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xBowBii

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  1. Like
    xBowBii reacted to cen in Looking to expand your player base?   
    ouch $500/player :D
  2. Like
    xBowBii reacted to Axle in I'm a safe...   
    She was a great thing, I heard she got pregnant and had a baby lockbox that now lives in A3 Epoch. Soon that baby will grow up and be a real safe. Then one day within the near future She will exist again.
     
    In other words, the safe isn't quite in yet but the lockbox is. Also in the next patch it will persist a restart as there was a code in the bug  :ph34r:
  3. Like
    xBowBii reacted to Barra81 in [Release]CraftInShed   
    it lets you store for example: 100 plywoodpackets and extract them to plywood directly from and into your shed.
  4. Like
    xBowBii reacted to Antex_N in "Out of Stock" Where to Buy Arma III?   
    it really sucks to have a whitelist key without being able to use it  :angry: i´m not willing to pay full price, so I'll probably continue playing Epoch on Arma2 until next sale 2015  <_< or hey why not move to Russia  ^_^
  5. Like
    xBowBii reacted to cen in Paint vehicles?   
    Hey Ruben can I buy your code so you don't release it?
     
    Am I doing it right? :D
  6. Like
    xBowBii reacted to ruubje11 in Paint vehicles?   
    This is how my version looks like, since we're all sharing anyway
     
    the setobjecttexture is the right way and has to be done server side in order to show for everyone.
     

  7. Like
    xBowBii reacted to Flosstradamus in *NEW SERVER* The Underground. Walking Zombies. Fully Militarised   
    Wrong forum.. dumbo
  8. Like
    xBowBii reacted to ARC_Solo in Taviana 2.0 database grid -> gps grid ?   
    Didn't know this was possible. Cheers, will help me a bit on Tavi
  9. Like
    xBowBii reacted to PryMary in Re-signing Origins   
    Personally I think this is a great idea from a server security standpoint. However like xBowBii I also know too damn well KingCunt will be like in his name an absolute C*nt about this and will not be worth our time / effort unfortunately. NOT unless you wanna part with a few hundred thousand dollars to throw at the C*nt and take the rights from him personally.
     
    Pry
  10. Like
    xBowBii reacted to Uro in [Release] Airplane trader on South Airfield   
    Nice, I'd add it, but the mahoosive AI base I've almost finished in the editor would knock him out of business. :D
  11. Like
    xBowBii reacted to Fully in Admin Base Vyshnoye   
    I always tell them they are in my base when they joined the server =)
  12. Like
    xBowBii reacted to Defent in Admin Base Vyshnoye   
    People are so creative.. my base is literally 4 wooden walls, a roof and a lockbox with like 1 goldbar.
  13. Like
    xBowBii reacted to insertcoins in Groundfog! It has to be in the mod!!!   
    shit is flawd as fuck. If you fly a chopper or drive fast, the fog doesnt work.
     
     
    edit: Ooooh, A3. never mind my comment!
  14. Like
    xBowBii reacted to Umikron in Admin Base Vyshnoye   
    Hey Guys...
     
    it was boring to walk arround the map and get the loot if nobody is Online. So I spend my time to build an admin base.
     
    and here is the sqf File....
     
    http://workupload.com/file/xrMlvkmP
     
    Please give me a response what do you think about that base...
     
    Greetz Umikton


  15. Like
    xBowBii reacted to piggd in [Release] DZE Piggd Banking System   
    To answer your question
    XBowBill because Custom Hiveext.dll are just that cusotm and not standard.  Not to mention that building that compile environment is a project all in itself.  So I tried to work in the confines of standard hiveext.dll.  But hey I am sure this is not for everyone but those who want it is here.  I have a couple requests over the past year to share it and just had not had the time to write a decesant menu system to support the balance, withdraw and deposit functions.  Got time this week so I did it and now I am sharing it for any who want to use it.
  16. Like
    xBowBii reacted to Zupa in [Release] 2.1 Plot Management - UPDATED Object Counter   
    Plot Management 2.1 With Object Counter
     


    By Zupa & rosska85 


    Explanation
     
    This scripts adds a dialog to the plotpole where you can add people form the surroundings to your plotpole. They will be able to build for ALWAYS in the radius of that plotpole untill he gets removed from the plotpole. Everyone on the plot can "Manage" the plot. Owner will always be the highest power on the plote.


    If you dont use plotForLife mod and you add yourself to the plot, you will alwyas be able to build even after you die.


    Add yourself in admin list (fn selfactions section), so admin can manage all plots.


