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Cherdenko

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  1. Like
    Cherdenko got a reaction from DIO in [Release] ESSV3 - Enhanced Spawn Selection [Updated for 1.0.7.1+]   
    @Thug lucky i got a fix just right now :D
    this happens because infistar checks for ai drivers
    goto your AH.sqf in your dayz_server.pbo
    in there search for "_aidriver"
    you will now find a line of code looking like this
    _driver = driver _curVeh; _aidriver = false; if(!isNull _driver)then { if(!isPlayer _driver)then { _aidriver = true; player setVectorUp [0,0,1]; player setVelocity [0,0,0]; player setPosATL _lastPos; }; }; if(_aidriver)exitWith{hint 'Bad boys, bad boys whatcha gonna do? Whatcha gonna do when they come for you?';systemchat 'AI Drivers not allowed!';}; delete it repack the pbo and you´re good to go...
    worked for me.
    Be aware this is the quickest fix i could come up with.
    if you want sth more secure ull have to do it yourself.
  2. Sad
    Cherdenko got a reaction from Honey Bee in Farewell   
    Hello guys,
    im not gonna write a lifelong letter explaining why I'm gonna leave this forum for a while or even forever.
    Most of the people might know by now that its coz of a certain person which name i will not be naming.
    But first of all:
    I wanna thank you all for 2 epic years i got to participate in this community, with great scripters like @juandayz, @oldmatechoc, @iben, @Hooty and all the others which i might have forgotten. I wanna thank you guys for an awesome time in which i really learned a lot more then i could do by myself.
    My scripts will still be available but i wont be posting any new ones. (except my account getting rm from said person)
    ¯\_(ツ)_/¯
    Farewell
  3. Sad
    Cherdenko got a reaction from Hooty in Farewell   
    Hello guys,
    im not gonna write a lifelong letter explaining why I'm gonna leave this forum for a while or even forever.
    Most of the people might know by now that its coz of a certain person which name i will not be naming.
    But first of all:
    I wanna thank you all for 2 epic years i got to participate in this community, with great scripters like @juandayz, @oldmatechoc, @iben, @Hooty and all the others which i might have forgotten. I wanna thank you guys for an awesome time in which i really learned a lot more then i could do by myself.
    My scripts will still be available but i wont be posting any new ones. (except my account getting rm from said person)
    ¯\_(ツ)_/¯
    Farewell
  4. Like
    Cherdenko reacted to nova in [Release] Salivals Mod Pack [Updated for 1.0.7]   
    this is cute  
  5. Like
    Cherdenko reacted to oldmatechoc in [Release] Salivals Mod Pack [Updated for 1.0.7]   
    When discussing the bomb objects script you were told it was going to be released to the public, everything I've ever compiled I've shared with this "community".
    You would think if you didn't want something posted you would have said something then.

    Your credit is on the github, always has been.
    It was on the original post as well, but that post was deleted when I banned.

    Just find it hypocritical that your so anal about people crediting you, when you're pretty slack on doing the same.
    I've heard this from a couple of other members of the forums as well, So its not just me that feels this way.



     
  6. Like
    Cherdenko reacted to nova in [Release] Zabns Take Clothes [Updated for 1.0.7]   
    well @salival.. an old friend show me the way.. i dont wanna say his name cuz you gonna get crazy,,, but here is the code for take clothes from ai and from players too.. later you can clean it a little ( my friend way dsnt save the groups if players are in group)..and you can add it latter to the list of ALL YOUR MODS........my friend give you permission  but fix the player wear clothes over players using that skins and fix Ai dsnt attack players on other skin faction....
     
     
     
     
    *Allow players to wear clothes from dead ai.
    *Allow admins to define what skins can be taken
    *Allow admins to add any kind of model from other factions in ESSV3 in (class spawn) (be care, some models have a small inventory and others do not allow backpacks)
    *Skins are saved after restart.
    *Ai still attack players of his same faction. example a player wearing an east side model.
    *That skins are allowed to use "wear clothes" over default item clothes with right click.
    *Zabans normal Take Clothes work with that update too.
    *Issues- If players are in group.. the group get lost after change for this skins, but they can join again.
     
    1-open your custom variables.sqf and at very top paste:  (you can change the list of skins.. this ones was tested and all of they allow carry backpacks and have normal inventorys.
    BUT WARNING DO NOT PUT MODELS DEFINED AS TRADERS in server_traders = []; otherway that bots gonna have the option to trade.
    PASTE:
     
    2-Now you need asign the boths from the variables.sqf list in your missions files. (WAI.DZAI.DZMS.EVENTS..whatever)
    A-For WAI for example: \@DayZ_Epoch_Server\addons\dayz_server\WAI\config.sqf
     
    2-B- For DZAI for example:\@DayZ_Epoch_Server\addons\dayz_server\DZAI\init\DZAI_config.sqf
     
    3-Open your custom compiles.sqf and made this call into !dedicated section:
     
    4-into mpmissions\your isntance\dayz_code\compile\  create player_wearClothes.sqf and paste this code inside:
     
    5-change your takeClothes.sqf by this one.
     
