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cen

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  1. Like
    cen reacted to ruubje11 in #User:BIS_MENU_GroupCommunication   
    I run a Namalsk server and can definitely say that it isn't caused by that. The radio command menu seems like a reasonable explanation! Things like that have to be banned because otherwise people can make executing their scripts even easier by making it visible with a nice and easy menu! We don't want to give them that, do we :D. The way the AH does it, is it bans every commandingmenu that is called and only allows the ones that are added in the exceptions at AHconfig. For future reference if you ever make a new commandingmenu or add an existing one from a script
  2. Like
    cen got a reaction from ruubje11 in #User:BIS_MENU_GroupCommunication   
    Great post Ruben!
  3. Like
    cen got a reaction from Flosstradamus in Server Population Down?   
    So much drama in the LBC, it's kinda hard being Snoop D oh double G
  4. Like
    cen got a reaction from Flosstradamus in edit epoc to a custom mod   
    I would like to know as well. Can you send server files? :D
  5. Like
    cen reacted to maca134 in Readding the BMW's etc   
  6. Like
    cen reacted to hambeast in [TUTORIAL] How to use Diffmerge to update custom scripts and overrides   
    We all know that feeling, you just got your server tweaked and optimized just how you like it and an Epoch update comes out!  OH NO! what do we do?  Wait for the mod authors to release their own patch?  Hell no!  We diffmerge!
     
    If you followed my guide on how to override mod files, you may be asking "what happens if the files we overrode changed on an update?"  well the answer depends if it was changed.  Here is how you can locate all the changes if there are any and make the changes needed to keep your server running.
     
    What you'll need: Diffmerge, A working copy of DayZEpoch Server, modifications
    Difficulty: Advanced
     
     
    Scenario 1: An epoch mod update came out and you being a good admin want to make sure there were no changes made to your reference file.
    For this guide, we will assume you modified the variables.sqf by using my tutorial
     
    Locate the files you have made changes to Locate the original file Diffmerge the two files and compare changes, merging where necessary Right click your original file and select "Diffmerge->Open With Diffmerge" Click "Browse" on the 2nd line referencing the "right" file.  Note diffmerge always goes from left to right.  Meaning the file you wish to change or update needs to be on the right hand side! Here's what the diffmerge window looks like, note the changes in red.  You can see where we added the new class reference.

     
    If we click the down arrow (Next Change) we can scroll all the way to the right and see where we added our new skin
     

     
     
    That's it.  Just take a look at all the changes and use your reasoning to determine if you need to make changes.
     
    If you are being studious, you may have noticed a few more changes near the bottom of the file represented by the red "-" on the left.  Ignore these, normally you would only see the top two changes.
  7. Like
    cen got a reaction from hambeast in Readding the BMW's etc   
    More like why do people make terrible guides that are pointless.
  8. Like
    cen got a reaction from antartis in Readding the BMW's etc   
    More like why do people make terrible guides that are pointless.
  9. Like
    cen got a reaction from WGC GeekGarage in set combo lock to 0000 after x days   
    Just run this:
    delete FROM `character_data` USING character_data, character_data AS tmpcharacter_data WHERE NOT character_data.CharacterID=tmpcharacter_data.CharacterID AND character_data.CharacterID<tmpcharacter_data.CharacterID AND (character_data.PlayerUID=tmpcharacter_data.PlayerUID)
  10. Like
    cen got a reaction from bFe in Dragging corpses?   
    Agreed, I was never a fan of "hide body" since it wasn't practical. Drag bodies makes a lot more sense.
  11. Like
    cen reacted to BetterDeadThanZed in Great DayZ Epoch Server All We Need Is You!!   
    There's a Community Servers forum for this: http://epochmod.com/forum/index.php?/forum/18-community-servers/
  12. Like
    cen got a reaction from Turtle in [Release] Deploy Bike Extendet   
    For one, you did not create this.
     
    The original script for this came from Player2 on opendayz.net.
     
    Secondly, your pack.sqf is badly written and will delete any object that the user is looking at including buildings and built objects.
  13. Like
    cen got a reaction from Turtle in Show us your loadScreen!   
    Went through a little re-brand of ATD. New colors.
     
    Old:

     
    New:

  14. Like
    cen got a reaction from Rythron in Rite's Shooting Range   
    Nice! 
     
    You could put a safezone around this as well where you let players shoot but give them godmode so they can't be killed.
  15. Like
    cen got a reaction from Flosstradamus in Protecting Helicopters at base   
    you've played Arma3 Epoch already AND you have helicopters? :O
  16. Like
    cen got a reaction from peipo118 in Option for regulating viewdistance/object_draw_distance under value of 1600   
    You can right click on binoculars or range finders on our servers to choose your view distance :D
  17. Like
    cen got a reaction from MGT in Is it recommended to wipe databases monthly?   
    If you wipe DB pretty sure your player base would be wiped as well :D
  18. Like
    cen got a reaction from Fuz in [Release] Deploy Bike Extendet   
    For one, you did not create this.
     
    The original script for this came from Player2 on opendayz.net.
     
    Secondly, your pack.sqf is badly written and will delete any object that the user is looking at including buildings and built objects.
  19. Like
    cen got a reaction from Turtle in Show us your loadScreen!   
  20. Like
    cen got a reaction from Achmed in Problems   
    Means you have hacks installed :D
  21. Like
    cen reacted to NorthyPark in Taviana 3 on epoch?   
    Hello, just a month or so back the long awaited Taviana 3 update was brought back to life, ( http://www.opendayz.net/threads/taviana-3-0-update.8736/ ) and its soon done. so will you guys maybe try to make it compatible with epoch, since it is using the dayz 1.8 it can be a bit tricky. or maybe you will add the 1.8 code to epoch? :P well i would like to see this happen cause Taviana is my favorite map
  22. Like
    cen got a reaction from Geryon in Server Load FPS   
    So 14k objects isn't ideal? :D
  23. Like
    cen got a reaction from redcloud78 in Instant Build with Build snapping?   
    Add this to init.sqf:
     
    DZE_StaticConstructionCount = 1;
  24. Like
    cen got a reaction from NorthyPark in Instant Build with Build snapping?   
    Add this to init.sqf:
     
    DZE_StaticConstructionCount = 1;
  25. Like
    cen got a reaction from insertcoins in 'Arma2OA.exe stopped working." When I respawn.   
    This was posted by one of my admins on our forums:
    Quite a few people over the last few weeks have been asking for help with their game crashing on startup / at random moments in the game. So i thought i'd share what worked for me :) I hope these steps work as good for you as they do for me, but i can't guarantee this will work for you! So basically for those of you that have problems with your game crashing on joining / starting up the game, try adding the following line in your startup parameters on dayz commander under settings: -malloc=system For those of you that crash ingame at random moments, go to your Battleye folder and manually delete all files in there and "verify game cache" on steam which then should *renew* your battleye files and sort the problem (only works for those of you who have steam). For me, my Battleye folder is under: E:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Operation Arrowhead\Expansion\BattlEye If all that doesn't work, you may want to do a fresh install of Arma 2 and Epoch and repeat the steps above. In case any of you reading this have other useful tips, please share! :D Hope this helped and good luck!
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