NorthyPark Posted June 20, 2014 Report Share Posted June 20, 2014 Hey, i saw the paint script CCG has and i was wondering if there was any scripts like it? you can paint a vehicle in whatever color you want for a decent amount of money and it even stays after restart. thx, NorthyPark jamastiene 1 Link to comment Share on other sites More sharing options...
0 NorthyPark Posted June 24, 2014 Author Report Share Posted June 24, 2014 bump Link to comment Share on other sites More sharing options...
0 OneShotPaddy Posted June 24, 2014 Report Share Posted June 24, 2014 Sorry man I don't know, good luck finding it. I'll keep an eye on this topic as I'd like to put that on my server :) Link to comment Share on other sites More sharing options...
0 mgm Posted June 24, 2014 Report Share Posted June 24, 2014 Sorry man I don't know, good luck finding it. I'll keep an eye on this topic as I'd like to put that on my server :) I'm watching this thread too, fingers crossed! Link to comment Share on other sites More sharing options...
0 Darihon Posted June 24, 2014 Report Share Posted June 24, 2014 Is this possible? I'm pretty sure you need to change the vehicle into an another vehicle. I.e: SUVOrange --> SUVCharcoal. Link to comment Share on other sites More sharing options...
0 Incar Posted June 24, 2014 Report Share Posted June 24, 2014 The only way I can think of doing it is swapping out the vehicle for another one. Not sure how to do something like that in the case of a vehicle requiring a key. Darihon 1 Link to comment Share on other sites More sharing options...
0 hambeast Posted June 24, 2014 Report Share Posted June 24, 2014 this is totally possible with only mission files. I've seen it done on the 1776 arma2 servers. How you do it... don't have that info in front of me but I'm pretty sure its similar to replacing the texture of a flag which we have done on our servers. edit: just re-read your question. I don't know if you can easily set this up to have player customizable vehicles. But you can re-skin all vehicles of a certain class or just a specific one you spawn in with a script. Link to comment Share on other sites More sharing options...
0 Sven2157 Posted June 24, 2014 Report Share Posted June 24, 2014 Google adding skins/paint jobs in Take on Helicopters for starters. =170= Sven2157 Link to comment Share on other sites More sharing options...
0 Outlaw Posted June 24, 2014 Report Share Posted June 24, 2014 Bump, people have been asking for this script on my server also Link to comment Share on other sites More sharing options...
0 Sven2157 Posted June 25, 2014 Report Share Posted June 25, 2014 Google adding skins/paint jobs in Take on Helicopters for starters. =170= Sven2157Seriously guys... Take on Helicopters is like Arma 2.5 - or Arma 2.75, if you think Arma OA is 2.5! ;)Here, have a look:http://forums.bistudio.com/showthread.php?127138-Possibilities-and-limits-of-the-TakOH-modding&p=2052128&viewfull=1#post2052128https://community.bistudio.com/wiki/setObjectTexturehttp://dev.withsix.com/projects/cmb/wiki js2k6 1 Link to comment Share on other sites More sharing options...
0 NorthyPark Posted June 25, 2014 Author Report Share Posted June 25, 2014 here is how the system works... it doesn't work on all vehicles, but on some. so i would love to have this :P Link to comment Share on other sites More sharing options...
0 NorthyPark Posted June 30, 2014 Author Report Share Posted June 30, 2014 bada bump Link to comment Share on other sites More sharing options...
0 mgm Posted June 30, 2014 Report Share Posted June 30, 2014 here is how the system works... it doesn't work on all vehicles, but on some. so i would love to have this :P This customize-your-own-server is quickly turning into an addiction lol I would love to have this nice feature on my server so we need (again) a skilled developer to pick up this feature request... fingers X'd Outlaw 1 Link to comment Share on other sites More sharing options...
0 c0dyb1 Posted August 9, 2014 Report Share Posted August 9, 2014 i am also looking for this Link to comment Share on other sites More sharing options...
0 don2k7 Posted August 10, 2014 Report Share Posted August 10, 2014 it might be worth looking at origins files as you can respray cars etc in that with spray tins and stecils to get custom skins would be cool if it was brought over to epoch. this along with the spray tins could then be used in the gun upgrade and downgrade like make camo etc Link to comment Share on other sites More sharing options...
0 ftshill Posted September 1, 2014 Report Share Posted September 1, 2014 We already have this option on our servers.. It works with most vehicles and has a choice of multiple colours... Thought you guys should know ;) PPrimezz, don2k7, ftshill and 2 others 5 Link to comment Share on other sites More sharing options...
0 mgm Posted September 2, 2014 Report Share Posted September 2, 2014 We already have this option on our servers.. It works with most vehicles and has a choice of multiple colours... Thought you guys should know ;) So is the picture to admire only or can we have the code to admire locally lol Link to comment Share on other sites More sharing options...
0 Guest BenR Posted September 2, 2014 Report Share Posted September 2, 2014 Wouldn't really call that "Scripting Help" but more of a server advert. Vehicles look cool though. Link to comment Share on other sites More sharing options...
0 don2k7 Posted September 2, 2014 Report Share Posted September 2, 2014 We already have this option on our servers.. It works with most vehicles and has a choice of multiple colours... Thought you guys should know ;) Any chance that you fancy sharing how you did that? Link to comment Share on other sites More sharing options...
0 Bandit Posted September 2, 2014 Report Share Posted September 2, 2014 & Link to comment Share on other sites More sharing options...
