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Found 77 results

  1. I am enjoying Grahame's EpochZ immensely. However, if you are infected by the z's, after 30min you will die (animation for the 30min infection period is excellent btw). Upon death you will be shown the option to re-spawn. At that time you are promptly kicked by BattlEye for setvariable restriction #0: 04.10.2018 00:14:33: C4-timah (23.119.200.220:2304) 57f9a830eeb99412623ce1c3d14b7d50 - #0 "ryanzombiesinfected" = 0 2:2877 Epoch_Male_F If you are killed by the z's (beaten to death), upon your death you will also be shown a re-spawn option and then promptly kicked again for a BattlEye setvariable restriction #0: 05.10.2018 21:53:02: C4-timah (23.119.200.220:2304) 57f9a830eeb99412623ce1c3d14b7d50 - #0 "ryanzombiesimmunity" = false 2:17479 Epoch_Male_F Adding !"ryanzombiesinfected" = 0 or !"ryanzombiesimmunity" = false does not appear to stop the BE kick. All the other filters in the setvariable.txt all start with != which would indicates the filter must match exactly which would lead me to believe the key word that I need is something entirely different. I am using BattlEye Filter Manager to add the exceptions to the setvariable.txt. As you'll see, all the exceptions have !=" instead of !" unlike the last two that I have placed. //new2 5 "" !=(traderName|Offer|Accept|BUILD_SLOT|TRADE_ACTIVE|last_targeter|epoch_(antagobj|antagBomb)) !="bis_fnc_objectvar_var" !="bis_fnc_selectrespawntemplate_respawned" !="#(rev_enabled|var)" !="cup_tow_towedveh" !"ryanzombiesimmunity\" = false" !"ryanzombiesinfected\" = 0" My rpt file shows the following error when killed by an EpochZ Zombie: 17:44:02 BE protection activated for player id=726964973, name='whitehorse', msgType=285 setvariable.log: 11.10.2018 17:44:02: whitehorse (75.80.233.157:1024) c2568b411cbd25fa774021698eade7c5 - #0 "ryanzombiesinfected" = 0 2:15917 Epoch_Male_F Ideas? Getting kicked every time you get killed by a Z has to be annoying to theses guys and I'd rather not lose the few that are consistently playing on our server. Any help is greatly appreciated.
  2. UngarMax

    BattlEye issue

    Hello there, Today is the first day I ever had this issue: the game closes itself for updating BattlEye (something that, apparently, isn't doing). As soon as I join my server via DayZ Commander, I connect to the lobby and then, after a few seconds, a red BattlEye error message appears: The installation is never done, because everytime I connect to server's lobby, it appears the same message and the game closes itself after a few seconds. I already tried uninstalling BattlEye, install it back and reinstalling ArmA2 OA Beta Patch, but that didn't do the trick. Here's the RPT Client Log: I also have taken a look at RPT Server's Log: Do you have any solution for this issue? It really never happened to me, which is really weird. PD: Don't just say it's easy to find out in Google, because I have already been searching for a while how to fix this and didn't find anything. Thanks in advance!
  3. Hi, I' using the plm script. When moving and releasing a crate, users are being kicked by SetPos #0. The log is as below: xxxx - #0 2:1469 USOrdnanceBox [6329,7782,306] xxxx - #0 2:535 USVehicleBox [1897,9119,289] I tried to add those box names to SetPos.txt under 5 line: 5 !="RUVehicleBox" !="USVehicleBox" But it doesn't seem to work, users are still being kicked. Can you please provide some help how to add these boxes names (or actions) into BE filter? Thanks.
  4. So I've tried many many times already to update my Battleye and nothing happens. I've uninstalled it and deleted the files and then gone to steam and verified the integrity of game files and still nothing! Whenever I try to join a game its starts downloading the mission files then I get kicked and in the bottom left side of my screen it says Server requiring Battleye version 1.239 up-to-date. I don't know what to do. This is not the first time that this has happened. In the past I used to to just be able to download it from the Battleye website but they no longer have the downloads. I'm trying to play Overwatch and Epoch. Those two mods are up to date. I've verified them like 10 times already. Maybe someone could share with me their battleye folders? Anyways please help and thanks in advanced!
  5. I'm trying to set up vanilla A3Epoch server, but whenever user join, get kicked BE with "Script restriction #23" Arma3 Server:1.76.142872 (steamcmd) Epochhive:0.5.0.0757-0-ge16ee71 (epochmod.com) EpochClient:0.5.0.0 (steamcmd) ---- scripts.log timestmp: username (ip:port)UUID - #23 "eplaced = true; }; } forEach _data; private _ehId = addMissionEventHandler [_event select [2], _code]; private _argsVarName = f" ---- scripts.txt #23 (no changed file.) 7 addItem !="{player addItemToVest _x} forEach _vestItems;" !="player addItem _item;" !="_plyr addItemToVest _missionItem;" !="axeVIP addItemToVest _item;" !="_plyr addItemToVest _missionItem;" !="EPOCH_fnc_addItemOverflow" !="CBA_fnc_addItem" !="\\fnc_addItem" !="\"addItem" !="fnc_addItemCargo" Anyone have a fix for this?
  6. Rezusty

