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Nasdero

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  1. Like
    Nasdero got a reaction from Serato87 in Arma 3 Epoch Debian - EPE Manager release (0|0|0) Problem   
    You don't need tail, just use:

    here are the options you can use:

    (start|stop|restart|status|check|log)
  2. Like
    Nasdero reacted to vbawol in Forum reinstall complete   
    The forum was just re-installed to ensure that everything was clean and functioning correctly.
  3. Like
    Nasdero reacted to computermancer in Earplugs Script   
    cmEARPLUGS SCRIPT ver 2.0
     
    B) WHAT IT DOES:
    Earplugs script for Arma 3 Epoch (EPAH safe)   - This script allows you to put in "earplugs". - Config.sqf will let you configure almost every possible aspect of the script. - You can now insert and remove the earplugs by pressing a key of your choice.  - Current available keys are : F4, F5, INSERT, NUMPADMULTIPLY, NUMPADDIVIDE - You can toggle the hotkey in case you use EPAH and wont be ablt to use hotkeys. - Auto-insert and remove earplugs when getting in and out of vehicles. - Inserting earplugs reduces volume down to about 25 percent. - Removing earplugs restores volume to 100 percent.   -Thanks to mgm on epochmod.com for helping with keypress config technique.  
    Here is a link to the github files.
    https://github.com/computermancer/cmEarplugs
     
    B) INSTRUCTIONS:
    1. Copy the cmEarplugs folder to your mission folder (altis.Epoch)
    2. If you have init.sqf, copy the code in this init.sqf to yours.
    2a. If you do not have an init.sqf, copy this one over to your mission folder.
    3. Copy onPlayerKilled.sqf and onPlayerRespawn.sqf to your mission folder.
    4. Config your personal settings in the config.sqf file in the cmEarplgus folder.
    5. Edit your battleye filters.

    Edit the following in your battleye filters.
     
      ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// scripts.txt (at the end of the line add the following) /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////                                         (BIS_fnc_)  First Line:  !"bis_fnc_initVehicle" !"BIS_fnc_setVehicleMass_fsm" !"BIS_fnc_arsenal_type"                         (displayAddEventHandler        )  Line 53 (54 on notepad++) :               !"EP_LOOP"  (displayAddEventHandler        )  Line 53 (54 on notepad++)                 !"cmKeyPress"  (              exec                             )  Line 22 (23 on notepad++) :               !"clock.sqf"  (    removeAllActions                 )   Line 31 (32 on notepad++) :              !"onplayerkilled.sqf"  (displayRemoveEventHandler)   Line 59 (60 on notepad++) :               !"cmKeyPress"  (removeAllEventHandlers)           Line 59 (60 on notepad++) :               !"cmKeyPress"   ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// PublicVariable.txt (at the end of the line add the following) ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// First Line:                                            !"cmEarplugs_hotkeyDIKCodeNumber" First Line:                                            !"PLAYER_REJECT_NotReady1" ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// B) WHAT TO KNOW:   If you use Epoch Anti Hack, the script will work except for the keypress option. EPAH seems to disable keydown eventhandlers. But auto insert and menu inside vehicle work fine. If you disable EPAH, you can use the keypress toggle as well.
  4. Like
    Nasdero reacted to mgm in Earplugs Script   
    This is working great! Thanks a lot computermancer!
     
    For server admins,
    This is easy to install and configure.
    Earplug auto behaviours easilly configurable with the following variables in the server side script file:
    InsertAutoEarplugs=true; RemoveAutoEarplugs=true;  
    For players,
    super easy to use [basically they don't do nothing if admin sets autobehaviours to TRUE] as it's all automated.
    Player gets in vehicle = earplugs automatically put in.
    Player gets out of a vehicle = earplugs automatically removed.
    Also a nice message on the top right corner of the screen informs the player about the earplug status (it''s automatically put in / automatically removed).
    While in vehicle, at all times player has the choice to change earplug status by using the mousewheel option.
     
    This should be added to the vanilla epochmod I think.
  5. Like
    Nasdero reacted to vbawol in @ the BattlEye filter pros   
    That kick is from the setvariableval.txt as the variable waitingrespawn has the word spawn in it.
     