    6-Open your ESSV3 folder spawn/main.sqf
    find:
    BELOW PASTE:
     
    FIND:
     
    below paste:
     
  7. Like
    Cherdenko reacted to JasonTM in [RELEASE] JAEM - Just another Evac-Chopper Mod v1.6   
    This is a reworked and updated version of JAEM originally from @OtterNas3 This version is compatible with DayZ Epoch 1.0.7.
    A complete set of install instructions is provided on my github repository Download Here
    Let me know if you have trouble understanding them or if I made a mistake.
    New Features
    ZSC support -  you can choose between Epoch currency or ZSC to pay for your evac chopper. Deploy Anything - you can use Mudzereli's right-click actions to call the evac chopper instead of using the built in self-action loop. Plot pole and plot friends restriction - to prevent players from placing evac helipads in obnoxious places, they have to build them on their own plots or their friends plots. I have placed all of the config variables in one place in varables.sqf. The variables all have explanatory comments. Adjust them to your preferred settings:
    // Evac Chopper Config Variables evac_chopperPrice = 1; // This is the price players pay in full briefcases to set up an evac chopper (between 1-12 briefcases). Players must have the briefcases in their inventory. evac_chopperUseZSC = false; // If you have ZSC installed you can set this to true and have players pay the amount below to set up an evac chopper. evac_chopperPriceZSC = 100000; // Price for evac chopper if you have ZSC Installed and evac_chopperUseZSC set to true. evac_chopperMinDistance = 500; // Minimum distance for player to call evac chopper. Do not set this lower than 500. evac_chopperZoneMarker = 0; // Evac zone marker type (0 = Landingpad | 1 = Smoke). evac_chopperNeedRadio = 0; // 1 - Require player to have a radio in gear to call evac chopper | 0 - Doesn't require radio to call evac chopper. evac_chopperUseClickActions = false; // If you have Mudzereli's Deploy Anything installed and are going to use click actions to call the evac chopper, set this to true (disables call chopper self-action loop). Functionality Instructions
    if you have any other mods which save classname "HeliHRescue" to the database, be aware that this particular classname is used along with ownerID to make this mod work. If you already have an instance of HeliHRescue saved to the database with your playerUID, then you will get a message stating that you cannot create another when trying to set an evac chopper. To create an evac chopper you need a keyed helicopter, a plot pole, and the money to make the purchase. You have to have the key in your inventory to set and clear the evac chopper field. Walk up to the helicopter and you will get blue self actions for setting and clearing the evac chopper field. You do not have to have the key on you to call the evac chopper. There is a flight status monitor that appears in the same place as the debug monitor, so you will want to have the debug toggled off to view it. If you use Mudzereli's right click actions, make sure to set variable evac_chopperUseClickActions to true to disable the built in self action loop. If your helicopter is destroyed simply place a new one on the rescue helipad. The call evac chopper function finds the nearest heli (within 10 meters) of your rescue helipad. It does not return your money when you disable the evac chopper. Known Issues
    There is only one known issue at this time. If the player is killed while the evac chopper is in route, the helicopter will not return to base. The pilot lands at the evac zone, gets out of the heli and just stands there. The helicopter remains locked. The way the code is written, it looks like it should work, but everything I have tried thus hasn't fixed it. I might try using some diagnostic logs to try to find where the breakdown is later. As long as you don't die before it gets there, it's smooth sailing.
    Enjoy!
     
    OtterNas3's original release topic
     
  8. Like
    Cherdenko reacted to juandayz in Goodbye   
    @iben
    I had stopped posting in public. but in this case I wanted to set aside certain things because it is really sad to read your post.
    In my opinion you are the best one here. Not only for the way you write, its the humanity you have, patience, humility, good manners.
    Generally great writers like you, do not have these qualities that you squander.
    so friend I hope "goodbye" means "see you soon".
  9. Sad
    Cherdenko reacted to iben in Goodbye   
    Hello guys,
    I've decided to leave this community. And that's why I'd like to say two things:
    Thank you guys for all your work for community. It was honor to be here! I wish you the best in your life... All my repos from Github are available. If you feel you would like to take ownership and take care of them, just let me know.
    I'll be happy to do it. All repos stays public for couple weeks, after that they will be removed. (Edit: Now available at @DAmNRelentless Github account)
    We are talking about: Paint vehicles IWAC: Autoclaim addon for WAI extDB: extDB3 : distribution pack for DayzEpoch modder (in shared mode) Enjoy game, stay cool!
    Cheers...
    iben
  10. Haha
    Cherdenko got a reaction from Hooty in Anyone in need of a coder?   
    Ive been here now for nearly two years (scripting since 3) and even i havent learned out. Over the while ive helped a lot of people without payment and also with them offering some and i denied it all the time, coz i like helping ppl with that stuff. i think salival summonded the point up quite good. You must either be darn good at setting up servers or there have to be extra actions included like bj.
     