    BE RemoteExec Restriction

    Hi everyone, I'm trying to learn how to deal with Battleye filters, i've been looking at several posts but i just don't get it Everytime I try to join my server I get kicked by the following in remotexec.log #1 "bis_fnc_execvm [[C Alpha 1-1:1 (playername) REMOTE,true],"initPlayerServer.sqf"]"
  7. ttttwins14

    BattlEye Help

    I've been creating a Dayz (arma 2 OA) epoch server. I have an issue where when I used the .bat file to launch epoch chernarus BattlEye won't initialize. When I just launch the arma2oaserver.exe it works fine. Can someone help me?
  8. I just setup a fresh install of epoch on the latest version of the arma 3 branch(because jetsDLC) and any one who logs in gets kicked for script restriction #49 Reverent script.txt lines. Line 49-51 #49 - > 7 addEventHandler !"displayAddEventHandler" !"ctrlAddEventHandler" !="player addeventhandler [\"PostReset\",{BIS_EnginePPReset = true;} ];" !="player addEventHandler [_x,([\"CfgEpochClient\", _x, \"\"] call EPOCH_fnc_returnConfigEntryV2)];" !="\"CBA_fnc_addEventHandler\"" !="\\fnc_addEventHandler" !="\"addEventHandler" !="_eventFunc = _eventFunc + \"(_this select 0) addEventHandler ['Respawn', \" + str _eventFunc + \"];\";" !="_unit addEventHandler [\"hitpart\"," !="CBA_fnc_addEventHandler" !="_unit addEventHandler [_x, format ['call cba_xeh_fnc_%1', _x]];" !="_ship addEventHandler [\"AttributesChanged3DEN\"" !="addEventHandler [\"HandleDamage\",bis_fnc_reviveOnPlayerHandleDamage];" !="_unit addEventHandler [\"FiredNear\"" !="_smokeEH = _plyr addEventHandler [\"FiredNear\", \"airDropHandle setFSMVariable" !="_onContactEH = _currentTarget addEventHandler[\"EpeContactStart"" !="_object addeventhandler [\"local\",{[[_this select 0],\"bis_fnc_objectVar\"" #50 - > 7 displayAddEventHandler !="(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !="displayAddEventHandler [_x,([\"CfgEpochClient\", _x, \"\"] call EPOCH_fnc_returnConfigEntryV2)];" !="_display displayaddeventhandler\n[\n\"mousemoving\"," !="_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'" !="_display displayaddeventhandler [\"keydown\",\"with uinamespace do {['keyDown'" !="_display displayaddeventhandler [_x,_fnc_animate];" !="Development\") then\n{\n_display displayaddeventhandler [\n\"keydown\"" !="CBA_fnc_addDisplayHandler" !="_display displayAddEventHandler [\"MouseMoving" !="private _handler = _display displayAddEventHandler [_key, _code];" !="_display displayAddEventHandler [\"KeyDown\", \"_this call cba_keybinding_fnc_onKeyDown\"" #51 -> 7 ctrlAddEventHandler !="_control = _display displayctrl 37305; \n_control ctrladdeventhandler" !="_ctrlMap = _display displayctrl 101;\n_ctrlMap ctrladdeventhandler" !="_display displayctrl 21995;\n_assetsButton ctrladdeventhandler [\"buttonclick\"," !="_display displayctrl 2406; \n_control ctrladdeventhandler [\"buttonclick\"," !="_display displayctrl 2400;\n_control ctrladdeventhandler [\"buttonclick\"," !="_ctrlTags ctrladdeventhandler [\"lbselchanged\"," !="_ButtonGeneral ctrladdeventhandler [\"buttonclick\"," !="_ctrlExecuteLocal ctrladdeventhandler [\"buttonclick\"," !="_bg ctrlAddEventHandler [\"MouseEnter\"," !="_container ctrlAddEventHandler [\"LBDblClick\",\"_this call EPOCH_itemInteractClick\"];" !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;" !="ctrlAddEventHandler ['MouseButtonDown'" !="(_display displayctrl _idc) ctrlAddEventHandler [\"LBSelChanged\"," !="_ctrl ctrlSetEventHandler [\"mouseEnter\", (format [\"_c = _this select 0;" !="_ctrl ctrlSetEventHandler [\"mouseExit\", (format [\"_c = _this select 0;" !="_ctrl ctrlSetEventHandler [\"mouseButtonDown\", (format [\"call %1;\",(_buttonSettings select _e select 2)])];" !="_prevButton ctrlAddEventHandler [\"MouseButtonUp\", {_this call cba_diagnostic_fnc_debug" !="BIS_RscRespawnControlsMap_ctrlHeaderRespawnButton ctrlAddEventhandler [\"ButtonDown\"" !="_control = _display displayctrl 105;\n_control ctrladdeventhandler [\"MouseButtonUp\"" !="_ctrlAddonList ctrlAddEventHandler [\"LBSelChanged\", cba_settings_fnc_gui_addonChanged];" Scripts.log output Date Time: user (Ipaddress) Guid - #49 "wnControlsMap_ctrlHeaderRespawnButton", controlNull]) ctrlAddEventhandler ["ButtonDown",{ ["[RESPAWN] Main respawn button used" Any thoughts?
  9. harcosgoogle