    Try this:
    Change Line 3: 
    5 "spawn" To:
    5 "spawn" !="waitingrespawn"
  6. Like
    Nasdero reacted to KiloSwiss in @ the BattlEye filter pros   
    Everything is forbidden except UAVs and vehicles with "_EPOCH", in the first place.
    "_EPOCH" then gets his own check with his own exceptions.

    This is common practice to keep BE filters readable and make it easier to edit/add specific exceptions.

    So basically what You wrote, just simplified for better understanding (I hope).
  7. Like
    Nasdero got a reaction from happydayz in Snow/Fog Weather Conditions   
    The probleme with this fog is, it is client based, so every body can see the fog clouds different, so you think you are hided by a clouds, but the other player see you there without fog.
     
    I tried it on our A2 Epoch server long time ago.
  8. Like
    Nasdero reacted to Tobias Solem in MGT still Official?   
    I think Altis is very much underestimated as a map. Yes, it IS a bit flat, and yes it IS a bit big, but other than that; I believe it's the best map for ARMA 3.
  9. Like
    Nasdero reacted to KPABATOK in MGT still Official?   
    Disagree, most people who pretend to be sick of Altis didn't play on that map for more than 10 hours. I think most people are sick of Chernarus. I know I am. That's one of the reasons why I left DayZ Forever Stand Alone. I just got sick of that map, running around in same locations, never getting lost, people always being in same 3 coastal towns and the North being empty..
  10. Like
    Nasdero reacted to second_coming in MGT still Official?   
    There needs to be a clear distinction on the downloads page to say that 0.3 is only for bug testing at the moment and make it clear that 0.2.5.2 is the current general release.

    There also needs to be a description as to what the AiA Terrain Pack is used for and why you should download it. At the moment it just says 'Optional Download' with no explanation as to what it is.

    New players have no idea they need to download it to be able to play on maps other than Altis and Stratis.

    This is the main reason I switched my server to Altis as I got sick of having nobody on the server but having dozens of failed connection attempts when I was running Chernarus.
  11. Like
    Nasdero reacted to Axle in [Offer] Arma 3 Epoch Mod Linux Dedicated Server for Testing   
    We have a box that is being worked with. Give us some time :D
  12. Like
    Nasdero got a reaction from KPABATOK in Servers with redicioulus amounts of Loot + Vehicles?   
    I was looking, or better, I am still looking for a good server, we prefer Taviana, but I like also Altis. Why the heck do a lot of players and admins think, we need tons of loot? On the most server, I was able to equip me in 5 mins without a prob, where is the fucking challenge? If I want just PVP, I will play Wasteland or Koth. I was also able to build a base in hours alone...

    I hope, that will change when Epoch is going further, I like vanilla Epoch. Missons are helping when a server has low popolation, when a server is getting fuller, you can decrease the missons, but I wouldn't change it to zero, but Epoch will have own mission, so we will see what will happen.
  13. Like
    Nasdero reacted to KPABATOK in Servers with redicioulus amounts of Loot + Vehicles?   
    It is not about the number of antagonists, but balance over all. It is obvious that these kiddies admins who learned scripting like 2 hours ago know nothing about it. I have seen many servers with stupid amounts of AI or loot. One of the servers had energy packs spawning EVERYWHERE, and I am not exaggerating here. Energy packs spawned everywhere instead of random stuff you get energy packs 90 percent of the time. So it is obvious that the kid fucked it up somewhere or just doesn't care. Another server had ground loot (which is ok) but it was just guns everywhere.
     
    After such servers I learned to appreciate vanilla Epoch and think it is the best choice for those who want hardcore and normal Epoch, not raped by stupid script kiddies who know no limits.
     
    Some random AI or AI missions are ok, in my opinion, but not like one server that I saw, where there were AI heli patrols AI vehicle patrols and AI foot patrols and they all spawned out of nowhere sometimes at the same time and if you killed on AI group suddenly another appeared and ad infinitum like that.
     
    People do not know how to balance these things so you get something totally worse than unfinished vanilla. And I mean it, it is worse and it is no surprise, that there are tons of servers, more servers than there are people playing, because it doesn't take a rocket scientist to set up a server, obviously.
     
