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howitzer

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  1. Like
    howitzer reacted to DrScandalous in Epoch Traders now start with building materials for sale   
    I feel that bases should be earned and not bought... I think the new Epoch dynamic trader inventory system is a GREAT step away from the A2 unlimited trader supplies system and I would personally hate to see traders spawn/re-spawn in with materials pre-loaded. All that's going to do is result in people killing traders to for the respawn on the next restart and then boom: they'll have a ridiculous amount of building supplies. 
     
    My opinion? Adding those materials to trader spawn-ins would severely screw the balance of the trading system. 
  2. Like
    howitzer reacted to vbawol in 0.3.0.1 / RC2 Changelog   
    0.3 RC1 Changelog: [Added] Wood and cinder base objects now show damage state when over 50% damaged. [Added] Car Jack item added to every fresh spawned vehicle. [Added] Can now loot a dead UAV Drone and in return get Electronic components. [Added] Ability to specify starter items for freshly spawned traders via epochconfig. [Added] New custom epoch weapons: SR-25 and L85A2 (Grenade Launcher and Pink Painted) by Kiory. [Added] Vehicle lock time is now stored in hive and will persist across server restarts. [Added] 3d interaction visuals to show you when an action is available. [Added] New loot bias system with nestable tables and overall loot balance. [Added] LootMultiplier in epochconfig, (0.5 default, 1 = high loot, 0.1 = low loot). [Added] Goldenseal plant can be consumed to reduce toxicity. [Added] Pumpkin food item can be harvested from pumpkin patches on Chernarus and found randomly. [Added] Dynamic Air Supply Drop Event. Use smoke grenades to signal. [Added] Trader mission accessed with "Talk" on trader: Pikes Peak Express. [Added] Ability to eat raw foods but at the risk of toxicity. [Added] New items (Rock, Stick, and Rope) for crafting and added to trash loot. [Added] New craftable primitive melee weapons: Crude Hatchet, Wood Club, Maul Hammer. [Added] Keesha default character now has shoes. [Added] Crafting of Rope from Hemp. [Added] Harvest Sticks from a bush using a Hatchet. [Added] Mining of Iron Ore and Rocks with sledgehammer. [Added] Removal with refund of Base building items. Respects Jammer Owner and group. [Added] Most base building items now use a hybrid Static/Physx system with ghost preview on first placement. [Added] Epoch Events 2.0. All server time based events moved to server settings pbo. Scripts are executed with execVM using a simple timer. New events and timers can be changed via epochconfig. [Added] New "Boss" Sapper variant with a larger bang. [Added] Both Sapper variants put off toxic gas if killed without blowing up. [Added] Player can now select gender after each death. [Added] Frequency Jammer now required by default to build a base. Can be controlled with desc.ext mission variable: buildingRequireJammer. [Added] Building limit (default: 100) added to Frequency Jammer. Change with desc.ext mission variable: buildingCountLimit. [Added] Building Jammer Range (default: 75m). Change with desc.ext mission variable: buildingJammerRange. [Added] Hive weather control system as well as Static override var WeatherStaticForecast via epochconfig. [Added] Trader purchased vehicle position can now be controlled with a smoke grenade or a chemlight within 50m of trader. [Added] Wood foundations can be crafted with 8x lumber. [Added] Bornholm Support: Custom a2 building classes for loot spawns and mission file and config support from http://urogaming.co.uk/ [Added] Base building objects now persist damage and armor increased substantially. [Added] Suppress loot spawn within the range of a Frequency Jammer. [Added] Blocked base building areas for Chernarus. [Added] Logging of building, storage, and vehicle killed events to hive log. (StorageKilled, VehicleKilled, BuildingKilled) [Added] Offroad MG Pickup. (Classname: B_G_Offroad_01_armed_EPOCH) [Added] Server FPS to the debug monitor. (Max: 50, recommend fps are >15 to keep the game stable) [Added] Chance to spawn Lockbox and Backpacks in lockers or wardrobes. [Added] Variable when Loadingscreen finish. (EPOCH_loadingScreenDone change from nil to true) [Added] Base object interact menu (Remove,Move,Upgrade) shown only in build mode after targeting object with Space Bar. [Changed] Toxicity increase from consuming a toxic food item is now random. [Changed] Increased default antagonist spawn chances. [Changed] NPC Trader inventory menu now stacks like items and shows quantity. [Changed] Players are now sent to the lobby after dead, simply press ok to respawn. [Changed] Can now sell and buy uniforms from traders. [Changed] NPC trader data (AI_ITEMS) will now expire in 7 days if no changes are made within that time. Change this with expiresAIdata in epochconfig. [Changed] Added chance to spawn Lockbox and Backpacks in lockers, wardrobes, shipping containers. [Changed] Fireplace recipe changed to require 2 Rocks and 1 Stick to make empty fireplace. Then upgrade with 1 Wood Log to start the fire. [Changed] Player names saved to a separate data set on player connect.  [Changed] Deathlog now logs distance and position. [Changed] Sapper brain reworked. [Changed] Display of personal Crypto balance when opening bank interface. [Changed] Loot Balance: Lowered heavy muzzles count & increased pistol muzzle. [Changed] Increased loot bias for Ferris Wheel and corrected z height on loot positions. [Changed] Improve Cleanup System on Server. [Changed] Behavior changed on UAV troop support. [Changed] Dog to glitch less, reduced whines and more chance to wander. [Fixed] Accuracy and fire rates of custom ported A2 weapons fixed (M107, AKM, M4A3, M16, M14, M249). [Fixed] Sharks not spawning off shipwrecks. [Fixed] Black icons on admin panel spawn menu. [Fixed] Soiled and Wet calculation corrected. [Fixed] Pumpkin patches on Chernarus now payout proper loot. [Fixed] Traders now only allow one vehicle per trade. [Fixed] Alpha transparency issue with empty clone vats. [Fixed] Attempt to prevent vehicle damage during server startup. [Fixed] Removed fireplace sound for now due to Arma issues with sound cleanup. [Fixed] Frequency Jammer can not be built or placed within 3x Jammer radius. (default 225m) [Fixed] GUI scale issues with additional button menu (Group Menu, Requests) on inventory. [Fixed] Missing sounds on Ruger pistol and removed ability to use silencer. [Fixed] Dupe fixes for backpacks, vests, uniforms. [Fixed] Player revive did not work even after respawn. [Fixed] zasleh1_proxy.p3d error with M4A3. [Fixed] Prevent loot objects from spawning under the ground. [Fixed] Group kick and mod options did not work. [Fixed] Cleanup and removal of unneeded rpt debug logs. [Fixed] Removed spoiler button in Welcome Screen. [Fixed] Misspelling in debug monitor (crypto). [Fixed] Welcome screen will be now displayed only once after a major patch (eg. 0.3/0.4/0.5). [info] Requires Arma version 1.40 or higher.   Admin Tool: [Added] Different Map Marker for Vehicles, AI, Player, Loot, Base Building and Dead Player. [Added] Different 3D Tools for: Player, Vehicles and Loot. [Added] Features: God Mode, Spawn Loot, Teleport Infront.
  3. Like
    howitzer reacted to cring0 in Is this even? wait what?   
    More of this I'd recon.  I think it's less of server providers trying to make an extra buck than it is hundreds of frickin kids with a credit card number that want their own server because that'd be dope.  It is a bit of a douche move, but then if you were in their place and you had all these kids pestering you to install scripts and waving money at you, what would you do?  Not charge them?  Give them a discount?  Tell them to piss off?  Either way they're still running a business and they're not going to do extra work for free, and at the same time they don't want to drive away customers.  I'd be pissed too though, it's a sh!tty dog eat dog world out there.
  4. Like
    howitzer reacted to hambeast in Idea to help prevent too much PvP   
    guys, this issue is what causes so many problems in DayZ.  People want to play the game their way or not at all.
     