    Radio VS Battleye bug

    Hi. Can you help me improve the similar mistakes? http://opendayz.net/threads/a-guide-to-battleye-filters.21066/ Because I do not really understand that I'm click Group radio or F5 key and kick server battleye/publicvariable.txt Szebi ab5d0800bcab47282dd156fee60ebbcd - #5 "PVAHR_0_dqdrqmx_355968" = ["Szebi","myid","BAN",[65,99,116,105,118,101,32,77,101,110,117,32,67,84,82,76,52]] Szebi ab5d0800bcab47282dd156fee60ebbcd - #0 "kicked" = "kicked"
  10. If you have a Battleye Errormessage like this: [INFO] Blocked loading of file: C:\Windows\SysWOW64\rlls.dll or [INFO] Blocked loading of file: C:\Windows\System32\zdengine64.dll or other dll´s ============================================================= Open CMD as Admin and run sfc /scannow thats all :)
  11. harcosgoogle

    There is nothing else Admintools?

    Hi! There is nothing else Admintools mods/script? Nox.. He does not want to work. Only Battleye kick admin mode. There is simply no solution @juandayz You have?
  12. harcosgoogle

    Someone has battleye files?

    Hi! Someone has battleye files? I just do not know what to do with mine Only admintools and other bugs So is someone ready for a file? Battleye / all txt. Thanks for help
  13. harcosgoogle