    That's why it is funny to see so much new threads "come to my server pls pls new clan server free buildings kits" and shit like that, nobody cares what you give for free, dear admin. How is your shitty lame ass server different from 500 other servers? That's what people care about and if you want others to join, try to put some thought in your advertizing and not just 2000+ vehicles 500 AI patrols more loot loot loot.
  14. Like
    Nasdero reacted to vbawol in 0.3.0.1 / RC2 Changelog   
    0.3 RC1 Changelog: [Added] Wood and cinder base objects now show damage state when over 50% damaged. [Added] Car Jack item added to every fresh spawned vehicle. [Added] Can now loot a dead UAV Drone and in return get Electronic components. [Added] Ability to specify starter items for freshly spawned traders via epochconfig. [Added] New custom epoch weapons: SR-25 and L85A2 (Grenade Launcher and Pink Painted) by Kiory. [Added] Vehicle lock time is now stored in hive and will persist across server restarts. [Added] 3d interaction visuals to show you when an action is available. [Added] New loot bias system with nestable tables and overall loot balance. [Added] LootMultiplier in epochconfig, (0.5 default, 1 = high loot, 0.1 = low loot). [Added] Goldenseal plant can be consumed to reduce toxicity. [Added] Pumpkin food item can be harvested from pumpkin patches on Chernarus and found randomly. [Added] Dynamic Air Supply Drop Event. Use smoke grenades to signal. [Added] Trader mission accessed with "Talk" on trader: Pikes Peak Express. [Added] Ability to eat raw foods but at the risk of toxicity. [Added] New items (Rock, Stick, and Rope) for crafting and added to trash loot. [Added] New craftable primitive melee weapons: Crude Hatchet, Wood Club, Maul Hammer. [Added] Keesha default character now has shoes. [Added] Crafting of Rope from Hemp. [Added] Harvest Sticks from a bush using a Hatchet. [Added] Mining of Iron Ore and Rocks with sledgehammer. [Added] Removal with refund of Base building items. Respects Jammer Owner and group. [Added] Most base building items now use a hybrid Static/Physx system with ghost preview on first placement. [Added] Epoch Events 2.0. All server time based events moved to server settings pbo. Scripts are executed with execVM using a simple timer. New events and timers can be changed via epochconfig. [Added] New "Boss" Sapper variant with a larger bang. [Added] Both Sapper variants put off toxic gas if killed without blowing up. [Added] Player can now select gender after each death. [Added] Frequency Jammer now required by default to build a base. Can be controlled with desc.ext mission variable: buildingRequireJammer. [Added] Building limit (default: 100) added to Frequency Jammer. Change with desc.ext mission variable: buildingCountLimit. [Added] Building Jammer Range (default: 75m). Change with desc.ext mission variable: buildingJammerRange. [Added] Hive weather control system as well as Static override var WeatherStaticForecast via epochconfig. [Added] Trader purchased vehicle position can now be controlled with a smoke grenade or a chemlight within 50m of trader. [Added] Wood foundations can be crafted with 8x lumber. [Added] Bornholm Support: Custom a2 building classes for loot spawns and mission file and config support from http://urogaming.co.uk/ [Added] Base building objects now persist damage and armor increased substantially. [Added] Suppress loot spawn within the range of a Frequency Jammer. [Added] Blocked base building areas for Chernarus. [Added] Logging of building, storage, and vehicle killed events to hive log. (StorageKilled, VehicleKilled, BuildingKilled) [Added] Offroad