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itsatrap

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  1. Like
    itsatrap got a reaction from mgm in Does anybody have a No-Fatigue Script?   
    [] spawn { // No fatigue while {true} do { player setFatigue 0; uiSleep 6; }; }; I use this code, seam to work 
    added to init.sqf
  2. Like
    itsatrap got a reaction from crazycarl in Tracking player name changes...   
    First Create the DB
    CREATE TABLE IF NOT EXISTS `player_alias` ( `id` int(11) NOT NULL AUTO_INCREMENT, `uid` varchar(255) DEFAULT NULL, `PlayerNames` text, PRIMARY KEY (`id`), UNIQUE KEY `uid` (`uid`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=4 ; Then add this trigger
    DELIMITER ; DROP TRIGGER IF EXISTS `updateName`; DELIMITER // CREATE TRIGGER `updateName` AFTER UPDATE ON player_data FOR EACH ROW BEGIN #IF (NEW.PlayerName IS NULL OR NEW.PlayerName = '' OR NEW.PlayerName = OLD.PlayerName) THEN IF (SELECT EXISTS(SELECT uid FROM player_alias WHERE `uid` = NEW.PlayerUID)) THEN UPDATE player_alias SET PlayerNames = CONCAT_WS(',',PlayerNames,NEW.PlayerName) WHERE uid = NEW.PlayerUID; ELSE INSERT INTO player_alias (uid, PlayerNames) VALUES (NEW.PlayerUID,NEW.PlayerName); END IF; END// DELIMITER ;
  3. Like
    itsatrap reacted to DirtySanchez in [ScreenShot][INFO]Who says we cant have NIGHT?   
    So not too long ago, we had a thread about night.
    So many doubts about having a good nighttime server.

    But BIS didn't make it any easier with a screwed up Lunar cycle...
    Then the night was blacker than shit.

    Well my first decent attempt at night looked like this






    Now it looks like this. Thinking about a full night server to see how the public responds...
    This is simply date/time setup along with some corrections.


  4. Like
    itsatrap got a reaction from KPABATOK in Arma3 New Terrain Launch   
    AWESOME
     
    hope its jungle and forrest 
  5. Like
    itsatrap got a reaction from ispan55 in DLC Bypass   
    Maybe because the content is uber shit bad kart and bad bad helis
  6. Like
    itsatrap got a reaction from XTamiiX in DLC Bypass   
    Maybe because the content is uber shit bad kart and bad bad helis
  7. Like
    itsatrap got a reaction from mgm in SmartGit (& GitLab) strongly recommended!   
    i have used gitlab on my own for, and it rocks, 
  8. Like
    itsatrap got a reaction from boomstick in WAI: 1.0.0 - Alpha / Arma 3   
    WICKED AI for Arma 3 Epoch (1.0.0)
     
    Hi All
     
    My rewrite of WAI for Arma 3
     
     
    Most stuff works some don't :)
    if you find an error report it here 
    https://github.com/f3cuk/WICKED-AI/tree/Testbranch-A3
     
    Download the code here:
    https://github.com/nerdalertdk/WICKED-AI/tree/Testbranch-A3
     
    ====================================================================================
    Now Wicked AI is now available for Arma 3 Epoch

    ### Release 1.0.0
    - Basic missions
    - Dynamic loot
    - Dynamic AI gear
    - Multi mission support
    - Better markers
    - Nuke/bomb missions
    - Good framework for custom missions
    - AI drops krypto when killed

    ### Upcoming in 1.1.0
    - More missions
    - Vehicle patrols
    - Treasure Hunt

    ### Version history


    ### Installation Instructions
    1. Copy a3_epoch_WAI.pbo to your epoch server folder (Arma3\@EpochHive\addons)
    2. Copy the "wai" folder to your mission pbo
    3. Add this to your init.sqf  in you mission pbo
    [] execVM "wai\remote.sqf"; 4. Repack mission
    5. Start the server for awesome missions
    6. (optional) unpack a3_epoch_WAI.pbo to edit config file
     
    Battleye:
     
    if you have Armed offroad in missions
    Line 1 - !"_this call (uinamespace getvariable 'BIS_fnc_effectFired');" ### Test
    Its only tested on Altis and Bornholm with Infistar AH
     
    ### Known bugs
    wai_kill_percent must be 0 Para don't work, might be default epoch AH, not tested ### Visioning
    For transparency into our release cycle and in striving to maintain backward compatibility, bootstrap is maintained under [the Semantic Versioning guidelines](http://semver.org/)
    Sometimes we screw up, but we'll adhere to those rules whenever possible.