    Battleye error log

    Hi. How to fix error battleye? 02.05.2017 14:14:46: Szebi (myip) ab5d0800bcab47282dd156fee60ebbcd - #2 "0)) then { _x setVehicleLock "UNLOCKED"; }; } forEach (allMissionObjects "allVehicles"); }; while {true} do { if(!isNull player"
  14. Hey everyone, i recently added the HSBlackmarket Traders to my server but whenever i try to join the server i get Battleye Script Restriction #38. I have added the exceptions from the installation tut that comes with HSTrader. I must be missing an exception but i am not sure which one. Thanks in advance for any help given :) Below is my scripts.txt file. //new2 7 "BIS_fnc_dynamictext" !="\"BIS_fnc_dynamictext"\" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !", 0, 1, 6, 2, 0, 1] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}" 7 forceRespawn 7 setFriend 7 setAmmo 7 RscDebugConsole_watch !="RscDebugConsole_watchSave = [true,true,true,true];" 7 enableFatigue 7 setUnitRecoilCoefficient 7 setWeaponReloadingTime 7 allMissionObjects 7 callExtension 7 showCommandingMenu !="showCommandingMenu '';" !"showCommandingMenu '#USER:" 7 moveIn !="\"A3\functions_f\Misc\fn_moveIn.sqf\"" !="\"A3\functions_f\arrays\fn_removeIndex.sqf\"" !="player moveInAny _vehicle;\nEPOCH_antiWallCount = EPOCH_antiWallCount + 1;" !="[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];\n_driver moveInAny _unit;" !="_driver moveInAny Epoch_mission_uav;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP; !="_driver moveInDriver _axeCopter;" !="_unit moveInGunner _axeCopter;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP;" 7 attachTo !="EP_light attachTo [player];" !="_bomb attachTo [_unit, [0,0,0],\"Pelvis\"];" !="_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !="EPOCH_target attachTo[player];" !="_sapperSmoke attachTo [_sapper,[0,0,-0.4]];"" !="_cage attachTo [_cage2,[0,1.3,0]];" 7 enableCollisionWith 7 hideObject !="_dogHolder hideobject true;" !="_dogHolder hideobject false;" 7 setvelocity !="setVelocityTarget" !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [\n(sin _dir * _speed), \n(cos _dir * _speed)" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];" !="_head setVelocity [random 2,random 2,10];" !="_smokeg setVelocity _Gvel;" 7 assignAs !="assignAsCargo" !="_unit assignAsGunner _axeCopter;" !="_driver assignAsDriver _axeCopter;" !="axeVIP assignAsDriver vehicle axeVIP;" 7 assignAsCargo !="_x assignAsCargo axeGeneralsBoat;" !="axeVIP assignAsCargo vehicle player;" !="axeVIP assignAsCargo vehicle axeVIP;" 7 allowDamage !="_unit allowDamage false;" !="_unit allowDamage true;" !="player allowDamage true;" !="vehicle player allowDamage true;" !="player allowDamage false;" !="if(!isPlayer _x)then{_x allowDamage" 7 addWeaponCargo !="_acceptHolder addWeaponCargo [_wWeapon, 1] ;" 7 exec !="execVM "Custom\welcome.sqf";" !="execVM \"semClient.sqf\"" !="trader\init.sqf";" 7 onMapSingleClick !="onMapSingleClick '';" 7 addMagazine !"addMagazineCargo" !="player addMagazine _craftItem;" !="player addMagazine \"jerrycanE_epoch\";" !="player addMagazine \"emptyjar_epoch\";" !="player addMagazine \"jerrycan_epoch\";" !="player addMagazine \"Hatchet_swing\";" !="player addMagazine [(_x select 0),(_x select 1)]" !="player addMagazine _x;" !="if !(player canAdd (_x select 0)) exitWith {};\nplayer addMagazine[_x select 0, _x select 1];" !="if !(player canAdd (_x select 0)) exitWith {};\nplayer addMagazine[_x select 0, _x select 1];" 7 addMagazineCargo !"_dogHolder addMagazineCargo [\"RabbitCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Pelt_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Venom_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"SnakeCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"ChickenCarcass_EPOCH\", 1]" !="_acceptHolder addMagazineCargo [_wAmmo, 1] ;" 7 addItem !="player addItem _craftItem;" !="player addItem _x;" !="_plyr addItemToVest _missionItem;" !="axeVIP addItemToVest _item;" !="_plyr addItemToVest _missionItem;" !="_this call HS_additemtolb;false" 7 addBackPack 7 removeAllWeapons !="removeAllWeapons axeGeneral;" 7 removeAllItems 7 removeAllActions 7 setViewDistance !"setViewDistance 1600" 7 createGroup !="_grp = createGroup RESISTANCE;" !="if (isserver) then {\n_group = creategroup sidelogic;" !="grpVIPGeneral = createGroup RESISTANCE;" !="_grp = createGroup side _plyr;" !="_grp = createGroup side player;" !="_grp = createGroup _side;" !="_grp = createGroup (side _plyr);" !="createcenter sidelogic;\n_grpLogic = creategroup sidelogic;\nbis_functions_mainscope" 7 createVehicleCrew 7 createVehicleLocal !"\"#particlesource\" createVehicleLocal" !"\"#lightpoint\" createVehicleLocal" !"\"BloodSplat\" createVehicleLocal" !"[\"lightning1_F\", \"lightning2_F\"] call BIS_fnc_selectRandom;\n_lighting = _class createVehicleLocal" 7 createUnit !="_unit = _grp createUnit[(_arrUnits select _i), _pos, [], 0, \"FORM\"];" !