MG Pickup. (Classname: B_G_Offroad_01_armed_EPOCH) [Added] Server FPS to the debug monitor. (Max: 50, recommend fps are >15 to keep the game stable) [Added] Chance to spawn Lockbox and Backpacks in lockers or wardrobes. [Added] Variable when Loadingscreen finish. (EPOCH_loadingScreenDone change from nil to true) [Added] Base object interact menu (Remove,Move,Upgrade) shown only in build mode after targeting object with Space Bar. [Changed] Toxicity increase from consuming a toxic food item is now random. [Changed] Increased default antagonist spawn chances. [Changed] NPC Trader inventory menu now stacks like items and shows quantity. [Changed] Players are now sent to the lobby after dead, simply press ok to respawn. [Changed] Can now sell and buy uniforms from traders. [Changed] NPC trader data (AI_ITEMS) will now expire in 7 days if no changes are made within that time. Change this with expiresAIdata in epochconfig. [Changed] Added chance to spawn Lockbox and Backpacks in lockers, wardrobes, shipping containers. [Changed] Fireplace recipe changed to require 2 Rocks and 1 Stick to make empty fireplace. Then upgrade with 1 Wood Log to start the fire. [Changed] Player names saved to a separate data set on player connect.  [Changed] Deathlog now logs distance and position. [Changed] Sapper brain reworked. [Changed] Display of personal Crypto balance when opening bank interface. [Changed] Loot Balance: Lowered heavy muzzles count & increased pistol muzzle. [Changed] Increased loot bias for Ferris Wheel and corrected z height on loot positions. [Changed] Improve Cleanup System on Server. [Changed] Behavior changed on UAV troop support. [Changed] Dog to glitch less, reduced whines and more chance to wander. [Fixed] Accuracy and fire rates of custom ported A2 weapons fixed (M107, AKM, M4A3, M16, M14, M249). [Fixed] Sharks not spawning off shipwrecks. [Fixed] Black icons on admin panel spawn menu. [Fixed] Soiled and Wet calculation corrected. [Fixed] Pumpkin patches on Chernarus now payout proper loot. [Fixed] Traders now only allow one vehicle per trade. [Fixed] Alpha transparency issue with empty clone vats. [Fixed] Attempt to prevent vehicle damage during server startup. [Fixed] Removed fireplace sound for now due to Arma issues with sound cleanup. [Fixed] Frequency Jammer can not be built or placed within 3x Jammer radius. (default 225m) [Fixed] GUI scale issues with additional button menu (Group Menu, Requests) on inventory. [Fixed] Missing sounds on Ruger pistol and removed ability to use silencer. [Fixed] Dupe fixes for backpacks, vests, uniforms. [Fixed] Player revive did not work even after respawn. [Fixed] zasleh1_proxy.p3d error with M4A3. [Fixed] Prevent loot objects from spawning under the ground. [Fixed] Group kick and mod options did not work. [Fixed] Cleanup and removal of unneeded rpt debug logs. [Fixed] Removed spoiler button in Welcome Screen. [Fixed] Misspelling in debug monitor (crypto). [Fixed] Welcome screen will be now displayed only once after a major patch (eg. 0.3/0.4/0.5). [info] Requires Arma version 1.40 or higher.   Admin Tool: [Added] Different Map Marker for Vehicles, AI, Player, Loot, Base Building and Dead Player. [Added] Different 3D Tools for: Player, Vehicles and Loot. [Added] Features: God Mode, Spawn Loot, Teleport Infront.
  15. Like
    Nasdero reacted to Brez in The road to 0.3.0   
    I personally think that each player should only be allowed to place one jammer and no more.  If the database has an entry indicating they have a jammer placed then simply they should not be allowed to place another.
     
