying to learn how to deal with Battleye filters, i've been looking at several posts but i just don't get it Everytime I try to join my server I get kicked by the following in remotexec.log #1 "bis_fnc_execvm [[C Alpha 1-1:1 (playername) REMOTE,true],"initPlayerServer.sqf"]"
  12. ZBot - BE Rcon Discord Bot

    ZBot ( An experimental project. ) -> For any BattlEye rcon game supported! Current version: 1.0.1 A Discord bot that can roam your Discord server and function as an RCON client for your BattlEye game servers. Screenshots at the bottom. What can it do? Print all chats in different discord text channels in their respective colours ( Side, Vehicle, Global, ... ). (Tip: Print sidechat in a channel that everyone can read !) Execute RCON & Server commands to your arma server in the assigned Command channel. Protect these commands with an appropriate Discord Role. Reply to user commands when they type ingame. These replies can be printed ingame and in discord. ( eg: !admin -> Admins can be found on discord -> @Admin some asked for an admin ingame. ) Webpanel to configure your rcon-game servers. List players, admins & bans trough rcon commands. ( All BattleEye commands supported ). UPCOMING in next version: Schedule text commands for ingame/discord through the web panel. How to add it to my server? https://bot.devzupa.be/ Follow the flow of the site. It should be straightforward. Always remember to save a page if needed before navigating to another page! Add the bot before or after you filled in all the info. ( The button on top ). Always be sure the chosen roles and channel exist in your discord server! ( channel names are without the # ) Whenever you make changes in the config panel you need to reload the config of your server onto the bot. This can be easily done by just typing in a channel: !zbot reload This commands also refreshes your rcon instance if it would have stopped for some reason. All rcon commands can be viewed in the assigned 'command' discord channel. List these commands by typing !rcon All commands are prefixed with that aswell. 1 example for a global message by the bot: !rcon say all Welcome you our server! All rcon commands: # ZBot BattlEye RCON commands **All commands are prefixed with !rcon** ## Commands players List all players admins List all admins bans List all bans load scripts Reloads al BE scripts load events Reloads al BE events say all [text] Sends text to all users say [playerId] [text] Sends text to specific user id MaxPing [ping] Sets the maxping of the serve. kick [playerId] [reason] Kicks player (eg: kick 32 Language pls.) ban [playerId] [minutes] Bans online player (eg: ban 11 0 Duping) 0 = forever [reason] addBan [GUID|IP] Bans on/off player (eg: addBan 0 Duping) [minutes] [reason] removeBan [banId] Remove bans (eg: ban 11 ) version Display the BattlEye version update Check for a newer BattlEye version loadBans Reload Bans from bans.txt writeBans Rewrite Bans to bans.txt disconnect Disconnects the rcon exit Exits the whole rcon client ## Server Commands **All commands are prefixed with !rcon** #shutdown Shutdown the GAME server #lock Locks the GAME server #unlock Unlocks the GAME server #missions Stops current missions and goes to mission list #reassign Moves all players back into the lobby #userlist Displays the list of users on the server #kick [serverPlayerId] Kicks an online player #exec ban Bans an online player [serverPlayerId] Please provide as much feedback as possible ! 1 mistake by myself can crash the whole bot. So if there are still use cases where it fails we can finetune it! You can join our discord server to discuss or report bugs ( or the topics ). https://discord.gg/WYbeSKR Technical info about the bot. Hosted in france on a good server. Coded in NodeJS ( Ecmascript 6 ). Modular build The bot will be hosted by myself until we encounter any problems we can't solve that way. If i ever stop hosting the bot i will release the sourcecode. I might also release the sourcecode earlier. ( If i know you, you can ask me for access to the code). Credits - Testers MGT -> DB Edge of Sanity -> Tobias Solem Screenshots
  13. Air Trader Kicking All Players