    Technical


    The people on the plotpole gets saved to the DB in the gear variable of the plotpole. The friends are in the plotfriends variable.
    [["46446465","Zupa],["456749879","MyLonelyFriend"]


    Maintain Version:


    You can use the maintain version with Default of SingleCurrency version of Epoch. This will allow you to maintain the area in your plot management menu!
    Show the plot area with a fancy dome made by Zero Remorse's Scripter! 
    Preview any cost before it gets spent!


    Credits


    rosska85 : His people saving on the plotpole gear field! Maca: The idea and code inspiration for this public mod Zero Remorse: Great Dome to show plot area.

    Screenshot


    Default Version:




     
    NEW Maintain version:
     



     Installation
     
     

    Files needed:


    https://github.com/DevZupa/PlotManagement


    Download it with the zip button on right side.


     
    Installation Instructions are on the github readme's


    MAINTAIN VERSION 2.1 !:


    Which files are updated:


    plotObjects.sqf (new) initPlotManagement.sqf (udpated) plotManagement.hpp add extra line in compiles.sqf change 1 number in player_build.sqf





    Same as the default but also add
    MaintainPlot = compile preprocessFileLineNumbers "zupa\plotManagement\maintain_area.sqf"; PlotPreview = compile preprocessFileLineNumbers "zupa\plotManagement\plotToggleMarkers.sqf"; PlotObjects = compile preprocessFileLineNumbers "zupa\plotManagement\plotObjects.sqf"; // NEW to your compiles.sqf  after
    if (!isDedicated) then { Now default max range is 30m to check if there are too many objects in one spot. 
    Lets change that to the plotRadius, so my plot menu can show u how many objects ( that can be maintain) are still able to be build.
     
    in player_build.sqf 
     
    look in a IF for:

    nearObjects ["All",30]change that to
    nearObjects ["All",DZE_PlotPole select 0]To change maintani price ( for default very obvious in maintain_area.sqf). for single currency


    change the 1 to any price you want per object.
    _theCost = _count * 1;For example
    _theCost = _count * 150; // 150 coins per object. INFINISTAR:


    Add the following number to the dialogs array:
    711194 AND


    Add
    "PlotManagement" to 
    _cMenu = You've succesfull have plotManagement






    NEW Update 1.1:


    Github updated with file:
    plotNearbyHumans  - ALLPLAYERS.sqf


    Rename to:
    plotNearbyHumans.sqf (overwrite default)


    IF YOU WANT ALL PLAYERS LISTED ON THE LEFT


    New Update 2.0:


    Fixed all players showing in list Added maintain area/ preview area cost/ preview area (in a dome)

    IF you have single currency user the maintain_areaSC as maintain_area ( rename it and delete the other one).


    Important info:
  17. Like
    xBowBii reacted to Chunk. No Captain Chunk. in adding the DayZ 1.8 HUD icons to Epoch   
    Well once you decide to release it. Lemme know man because im looking for a decent script for this which actually works.
    And thanks for the tip.
  18. Like
    xBowBii reacted to calamity in [Video] Guide to server structure, variables, functions and Diffmerge   
    Mr.Raymix, what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this forum is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.
     
    Just kidding. Great video and as always great helpful information....
     
     
    howz about a video about github ?
    what it's for, who its for, how its used and who should use it..
    wtf is a Repository, a pull,  gist. 
    a nice tutorial would be very expert..
     
     
    simple things are sometimes not soo simple. (sometimes too simple)
  19. Like
    xBowBii reacted to epochu in Epoch Oddities   
    Yes, but I would like to help improve the basic overall default game balance. Then let people edit from there. Things like 90 gold for an L85A2 are obvious typos.
  20. Like
    xBowBii reacted to MGT in InfiSTAR Please Read   
    And let all globally banned players on your server?
  21. Like
    xBowBii reacted to raymix in [Tutorial] Instant Build For Admins   
    Press edit post > Use full editor button > rename on top
  22. Like
    xBowBii reacted to inigomontoyayoukilledmydad in How bad is it ? RPT   
    that is unlike any standard epoch RPT i have ever seen. xBowBii, it would appear your theory is sound.
  23. Like
    xBowBii reacted to Vipzer in Show Off Your Base   
  24. Like
    xBowBii reacted to ZamboniBambino in ZFM Development - Help Needed - Translations   
    Waar is het hagelslag? :D
  25. Like
    xBowBii reacted to ZamboniBambino in ZFM Development - Help Needed - Translations   
    Hahaha :D
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