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cen reacted to kooopa in [Release] Cen's Custom GUI for Epoch/Overpoch
Cen did an awesome job on his HUD. Its so easy, but was hard before :D
Nice to see how simple you can manipulate the Hud.
THX CEN
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cen got a reaction from Reapz56 in [Release] Deploy Bike Extendet
You can do anything with right-click menus :)
class ExtraRc { class ItemToolbox { class DeployBike { text = "Deploy Bike"; script = "execVM 'scripts\deploys\bike\deploy.sqf'"; }; }; class ItemBloodbag { class Use { text = "Use Bloodbag"; script = "execVM 'scripts\selfbloodbag\player_selfbloodbag.sqf'"; }; }; class Binocular_Vector { class Use { text = "Set View Distance"; script = "execVM 'scripts\viewdistance\viewdistance.sqf'"; }; }; class Binocular { class Use { text = "Set View Distance"; script = "execVM 'scripts\viewdistance\viewdistance.sqf'"; }; }; }; -
cen reacted to kooopa in [RELEASE] How to make Custom Player HUD By AsReMix
I use a modified version of Cens Hud. )But did it by myself :D )
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cen reacted to striker in [Release] Build Vectors - Rotate objects in Dayz Epoch (v2.34 P4L & non-P4L)
Hey everyone!
My GPU is installed! I'm devoting today to the vector script with SBP 1.4.1. Ghost preview should be working (Will not die from building).
striker
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cen reacted to BetterDeadThanZed in DayZ Commander stopped fetching new servers?
I fixed that for you. :)
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cen reacted to ruubje11 in Paint vehicles?
This is how my version looks like, since we're all sharing anyway
the setobjecttexture is the right way and has to be done server side in order to show for everyone.
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cen got a reaction from CommanderRetra in Paint vehicles?
Awesome, you took Maca's code, modified it slightly and sold it :D
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cen got a reaction from stonXer in What has happened to the "apocalypse" gameplay?
Players don't want a running simulator anymore, in fact they barely want zombies.
Server owners that want players will cater to those that want a more arma2-like experience.
Survival games are dead.
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cen got a reaction from poweredbypot in [Release] 2.1 Plot Management - UPDATED Object Counter
sounds like fn_selfActions.sqf issue
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cen reacted to RimBlock in [Release] 2.1 Plot Management - UPDATED Object Counter
Sure, just with the statement on the first page saying A Plot for Life is not required, it seems a little confusing. I did see the comment on your original thread which is why I was a little surprised.
The concept is good. Just suggesting making the downsides or functionality a little clearer. Some may not realise that "always" also means after death (i know, i know but it may not occur to some).
Sure people should not add them unless they trust them but then people are people and don't always do what would seem to be the most logical thing. The off shoot is that the admins will probably have to deal with any griefing so it is probably worth letting them know before they install it that this feature of Epoch vanilla has also been changed.
A suggestion to help mitigate the open build policy for PlotPals...
How about setting a couple more variables.
PlotCanBuild (Covers the whole plot for everyone).
PlotPalCanBuild (Covers individual builders enabling individual builders rights to build to be turned on or off).
Would be easy to store them in the inventory field
[PlotCanBuild],[[steamID], [buildername], [Canbuild]]
Amend the gui with two more buttons, one for changing the PlotPals build rights and one to change the whole plots build rights for all (only changeable by the plot pole owner and admins). Would add much greater control and granularity to build rights on the plot and should be pretty easy to implement.
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cen got a reaction from raymix in [1.4.1] Snap Building PRO
WaTTe grab my mission if you want to check my files for snap pro 1.4 with plot pole for life.
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cen got a reaction from Zupa in [Howto] Refresh dynamic vehicles on restart
Safes reset to 0000 after 14 days on mine so it will catch those, but that's server-specific.
FireDaemon runs anything you want as a service. Lots of benefits, one of which is being able to run pre-service operations.
An example is on my servers every time a service starts (a dayz server for example) it runs through a few pre-service operations before the server starts.