    12/4/2016 5:46pm EST publicvariable.txt and publicvariableval.txt changed all 5s to 1s, not a good thing to do. No more kicking. At less players can buy air vehicles now. So now I will go through and change back 1s to 5s 10 at a time to find whats causing the problem. Unless someone knows the answer. ALL OTHER TRADERS ARE WORKING, THE AIR TRADER IS THE ONLY ONE THAT KICKS FOR ANY PLANE YOU TRY TO BUY. 12/4/2016 8:00am EST Replaced the trader with another and still getting kicked! UPDATE Dec 1 2016 last night I downloaded and installed the newest version of infiStar and its filtes. Still getting kicked. @infiSTAR can you take a look at this please I dont understand why the only trader that will kick a player is the AIR TRADER (UNARMED HELIS, UNARMED PLANES, AND ARMED PLANES) every one of those vehicles in that list will kick a player This is the Batteye kick Value Restriction #32 "PVDZE_obj_Trade" = [<NULL-object>,9999,0,"C130J_US_EP1","Sauerland Airfield","Coins",400000] What I have done to try to fix is below, and nothing so far works. I put this in the publicvariable.txt on line 4 5 "PVDZE_" !"PVDZE_player" !="PVDZE_send" !="PVDZE_log_lockUnlock" !="PVDZE_Server_Simulation" !="PVDZE_veh_Update" !="PVDZE_plr_GutBody" !="PVDZE_plr_GutBodyZ" !="PVDZE_veh_Lock" !="PVDZE_plr_DeathB" !="PVDZE_maintainArea" !="PVDZE_obj_Publish" !="PVDZE_obj_Swap" !="PVDZE_plr_Save" !="PVDZE_obj_Delete" !="PVDZE_veh_Publish2" !="PVDZE_zed_Spawn" !="PVDZE_plr_Died" !="PVDZE_plr_TradeMenu" !="PVDZE_veh_Upgrade" !="PVDZE_atp" !="PVDZE_plr_Login" !="PVDZE_plr_Login2" !="PVDZE_plr_LoginRecord" !="PVDZE_plr_DeathBResult" !="PVDZE_veh_SFix" !="PVDZE_plr_Hit" !="PVDZE_plr_HitV" !="PVDZE_veh_SFuel" !="PVDZE_plr_HideBody" !="PVDZE_plr_Morph" !="PVDZE_veh_Publish" !="PVDZE_plr_Characters" !="PVDZE_lockVault" !="PVDZE_obj_setlocalVars" !="PVDZE_obj_getlocalVars" !="PVDZE_EvacChopperFieldsUpdate" !="PVDZE_bank_Save" !="PVDZE_account_Doublecheck" !="PVDZE_veh_Colour" !="PVDZE_obj_Trade" THAT DID NOT WORK So I open publicvariableval.txt and put it on line 34 which was 5 "rland" now it looks like this 5 "rland" !="PVDZE_obj_Trade" THAT DID NOT WORK Then I added this to line 312 right above 5 "PVDZE_" !="PVDZE_obj_Trade" NOTE I added 5 "PVDZE_" because it was not there 5 "PVDZ_" 5 "PVAH_" 5 "PVAHR_" 5 "PV_" Really need help on this.
  14. 3.9 Battleye Scripts.txt update

    Setup new 3.9 server and get kicked for battleye Script restriction #1 Context of scripts.log: 06.08.2016 20:23:37: tux-box1 (IP:port) ID- #1 ""BIS_fnc_paramReviveBleedOutDuration","BIS_fnc_paramReviveForceRespawnDuration","BIS_fnc_paramTimeAcceleration","BIS_fnc_ORBATOp" I've been trying to go in and add != to lines but the more != I put in the more errors I get. Can some one post a working scripts.txt for me to test. Thank you.
  15. battleye script log