="_driver = _grp createUnit[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];" !="axeGeneral = grpVIPGeneral createUnit ["I_officer_F", axeGeneralPos, [], 1, "CAN_COLLIDE"];" 7 createAgent !="_unit = createAgent[_unitClass, _targetPos, [], 256, \"FORM\"];" !="_unit = createAgent [_unitClass, _targetPos, [], 120, \"FORM\"];" !="_animal = createAgent[_randomAIClass, _animalPos, [], 5, \"NONE\"];" !="_unit = createAgent [\"Epoch_Cloak_F\", _pos, [], 0, \"CAN_COLLIDE\"];" !="_unit = createAgent [\"Epoch_Sapper_F\", _targetPos, [], 180, \"FORM\"];" !="_sapper = createAgent ["Epoch_Sapper_F", getPos _cage2, [], 0, "FORM"];" 7 createTeam 7 createDialog !="createDialog \"QuickTake\";" !="createDialog \"InteractBank\";" !="createdialog \"SelectGender\";" !="_handled = createdialog _dialog;" !="if !(createdialog \"InteractItem\") exitWith {};" !="createDialog \"TapOut\";" !="if !(createdialog \"Trade\") exitWith {};" !="_ok = createdialog \"Interact\";" !="_ok = createdialog \"TradeNPCMenu\";" !="createDialog \"Epoch_myGroup\";" !="createDialog (if ((Epoch_my_GroupUID == \"\") && (Epoch_my_Group isEqualTo [])) then {\"EPOCH_createGrp\"} else {\"Epoch_myGroup\"});" !="createDialog \"GroupRequests\";" !="_ok = createdialog \"MissionSelect\";" !="createDialog 'Skaronator_AdminMenu';" !="createDialog "HS_trader_dialog";" 7 deleteMarker !="deleteMarkerLocal format[\"SEM_MissionMarker" 7 setMarker !="Local" 7 createMarker !="createMarkerLocal [format[\"SEM_MissionMarker" 7 assignItem !="axeVIP assignItem _item;" 7 forceAddUniform 7 removeAllMPEventHandlers 7 setDamage !="player setdamage 1;" 7 setDammage 7 displaySetEventHandler 7 ctrlSetEventHandler !"BIS_fnc_guiMessage_status" !"ctrlSetEventHandler ['LBDblClick', '_this call" !="_buttonRespawn ctrlseteventhandler [\"buttonclick\",\"with uinamespace do {['buttonRespawn'," 7 addMPEventHandler 7 addEventHandler !"displayAddEventHandler" !"ctrlAddEventHandler" !"FiredNear" !"EpeContactStart" !"InventoryClosed" !"GetOut" !"InventoryOpened" !"local" !"Respawn" !"Put" !"Take" !"Fired" !"Killed" !" [\"PostReset\",{BIS_EnginePPReset = true;} ];" !"_logic addeventhandler [\n\"local\"" 7 displayAddEventHandler !"[_display] call _fnc_animate;" !"tVersion select 4) == \"Development\") then" !"_display displayaddeventhandler\n[\n\"mousemoving\"," !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call EPOCH_KeyDown\"];" !="_addCase = _display46 displayAddEventHandler ['KeyDown',{_this call EPOCH_KeyDown;}];" !"_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'" !="_display displayaddeventhandler [\"keydown\",\"with uinamespace do {['keyDown'" 7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;" !="ctrlAddEventHandler ['MouseButtonDown'" !="(_display displayctrl _idc) ctrlAddEventHandler [\"LBSelChanged\"," 7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";" !="_sapper removeAllEventHandlers \"Hit\";\n_sapper removeAllEventHandlers \"FiredNear\";" !="_display46 displayRemoveAllEventHandlers 'KeyDown';" 7 removeAllMissionEventHandlers 7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';" !="ctrlAddEventHandler ['MouseButtonDown'" 7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];" !="_plyr removeEventHandler [\"FiredNear\", _smokeEH];" !="player removeEventHandler [_ehKey, 0];" 7 displayRemoveEventHandler !"BIS_fnc_guiMessage_status" 7 switchCamera !="vehicle player switchCamera" 7 remoteControl !"fn_moduleRemoteControl.sqf" !="\"BIS_fnc_moduleRemoteControl"\" 7 drawIcon3D !="drawIcon3D[\"\x\addons\a3_epoch_code\Data\Member.paa\",_color,_pos,1,1,0,_text,1,0.025,\"PuristaMedium\"];\n}forEach EPOCH_ESP_TARGETS;" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_stability],_color,(getPosATL EPOCH_stabilityTarget),5,5,0,\"\",1,0.05,\"PuristaMedium\"];" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_num],_color,_pos,4,4,0,\"\",1,0.05,\"PuristaMedium\"];" !"EPOCH_drawIcon3dStability" !"EPOCH_drawIcon3d" !"if (_condition) then {\ndrawIcon3D [_icon, _color, _position, _sizeX, _sizeY, _angle, _text," !="drawIcon3D [\"\A3\UI_F_MP_Mark\Data\Tasks\Misc\background.paa\"" 7 drawLine3D !"{\nfor [{_i = 1}, {_i < count _x}, {_i = _i + 1}] do {\ndrawLine3D [_x select (_i - 1), _x select _i, ((BIS_tracedShooter getVari" 7 ctrlCreate !="_ListGroup = _display ctrlCreate [\"RscControlsGroupNoHScrollbars\"" 7 ctrlDelete !="ctrlDelete _ListGroup;" 7 ctrlClassName 7 ctrlModel 7 ctrlModelDirection 7 ctrlModelSide 7 ctrlModelUp 7 ctrlSetDirection 7 ctrlSetModel 7 deleteVehicleCrew !"fn_deleteVehicleCrew.sqf" !="\"BIS_fnc_deleteVehicleCrew"\" 7 loadFile 7 selectPlayer !="selectPlayer _playerObject;" 7 setGroupIconsVisible 7 setGroupIconsSelectable 7 setGroupIconParams 7 addGroupIcon 7 EPOCH_defaultVars_SEPXVar 7 EPOCH_GROUP_Delete_PVS !="EPOCH_GROUP_Delete_PVS = [player,Epoch_personalToken];"
  15. Matijs

