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Sneer

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  1. Like
    Sneer got a reaction from He-Man in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    I looked at this again and got it working, the missions spawn now. I added what you put above but also needed to change
    sem\scripts\fn_missionController.sqf line:87
    _runningMission = [_missionPos, _randomMission, _runningMissionID, _missionType] spawn compile preprocessFileLineNumbers format["%1%2.sqf", _missionPath, _randomMission select 0];
     
    So if anyone is running linux you need to run like this.
     
  2. Like
    Sneer reacted to Tarabas in [LOOKING FOR] : Halo respawn system   
    It's still not working fine with Epoch AH. Players will get teleported back in the air without parachute (admins will not). It's a milestone for 0.6.
    https://github.com/EpochModTeam/Epoch/issues/648
  3. Like
    Sneer reacted to TheVampire in VEMF - Vampire's Epoch Mission Framework   
    I've been doing some more playing around when thinking of alternative ways that players could learn about missions going on rather than map markers.

     
    It doesn't update dynamically but alerting players near it might be a route I decide to go down, and then people can make these craftable.
  4. Like
    Sneer reacted to TheVampire in VEMF - Vampire's Epoch Mission Framework   
    One at a time! Please have your documents and identification out and ready to be checked!


     
    Checkpoints generated dynamically on the roads in infected territory coming soon.
  5. Like
    Sneer reacted to TheVampire in VEMF - Vampire's Epoch Mission Framework   
    The current version of VEMF is broke. I'm currently working on a new version.
    You can track my progress on the new version here:
    https://github.com/SMVampire/VEMF/projects/3
  6. Like
    Sneer reacted to vbawol in Epoch 0.5 Release Changelog   
    On stable branch now:
    0.5 b757: [Added] "MeleeRod" (Fishing Rod) to Crafting Menu (1x Rope,1x Stick,1x Metal Scraps) @Ignatz-HeMan [Added] Vehicle and Loot tables can be set via epochconfig settings (forcedVehicleSpawnTable, forcedLootSpawnTable) to force specific vehicle or loot tables. [Changed] Removed "Alpha" text from debug monitor. [Changed] Add flag to enable database unit test. enableUnitTestOnStart = 1 in epochconfig.hpp to enable [Changed] Delete rest of unused clientside Airdrop Event code. @Ignatz-HeMan [Changed] further optimized db call for weather script. [Updated] redis-server.exe to latest version: 3.2.100 from: https://github.com/MSOpenTech/redis/releases [Fixed] some missing semicolons in CfgPricing. @SPKcoding [Fixed] Joining and leaving a group and optimize with added usage of params. @Ignatz-HeMan [Fixed] Group invites from the same Group where not possible until relog. @Ignatz-HeMan [Fixed] Heal not working when using SafeZones with VehicleGodmode and only HitPoint is damaged. @Ignatz-HeMan [Fixed] fix deleteVehicle BE kick with sharks [Fixed] CBA related Battleye kicks with current CBA version. [Fixed] Static weather settings not working. @82ndab-Bravo17 [Fixed] Battleye kicks for CUP weapon and attachment BE kicks. [Fixed] Battleye kicks for towing tractor from CUP. [Fixed] Fixed / updated and added Trader Missions and ported to run it on Events instead fsm. @Ignatz-HeMan [Fixed] Several minor fixes, cleanup, and private array updates. [Fixed] Fix for Weaponholder disappearing while adding loot. @Ignatz-HeMan [Info] SQF parser analyzer: https://www.reddit.com/r/armadev/comments/681236/released_static_analyzer_for_sqf_and_integration/ Thanks to @LordGolias
  7. Like
    Sneer reacted to TheVampire in VEMF - Vampire's Epoch Mission Framework   
    I am continuing work on this. Anyone who feels they can contribute and wishes to be added to the private repository on github please PM me to get access.
    Everyone else can participate in the issues and projects pages on the normal VEMF Repo.
    https://github.com/SMVampire/VEMF/issues
    https://github.com/SMVampire/VEMF/projects
  8. Like
    Sneer reacted to natoed in Altis Addons   
    Here this a little serverside addon I have pieced together from multiple sources along with a couple of my own.
    Added very brief description to the top of each sqf file, D/L then just depbo and check the sqf files yourself.
    Don't just drop the pbo in your @epochhive\addons without check each sqf file.
     
    https://github.com/natoed/a3_epoch_custom
     
    link to some pics
     
    enjoy
     
  9. Like
    Sneer reacted to vbawol in All-In-One Docker based Arma 3 Epoch Linux Server   
    The goal of this Docker image is to automate the install and setup of a Linux based Arma 3 server with the latest stable version of Epoch.
    First, install docker: https://www.docker.com/.
    Next, Start by pulling the docker image: 
    docker pull epochmodteam/arma3epochserver  https://hub.docker.com/r/epochmodteam/arma3epochserver/
    Then start the server: docker run --rm -e STEAM_USERNAME='[email protected]' -e STEAM_PASSWORD='YourPassW0rd' --privileged -p 2302-2306:2302-2306/udp -it epochmodteam/arma3epochserver Note: the --rm here removes the server when stopped
    Change the STEAM_USERNAME and STEAM_PASSWORD before running, as you must login to be able to download Arma 3 server files and workshop mods.

