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BetterDeadThanZed

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Posts posted by BetterDeadThanZed

  1. Recent changes: 

     

    • Increased the range that a player must move in order to allow new zombies to spawn. This will allow players to "clear" an area of zombies and loot it without more zombies magically appearing.
    • Removed food from zombie loot.
    • Reduced chances for backpacks to spawn.
    • Reduced number of farm animals that will spawn.
    • Increased the number of wolves in a pack.
    • Removed backpacks from shipping containers.
    • Barbed wire will only be found in military and industrial areas now
    • Child backpacks can only be found in schools.
    • Combat boots and combat knives added to deer stands.
    • Drybags can no longer be found by boats but can now be found in military areas.
    • Rifles and pistols are now harder to find.
    • Adjusted fog and rain settings - maybe it'll get foggier and rain? 
    • Reduced the amount of seed packets and removed them from hunter spawns. They will only spawn at farms now.
    • Added LessSkiningMeat mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1670944414
    • Added LessVegetablesHarvest mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1675754556
    • Reduced the number of soda cans that spawn.
    • Reduced the canned food spawns.
    • New spawns now spawn with no loot.
    • Heatpacks removed.
    • Reduce the number of blade weapons (machete, knife, etc)
    • Added HealthRegen: https://steamcommunity.com/sharedfiles/filedetails/?id=1682203063
    • Added Simply Planks: https://steamcommunity.com/sharedfiles/filedetails/?id=1674364676
  2. Are you looking for a Super-Dooper OMG we've got 100000 cars, 4x loot and safezones server with flying unicorns pooping out loot all over the map? 
    Well then, this isn't the server for you. If you don't want any of that mamby-pamby BS, read on!

    The Killin Zedz community, which was formed in early 2013, has returned to run a DayZ SA server! Over the years, we've had servers for DayZ mod as well as it's offspring (Epoch mod for example). We expanded into Arma 3 mods as well, but the community was shut down earlier this year due to a lack of anything new to play and boredom. Now we're back!

    IP AND PORT: 108.62.141.59:2302

    Features include:

    • Custom coastal spawns
    • Increased zombie spawns - Good luck getting into a military area on your own!
    • 3PP view with weapon cursor
    • NORMAL loot and stamina
    • Accelerated time (24 hours passes during a 4 hours server cycle)
    • Four hour server restarts
    • Located in New York (East coast USA)

    MODS ON THE SERVER

    We are using the following mods on the server:

    • Arctic Latitudes - This causes the sun to be low in the sky and the night time has a twilight effect. No more pitch black nights!
    • Sullen Skies - More clouds and gloominess to help create the atmosphere.
    • DisableBaseDestruction - Bases can only be disassembled from the inside.
    • Increased Lumens - Even with the twilight nights, it can get dark in the woods and buildings, so this will help make light sources brighter.
    • Build Anywhere - Is there a 1% grade on the ground? No problem, now you can build there!
    • Zombies Health Rebalance - The zombie health varies depending on the type/clothing/protection (ie: A soldier zombie is harder to kill than a shirtless old man zombie)
    • DayZ Expansion Chat - Brings back chat in the server!
    • RPCFramework - Required for the Chat mod.
    • Summer Chernarus - Chernarus is so green and colorful!
    • Gorez - Adds blood splatter, a blood trail on wounded players until they bandage and a pool of blood under dead players and zombies.
    • Melee Weapons Pack - A bunch of new melee weapons!

    HOW TO JOIN THE SERVER

    I recommend you download DZSALauncher at http://www.dayzsalauncher.com/. Once you've installed it, just search for "killinzedz" and you'll find the server. All mods will download automatically.

    If you insist on using BI's official DayZ Launcher, you'll need to subscribe to the individual mods in this collection: https://steamcommunity.com/sharedfiles/filedetails/?id=1597575287

    You can either join the server using DZSALauncher, and these mods will be downloaded automatically, or you can download the mods, activate them in the official DayZ Launcher, and then join the server from in-game. The DZSALauncher is MUCH MUCH easier.

    There's no application process. Just join our Discord server at http://Discord.me/killinzedz and join us on the game server. You can even join the Discord server through your browser, without downloading and installing the Discord software! We also have a Steam group that everyone is welcomed to join too! https://steamcommunity.com/groups/killinzedz

  3. Just now, theduke said:

    lol i provided you with the info needed. the snippet of code is all you need, from that whole mod. anyways GL with your projects

    I appreciate your time. Hopefully someone will see this post and maybe have another suggestion, as yours didn't work for me. Perhaps someone else has had the same thing happen and found a way to fix it.

  4. Just now, theduke said:

    you're asking in the forums for a solution. I gave you a solution. Suit yourself.

    Ill refrain from helping you in the future ;) don't seem to appreciate it

    Yes, you gave me a solution and it didn't work.

    You also didn't provide a link for this "sanford mod".

  5. 8 minutes ago, theduke said:

    In the sanford and son trader mod i released, I have this server side. in a file called sanford.sqf

    
    _vehicle_121= objNull;
    if (true) then
    {
      _this = createVehicle ["WarfareBunkerSign", [9919.52, 5422.02, 0.490173], [], 0, "CAN_COLLIDE"];
      _vehicle_121 = _this;
      _this setDir 288.201;
      _this setVehicleInit "this SetObjectTexture [0,""graphics\sandfordandson.jpg""]";
    };

    I call this file in the server functions. (server side)

    And the image goes into the mission pbo.

    Also, if your pixels are off by 1, it will throw things off. you can use the picture in the sanford mod as a template.

    There's no sense in putting only a few kb of code into the server files. It's so small it'll hardly affect the mission download size. I prefer to have it in the mission folder with the image. It's neater and more convenient to me that way. The image is fine. It's the same one I used in Arma 3 on a sign just like I'm trying to do in Arma 2.

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