    Battleye Value Restriction #48

    Hello, I'm trying to get my battleye filters working. I join the server & get kicked with this message: Player Matijs kicked off by BattlEye: PublicVariable Value Restriction #48 In the public variable log file I get this: Value Restriction #48 "BIS_fnc_MP_packet" = [0,[[<NULL-object>,false],"initPlayerServer.sqf"],"bis_fnc_execvm",false,false,false] Apparently I need to look into publicvariableval.txt on line #48 (found out I needed to look 2 lines up) & this was there: 5 "BIS_fnc" I tried adding this: 5 "BIS_fnc_MP_packet" to the publicvariableval.txt but that does not work. Anyone knows whats wrong & how to fix it? Kind Regards, Matijs
  16. Zupa

    ZBot - BE Rcon Discord Bot

    ZBot ( An experimental project. ) -> For any BattlEye rcon game supported! Current version: 1.0.1 A Discord bot that can roam your Discord server and function as an RCON client for your BattlEye game servers. Screenshots at the bottom. What can it do? Print all chats in different discord text channels in their respective colours ( Side, Vehicle, Global, ... ). (Tip: Print sidechat in a channel that everyone can read !) Execute RCON & Server commands to your arma server in the assigned Command channel. Protect these commands with an appropriate Discord Role. Reply to user commands when they type ingame. These replies can be printed ingame and in discord. ( eg: !admin -> Admins can be found on discord -> @Admin some asked for an admin ingame. ) Webpanel to configure your rcon-game servers. List players, admins & bans trough rcon commands. ( All BattleEye commands supported ). UPCOMING in next version: Schedule text commands for ingame/discord through the web panel. How to add it to my server? https://bot.devzupa.be/ Follow the flow of the site. It should be straightforward. Always remember to save a page if needed before navigating to another page! Add the bot before or after you filled in all the info. ( The button on top ). Always be sure the chosen roles and channel exist in your discord server! ( channel names are without the # ) Whenever you make changes in the config panel you need to reload the config of your server onto the bot. This can be easily done by just typing in a channel: !zbot reload This commands also refreshes your rcon instance if it would have stopped for some reason. All rcon commands can be viewed in the assigned 'command' discord channel. List these commands by typing !rcon All commands are prefixed with that aswell. 1 example for a global message by the bot: !rcon say all Welcome you our server! All rcon commands: # ZBot BattlEye RCON commands **All commands are prefixed with !rcon** ## Commands players List all players admins List all admins bans List all bans load scripts Reloads al BE scripts load events Reloads al BE events say all [text] Sends text to all users say [playerId] [text] Sends text to specific user id MaxPing [ping] Sets the maxping of the serve. kick [playerId] [reason] Kicks player (eg: kick 32 Language pls.) ban [playerId] [minutes] Bans online player (eg: ban 11 0 Duping) 0 = forever [reason] addBan [GUID|IP] Bans on/off player (eg: addBan 127.0.0.1 0 Duping) [minutes] [reason] removeBan [banId] Remove bans (eg: ban 11 ) version Display the BattlEye version update Check for a newer BattlEye version loadBans Reload Bans from bans.txt writeBans Rewrite Bans to bans.txt disconnect Disconnects the rcon exit Exits the whole rcon client ## Server Commands **All commands are prefixed with !rcon** #shutdown Shutdown the GAME server #lock Locks the GAME server #unlock Unlocks the GAME server #missions Stops current missions and goes to mission list #reassign Moves all players back into the lobby #userlist Displays the list of users on the server #kick [serverPlayerId] Kicks an online player #exec ban Bans an online player [serverPlayerId] Please provide as much feedback as possible ! 1 mistake by myself can crash the whole bot. So if there are still use cases where it fails we can finetune it! You can join our discord server to discuss or report bugs ( or the topics ). https://discord.gg/WYbeSKR Technical info about the bot. Hosted in france on a good server. Coded in NodeJS ( Ecmascript 6 ). Modular build The bot will be hosted by myself until we encounter any problems we can't solve that way. If i ever stop hosting the bot i will release the sourcecode. I might also release the sourcecode earlier. ( If i know you, you can ask me for access to the code). Credits - Testers MGT -> DB Edge of Sanity -> Tobias Solem Screenshots
  17. Thug