    You can alternatively add a "credentials" file to the location you are running the command from and instead of specifying -e STEAM_USERNAME='[email protected]' -e STEAM_PASSWORD='YourPassW0rd' via command line use:
    --env-file credentials
    [email protected] STEAM_PASSWORD=YourPassW0rd   If you want to persist data add the -v C:\Docker\data:/data option below and change the folder "C:\Docker\data" to a location you want to store the redis database. (Note: You will need to setup the Shared Drive in Docker > Settings.)
    docker run --rm -e --env-file credentials --privileged -v C:\Docker\data:/data -p 2302-230:2302-2306/udp -it epochmodteam/arma3epochserver  
    Also, Epoch Experimental can be installed using: epochmodteam/arma3epochserver:experimental
     
  10. Like
    Sneer reacted to He-Man in epoch 0.5 service point   
    You have to hold space as driver. Then the service point icon should be in the dynamic menu.
    Could be, that you have to adjust the coords of the SP a bit. It is not configured for the stock Trader Position.
    Default max distance is  40m, if I remember right
  11. Like
    Sneer reacted to RC_Robio in epoch 0.5 service point   
    Only seeing one on Atlis. Server Owners will have to configure for their server.
    https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_config/Configs/CfgServicePoint.hpp#L4
  12. Like
    Sneer reacted to vbawol in Epoch 0.5 Release Changelog   
    Arma 3 Epoch 0.5 has been released!

    Client Files:
    https://github.com/EpochModTeam/EpochCore/releases/download/0.5.0.0/Epoch_Client_0.5.0.0.zip

    Server Files:
    https://github.com/EpochModTeam/Epoch/archive/0.5.0.0740.zip
    File Changes:
    https://github.com/EpochModTeam/Epoch/pull/719/files

    Changelog:
    [New] Epoch is leaving alpha and entering beta! All Epoch Asset project sources are now available via our GitHub +LFS and under APL-SA license here: https://github.com/EpochModTeam/EpochCore
    [Added] Added Service Point to Rearm, Repair and Refuel. Thanks to @Ignatz-HeMan
    [Added] 7 new Keesha camo skins by Craig Hauer aka ComatoseBadger.
    [Added] 64-bit database extension support for Windows (EpochServer_x64.dll) and Linux (epochserver_x64.so) servers. Linux support is pending testing.
    [Added] Custom event handler and OnEachFrame hooks added. https://github.com/EpochModTeam/Epoch/tree/experimental/Sources/epoch_code/customs Thanks to @Ignatz-HeMan
    [Added] Crafting recipe: Mortar (Uses: 12x Rock, 2x dirty water) (Requires: Fire and workbench within 3m). Thanks to @baaljayjay for the suggestion.
    [Added] Customizability of units spawned by UAV alert via CfgEpochClient > uavAlertUnitSpawnTemplate. (Default: I_Soldier_EPOCH)
    [Added] Toxic Smoke Grenades can now be found in the world.
    [Added] Respawn in base feature, each player must interact with Jammer and choose "Make Spawnpoint" to enable.
    [Added] Selling to traders with bank debt greater than -50000(default), pays the bank debt back to below the limit instead of the player. Thanks to @Ignatz-HeMan
    [Changed] Epoch Message function now supports custom colors. Thanks to @SPKcoding
    [Changed] Epoch Event: ChangeWeather has been updated to allow for better random control of weather and defaults to bad weather.
    [Changed] Optimized database SET and SETEX calls in both SQF and C++.
    [Changed] Optimized database GETRANGE call.
    [Changed] Optimized NPC Trading and fixed issue if trade failed. Thanks to @Ignatz-HeMan
    [Changed] Great White Sharks will now spawn if the player is deep enough in the ocean.
    [Changed] Objects or Players that have been given "Crypto" variable can be accessed via the dynamic menu (Space Bar) for a "Take Crypto" action.
    [Changed] Air Drops are now triggered via Epoch Events server side every 45m at random, instead of randomly triggered client side.
    [Changed] To prevent issues with ownership only Group Leader can place a Jammer. jammerGLOnly = 0 in CfgEpochClient to disable. Thanks to @Ignatz-HeMan and @82ndab-Bravo17
    [Fixed] Crash bug when opening base building upgrade menu since Arma 3 1.68.
    [Fixed] Wrong variable name in EPOCH_clientRevive.sqf. Thanks to @Ignatz-HeMan
    [Fixed] Sometimes getting stuck only walking. Thanks to @Ignatz-HeMan
    [Fixed] Repack of Energy Pack is now possible.
    [Removed] EpochServer extension calls 100 and 101 as they are no longer needed.
    [Info] Re-add missing comments in some config files.
    [Info] Numerous other fixes and optimizations.
    [Info] Requires Arma 3 1.68 or higher.
     