    ### License
    All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.

    http://creativecommons.org/licenses/by-nc-sa/4.0/

    * Some mission have a different license!

    ### Dev team
    - Developer **f3cuk**
    - Developer **Jossy**
    - Developer **nerdalertdk/itsatrap** (A3 version)
  9. Like
    itsatrap got a reaction from Reefers in Congrats to the MANW winners!   
    i like that an addon won the full customisation 
  10. Like
    itsatrap got a reaction from kayzee in Custom Loadouts for Admins and Regular Players   
    if your admin why not use the admin menu to get your gear ? this is just n00b mod on for playes, your spawn with a map and a man purse what more do you need :)
  11. Like
    itsatrap got a reaction from ispan55 in WAI: 1.0.0 - Alpha / Arma 3   
    WICKED AI for Arma 3 Epoch (1.0.0)
     
    Hi All
     
    My rewrite of WAI for Arma 3
     
     
    Most stuff works some don't :)
    if you find an error report it here 
    https://github.com/f3cuk/WICKED-AI/tree/Testbranch-A3
     
    Download the code here:
    https://github.com/nerdalertdk/WICKED-AI/tree/Testbranch-A3
     
    ====================================================================================
    Now Wicked AI is now available for Arma 3 Epoch

    ### Release 1.0.0
    - Basic missions
    - Dynamic loot
    - Dynamic AI gear
    - Multi mission support
    - Better markers
    - Nuke/bomb missions
    - Good framework for custom missions
    - AI drops krypto when killed

    ### Upcoming in 1.1.0
    - More missions
    - Vehicle patrols
    - Treasure Hunt

    ### Version history


    ### Installation Instructions
    1. Copy a3_epoch_WAI.pbo to your epoch server folder (Arma3\@EpochHive\addons)
    2. Copy the "wai" folder to your mission pbo
    3. Add this to your init.sqf  in you mission pbo
    [] execVM "wai\remote.sqf"; 4. Repack mission
    5. Start the server for awesome missions
    6. (optional) unpack a3_epoch_WAI.pbo to edit config file
     
    Battleye:
     
    if you have Armed offroad in missions
    Line 1 - !"_this call (uinamespace getvariable 'BIS_fnc_effectFired');" ### Test
    Its only tested on Altis and Bornholm with Infistar AH
     
    ### Known bugs
    wai_kill_percent must be 0 Para don't work, might be default epoch AH, not tested ### Visioning
    For transparency into our release cycle and in striving to maintain backward compatibility, bootstrap is maintained under [the Semantic Versioning guidelines](http://semver.org/)
    Sometimes we screw up, but we'll adhere to those rules whenever possible.

    ### License
    All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.

    http://creativecommons.org/licenses/by-nc-sa/4.0/

    * Some mission have a different license!

    ### Dev team
    - Developer **f3cuk**
    - Developer **Jossy**
    - Developer **nerdalertdk/itsatrap** (A3 version)
  12. Like
    itsatrap got a reaction from Face in WAI: 1.0.0 - Alpha / Arma 3   
    You must have a radio to se the mission msg :)
  13. Like
    itsatrap got a reaction from San in WAI: 1.0.0 - Alpha / Arma 3   
    WICKED AI for Arma 3 Epoch (1.0.0)
     
    Hi All
     
    My rewrite of WAI for Arma 3
     
     
    Most stuff works some don't :)
    if you find an error report it here 
    https://github.com/f3cuk/WICKED-AI/tree/Testbranch-A3
     
    Download the code here:
    https://github.com/nerdalertdk/WICKED-AI/tree/Testbranch-A3
     
    ====================================================================================
    Now Wicked AI is now available for Arma 3 Epoch