One of which is a set of .SQL queries:
/* =================== DELETES =================== */ /* Delete destroyed objects */ DELETE FROM `object_data` WHERE Damage = 1; /* Delete old login data */ DELETE FROM `player_login`; /* Delete untouched server spawned vehicles */ DELETE FROM `object_data` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY) AND `CharacterID` = '0' AND `Classname` NOT REGEXP 'barrier|storage|shed|bench|wall|floor|fence|pump|wood|hrescue|stick|pole|generator|panel|house|rack|bag|stand|barrel|canvas|wire|hedgehog|net|trap|ramp|fort|sand|scaffold|nest'; /* Delete all vehicles not touched in 7 days */ DELETE FROM `object_data` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 7 DAY) AND `Classname` NOT REGEXP 'barrier|storage|shed|bench|wall|floor|fence|pump|wood|hrescue|stick|pole|generator|panel|house|rack|bag|stand|barrel|canvas|wire|hedgehog|net|trap|ramp|fort|sand|scaffold|nest'; /* Delete empty storage objects */ DELETE FROM `object_data` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY) AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') OR (`Inventory` = '[[[],[]],[[],[]],[[],[]]]') ) AND `Classname` IN ('Wooden_shed_DZ','WoodShack_DZ', 'TentStorage', 'TentStorageDomed', 'TentStorageDomed2', 'WoodCrate_DZ', 'GunRack_DZ', 'OutHouse_DZ', 'StorageShed_DZ'); /* Delete unused storage objects */ DELETE FROM `object_data` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 10 DAY) AND `Classname` IN ('Wooden_shed_DZ','WoodShack_DZ', 'TentStorage', 'TentStorageDomed', 'TentStorageDomed2', 'WoodCrate_DZ', 'GunRack_DZ', 'OutHouse_DZ', 'StorageShed_DZ'); /* Delete damaged bikes/motorcycles */ DELETE FROM object_data WHERE (classname = "Old_bike_TK_INS_EP1" OR classname = "MMT_CIV") AND (hitpoints LIKE "%[\"wheel_1_damper\",1]%" AND hitpoints LIKE "%[\"wheel_2_damper\",1]%"); /* =================== UPDATES =================== */ /* Unlock Purchased Untouched Vehicles */ UPDATE `object_data` SET `CharacterID` = 0 WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 5 DAY) AND `CharacterID` > 0 AND `Classname` NOT REGEXP 'barrier|storage|shed|bench|wall|floor|fence|pump|wood|hrescue|stick|pole|generator|panel|house|rack|bag|stand|barrel|canvas|wire|hedgehog|net|trap|ramp|fort|sand|scaffold|nest'; /* Set Damage On Objects via Age */ UPDATE `Object_DATA` SET `Damage`= 0.2 WHERE `ObjectUID` <> 0 AND `CharacterID` <> 0 AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY) AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') ); /* Set Safe Combo to 0000 */ UPDATE `object_data` SET `CharacterID` = 0 WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 14 DAY) AND `CharacterID` > 0 AND `Classname` = "VaultStorageLocked" AND `Inventory` <> '[]' AND `Inventory` IS NOT NULL; /* Set Lock Box to RED 00 */ UPDATE `object_data` SET `CharacterID` = 10000 WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 14 DAY) AND `CharacterID` > 0 AND `Classname` = "LockboxStorageLocked" AND `Inventory` <> '[]' AND `Inventory` IS NOT NULL; -
cen got a reaction from raymix in [1.4.1] Snap Building PRO
build snap 1.4 and plot pole for life player_build.sqf:
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cen got a reaction from Nakama Mind in [TUTORIAL] Harvestable hemp, smoking weed, pot farms.
Trolls will be trolls. Don't feed them :D
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cen got a reaction from Anarior in [Howto] Refresh dynamic vehicles on restart
Safes reset to 0000 after 14 days on mine so it will catch those, but that's server-specific.
FireDaemon runs anything you want as a service. Lots of benefits, one of which is being able to run pre-service operations.
An example is on my servers every time a service starts (a dayz server for example) it runs through a few pre-service operations before the server starts.