    Air Trader Kicking All Players

    12/4/2016 5:46pm EST publicvariable.txt and publicvariableval.txt changed all 5s to 1s, not a good thing to do. No more kicking. At less players can buy air vehicles now. So now I will go through and change back 1s to 5s 10 at a time to find whats causing the problem. Unless someone knows the answer. ALL OTHER TRADERS ARE WORKING, THE AIR TRADER IS THE ONLY ONE THAT KICKS FOR ANY PLANE YOU TRY TO BUY. 12/4/2016 8:00am EST Replaced the trader with another and still getting kicked! UPDATE Dec 1 2016 last night I downloaded and installed the newest version of infiStar and its filtes. Still getting kicked. @infiSTAR can you take a look at this please I dont understand why the only trader that will kick a player is the AIR TRADER (UNARMED HELIS, UNARMED PLANES, AND ARMED PLANES) every one of those vehicles in that list will kick a player This is the Batteye kick Value Restriction #32 "PVDZE_obj_Trade" = [<NULL-object>,9999,0,"C130J_US_EP1","Sauerland Airfield","Coins",400000] What I have done to try to fix is below, and nothing so far works. I put this in the publicvariable.txt on line 4 5 "PVDZE_" !"PVDZE_player" !="PVDZE_send" !="PVDZE_log_lockUnlock" !="PVDZE_Server_Simulation" !="PVDZE_veh_Update" !="PVDZE_plr_GutBody" !="PVDZE_plr_GutBodyZ" !="PVDZE_veh_Lock" !="PVDZE_plr_DeathB" !="PVDZE_maintainArea" !="PVDZE_obj_Publish" !="PVDZE_obj_Swap" !="PVDZE_plr_Save" !="PVDZE_obj_Delete" !="PVDZE_veh_Publish2" !="PVDZE_zed_Spawn" !="PVDZE_plr_Died" !="PVDZE_plr_TradeMenu" !="PVDZE_veh_Upgrade" !="PVDZE_atp" !="PVDZE_plr_Login" !="PVDZE_plr_Login2" !="PVDZE_plr_LoginRecord" !="PVDZE_plr_DeathBResult" !="PVDZE_veh_SFix" !="PVDZE_plr_Hit" !="PVDZE_plr_HitV" !="PVDZE_veh_SFuel" !="PVDZE_plr_HideBody" !="PVDZE_plr_Morph" !="PVDZE_veh_Publish" !="PVDZE_plr_Characters" !="PVDZE_lockVault" !="PVDZE_obj_setlocalVars" !="PVDZE_obj_getlocalVars" !="PVDZE_EvacChopperFieldsUpdate" !="PVDZE_bank_Save" !="PVDZE_account_Doublecheck" !="PVDZE_veh_Colour" !="PVDZE_obj_Trade" THAT DID NOT WORK So I open publicvariableval.txt and put it on line 34 which was 5 "rland" now it looks like this 5 "rland" !="PVDZE_obj_Trade" THAT DID NOT WORK Then I added this to line 312 right above 5 "PVDZE_" !="PVDZE_obj_Trade" NOTE I added 5 "PVDZE_" because it was not there 5 "PVDZ_" 5 "PVAH_" 5 "PVAHR_" 5 "PV_" Really need help on this.
  18. tux-box1

