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Arma3 1.38 Steam Auto Update


Dwarfer

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So looks like steam is auto updating everyone to 1.38 !.. 

 

Guess i need to try a server now then. Will test on my dev box and post back.

 

*UPDATE*

Dev box updated. Just doing main ones now.

 

**UPDATE**

HOT FIX HAS BEEN RELEASED SO DO THAT**

 

For me I had to Modify the scripts.txt file and add the following to the first line. Keep in the spaces..

!="cDisplayLoading\",'Loading'] call  (uinamespace getvariable 'BIS_fnc_initDisplay')" !="ad\",_this,\"RscDiary\",'GUI'] call  (uinamespace getvariable 'BIS_fnc_initDisplay')" !="\"RscRespawnCounter\",'IGUI'] call  (uinamespace getvariable 'BIS_fnc_initDisplay')"
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Yeah, For some reason the public vars are well weird ! working on it now. 

 

Example

 

"oqcerlflg" = ["Changed RscDisplayMainMap >> onLoad >> ["onLoad",_this,"RscDiary",'GUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay')",0,<NULL-object>,"bgfgsyphm"]

 

However if you use like an override of say "RscDisplayMainMap" it does nothing !! not sure what is going on here at the mo !

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Thanks for your solutions. I addeded 

!="dfqwpbcmi" !="reoyr" !="pfqikzbs"
!="cDisplayLoading\",'Loading'] call 	(uinamespace getvariable 'BIS_fnc_initDisplay')" !="ad\",_this,\"RscDiary\",'GUI'] call 	(uinamespace getvariable 'BIS_fnc_initDisplay')" !="\"RscRespawnCounter",'IGUI'] call  (uinamespace getvariable 'BIS_fnc_initDisplay')"

Now all is working.

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my first line in script.txt after add your solution.

7 "BIS_fnc_" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired') !="cDisplayLoading\",'Loading'] call 	(uinamespace getvariable 'BIS_fnc_initDisplay')" !="ad\",_t
his,\"RscDiary\",'GUI'] call 	(uinamespace getvariable 'BIS_fnc_initDisplay')";"

some mistakes ?

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