  11. Like
    Cherdenko reacted to TrayMcCloud in Anyone in need of a coder?   
    Gotcha gentlemen or women. Thank you for the input! 
  12. Like
    Cherdenko reacted to Hooty in Anyone in need of a coder?   
    I have to agree with @DAmNRelentless Im a redneck and figured out most stuff on my own. If I can anyone can.
  13. Like
    Cherdenko got a reaction from salival in Anyone in need of a coder?   
    Ive been here now for nearly two years (scripting since 3) and even i havent learned out. Over the while ive helped a lot of people without payment and also with them offering some and i denied it all the time, coz i like helping ppl with that stuff. i think salival summonded the point up quite good. You must either be darn good at setting up servers or there have to be extra actions included like bj.
     
  14. Like
    Cherdenko reacted to salival in Anyone in need of a coder?   
    Just thought i'd weigh in on this.
    I don't know what @vbawol stance is on people taking donations on here for doing work, but here's my opinion
    The world works on payment for time spent on things, if you spend your hard earned time helping people, you should be able to take donations but DONT excpect them. HOWEVER.
    I have helped a lot of people on here that have paid people to set up their servers and done either a shit job or not finished the job at all.
    If you are serious in wanting to do paid work setting up peoples servers and writing scripts, you better do a bloody good job.
  15. Like
    Cherdenko reacted to Relentless in Anyone in need of a coder?   
    @TrayMcCloud

    I hope you really think about this offer. This guy is a new guy on Epoch Forum and said that he started 2-3 month ago and is now extremely (doubt that) familiar with the language. As I quoted he only gets "most things working" means he just follows install instructions from existing scripts. Everyone can do that and charging money for that is very sad. There are people that install scripts for you voluntary or you just follow the install instructions of the scripts you want. You could easily do that yourself. Please do us a favor and try it yourself before asking someone, that's how you learn it and how you become a good server admin.
  16. Like
    Cherdenko reacted to salival in Error in lobby   
    Hello,
    We won't be giving you any support for this.
    Arma2 OA is CHEAP. please don't pirate it.
  17. Like
    Cherdenko reacted to totis in Community Based translations   
    Any way to see other languages except english, german, french and russian? what about greek?
    We discovered democracy and sciences damn it!! :)
  18. Like
    Cherdenko got a reaction from juandayz in "Waiting for server to start Authentication"/Infistar help   
    then i would say you have to either disable infistar or buy the newest version on their website.
    well one thing we could try.
    could you paste the contents of you publicvariable.txt in here?
  19. Like
    Cherdenko got a reaction from juandayz in [Request] Script for admins checking player coins/bank?   
    i remember something like this on infistar on 1051.
    also i might still have the code for 1061.
  20. Like
    Cherdenko got a reaction from juandayz in Looking for Namalsk Overpoch Militarized server files   
    ok what do you need in general?
    just the server files or a scripter.
    coz i might be able to help you
  21. Like
    Cherdenko got a reaction from juandayz in Script for broadcasting server messages?   
    there you go
     
  22. Like
    Cherdenko got a reaction from juandayz in [Alpha] DayZ Game Launcher[searching for Alpha testers]   
    Update V2 :
    -Download Link for Epoch added, if you don't have it installed.
    -catching exceptions if some occur
    -getting server ip and port from string
    Currently in Developement:
        /// TODO:
         -adding Overwatch
         -reworking the unpacking system
        - Login System with MYSQL DATABASE attached
        -administrator accounts where you can publish some news and te players will see it
        -down compatible version system
        -finding a better way to check if servers are online
        /// have a good one
     
  23. Like
    Cherdenko got a reaction from juandayz in [Alpha] DayZ Game Launcher[searching for Alpha testers]   
    im currently soing that thing in c#and the buttons or the form is currently just proof of concept and can be switched out at any hiven time
  24. Like
    Cherdenko got a reaction from juandayz in Release: Another Generic Debug Monitor| or is it? 1.0.6+   
    @dodget90i don't think i had any problems with the scripts.txt, so no updating necessary. :)
  25. Like
    Cherdenko got a reaction from juandayz in Release: Another Generic Debug Monitor| or is it? 1.0.6+   
    Edit: added @juandayz's Version
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