Jump to content

Sequisha

Developer
  • Posts

    353
  • Joined

  • Last visited

  • Days Won

    18

Reputation Activity

  1. Like
    Sequisha got a reaction from insertcoins in Nova ZONA map.   
    Yeah,not to be taken literally; dem smoke and mirrors ya know?
  2. Like
    Sequisha got a reaction from jus61 in What needs to be done to, Epoch becomes an even better mod!   
    Oh man, you're in for a treat my friend.
  3. Like
    Sequisha got a reaction from Uro in What needs to be done to, Epoch becomes an even better mod!   
    That's it. We're putting fucking tele-tubbies in Epoch.

    It's going to be officially re-named "Tubby Poch; might have good mod"
  4. Like
    Sequisha got a reaction from axeman in What needs to be done to, Epoch becomes an even better mod!   
    Oh man, you're in for a treat my friend.
  5. Like
    Sequisha got a reaction from jus61 in What needs to be done to, Epoch becomes an even better mod!   
    That's it. We're putting fucking tele-tubbies in Epoch.

    It's going to be officially re-named "Tubby Poch; might have good mod"
  6. Like
    Sequisha got a reaction from raymix in What needs to be done to, Epoch becomes an even better mod!   
    That's it. We're putting fucking tele-tubbies in Epoch.

    It's going to be officially re-named "Tubby Poch; might have good mod"
  7. Like
    Sequisha got a reaction from TuBz in What needs to be done to, Epoch becomes an even better mod!   
    That's it. We're putting fucking tele-tubbies in Epoch.

    It's going to be officially re-named "Tubby Poch; might have good mod"
  8. Like
    Sequisha got a reaction from Nakama Mind in FEMALE SKINS pretty please :D   
    That's not entirely true, The UVs get flipped horizontally and rotated 90 degress in the unbinarization process. 

    Just to give an update on female skins, I'm finalizing the high poly mesh on a female base model.  I'm making sure proportions are natural so I won't have to make any severe changes in the low poly mesh.  Once I've prepared all the materials and rigged this new character for animation within Arma, numerous variants will follow very closely.  This is a huge research and development period for us on the epoch team, we're really pushing ourselves to push the limits and provide the best gaming experience possible.

    I'm trying to make sure these new characters are top notch quality, as you guys deserve no less, especially for the amount of time you have supported us, and wanted more playable female characters. 
    The aim is to have these ready for A3 Epoch, but I see no reason why we couldn't incorporate them into the A2 mod if they're working in game.
  9. Like
    Sequisha reacted to insertcoins in Epoch Server: Without Vendors, without "Deploy Bike" etc.   
    Never used vendors. I just camp outside.
  10. Like
    Sequisha got a reaction from TheVampire in Ideas to make bases even more unique!   
    Did you actually play Epoch?
  11. Like
    Sequisha got a reaction from Markokil321 in Show off that Batcave!   
  12. Like
    Sequisha got a reaction from Kind-Sir in Bound by bullets, separated by bullets   
    "at least it will be free"
    A relative term to say the least; free.  Free to play has become one of the more profitable models lately, look at what league of legends did with skin purchases and such. 

    Same for War Thunder, when they did a trial free weekend they realized they made more money than actually selling the game retail; from micro-transactions.  Hopefully H1Z1 will offer a balanced play environment for it's players, I fear they may be assuming a pay2win model.  They could learn a thing or two about that from some of the scumbag server admins LOL.
  13. Like
    Sequisha got a reaction from insertcoins in i would like to know how to get scripts for arma 3 epoch when its avable   
    Yeah, maybe someone can help you make the game good when it comes out.
  14. Like
    Sequisha got a reaction from megabison in Idea to help prevent too much PvP   
    I've never been fond of the safe zones, I foresaw the admin overhead and immersion breaking problems they would create. It's unfortunate that server operators used it so much that a majority felt they were necessary.

    Anyone who never experienced having to secure and remain cautious in a trade city has missed out on one of the most intense scenarios in Epoch.  It's not easy to explain for someone who just wants everything easy peasy, because they're generally the same breed that will go straight to an admin or a forum post to complain that they got killed...rather than running back and reclaiming what's rightfully yours, using your whits and other various game mechanics.

    Instead, it became a "he got in my backpack" "He ram me adman". Quite funny really.

     
  15. Like
    Sequisha got a reaction from Nic in Idea to help prevent too much PvP   
    I know we don't chime in as often on subjects like this, but I'll try to clarify any direct questions with as vague a response as I'm permitted. :3
    We're super busy constantly working on new features, tightening up game-play mechanics and roping it all in to get something as well rounded as possible for the upcoming alpha test.

    I'm sure you'd rather us dedicate our time to putting in work than playing hokey pokey on the forums.  I'm not entirely sure what the focus of this thread is, but I'll take a stab at trying to humor it. 
    We don't intend to skew the overall gameplay in any particular direction; we're trying to create a scenario where the player can choose what kind of experience they would like to have.

    That being said, player interaction clearly drives the game.  We have some interesting solutions to help maintain balance in player combat, adhering to the risk/reward adage.

    I can't really say much more, but have faith folks; shit's starting to get real.
  16. Like
    Sequisha got a reaction from Darth_Rogue in Idea to help prevent too much PvP   
    I know we don't chime in as often on subjects like this, but I'll try to clarify any direct questions with as vague a response as I'm permitted. :3
    We're super busy constantly working on new features, tightening up game-play mechanics and roping it all in to get something as well rounded as possible for the upcoming alpha test.

