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Sneer

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  1. Like
    Sneer got a reaction from Grahame in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    Your right, that was my mistake, in my troubleshooting of the original file I had forgot to remove that.
    Its working now.
  2. Like
    Sneer reacted to He-Man in Health Regen for Epoch   
    Oh no...
    If your hunger / thirst value is higher than the defined limit (here Hunger > 3600 / Thirst > 1800), then you heal yourself over time.
  3. Like
    Sneer got a reaction from Tarabas in The smoking light is off ladies and gentlemen...   
    Hey works great, my friends and I had a great time with this.
  4. Like
    Sneer got a reaction from Grahame in [SOLVED] Major glitch with Enhanced Movement and Epoch   
    I sent you a message about it.
  5. Like
    Sneer reacted to He-Man in how to unlock vehicle as admin   
    I have added a function for this into experimental.
    So you can lock / unlock Vehicles and Storages with "7" by default.
    https://github.com/EpochModTeam/Epoch/commit/92c3280f4fa16cb843ca52b3f76c5e1d60f64e09
    But it is in development!!!
  6. Like
    Sneer reacted to Grahame in adding items to epoch loot   
    BTW, if you mean actually adding items to Epoch then either in your own custom mod or submit them via a push request from a fork of the experimental branch of the EpochCore github repository for approval: https://github.com/EpochModTeam/EpochCore/tree/experimental
     
     
  7. Like
    Sneer reacted to He-Man in Traders Overhaul Discussion   
    The Trader system has been updated a lot in the last months!
    Sure, we are not finished with it and I have also some more ideas, but I think the current state is much better configureable then a half year before.
    AI-Vehicles can already be sold after this Update in the experimental files: https://github.com/EpochModTeam/Epoch/commit/561012b09cd89b0588a7d91a90faabaa10fc297a
    What I take from your statements, we should add / change the following:
    - Move the config into a separate file (where it doesn't matter if Server side in epoch_server_settings.pbo or Client side in the mission file)
    - Define Trader types for:
       - Static Traders
       - City Traders
       - Random Traders
    - Add separate Start-Items for these 3 Trader Types
    - Change the Start-Items arrays to: 
    {
       {"Item1","count1"},
       {"Item2","count2"}
    };
    Defining, specific Trader for specifed Items is a bit more difficult. There are some things to clearify first:
    - If you have for example a "Weapon-Trader", can you also sell other items there?
    - If so, what would we then do with these sold items? Delete?
    - Or can you really only deal with Weapons there and you have to drive / walk to several Traders to sell your looted Stuff?
     
  8. Like
    Sneer got a reaction from axeman in traders don't buy rocket launchers   
    That worked! Thanks.
  9. Thanks
    Sneer reacted to He-Man in Tanks DLC causing issue with vehicle maintenance   
    Hopefully I got everything.
    https://github.com/EpochModTeam/Epoch/commit/3966ad70105efc020a1203d68191f2022bbe5e33
  10. Like
    Sneer reacted to natoed in Tanks DLC causing issue with vehicle maintenance   
    @He-Man
    on the money as always dude thx
  11. Like
    Sneer got a reaction from He-Man in traders don't buy rocket launchers   
    That worked! Thanks.
  12. Like
    Sneer reacted to He-Man in traders don't buy rocket launchers   
    Can you test this?
    https://github.com/EpochModTeam/Epoch/commit/c5abeed9f7564c0402986f4043e9a73c07f7b95b
  13. Like
    Sneer reacted to Helion4 in Epochproblems all server not connectable   
    Yes it is an Arma problem.
    People are reporting that switching your game into 32bit mode will help until Bohemia push a fix.
  14. Like
    Sneer got a reaction from DirtySanchez in [UPDATE July2017]-[RELEASE]DP Real Health System v0.6   
    It would be nice if this was working for 1.1.0 with the radiation effects added. Please.
  15. Sad
    Sneer got a reaction from natoed in [UPDATE July2017]-[RELEASE]DP Real Health System v0.6   
    using what you posted removed the error but I tried and tried, no luck. It would message sometimes and not others, I never take damage and then you might just fall over dead. lol
    Thanks for your help though.
  16. Thanks
    Sneer got a reaction from Grahame in any working EpochZ   
    This is a very nice addon. Thanks Guys!
  17. Thanks
    Sneer got a reaction from Grahame in DayZ Style Morphine in A3E   
    Nice. Thank you!
  18. Like
    Sneer got a reaction from Helion4 in DayZ Style Morphine in A3E   
    Nice. Thank you!
  19. Like
    Sneer got a reaction from natoed in [UPDATE July2017]-[RELEASE]DP Real Health System v0.6   
    It would be nice if this was working for 1.1.0 with the radiation effects added. Please.
  20. Like
    Sneer reacted to He-Man in Epoch "Ryan" Zombie Feedback   
    Hmm you could be right. Not sure atm.
    Let me check it in a few days. I think we should also add some damage, yeah...
  21. Like
    Sneer reacted to Grahame in Test of Left Shoulder Scripted Weapon Server Side Mod   
    Another WIP thing... testing the Left Shoulder Scripted Weapon mod with Epoch. Server side mod only so no worries about adding to player's clients.
    While the animations are a bit clunky it works... Need to add code to Epoch to save the "hidden" weapon in the database or it will be lost on a disconnect
    https://steamcommunity.com/sharedfiles/filedetails/947704792
     
