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itsatrap got a reaction from mgm in Does anybody have a No-Fatigue Script?
[] spawn { // No fatigue while {true} do { player setFatigue 0; uiSleep 6; }; }; I use this code, seam to work
added to init.sqf
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itsatrap got a reaction from crazycarl in Tracking player name changes...
First Create the DB
CREATE TABLE IF NOT EXISTS `player_alias` ( `id` int(11) NOT NULL AUTO_INCREMENT, `uid` varchar(255) DEFAULT NULL, `PlayerNames` text, PRIMARY KEY (`id`), UNIQUE KEY `uid` (`uid`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=4 ; Then add this trigger
DELIMITER ; DROP TRIGGER IF EXISTS `updateName`; DELIMITER // CREATE TRIGGER `updateName` AFTER UPDATE ON player_data FOR EACH ROW BEGIN #IF (NEW.PlayerName IS NULL OR NEW.PlayerName = '' OR NEW.PlayerName = OLD.PlayerName) THEN IF (SELECT EXISTS(SELECT uid FROM player_alias WHERE `uid` = NEW.PlayerUID)) THEN UPDATE player_alias SET PlayerNames = CONCAT_WS(',',PlayerNames,NEW.PlayerName) WHERE uid = NEW.PlayerUID; ELSE INSERT INTO player_alias (uid, PlayerNames) VALUES (NEW.PlayerUID,NEW.PlayerName); END IF; END// DELIMITER ; -
itsatrap reacted to DirtySanchez in [ScreenShot][INFO]Who says we cant have NIGHT?
So not too long ago, we had a thread about night.
So many doubts about having a good nighttime server.
But BIS didn't make it any easier with a screwed up Lunar cycle...
Then the night was blacker than shit.
Well my first decent attempt at night looked like this
Now it looks like this. Thinking about a full night server to see how the public responds...
This is simply date/time setup along with some corrections.
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itsatrap got a reaction from KPABATOK in Arma3 New Terrain Launch
AWESOME
hope its jungle and forrest
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itsatrap got a reaction from ispan55 in DLC Bypass
Maybe because the content is uber shit bad kart and bad bad helis
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itsatrap got a reaction from XTamiiX in DLC Bypass
Maybe because the content is uber shit bad kart and bad bad helis
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itsatrap got a reaction from mgm in SmartGit (& GitLab) strongly recommended!
i have used gitlab on my own for, and it rocks,
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itsatrap got a reaction from boomstick in WAI: 1.0.0 - Alpha / Arma 3
WICKED AI for Arma 3 Epoch (1.0.0)
Hi All
My rewrite of WAI for Arma 3
Most stuff works some don't :)
if you find an error report it here
https://github.com/f3cuk/WICKED-AI/tree/Testbranch-A3
Download the code here:
https://github.com/nerdalertdk/WICKED-AI/tree/Testbranch-A3
====================================================================================
Now Wicked AI is now available for Arma 3 Epoch
### Release 1.0.0
- Basic missions
- Dynamic loot
- Dynamic AI gear
- Multi mission support
- Better markers
- Nuke/bomb missions
- Good framework for custom missions
- AI drops krypto when killed
### Upcoming in 1.1.0
- More missions
- Vehicle patrols
- Treasure Hunt
### Version history
### Installation Instructions
1. Copy a3_epoch_WAI.pbo to your epoch server folder (Arma3\@EpochHive\addons)
2. Copy the "wai" folder to your mission pbo
3. Add this to your init.sqf in you mission pbo
[] execVM "wai\remote.sqf"; 4. Repack mission
5. Start the server for awesome missions
6. (optional) unpack a3_epoch_WAI.pbo to edit config file
Battleye:
if you have Armed offroad in missions
Line 1 - !"_this call (uinamespace getvariable 'BIS_fnc_effectFired');" ### Test
Its only tested on Altis and Bornholm with Infistar AH
### Known bugs
wai_kill_percent must be 0 Para don't work, might be default epoch AH, not tested ### Visioning
For transparency into our release cycle and in striving to maintain backward compatibility, bootstrap is maintained under [the Semantic Versioning guidelines](http://semver.org/)
Sometimes we screw up, but we'll adhere to those rules whenever possible.
### License
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
* Some mission have a different license!
### Dev team
- Developer **f3cuk**
- Developer **Jossy**
- Developer **nerdalertdk/itsatrap** (A3 version)
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itsatrap got a reaction from Reefers in Congrats to the MANW winners!
i like that an addon won the full customisation
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itsatrap got a reaction from kayzee in Custom Loadouts for Admins and Regular Players
if your admin why not use the admin menu to get your gear ? this is just n00b mod on for playes, your spawn with a map and a man purse what more do you need :)
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itsatrap got a reaction from ispan55 in WAI: 1.0.0 - Alpha / Arma 3
WICKED AI for Arma 3 Epoch (1.0.0)
Hi All
My rewrite of WAI for Arma 3
Most stuff works some don't :)
if you find an error report it here
https://github.com/f3cuk/WICKED-AI/tree/Testbranch-A3
Download the code here:
https://github.com/nerdalertdk/WICKED-AI/tree/Testbranch-A3
====================================================================================
Now Wicked AI is now available for Arma 3 Epoch
### Release 1.0.0
- Basic missions
- Dynamic loot
- Dynamic AI gear
- Multi mission support
- Better markers
- Nuke/bomb missions
- Good framework for custom missions
- AI drops krypto when killed
### Upcoming in 1.1.0
- More missions
- Vehicle patrols
- Treasure Hunt
### Version history
### Installation Instructions
1. Copy a3_epoch_WAI.pbo to your epoch server folder (Arma3\@EpochHive\addons)
2. Copy the "wai" folder to your mission pbo
3. Add this to your init.sqf in you mission pbo
[] execVM "wai\remote.sqf"; 4. Repack mission
5. Start the server for awesome missions
6. (optional) unpack a3_epoch_WAI.pbo to edit config file
Battleye:
if you have Armed offroad in missions
Line 1 - !"_this call (uinamespace getvariable 'BIS_fnc_effectFired');" ### Test
Its only tested on Altis and Bornholm with Infistar AH
### Known bugs
wai_kill_percent must be 0 Para don't work, might be default epoch AH, not tested ### Visioning
For transparency into our release cycle and in striving to maintain backward compatibility, bootstrap is maintained under [the Semantic Versioning guidelines](http://semver.org/)
Sometimes we screw up, but we'll adhere to those rules whenever possible.
### License
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
* Some mission have a different license!
### Dev team
- Developer **f3cuk**
- Developer **Jossy**
- Developer **nerdalertdk/itsatrap** (A3 version)
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itsatrap got a reaction from Face in WAI: 1.0.0 - Alpha / Arma 3
You must have a radio to se the mission msg :)
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itsatrap got a reaction from San in WAI: 1.0.0 - Alpha / Arma 3
WICKED AI for Arma 3 Epoch (1.0.0)
Hi All
My rewrite of WAI for Arma 3
Most stuff works some don't :)
if you find an error report it here
https://github.com/f3cuk/WICKED-AI/tree/Testbranch-A3
Download the code here:
https://github.com/nerdalertdk/WICKED-AI/tree/Testbranch-A3
====================================================================================
Now Wicked AI is now available for Arma 3 Epoch
### Release 1.0.0
- Basic missions
- Dynamic loot
- Dynamic AI gear
- Multi mission support
- Better markers
- Nuke/bomb missions
- Good framework for custom missions
- AI drops krypto when killed
### Upcoming in 1.1.0
- More missions
- Vehicle patrols
- Treasure Hunt
### Version history
### Installation Instructions
1. Copy a3_epoch_WAI.pbo to your epoch server folder (Arma3\@EpochHive\addons)
2. Copy the "wai" folder to your mission pbo
3. Add this to your init.sqf in you mission pbo
[] execVM "wai\remote.sqf"; 4. Repack mission
5. Start the server for awesome missions
6. (optional) unpack a3_epoch_WAI.pbo to edit config file
Battleye:
if you have Armed offroad in missions
Line 1 - !"_this call (uinamespace getvariable 'BIS_fnc_effectFired');" ### Test
Its only tested on Altis and Bornholm with Infistar AH
### Known bugs
wai_kill_percent must be 0 Para don't work, might be default epoch AH, not tested ### Visioning
For transparency into our release cycle and in striving to maintain backward compatibility, bootstrap is maintained under [the Semantic Versioning guidelines](http://semver.org/)
Sometimes we screw up, but we'll adhere to those rules whenever possible.
### License
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
* Some mission have a different license!
### Dev team
- Developer **f3cuk**
- Developer **Jossy**
- Developer **nerdalertdk/itsatrap** (A3 version)
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itsatrap got a reaction from Draftkid in WAI: 1.0.0 - Alpha / Arma 3
WICKED AI for Arma 3 Epoch (1.0.0)
Hi All
My rewrite of WAI for Arma 3
Most stuff works some don't :)
if you find an error report it here
https://github.com/f3cuk/WICKED-AI/tree/Testbranch-A3
Download the code here:
https://github.com/nerdalertdk/WICKED-AI/tree/Testbranch-A3
====================================================================================
Now Wicked AI is now available for Arma 3 Epoch
### Release 1.0.0
- Basic missions
- Dynamic loot
- Dynamic AI gear
- Multi mission support
- Better markers
- Nuke/bomb missions
- Good framework for custom missions
- AI drops krypto when killed
### Upcoming in 1.1.0
- More missions
- Vehicle patrols
- Treasure Hunt
### Version history
### Installation Instructions
1. Copy a3_epoch_WAI.pbo to your epoch server folder (Arma3\@EpochHive\addons)
2. Copy the "wai" folder to your mission pbo
3. Add this to your init.sqf in you mission pbo
[] execVM "wai\remote.sqf"; 4. Repack mission
5. Start the server for awesome missions
6. (optional) unpack a3_epoch_WAI.pbo to edit config file
Battleye:
if you have Armed offroad in missions
Line 1 - !"_this call (uinamespace getvariable 'BIS_fnc_effectFired');" ### Test
Its only tested on Altis and Bornholm with Infistar AH
### Known bugs
wai_kill_percent must be 0 Para don't work, might be default epoch AH, not tested ### Visioning
For transparency into our release cycle and in striving to maintain backward compatibility, bootstrap is maintained under [the Semantic Versioning guidelines](http://semver.org/)
Sometimes we screw up, but we'll adhere to those rules whenever possible.
### License
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
* Some mission have a different license!
### Dev team
- Developer **f3cuk**
- Developer **Jossy**
- Developer **nerdalertdk/itsatrap** (A3 version)
-
itsatrap got a reaction from NorthyPark in WAI: 1.0.0 - Alpha / Arma 3
WICKED AI for Arma 3 Epoch (1.0.0)
Hi All
My rewrite of WAI for Arma 3
Most stuff works some don't :)
if you find an error report it here
https://github.com/f3cuk/WICKED-AI/tree/Testbranch-A3
Download the code here:
https://github.com/nerdalertdk/WICKED-AI/tree/Testbranch-A3
====================================================================================
Now Wicked AI is now available for Arma 3 Epoch
### Release 1.0.0
- Basic missions
- Dynamic loot
- Dynamic AI gear
- Multi mission support
- Better markers
- Nuke/bomb missions
- Good framework for custom missions
- AI drops krypto when killed
### Upcoming in 1.1.0
- More missions
- Vehicle patrols
- Treasure Hunt
### Version history
### Installation Instructions
1. Copy a3_epoch_WAI.pbo to your epoch server folder (Arma3\@EpochHive\addons)
2. Copy the "wai" folder to your mission pbo
3. Add this to your init.sqf in you mission pbo
[] execVM "wai\remote.sqf"; 4. Repack mission
5. Start the server for awesome missions
6. (optional) unpack a3_epoch_WAI.pbo to edit config file
Battleye:
if you have Armed offroad in missions
Line 1 - !"_this call (uinamespace getvariable 'BIS_fnc_effectFired');" ### Test
Its only tested on Altis and Bornholm with Infistar AH
### Known bugs
wai_kill_percent must be 0 Para don't work, might be default epoch AH, not tested ### Visioning
For transparency into our release cycle and in striving to maintain backward compatibility, bootstrap is maintained under [the Semantic Versioning guidelines](http://semver.org/)
Sometimes we screw up, but we'll adhere to those rules whenever possible.
### License
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
* Some mission have a different license!
### Dev team
- Developer **f3cuk**
- Developer **Jossy**
- Developer **nerdalertdk/itsatrap** (A3 version)
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itsatrap got a reaction from mgm in HOWTO deposit/withdraw money (from bankAccount) & (from player's cash)?
The money is in the redis you can add/subtract money there, I had a script that every night would give an interest for the money in the bank
10 hours alive where 1% of the money in your bank, had a guy that just spawn in his base and stayed there he had over 100 hours alive wich is 10%
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itsatrap got a reaction from second_coming in HOWTO deposit/withdraw money (from bankAccount) & (from player's cash)?