    Hello , we do have on your server Bandit Island. Buildings added , everything ok . As the AI use of WAI mission . But after writing positions Battley kicking for this mistake: Script Log: #0 Tom (e452c6b964f5e473994450f48db7d018) - #0 "in " + str(_number) + "</t>", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext; sleep 1; }; playsound "Alarm_BLUFOR"; }; 0 = [_posit" Do you have some experience? As an exception is necessary to enter into BattlEye ? Thank you, have a nice day
  16. Player are getting kicked when placing frequency jammers. 10.07.2016 12:16:44: ScaRR ( 13f8eb23ba598d279c7c6c30aeb4a12b - #8 "ole_EPOCH", "PlotPole_SIM_EPOCH"]) then { _alljammer = allmissionobjects 'PlotPole_EPOCH'; _c = 0; { if ((_x getVariable["BUILD_" I have added the following battleye filter but still getting kicked. 7 allMissionObjects !="_alljammer = allmissionobjects 'PlotPole_EPOCH';"
  17. Weird "Wait for Host" problem

    Hi there, 2 friends and i rented a private dayz-server and installed some scripts. Everything was working fine until today. Only one can join the server - the other two (inluding me) get an endless "Waiting for Host"-Message. The really weird thing is: - all 3 of us played on the server yesterday and noone hat any problem until today - i can still join every other server (thousands available in ingame server browser) - when i click the "remote" button in the server-list (ingame menu) and enter our servers IP/Port it doesn't even find/list our server. This was working until yesterday. - I still can see/ping our server via other tools like "survival commander" One of us has none of the problems above. What have i tried already ? - complete reinstall Arma2/OA via Steam - uninstall, delete, reinstall Battleye - restart gameserver - restart computer - restart router - " netsh winsock reset " on command line I've read hundreds of threads and every time someone got that problem the solution is: reinstall battleye But that doesn't seem to do anything for me and my friend. Do you (my dear community) have any suggestions?
  18. BattlEye: remoteexec

    never mind forget to update the filters
  19. BE Fiter and hair loss

    Hi Guys, May I bother you for a bit of help? A friend and I have been fighting with a restriction all day. We are completely new to this so not getting it yet. I have installed blckeagls-mission-system-v-2.0.2 and it works. The restriction happens when the mission loads. Rather then making this log rather than kick is easy; however, I want to do this properly. I have put the required filters after them as shown below. (at the end of the line) I realize that the first one has no " mark at the end but , that is how it is desribed in the instructions. I did try both ways. I have also removed all three filters and the resulting kick and log text are identical. We have spent hours at this before bothering to ask and my sanity is waning. ;) Filters added to the end of lines 7 deletemarker !"_MainMarker 7 setMarker !"_MainMarker" 7 createMarker !"_MainMarker" Restriction: #55 "0) || (_pos select 1 != _xPos select 1))then { deleteMarkerLocal _cm; _vm = createMarkerLocal [_cm,_xPos]; "
  20. Hello, TheMeq here. Just here to release a new version of my BattlEye Filter Manager Tool called BEM. BEM is a useful tool that you just drop into your battleye folder on your server. The server will read your filter files and make editing, adding and deleting keys and filters much more easier to do. The tool will also automatically format filters that appear in your log files correctly so you don't have to mess with adding \n or \". You can download the latest version of the tool from my newly created website for it: http://bem.themeq.xyz Direct Link: http://bem.themeq.xyz/dl.php?file=BEM_1110.zip (Note: You may get a discard message on some browsers as this is a new "suspicious" program: Check here for VirusTotal Results: VirusTotal Results if your not sure.) Changelog is on the website and I have included a screenshot to this post so you can see the layout. Usage: Drop the EXE file into your battleye folder, and run it. Your keyword files will be detected automatically. Simply use the dropdown to select a file, click load file. Keywords will appear on the left hand side, you can add, delete or edit these, if one of the keywords is selected, the filters will appear on the right side, and they can also be added, edited and deleted! Once you are happy with your changes, click on Save File. You previous file will be backed up, just in case! Criticism is muchly appreciated, or if you find a bug, let me know so I can improve this program! Many thanks and much loves, TheMeq.
  21. Hey, i'm making a DayZ Epoch Chernarus Server with around 27 Scripts. Everything is working except some small visual bugs, but now there's one big problem. At the moment I don't have an antihack on this server, so hosting it online would be bad. Could someone help me adding the scripts to BE so there aren't any random kicks? I don't get into it. I tried reading some threads how to add everything, but I failed. The script list is here: 01. Selfbloodbag 02. Lift Script + 03. Advanced Heli Lift Script 04. Multiple Characters 05. Custom Loadouts 06. Custom Traders 07. Nox's Admintool 08. Service Point 09. Just Another Evac Chopper + 10. call by Radio 11. Custom Debug Monitor 12. Vehicle Key Changer 13. AI Recruitement 14. DZAI 15. Weed Script 16. Snap Building Pro 17. Right Click System 18. Plot Management 19. Combo Key Changer 20. Custom Map Markers 21. Take Cloth 22. Salvage Vehicles 23. Walking Zed 24. DayZ Mission System 25. Wicked AI 26. Custom Map Content 27. Animated Helicrashes
  22. Similar to this post I try to join my server, I dont even make it to lobby before Im kicked to the main menu with the BE message displayed. I leave the game open and it never seems to "install" or update.. nothing. Things I've tried. Completely deleting both local BE files and in my SteamApps directory. Redownloading both the client.dll and the entire BE service manually. Allowing the game to reinstall both. ^^ Verifying the integrity of Arma 2, and Arma 2 OA. Launching both to main menu and back before trying to launch overpoch. I've pretty much tried everything I've ever had to do to fix BE problems and Im still having this issue. Thanks in advance.
  23. Battleye Failure or Not?