    ### Release 1.0.0
    - Basic missions
    - Dynamic loot
    - Dynamic AI gear
    - Multi mission support
    - Better markers
    - Nuke/bomb missions
    - Good framework for custom missions
    - AI drops krypto when killed

    ### Upcoming in 1.1.0
    - More missions
    - Vehicle patrols
    - Treasure Hunt

    ### Version history


    ### Installation Instructions
    1. Copy a3_epoch_WAI.pbo to your epoch server folder (Arma3\@EpochHive\addons)
    2. Copy the "wai" folder to your mission pbo
    3. Add this to your init.sqf  in you mission pbo
    [] execVM "wai\remote.sqf"; 4. Repack mission
    5. Start the server for awesome missions
    6. (optional) unpack a3_epoch_WAI.pbo to edit config file
     
    Battleye:
     
    if you have Armed offroad in missions
    Line 1 - !"_this call (uinamespace getvariable 'BIS_fnc_effectFired');" ### Test
    Its only tested on Altis and Bornholm with Infistar AH
     
    ### Known bugs
    wai_kill_percent must be 0 Para don't work, might be default epoch AH, not tested ### Visioning
    For transparency into our release cycle and in striving to maintain backward compatibility, bootstrap is maintained under [the Semantic Versioning guidelines](http://semver.org/)
    Sometimes we screw up, but we'll adhere to those rules whenever possible.

    ### License
    All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.

    http://creativecommons.org/licenses/by-nc-sa/4.0/

    * Some mission have a different license!

    ### Dev team
    - Developer **f3cuk**
    - Developer **Jossy**
    - Developer **nerdalertdk/itsatrap** (A3 version)
  14. Like
    itsatrap got a reaction from Draftkid in WAI: 1.0.0 - Alpha / Arma 3   
    WICKED AI for Arma 3 Epoch (1.0.0)
     
    Hi All
     
    My rewrite of WAI for Arma 3
     
     
    Most stuff works some don't :)
    if you find an error report it here 
    https://github.com/f3cuk/WICKED-AI/tree/Testbranch-A3
     
    Download the code here:
    https://github.com/nerdalertdk/WICKED-AI/tree/Testbranch-A3
     
    ====================================================================================
    Now Wicked AI is now available for Arma 3 Epoch

    ### Release 1.0.0
    - Basic missions
    - Dynamic loot
    - Dynamic AI gear
    - Multi mission support
    - Better markers
    - Nuke/bomb missions
    - Good framework for custom missions
    - AI drops krypto when killed

    ### Upcoming in 1.1.0
    - More missions
    - Vehicle patrols
    - Treasure Hunt

    ### Version history


    ### Installation Instructions
    1. Copy a3_epoch_WAI.pbo to your epoch server folder (Arma3\@EpochHive\addons)
    2. Copy the "wai" folder to your mission pbo
    3. Add this to your init.sqf  in you mission pbo
    [] execVM "wai\remote.sqf"; 4. Repack mission
    5. Start the server for awesome missions
    6. (optional) unpack a3_epoch_WAI.pbo to edit config file
     
    Battleye:
     
    if you have Armed offroad in missions
    Line 1 - !"_this call (uinamespace getvariable 'BIS_fnc_effectFired');" ### Test
    Its only tested on Altis and Bornholm with Infistar AH
     
    ### Known bugs
    wai_kill_percent must be 0 Para don't work, might be default epoch AH, not tested ### Visioning
    For transparency into our release cycle and in striving to maintain backward compatibility, bootstrap is maintained under [the Semantic Versioning guidelines](http://semver.org/)
    Sometimes we screw up, but we'll adhere to those rules whenever possible.

    ### License
    All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.

    http://creativecommons.org/licenses/by-nc-sa/4.0/

    * Some mission have a different license!