One of which is a set of .SQL queries:
/* =================== DELETES =================== */ /* Delete destroyed objects */ DELETE FROM `object_data` WHERE Damage = 1; /* Delete old login data */ DELETE FROM `player_login`; /* Delete untouched server spawned vehicles */ DELETE FROM `object_data` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY) AND `CharacterID` = '0' AND `Classname` NOT REGEXP 'barrier|storage|shed|bench|wall|floor|fence|pump|wood|hrescue|stick|pole|generator|panel|house|rack|bag|stand|barrel|canvas|wire|hedgehog|net|trap|ramp|fort|sand|scaffold|nest'; /* Delete all vehicles not touched in 7 days */ DELETE FROM `object_data` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 7 DAY) AND `Classname` NOT REGEXP 'barrier|storage|shed|bench|wall|floor|fence|pump|wood|hrescue|stick|pole|generator|panel|house|rack|bag|stand|barrel|canvas|wire|hedgehog|net|trap|ramp|fort|sand|scaffold|nest'; /* Delete empty storage objects */ DELETE FROM `object_data` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY) AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') OR (`Inventory` = '[[[],[]],[[],[]],[[],[]]]') ) AND `Classname` IN ('Wooden_shed_DZ','WoodShack_DZ', 'TentStorage', 'TentStorageDomed', 'TentStorageDomed2', 'WoodCrate_DZ', 'GunRack_DZ', 'OutHouse_DZ', 'StorageShed_DZ'); /* Delete unused storage objects */ DELETE FROM `object_data` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 10 DAY) AND `Classname` IN ('Wooden_shed_DZ','WoodShack_DZ', 'TentStorage', 'TentStorageDomed', 'TentStorageDomed2', 'WoodCrate_DZ', 'GunRack_DZ', 'OutHouse_DZ', 'StorageShed_DZ'); /* Delete damaged bikes/motorcycles */ DELETE FROM object_data WHERE (classname = "Old_bike_TK_INS_EP1" OR classname = "MMT_CIV") AND (hitpoints LIKE "%[\"wheel_1_damper\",1]%" AND hitpoints LIKE "%[\"wheel_2_damper\",1]%"); /* =================== UPDATES =================== */ /* Unlock Purchased Untouched Vehicles */ UPDATE `object_data` SET `CharacterID` = 0 WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 5 DAY) AND `CharacterID` > 0 AND `Classname` NOT REGEXP 'barrier|storage|shed|bench|wall|floor|fence|pump|wood|hrescue|stick|pole|generator|panel|house|rack|bag|stand|barrel|canvas|wire|hedgehog|net|trap|ramp|fort|sand|scaffold|nest'; /* Set Damage On Objects via Age */ UPDATE `Object_DATA` SET `Damage`= 0.2 WHERE `ObjectUID` <> 0 AND `CharacterID` <> 0 AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY) AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') ); /* Set Safe Combo to 0000 */ UPDATE `object_data` SET `CharacterID` = 0 WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 14 DAY) AND `CharacterID` > 0 AND `Classname` = "VaultStorageLocked" AND `Inventory` <> '[]' AND `Inventory` IS NOT NULL; /* Set Lock Box to RED 00 */ UPDATE `object_data` SET `CharacterID` = 10000 WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 14 DAY) AND `CharacterID` > 0 AND `Classname` = "LockboxStorageLocked" AND `Inventory` <> '[]' AND `Inventory` IS NOT NULL; -
cen got a reaction from js2k6 in Show server fps ?
depends on a lot of things.
Number of objects being the biggest.
I would say a server with a decent amount of objects (+5k) and 40 players would be around 3-6 FPS
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cen reacted to insertcoins in Setting Server to Lock before restart
why would you need to unlock, server has restarted right?
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cen got a reaction from Nakama Mind in safe is empty after restart if you open it
One word can cause so many problems. The joys of coding :D
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cen reacted to f3cuk in Sometimes character stops updating after skin change
I finally made some progress on this today. Somehow i assumed the functions to change clothes ran server side. So i just changed the files in the dayz_code pbo and figured it would be okay. Since these files actually run client side changing them server side did not do anything.
Placed them inside my mission PBO and finally start getting some input back from changing them. Hoping i can actually get somewhere with this now :)
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cen got a reaction from qane in Spawned in vehicle's Blowing up
check server_function.sqf for the call.
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cen got a reaction from bFe in [Release] - A Plot for life v2.5. Keep your buildables on death. Take plot ownership
fn_selfActions.sqf
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cen got a reaction from 31_D!4b10 in [Tutorial] How to change (Blood,Hunger,Thirst,Temp) GUI
Here's mine: