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Posts posted by BetterDeadThanZed
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@Spiff The server certainly isn't for everyone. It's very reminiscent of the DayZ mod. You've been spoiled by Epoch servers that are easy, being able to pick a spawn point and gear up fairly easily. I've died more times than I remember on this server and I just start over unless I get lucky enough to spawn close to where I died. I've built a small base and placed a sleeping bag down so I can respawn at my base when I died. I've been putting items there that will help me after I die.
There EpochZ Day Zero server is NOT for the faint of heart.
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2 hours ago, Spiff said:
Hey Grahame
liking the look of this so far, but have been unable to discover how to use a bandage! double clicking in the inventory screen hasn't worked and I cant seem to get it to interact in any other ways - am I missing something?
I think you have to use the Windows key to bandage. That's part of the ACE mod.
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On 10/29/2017 at 2:43 PM, Hux said:
Can the out of player boundary radiation be disabled?
In CfgEpochClient.hpp:
outOfBoundsRadiation = 10;
I imagine if you set that to 0 you'd be good to go.
- vbawol and egamestudio
- 2
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I've updated the Github. The POI's will now contain multiple map supports. I am also adding a POI for Altis, a military base located on a peninsula near Melanera Bay. Just follow the directions in the first post and if you have Chernarus Redux, the POI's for that will show up. If you are running Altis, the POI's for that will show up.
Now for the Altis POI screenshots:
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Combine that with the A3launcher workshop informer, and you are set as an admin!
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If I use Apex assets, such as the garbage piles, in a server addon (added via a server side pbo), will players without Apex be able to see those assets?
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Just now, Grahame said:
My bad @BetterDeadThanZed
Scenario > Export > Export to Terrain Builder
Then what? You copy and paste that code and what do you do with it?
Is this more to your liking?
Also, Moderators: I can only upload 167kb of images apparently. I guess in my 4k+ posts I've used up my allowed space?
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3 minutes ago, Grahame said:
The export? That is just a case of File > Save as Terrain Builder I think.
The Ivy is in their Eden Props category
There is no "File" menu in the Eden editor. There's "Scenario" but nothing that says Save as Terrain Builder. Only the regular "Save As".
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On 10/21/2017 at 8:14 AM, Grahame said:
Nice job! You should export to Terrain Builder and send Redux the files if you are so inclined (though they probably want more ivy ).
I don't even know how to do that.
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** 26 October 2017 ** I've completed the POI. If you have any suggestions feel free to let me know!
You can get this from here: https://github.com/BetterDeadThanZed/EpochAddons
Just put the .pbo file in your @epochhive/addons folder. If you already have a pbo with server addons, you can place the gorka_military.sqf file in the proper place and load it in your existing fn_init.sqf.
Since I'm getting back into Epoch, I thought I'd make some POI's for Chernarus Redux. I've begun to design one now and will work on it as I have time. When I feel it's at a place that I like it, I'll release it.
The first POI is a militarized Gorka. I'll let the pictures speak for themselves.
- He-Man, Grahame, DirtySanchez and 2 others
- 5
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I just decided to play some more Epoch after reading about the upcoming version 1.0 and found this server. I like it so far. Just one thing...
On 6/5/2017 at 3:07 PM, Grahame said:a Well and Outhouse (both are water sources)
"Outhouse" as a "water source"... ewww...
- Grahame, natoed and DirtySanchez
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Im testing this out and I've found a bug. I set it so players do not get a vest and that all stock items are removed. When I spawn in, I don't have the side pack. If I log off and come back on the server, the side pack appears. I don't want the new players to have the side pack.
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Disregard my question. It was answered already but I didn't see it when I searched because my error is shown in a graphic and not actually part of any reply so it was hard to find. :)
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Are there loot positions for the OCP buildings in the current CfgBuildingLootPos.hpp file?
1.6 Safezone
in A2: Epoch Mods
Posted
I followed the obviously very easy directions but nothing happens. I am using the USE_TraderCity = true; setting on Lingor. Could it not be detecting the traders properly? Do I have to define the safezones for Lingor?