    ### Dev team
    - Developer **f3cuk**
    - Developer **Jossy**
    - Developer **nerdalertdk/itsatrap** (A3 version)
  15. Like
    itsatrap got a reaction from NorthyPark in WAI: 1.0.0 - Alpha / Arma 3   
    WICKED AI for Arma 3 Epoch (1.0.0)
     
    Hi All
     
    My rewrite of WAI for Arma 3
     
     
    Most stuff works some don't :)
    if you find an error report it here 
    https://github.com/f3cuk/WICKED-AI/tree/Testbranch-A3
     
    Download the code here:
    https://github.com/nerdalertdk/WICKED-AI/tree/Testbranch-A3
     
    ====================================================================================
    Now Wicked AI is now available for Arma 3 Epoch

    ### Release 1.0.0
    - Basic missions
    - Dynamic loot
    - Dynamic AI gear
    - Multi mission support
    - Better markers
    - Nuke/bomb missions
    - Good framework for custom missions
    - AI drops krypto when killed

    ### Upcoming in 1.1.0
    - More missions
    - Vehicle patrols
    - Treasure Hunt

    ### Version history


    ### Installation Instructions
    1. Copy a3_epoch_WAI.pbo to your epoch server folder (Arma3\@EpochHive\addons)
    2. Copy the "wai" folder to your mission pbo
    3. Add this to your init.sqf  in you mission pbo
    [] execVM "wai\remote.sqf"; 4. Repack mission
    5. Start the server for awesome missions
    6. (optional) unpack a3_epoch_WAI.pbo to edit config file
     
    Battleye:
     
    if you have Armed offroad in missions
    Line 1 - !"_this call (uinamespace getvariable 'BIS_fnc_effectFired');" ### Test
    Its only tested on Altis and Bornholm with Infistar AH
     
    ### Known bugs
    wai_kill_percent must be 0 Para don't work, might be default epoch AH, not tested ### Visioning
    For transparency into our release cycle and in striving to maintain backward compatibility, bootstrap is maintained under [the Semantic Versioning guidelines](http://semver.org/)
    Sometimes we screw up, but we'll adhere to those rules whenever possible.

    ### License
    All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.

    http://creativecommons.org/licenses/by-nc-sa/4.0/

    * Some mission have a different license!

    ### Dev team
    - Developer **f3cuk**
    - Developer **Jossy**
    - Developer **nerdalertdk/itsatrap** (A3 version)
  16. Like
    itsatrap got a reaction from psychosis in Airplanes   
    We really need civ planes
  17. Like
    itsatrap got a reaction from MillerTime in Airplanes   
    We really need civ planes
  18. Like
    itsatrap got a reaction from Shadow Moses in Is it just me?   
    The whine is real
  19. Like
    itsatrap got a reaction from mgm in HOWTO deposit/withdraw money (from bankAccount) & (from player's cash)?   
    The money is in the redis you can add/subtract money there, I had a script that every night would give an interest for the money in the bank

    10 hours alive where 1% of the money in your bank, had a guy that just spawn in his base and stayed there he had over 100 hours alive wich is 10%
  20. Like
    itsatrap got a reaction from second_coming in HOWTO deposit/withdraw money (from bankAccount) & (from player's cash)?   
    The money is in the redis you can add/subtract money there, I had a script that every night would give an interest for the money in the bank

    10 hours alive where 1% of the money in your bank, had a guy that just spawn in his base and stayed there he had over 100 hours alive wich is 10%
  21. Like
    itsatrap got a reaction from Salutesh in WAI: 1.0.0 - Alpha / Arma 3   
    WICKED AI for Arma 3 Epoch (1.0.0)
     
    Hi All
     
    My rewrite of WAI for Arma 3
     
     
    Most stuff works some don't :)
    if you find an error report it here 
    https://github.com/f3cuk/WICKED-AI/tree/Testbranch-A3
     
    Download the code here:
    https://github.com/nerdalertdk/WICKED-AI/tree/Testbranch-A3
     
    ====================================================================================
    Now Wicked AI is now available for Arma 3 Epoch

    ### Release 1.0.0
    - Basic missions
    - Dynamic loot
    - Dynamic AI gear
    - Multi mission support
    - Better markers
    - Nuke/bomb missions
    - Good framework for custom missions
    - AI drops krypto when killed