0 js2k6 Posted September 3, 2014 Report Share Posted September 3, 2014 I saw some code in the wasteland files when i was hosting A3 wasteland Altis for a while, but i've never been able I don't feel comfortable sharing code that a ). i didn't write, and b ). i don't fully understand how it works. so if you want to go hunting for it yourself, that would be a good place to look. but basically they use a switch case, with some values in brackets (i assume this is where the game tells you to apply the colour) eg. _paintVehicles = switch (true) do { case (_vehicle isKindOf "Mi17_base"): {[0,1]}; case (_vehicle isKindOf "Lada_base"): {[0,2]}; default {[0]}; }; you would also need to define the colours, using argb format and i guess you would use another switch case linked to your dialog menu, case "Black": { _colorString = "#(argb,8,8,3)color(0.1,0.1,0.1,0.1)" }; case "Blue": { _colorString = "#(argb,8,8,3)color(0,0.2,1,0.75)" }; case "Green": { _colorString = "#(argb,8,8,3)color(0,1,0,0.15)" }; case "White": { _colorString = "#(argb,8,8,3)color(1,1,1,0.5)" }; these are some snippets i have saved from my failed attempts to get this working on my server, however, there is another way, which i did manage to get working. (it makes the mission file quite large though, but this doesnt work like a respray shop. it just retextures existing vehicles) using http://opendayz.net/threads/release-remove-weapons-ammunition-thermal-from-vehicle-epoch-version.18044/ then add lines like // RETEXTURE VEHICLES // pony suv for the /b/ronies in server #1 if (_object isKindOf "SUV_Pink") then { _object setVehicleInit "this setObjectTexture [0, ""addons\textures\mlpSUV.jpg""]"; }; // make the ah6j look awful and rem hydras. if (_object isKindof "AH6J_EP1") then { _object magazinesTurret [-1]; _object removeMagazinesTurret ["14Rnd_FFAR",[-1]]; _object WeaponsTurret [-1]; _object removeWeapon "FFARLauncher_14"; _object addMagazine "4000Rnd_762x51_M134"; _object addMagazine "60Rnd_CMFlareMagazine"; _object addMagazine "60Rnd_CMFlareMagazine"; _object setVehicleInit "this setObjectTexture [0, ""addons\textures\greentiger.jpg""]"; }; /b/ronie suv hideous green tiger chopper (i secretly love it) the problem with this method, is that the mission file size increases exponentially with each texture you add, and you need to find a balance between texture quality and size. any compression artefacts look much much worse in game, and often the colours dont look the same in game, eg. my pure, bright red mi17 looks like it's a salmon pink colour. to get the base vehicle textures to edit, de-pbo some of the files from the addons folder in your arma 2 directory and go looking through the .paa files. mgm 1 Link to comment Share on other sites More sharing options...
0 js2k6 Posted September 3, 2014 Report Share Posted September 3, 2014 Seriously guys... Take on Helicopters is like Arma 2.5 - or Arma 2.75, if you think Arma OA is 2.5! ;) Here, have a look:http://forums.bistudio.com/showthread.php?127138-Possibilities-and-limits-of-the-TakOH-modding&p=2052128&viewfull=1#post2052128https://community.bistudio.com/wiki/setObjectTexturehttp://dev.withsix.com/projects/cmb/wiki further to my previous post... knowing that i can use the argb format in the vehicle init. has just given me some wild ideas. i should be able to fix my awful salmon mi17 haha thanks for posting this Sven2157 http://i.imgur.com/VjQAZiA.png <- some look oh-so bad, but at least the salmon chopper can be fixed to look red now, and shave some kbs off the mission pbo Link to comment Share on other sites More sharing options...
0 Zupa Posted September 3, 2014 Report Share Posted September 3, 2014 He won't be releasing it, i made that ( with an editted dialog of maca to support multiple collors on 1 vehicle). But he payed enough to not release it. I didnt really fancy him posting that here 2. Sorry guys. Link to comment Share on other sites More sharing options...
0 cen Posted September 3, 2014 Report Share Posted September 3, 2014 Awesome, you took Maca's code, modified it slightly and sold it :D CommanderRetra 1 Link to comment Share on other sites More sharing options...
0 Zupa Posted September 3, 2014 Report Share Posted September 3, 2014 Awesome, you took Maca's code, modified it slightly and sold it :D I didnt sell it. And it's only his dialog, and then edited to support more collors. Credit to maca!. the colloring itself i wrote ( persistent over restarts, multy colors and so on. :) ( with some help of the arma script makers skype channel (also credits there)). He asked me to make it, and it looked cool making it. They guy just offered me money not to release it for everyone. Link to comment Share on other sites More sharing options...
0 ruubje11 Posted September 3, 2014 Report Share Posted September 3, 2014 This is how my version looks like, since we're all sharing anyway the setobjecttexture is the right way and has to be done server side in order to show for everyone. xBowBii, cen and Storm 3 Link to comment Share on other sites More sharing options...
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NorthyPark
Hey, i saw the paint script CCG has and i was wondering if there was any scripts like it? you can paint a vehicle in whatever color you want for a decent amount of money and it even stays after restart.
thx,
NorthyPark
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ftshill
We already have this option on our servers.. It works with most vehicles and has a choice of multiple colours... Thought you guys should know ;)
ruubje11
This is how my version looks like, since we're all sharing anyway the setobjecttexture is the right way and has to be done server side in order to show for everyone.
Zupa
yesh, ^^ sounds good. Same here. Awww :( dont blame me. i release enough other stuff! Like Doormanagement this weekend ( prob thursday already). NO MORE KEY CODES, Fully managed with a
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