  22. Like
    Sneer reacted to He-Man in Epoch 1.1.0 scrap metal bug   
    Yeah, was my failure. Fix will come soon, but you can add it earlier:
    https://github.com/EpochModTeam/Epoch/commit/72fde8640aa9dd9584d4e2f0a742a481510abaf4
  23. Like
    Sneer got a reaction from Grahame in EpochZ: Origins   
    I've been on that server a few times! I had "PushingupDaisies" for a couple years that was pretty popular. When the prices got so high I had to cancel it. Hopefully soon we'll be able to run our own!
  24. Thanks
    Sneer reacted to vbawol in Epoch 1.1 Release Changelog   
    Arma 3 Epoch 1.1 has been released!
    Server Files:
    https://github.com/EpochModTeam/Epoch/archive/1.1.0.1195.zip
    File Changes:
    https://github.com/EpochModTeam/Epoch/pull/969/files
    Client Files
    https://github.com/EpochModTeam/EpochCore/releases/download/1.1.0.1194/Epoch_Client_1.1.0.0.zip
    Changelog:
    Added
    Plant Spawner: vehicle object for sunflower. @Helion4 MoneyDrop Event: Random Money lump with Mapmarker (like Plants) @he-man Examples for Vehicle upgrades for Server Admins into CfgVehicleUpgrades.hpp @he-man Make Lighter refillable at Fuel-Sources (Gasstations / Vehicles) @he-man Make Trader more configurable in epochconfig.hpp @he-man Added Examples for Batchfiles to control Server Restarts @DirtySanchez default pops for "center" marker @awol More map supports @awol Lighter is needed to imflame fires @DirtySanchez FireExtinguisher is needed to "put our fire" on Burn Barrel @DirtySanchez Rope is needed for SlingLoad (get back on release) @DirtySanchez R3F compatibility for SlingLoad @DirtySanchez Hints while using Vehicle Repair (MultiGun) @he-man Config to completely disable Simulation for BaseParts (if not needed) @he-man Made Radiation configureable by cfgepochclient.hpp @raymix Hints for lock / unlock Vehicles / Storages @he-man Nuisance multiplicator in cfgepochclient.hpp @he-man Reduce rads over time at cost of immunity @raymix Wearable Male & Female wearable full radiation suit @Helion4 December seasonal items (Santa hat / Snowman) @Helion4 Autorun function (suggested by Ghostrider) @he-man Default Key is "W" You can change the key in EPOCH ESC Menu If choosen key is same as "moveforward" (default), you have to 2x tap it, else you only have to 1x tap it If your legs are broken, you get a hint "can not autorun - legs are broken" If the terrain is too steep, you only walk in AutoRun Inside Water, you can not Autorun Helper 3D-Icon + Line on the part, where element is snapped on (while Base-Building) @he-man Config in cfgepochclient.hpp to block ATM's in Plotpole range @he-man Power Sword @helion Fixed
    False BE kicks since Arma 3 1.80 update. Nightlight now also follow players inside Vehicles @he-man Fixed fault disabled DynamicDebris @morgoth0 SERVER_VARS (BaseSpawn) was not saved on revive @morgoth0 Without Advanced Vehicle Repair, Vehicle upgrade was not available @he-man Base Storages could be deleted if near Loot containers were auto-deleted @he-man Some Tarp Loot was spawned under the Floor @he-man Reworked wall check by getting out of Vehicles @he-man Garden Plot had no physical ground @Helion4 Some Vehicles were missing in EPOCH Admin Spawn Menu @he-man Changed
    RCon Port is now set to 2307 by default since changes in A3 1.78 prevent use of 2306. @awol SnapPoints for Building objects (especially full / half / quarter Floors) @he-man Some performance tweaks Inventory will be opened automatically, if "you found something" @awol EPOCH Events reworked (Markers will change if players near / event looted) @DirtySanchez Traders will no longer refill sold magazines @he-man Magazines will automatic be repacked in Trader First the trader offers full magazines If no full magazine is available, the Trader offer the last not full magazine Not full magazines are colored: Yellow (nearly full) -> Red (nearly empty) You also get a Tooltip, how much bullets left in magazine The prices are calculated by the left bullets in the magazine Increased snap-distance for Foundations (much easier to find snap positions) @he-man Reworked and added EPOCH Vehicle Classes @he-man Each upgrade increase Speed, Torque, Fuel, Terrainbehaviour, Load and Armor Hatchback >= lvl2 will no longer stuck in forests Added M900 forced without Backseats -> "C_Heli_Light_01_civil_2seat_EPOCH" Added M900 forced with Backseats -> "C_Heli_Light_01_civil_4seat_EPOCH" The Random M900 will also stay available -> "C_Heli_Light_01_civil_EPOCH" Added very low EPOCH variants of VTOL and Xi'an (eventually we have to change them with the next update a bit) Added Door-Animations to some Vehicles by GetIn / GetOut
  25. Like
    Sneer reacted to He-Man in m200_low_ti_ca.paa missing   
    Will be fixed with the next Client Side Epoch update. Should come very soon...
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