     
  13. Like
    Sneer got a reaction from vbawol in arma3 1.68 update on linux   
    I'm back in business! All working now. Thanks for your help.
    Arma 3 Console version1.68.140940 x86 : port 2302
  14. Like
  15. Like
    Sneer got a reaction from axeman in Idea - random poisonous gas zones   
    I have an idea for random green gas zones similar to the sapper gas that spawn around the map, maybe you need a gas mask to survive them unless your quick enough to move out of the area.
    Maybe be able to black listed areas not affected or the reverse. It might make some exciting game play or another exciting mechanic during a fire fight.
     
    Just need some awesome coder to put it all together.
    What do you think?
  16. Like
    Sneer got a reaction from He-Man in Disable Rockets on aircraft?   
    Epoch AH
    I spawned, sold then purchased and it worked.
    I'll have to restart the server to check the second one.
    So the Admin tool is what is spawning it outside your changes.
     
    I'll do that now.
  17. Like
    Sneer got a reaction from IT07 in a3_vemf_reloaded by IT07   
    Got ya, I see you added a timer. Thanks
  18. Like
    Sneer got a reaction from HarryNutz in Disable Rockets on aircraft?   
    If you get this working could you maybe post what you used and where you put it? I'd like to use something like this too.
     
    Thanks
  19. Like
    Sneer reacted to TheStainlessSteelRat in Arma 3 Zombie mods   
    Arma 3 Epoch's  forthcoming patch will have full support for Ryan's Zombies and Demons mod, to add zombies to the Epoch list of antagonists. As to maps there do not seem to be many running maps outside of Altis and a few pushing on to Tanoa. will be hard pressed to find a server with Namalsk, Lingor, Panthera or Caribou map in Arma3 Epoch. Having said that Epoch mod supports all CUP terrains so all the old Arma offocial maps are supported.
  20. Like
    Sneer got a reaction from axeman in Sapper attack   
    I get this from time to time, is it normal to get attacked by 8-12 sappers? I have two videos showing this.
     
     
     
  21. Like
    Sneer reacted to UlrichVF31 in [Release] HS Blackmarket 1.6 | 'New' Trader System | Special Trader | Blackmarket   
    Hello Guy`s
    I hope i get a little help form you to make this Traderscript working.
    When i join the Server i get kick with script restricon #38
    my server .rpt
    17:10:28 "[HSBlackmarket]: Found position for a HSBlackmarket ... (233162) [23330.1,16251.6]"
    17:10:28 No speaker given for Alexandros Petridis
    17:10:28 "[HSBlackmarket]: HSBlackmarket Creating a Marker"
    17:10:28 "Epoch: Start Hive, Instance ID: '37335'"
    17:10:28 "Epoch: Init PublicEH"
    17:10:28 "Epoch: Setup Side Settings"
    17:10:28 "Epoch: Setup World Settings for Australia"
    17:10:28 "Epoch: Set Weather"
    17:10:28 "DEBUG: static weather: [75.5,0,[0,0,0],0,[1,1]]"
    17:10:28 Weather was forced to change
    17:10:28 "Weather Change: fog: [0,0,0] rain: 0 overcast: 0 windx: 1 windz: 1 forced: true"
    17:10:28 "[HSBlackmarket]: Found position for a HSBlackmarket ... (207141) [20728.1,14174.1]"
    17:10:28 No speaker given for Achilleas Karmanlis
    17:10:28 "-- LOOTSPAWNER spawnBuilding_list ready, d: 0.345s"
    17:10:28 "Epoch: Loading buildings"
    17:10:28 "[HSBlackmarket]: HSBlackmarket Creating a Marker"
    17:10:28 "[HSBlackmarket] Server Done ..."
    That looks good for me !
    But the script.log says
    08.09.2015 17:11:50: SGT_Fearles_GER (2.244.6.110:61010) c33bf1669afcbe777b012bbe0f96bb1c - #38 "teMarker [format["HSBlackmarket_%1",_i], _coords];
    _marker setMarkerShape "ICON";
    _marker setMarkerType "hd_pickup";
    _marker set"
     
    Has anyone an Idea ?
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