    3.9 Battleye Scripts.txt update

    Setup new 3.9 server and get kicked for battleye Script restriction #1 Context of scripts.log: 06.08.2016 20:23:37: tux-box1 (IP:port) ID- #1 ""BIS_fnc_paramReviveBleedOutDuration","BIS_fnc_paramReviveForceRespawnDuration","BIS_fnc_paramTimeAcceleration","BIS_fnc_ORBATOp" I've been trying to go in and add != to lines but the more != I put in the more errors I get. Can some one post a working scripts.txt for me to test. Thank you.
  19. UEP BattlEye Extended Controller Installer This is an installer created by me under the Unified Epoch Project to allow server hosters to easily and properly install BEC into their servers on any epoch map. FEATURES: Auto Downloads and installs the latest BEC into your server Supports GUI dialogue options for users to configure BEC settings Comes with a pre set up scheduler that will auto restart server every 3 hours Officially supported by the BEC creator and can be found on their site! Download: https://github.com/bbatton/UEP_BattlEye_Extended_Controller_Installer Donate A Beer If You Like The Installer!
  20. elgnaro

    battleye script log

    Hello , we do have on your server Bandit Island. Buildings added , everything ok . As the AI use of WAI mission . But after writing positions Battley kicking for this mistake: Script Log: #0 Tom (e452c6b964f5e473994450f48db7d018) - #0 "in " + str(_number) + "</t>", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext; sleep 1; }; playsound "Alarm_BLUFOR"; }; 0 = [_posit" Do you have some experience? As an exception is necessary to enter into BattlEye ? Thank you, have a nice day
  21. Player are getting kicked when placing frequency jammers. 10.07.2016 12:16:44: ScaRR (196.215.41.99:2304) 13f8eb23ba598d279c7c6c30aeb4a12b - #8 "ole_EPOCH", "PlotPole_SIM_EPOCH"]) then { _alljammer = allmissionobjects 'PlotPole_EPOCH'; _c = 0; { if ((_x getVariable["BUILD_" I have added the following battleye filter but still getting kicked. 7 allMissionObjects !="_alljammer = allmissionobjects 'PlotPole_EPOCH';"
  22. Hi guys, I had some trouble with BattlEye when UN-Lifting Cars from Helis and when taking clothes from dead bodies. Players were getting kicked with the below error: "BattlEye setpos restriction #0" With some help on the forums I found a solution to this: Stop the server... 1. Go to your Battleye folder on your server. 2. Find a file called "setpos.txt" 3. Open up the Editor and in the first line you will see a long code starting with a number (5 in my case it was). 4. Change the 5 to 1. 5. Save and Run the server again. You should no longer be getting kicked for this restriction.
  23. MichaelDudikoff

    Weird "Wait for Host" problem

    Hi there, 2 friends and i rented a private dayz-server and installed some scripts. Everything was working fine until today. Only one can join the server - the other two (inluding me) get an endless "Waiting for Host"-Message. The really weird thing is: - all 3 of us played on the server yesterday and noone hat any problem until today - i can still join every other server (thousands available in ingame server browser) - when i click the "remote" button in the server-list (ingame menu) and enter our servers IP/Port it doesn't even find/list our server. This was working until yesterday. - I still can see/ping our server via other tools like "survival commander" One of us has none of the problems above. What have i tried already ? - complete reinstall Arma2/OA via Steam - uninstall, delete, reinstall Battleye - restart gameserver - restart computer - restart router - " netsh winsock reset " on command line I've read hundreds of threads and every time someone got that problem the solution is: reinstall battleye But that doesn't seem to do anything for me and my friend. Do you (my dear community) have any suggestions?
  24. Tophi

    BattlEye: remoteexec

    never mind forget to update the filters
  25. Spiritw

    BE Fiter and hair loss

    Hi Guys, May I bother you for a bit of help? A friend and I have been fighting with a restriction all day. We are completely new to this so not getting it yet. I have installed blckeagls-mission-system-v-2.0.2 and it works. The restriction happens when the mission loads. Rather then making this log rather than kick is easy; however, I want to do this properly. I have put the required filters after them as shown below. (at the end of the line) I realize that the first one has no " mark at the end but , that is how it is desribed in the instructions. I did try both ways. I have also removed all three filters and the resulting kick and log text are identical. We have spent hours at this before bothering to ask and my sanity is waning. ;) Filters added to the end of lines 7 deletemarker !"_MainMarker 7 setMarker !"_MainMarker" 7 createMarker !"_MainMarker" Restriction: #55 "0) || (_pos select 1 != _xPos select 1))then { deleteMarkerLocal _cm; _vm = createMarkerLocal [_cm,_xPos]; "
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