    What you fail to realize is that those guys who shoot on sight or are "bandits" are playing the game the way they want to as well.
     
    You shouldn't force your viewpoint on others just because you don't like the way they play the game.
  5. Like
    howitzer reacted to TheVampire in Map Support Variety - Diluting the player concentration   
    In my opionion the overall Epoch community has slimmed down.
    A lot of people who were around for DayZ Epoch have kinda wandered off waiting for Epoch to offer more meat for them.
     
    I have a feeling when a nice really meaty update hits we will get players coming back.
  6. Like
    howitzer got a reaction from POLARICED in [Suggestion] Group players on map   
    +1
     
    Nametags for the markers would be nice too.
  7. Like
    howitzer reacted to KiloSwiss in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    Moving AI already works, only a few small fixes and new features need to be added.
    The next Update will be released approximately this WE.
  8. Like
    howitzer reacted to Richie in Arma3 1.38 Steam Auto Update   
    Howitzer, this thread is for problems related to Epoch following the the ArmA update, it's not for custom script support :p no wonder the server files are blocked, it's to prevent posts like this :rolleyes:
    SEM & the welcome credits both need exceptions added, work them out or use the scripts thread.
  9. Like
    howitzer reacted to Axle in Update video done by Dan.   
    https://www.youtube.com/watch?v=TZjTm-cIO8I
  10. Like
    howitzer reacted to axeman in This mod is weak   
    As we are having a steam hours competition, just checked mine and am at 2208 hours for Arma 3, 1% of that is actual play time. I wouldn't want to imagine what Awol is up to but he is more than likely on for a guiness world record of hours logged..
     
    We are re-creating the dayZ Epoch Mod, from scratch, in Arma 3 to make Epoch. It does take time.. We hear your comments about the mod as it is in it's current stage and we do read all feedback, positive and negative (thanks for your compliments on A2 Epoch btw).
     
    From my perspective, we are solely trying to concentrate on getting a base for the mod to work from at this stage, this is not a finished product by a long shot. If you liked dayZ Epoch then stick around because it's the same people, with the same aims and the same idea for good gameplay.
     
    As for hiding files, all will be revealed at the release. Is there a single thing that is stopping people from adding their own missions and mods that will work alongside Epoch ? If so, I don't see it. I wouldn't need to disable / cripple a well thought out server structure to create my own mod ! I would ask myself do I want 100 player servers or do I want my server full of unmanaged AI sucking up all the server CPU ?
     
    And yes I agree, satchel charges are a problem.. Which will be dealt with, just not with a blunt instrument..
     
    Reading the OP (3 posts the wiser) and vibe, clearly with an axe to grind, why are you coming here trolling and trying to get a rise out of us ? Good on Macca, I have no doubt he is talented, I have followed his work since the opendayz.net days and have a lot of respect, you're preaching to the converted mate..
     
    The fact that he can take code that has had many many hours put into it and then add something does not make a new Mod, from scratch.. It also doesn't mean, as he can add whatever bauble makes you happy, that your shiny won't be added further down the line anyway when we get the time to start adding in the niceties.
     
    We will add them and we talk a lot about what everyone wants, based on this forum, twitch feedback, twitter etc. etc. We Do Listen, so calm down and thanks for your feedback..
     
  11. Like
    howitzer got a reaction from BFranek in Remove item from loot?   
    Are there any ways to remove a certain item from the loot? I'd like to prevent players from getting explosive charges.
  12. Like
    howitzer got a reaction from SDI SATAN in Remove item from loot?   
    Are there any ways to remove a certain item from the loot? I'd like to prevent players from getting explosive charges.
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