    Hello, I have a weird failure, i install a Overpoch like the TuT 70 Steps etc pp.. :) All works fine, but my Server are not Showing my GUID? Battleye is loaded but he dont show this or something. I make 2 Pictures to show you My Server All other Servers So, how to Fix this? and YES Battleye is loaded Server Side? 21:15:50 BattlEye Server: Initialized (v1.207) 21:15:50 Host-Identität erstellt. 21:15:50 BattlEye Server: RCon admin #0 ( logged in 21:16:19 Testuser benutzt modifizierte Daten-Datei 21:16:19 BattlEye Server: Player #0 Testuser ( connected 21:16:19 Spieler Testuser verbindet. 21:16:20 Mission DayZ Epoch Chernarus wird aus PBO geladen 21:16:20 Spieler Testuser verbunden (ID = 76561198255884457). 21:17:50 Rollen zugeteilt. 21:17:50 Lade Mission ... 21:17:53 Mission geladen. 21:18:19 Spiel gestartet.
  24. Trying to get Infistar working

    ReEdited : I'm trying to figure out why i keep getting battleye script restrictions even when using the Filters provided in the install package. I'm just getting started in this and my knowledge is limited but I feel I'm making progress. Infistar works right when I delete the script.txt from the A3E_server\battleye directory but I cant leave it like this. when I replace the default filters with the ones provided I get alot of restrictions for things that look like they already have exceptions. Example (the first restriction) - #10 "f(!isNull _x)then { (vehicle player) enableCollisionWith _x;player enableCollisionWith _x; if(true)the" and the filter provided - !="f(!isNull _x)then\n {\n (vehicle player) enableCollisionWith _x;player enableCollisionWith _x;\n if(true)the" I tried setting the 7's to 3's as I went and kept getting more kicks. Are these old filters they sent me or am I doing something wrong. I'm trying to learn to write my own exceptions but I'm really new to this and its slow process. If anyone has any help or info for me I would greatly appreciate it. Edit : Well seems I have it working, finally starting to understand making exceptions.
  25. RCon/Battleye question

    Hey there Epoch Community, A couple friends and I have finally decided to set up an Epoch server we were just going to do a private server and disable battleye. my issue being without battle eye i cannot seem to get any admin commands to work. i guess my question is: is there anyway we can use an admin tool or anything like that instead of re-enabling battleye?