    I'm sure you'd rather us dedicate our time to putting in work than playing hokey pokey on the forums.  I'm not entirely sure what the focus of this thread is, but I'll take a stab at trying to humor it. 
    We don't intend to skew the overall gameplay in any particular direction; we're trying to create a scenario where the player can choose what kind of experience they would like to have.

    That being said, player interaction clearly drives the game.  We have some interesting solutions to help maintain balance in player combat, adhering to the risk/reward adage.

    I can't really say much more, but have faith folks; shit's starting to get real.
  17. Like
    Sequisha got a reaction from cring0 in Idea to help prevent too much PvP   
    I know we don't chime in as often on subjects like this, but I'll try to clarify any direct questions with as vague a response as I'm permitted. :3
    We're super busy constantly working on new features, tightening up game-play mechanics and roping it all in to get something as well rounded as possible for the upcoming alpha test.

    I'm sure you'd rather us dedicate our time to putting in work than playing hokey pokey on the forums.  I'm not entirely sure what the focus of this thread is, but I'll take a stab at trying to humor it. 
    We don't intend to skew the overall gameplay in any particular direction; we're trying to create a scenario where the player can choose what kind of experience they would like to have.

    That being said, player interaction clearly drives the game.  We have some interesting solutions to help maintain balance in player combat, adhering to the risk/reward adage.

    I can't really say much more, but have faith folks; shit's starting to get real.
  18. Like
    Sequisha got a reaction from hambeast in Idea to help prevent too much PvP   
    I know we don't chime in as often on subjects like this, but I'll try to clarify any direct questions with as vague a response as I'm permitted. :3
    We're super busy constantly working on new features, tightening up game-play mechanics and roping it all in to get something as well rounded as possible for the upcoming alpha test.

    I'm sure you'd rather us dedicate our time to putting in work than playing hokey pokey on the forums.  I'm not entirely sure what the focus of this thread is, but I'll take a stab at trying to humor it. 
    We don't intend to skew the overall gameplay in any particular direction; we're trying to create a scenario where the player can choose what kind of experience they would like to have.

    That being said, player interaction clearly drives the game.  We have some interesting solutions to help maintain balance in player combat, adhering to the risk/reward adage.

    I can't really say much more, but have faith folks; shit's starting to get real.
  19. Like
    Sequisha got a reaction from Kenturrac in Idea to help prevent too much PvP   
    I know we don't chime in as often on subjects like this, but I'll try to clarify any direct questions with as vague a response as I'm permitted. :3
    We're super busy constantly working on new features, tightening up game-play mechanics and roping it all in to get something as well rounded as possible for the upcoming alpha test.

    I'm sure you'd rather us dedicate our time to putting in work than playing hokey pokey on the forums.  I'm not entirely sure what the focus of this thread is, but I'll take a stab at trying to humor it. 
    We don't intend to skew the overall gameplay in any particular direction; we're trying to create a scenario where the player can choose what kind of experience they would like to have.

    That being said, player interaction clearly drives the game.  We have some interesting solutions to help maintain balance in player combat, adhering to the risk/reward adage.

    I can't really say much more, but have faith folks; shit's starting to get real.
  20. Like
    Sequisha got a reaction from jay8454 in PsiSyndicate Video.   
    We'll be releasing more footage soon.
     
  21. Like
    Sequisha got a reaction from Oshydaka in PsiSyndicate Video.   
    We'll be releasing more footage soon.
     
  22. Like
    Sequisha got a reaction from Ryan in PsiSyndicate Video.   
    We'll be releasing more footage soon.
     
  23. Like
    Sequisha got a reaction from TheVampire in PsiSyndicate Video.   
    We'll be releasing more footage soon.
     
  24. Like
    Sequisha reacted to hambeast in A3 Epoch Testers   
    Can't believe I'm doing this.  I work for an international software company as a developer in the QA department.  I write software to preform unit, regression, sanity, whatever testing for APIs, WebServices, and Wrappers.  I work in Windows, Linux, Solaris, and HPUX.
     
    Have extensive experience leading teams building solutions for testing.  I have the experience to write up a test plan as well as creating test cases that make sense vs a QA guy/gal who has no coding experience.  I know how to work with issue trackers and won't submit issues without a full replication report including expected and actual results (duh).
     
    Been doing QA for 3 years now and while it is NOT my passion I know how to get the job done in an efficient manner. If there's a bug I'm going to document it.
     
    Honestly I'd rather just get access to the alpha/beta to play it but if you need someone with QA experience on the team to create a solid test plan for all these new volunteers, then I'm your guy.
     
    Software Experience:
    * C#
    * C/C++
    * Java
    * PERL
    * PHP
    * Python
    * Ruby
    * T-SQL
     
    Version Control Experience:
    * SVN
    * GIT
    * Windows Source Safe
    * TFS
     
    Tracking Experience:
    * TestTrack
    * Mantis
    * Bugzilla
    * Gemini
    * OnTime
    * Redmine
  25. Like
    Sequisha reacted to Storm in PsiSyndicate Video.   
    Watched it the second it was uploaded.
    I am a little surprised about the no zombies part, but it looks like it will be very good.
     
    I believe Louis is a little happy about it as well.
×
×
  • Create New...