    ### Upcoming in 1.1.0
    - More missions
    - Vehicle patrols
    - Treasure Hunt

    ### Version history


    ### Installation Instructions
    1. Copy a3_epoch_WAI.pbo to your epoch server folder (Arma3\@EpochHive\addons)
    2. Copy the "wai" folder to your mission pbo
    3. Add this to your init.sqf  in you mission pbo
    [] execVM "wai\remote.sqf"; 4. Repack mission
    5. Start the server for awesome missions
    6. (optional) unpack a3_epoch_WAI.pbo to edit config file
     
    Battleye:
     
    if you have Armed offroad in missions
    Line 1 - !"_this call (uinamespace getvariable 'BIS_fnc_effectFired');" ### Test
    Its only tested on Altis and Bornholm with Infistar AH
     
    ### Known bugs
    wai_kill_percent must be 0 Para don't work, might be default epoch AH, not tested ### Visioning
    For transparency into our release cycle and in striving to maintain backward compatibility, bootstrap is maintained under [the Semantic Versioning guidelines](http://semver.org/)
    Sometimes we screw up, but we'll adhere to those rules whenever possible.

    ### License
    All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.

    http://creativecommons.org/licenses/by-nc-sa/4.0/

    * Some mission have a different license!

    ### Dev team
    - Developer **f3cuk**
    - Developer **Jossy**
    - Developer **nerdalertdk/itsatrap** (A3 version)
  22. Like
    itsatrap got a reaction from VAKE in WAI: 1.0.0 - Alpha / Arma 3   
    WICKED AI for Arma 3 Epoch (1.0.0)
     
    Hi All
     
    My rewrite of WAI for Arma 3
     
     
    Most stuff works some don't :)
    if you find an error report it here 
    https://github.com/f3cuk/WICKED-AI/tree/Testbranch-A3
     
    Download the code here:
    https://github.com/nerdalertdk/WICKED-AI/tree/Testbranch-A3
     
    ====================================================================================
    Now Wicked AI is now available for Arma 3 Epoch

    ### Release 1.0.0
    - Basic missions
    - Dynamic loot
    - Dynamic AI gear
    - Multi mission support
    - Better markers
    - Nuke/bomb missions
    - Good framework for custom missions
    - AI drops krypto when killed

    ### Upcoming in 1.1.0
    - More missions
    - Vehicle patrols
    - Treasure Hunt

    ### Version history


    ### Installation Instructions
    1. Copy a3_epoch_WAI.pbo to your epoch server folder (Arma3\@EpochHive\addons)
    2. Copy the "wai" folder to your mission pbo
    3. Add this to your init.sqf  in you mission pbo
    [] execVM "wai\remote.sqf"; 4. Repack mission
    5. Start the server for awesome missions
    6. (optional) unpack a3_epoch_WAI.pbo to edit config file
     
    Battleye:
     
    if you have Armed offroad in missions
    Line 1 - !"_this call (uinamespace getvariable 'BIS_fnc_effectFired');" ### Test
    Its only tested on Altis and Bornholm with Infistar AH
     
    ### Known bugs
    wai_kill_percent must be 0 Para don't work, might be default epoch AH, not tested ### Visioning
    For transparency into our release cycle and in striving to maintain backward compatibility, bootstrap is maintained under [the Semantic Versioning guidelines](http://semver.org/)
    Sometimes we screw up, but we'll adhere to those rules whenever possible.

    ### License
    All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.

    http://creativecommons.org/licenses/by-nc-sa/4.0/

    * Some mission have a different license!

    ### Dev team
    - Developer **f3cuk**
    - Developer **Jossy**
    - Developer **nerdalertdk/itsatrap** (A3 version)
  23. Like
    itsatrap got a reaction from moosemilker in deathlog design   
    also there is a bug where the killer is listed as the victim 
  24. Like
    itsatrap got a reaction from nedfox in What is the vision, the "Why?" of Epoch?   
    Yeah for every cinder block I get, I found 50 x m107 or other 50 cals

    I miss a desent background story
  25. Like
    itsatrap got a reaction from RC_Robio in What is the vision, the "Why?" of Epoch?   
    Yeah for every cinder block I get, I found 50 x m107 or other 50 cals

    I miss a desent background story
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