The money is in the redis you can add/subtract money there, I had a script that every night would give an interest for the money in the bank
10 hours alive where 1% of the money in your bank, had a guy that just spawn in his base and stayed there he had over 100 hours alive wich is 10%
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itsatrap got a reaction from Salutesh in WAI: 1.0.0 - Alpha / Arma 3
WICKED AI for Arma 3 Epoch (1.0.0)
Hi All
My rewrite of WAI for Arma 3
Most stuff works some don't :)
if you find an error report it here
https://github.com/f3cuk/WICKED-AI/tree/Testbranch-A3
Download the code here:
https://github.com/nerdalertdk/WICKED-AI/tree/Testbranch-A3
====================================================================================
Now Wicked AI is now available for Arma 3 Epoch
### Release 1.0.0
- Basic missions
- Dynamic loot
- Dynamic AI gear
- Multi mission support
- Better markers
- Nuke/bomb missions
- Good framework for custom missions
- AI drops krypto when killed
### Upcoming in 1.1.0
- More missions
- Vehicle patrols
- Treasure Hunt
### Version history
### Installation Instructions
1. Copy a3_epoch_WAI.pbo to your epoch server folder (Arma3\@EpochHive\addons)
2. Copy the "wai" folder to your mission pbo
3. Add this to your init.sqf in you mission pbo
[] execVM "wai\remote.sqf"; 4. Repack mission
5. Start the server for awesome missions
6. (optional) unpack a3_epoch_WAI.pbo to edit config file
Battleye:
if you have Armed offroad in missions
Line 1 - !"_this call (uinamespace getvariable 'BIS_fnc_effectFired');" ### Test
Its only tested on Altis and Bornholm with Infistar AH
### Known bugs
wai_kill_percent must be 0 Para don't work, might be default epoch AH, not tested ### Visioning
For transparency into our release cycle and in striving to maintain backward compatibility, bootstrap is maintained under [the Semantic Versioning guidelines](http://semver.org/)
Sometimes we screw up, but we'll adhere to those rules whenever possible.
### License
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
* Some mission have a different license!
### Dev team
- Developer **f3cuk**
- Developer **Jossy**
- Developer **nerdalertdk/itsatrap** (A3 version)
-
itsatrap got a reaction from VAKE in WAI: 1.0.0 - Alpha / Arma 3
WICKED AI for Arma 3 Epoch (1.0.0)
Hi All
My rewrite of WAI for Arma 3
Most stuff works some don't :)
if you find an error report it here
https://github.com/f3cuk/WICKED-AI/tree/Testbranch-A3
Download the code here:
https://github.com/nerdalertdk/WICKED-AI/tree/Testbranch-A3
====================================================================================
Now Wicked AI is now available for Arma 3 Epoch
### Release 1.0.0
- Basic missions
- Dynamic loot
- Dynamic AI gear
- Multi mission support
- Better markers
- Nuke/bomb missions
- Good framework for custom missions
- AI drops krypto when killed
### Upcoming in 1.1.0
- More missions
- Vehicle patrols
- Treasure Hunt
### Version history
### Installation Instructions
1. Copy a3_epoch_WAI.pbo to your epoch server folder (Arma3\@EpochHive\addons)
2. Copy the "wai" folder to your mission pbo
3. Add this to your init.sqf in you mission pbo
[] execVM "wai\remote.sqf"; 4. Repack mission
5. Start the server for awesome missions
6. (optional) unpack a3_epoch_WAI.pbo to edit config file
Battleye:
if you have Armed offroad in missions
Line 1 - !"_this call (uinamespace getvariable 'BIS_fnc_effectFired');" ### Test
Its only tested on Altis and Bornholm with Infistar AH
### Known bugs
wai_kill_percent must be 0 Para don't work, might be default epoch AH, not tested ### Visioning
For transparency into our release cycle and in striving to maintain backward compatibility, bootstrap is maintained under [the Semantic Versioning guidelines](http://semver.org/)
Sometimes we screw up, but we'll adhere to those rules whenever possible.
### License
All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
* Some mission have a different license!
### Dev team
- Developer **f3cuk**
- Developer **Jossy**
- Developer **nerdalertdk/itsatrap** (A3 version)
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itsatrap got a reaction from moosemilker in deathlog design
also there is a bug where the killer is listed as the victim
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itsatrap got a reaction from nedfox in What is the vision, the "Why?" of Epoch?
Yeah for every cinder block I get, I found 50 x m107 or other 50 cals
I miss a desent background story
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itsatrap got a reaction from RC_Robio in What is the vision, the "Why?" of Epoch?
Yeah for every cinder block I get, I found 50 x m107 or other 50 cals
I miss a desent background story