    Do players really need more than one base?
  16. Like
    Nasdero got a reaction from BetterDeadThanZed in Bases indestructible   
    You biggest falt was, to place vehicle in your base and why the heck are the ppl hording vehicle, you wanna tell me, you need 7 cars?
     
    There is no really need to have indestructible bases, if you build smart, nobody can get into your base from the ground, if you build your base on foundations, have a cinder door on a wooden floor and somebody try to blow your cinder door, the wooden floor will be destroyed first and the enemy can not reach the cinder door! The problem right now is the roof, I did build some stut walls on the roof, so nobody can reach the roof by chopper.
     
    But the devs are working on that problem, it should not be to easy to raid a base.
     
    Build a extra building for you vehicles.
  17. Like
    Nasdero reacted to KiloSwiss in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    The new Update v0.8.1 is now available on GitHub:
    https://github.com/KiloSwiss/Simple-Epoch-Missions

    See here which lines inside the scripts.txt needs to be changed: LINK

    And here is the changelog of the latest two versions:

    v0.8 (23.01.2015) - Fixed: AI not moving. - Added: New Mission Markers. - Added: New Outpost. - Added: Changed AI to server side only. - Added: Driving over AI damages Your vehicle. - Added: Mission Marker have a time out when finished successfully. - Changed: BE Filters (only Lines 41, 42 and 43 have exceptions now, the old ones can be removed). - Changed: Removed AllowPlayerDamage Functionality (fixed with server side EPOCH update). - Changed: Mission Markers are no longer spot on the mission coordinates. - Changed: Crates/Boxes for mission loot. - Changed/Added: New mission controller script for multiple missions (coming with future updates). v0.8.1 (29.01.2015) - Fixed: World Data not correctly loaded on custom islands. - Added: Mission Marker change to green when finished successfully. - Added: AI does not take damage when shot from distance (can be disabled and range specified). - Added: Big text on the screen, announcing when SEM is running in debug mode. - Added: Check for overlapping (shortly after each other appearing) mission announcements (hints). - Added: New mission clean up script. - Changed: BE Filters: scripts.txt (the lines 21, 22, 41, 42 and 43 need updated exceptions). - Changed: Moved the debug variable inside "initMissions.sqf" for less confusion. - Changed: Renamed some of the Variables. - Changed/Added: Mission names below Map markers.Have fun!Greez KiloSwiss
  18. Like
    Nasdero reacted to KPABATOK in Are there any Epoch Hardcore servers?   
    I would play in HC server (on Altis) even with 4-5 people, as long as those 4-5 people are not admins or admin buddies and do not have special privileges, like spawning themselves stuff, or admin gives them a chopah, they fly and complete AI missions with it and then aquire tons of easy loot. Too many servers like that. Too many.
     
    What's up with such rules like: no kamikaze into base, person, vehicle etc? Not doing this and that? Is it ARMA 3 or SIMPSONS SIMULATOR? I understand that some people "may" abuse it, but it just destroy all the fear and fun of the sandbox. What's the point if you can not do stuff in it? Also servers, showing your coordinates all the time. What's next, giving fresh people weapons at the start? Oh wait, it already IS a thing, tons of servers like that with "active admins+++++++.
     
    It is as if Arma 3 is invaded by a bunch of pussies. If you want someone holding your hand all the time, go play COD or BF campaigns whatever. I hate this shit.
  19. Like
    Nasdero reacted to Axle in BI speaks out on p2w and donation shops!   
    We have gone out of our way to respect BI's wishes when it came to p2w and donation perk server. They have finally come out with some official guidelines that we wish you all will follow. 
     
    http://www.bistudio.com/monetization
  20. Like
    Nasdero reacted to KiloSwiss in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    Cheater in ArmA games:
    Cheater != Hacker
    Cheater == Scriptkiddy
    Cheater == Bad attitude
    Cheater == Low self esteem

    Don't give those poor individuals false credit by naming them "hacker"!

    Greez Kilo
  21. Like
    Nasdero reacted to Santa in Will there be Taviana Map for Epoch A3?   
    READ ME
    Allright,
     
    It took a while longer because there were some issues etc, but it's here.
     
    Over the past weeks I managed to get rid of loads of texture errors, config.bin errors and RPT spam from the @Taviana map.
     
    After some testing it's ready for a first release now.
     
     
    The purpose of this remake is to provide a single set of client files which all server hosts can use.
    This way all people who want to play Taviana will only have to download one set of files, which prevents confusion and problems.
     
    To do this, there is a couple of things that I'd like you all to consider.
     
    This is NOT finished. There might still be missing textures etc. (Haven't had one in 10 hours) Do NOT change stuff yourself in the client files. It would destroy the entire purpose of having one set of files. If you find any bugs/errors, feel free to contact me and maybe I can fix them in a next update.  
    Before anyone flaming that I post a link to my own forums for the download
    Because of the fact that the Taviana author does NOT allow Epochmod to talk/post/.. his work, I CANNOT post a direct download link here.
    I however can guide u to the topic that has it ;)
     
    You don't have to sign up to download it, but I'd appreciate if you could rate the file.
     
    http://gfsgaming.com/index.php?/topic/157-taviana-download/
     
    -Santa
  22. Like
    Nasdero reacted to Santa in Will there be Taviana Map for Epoch A3?   
    If I may, wait untill tomorrow, i'll release tavi clientfiles with loads of texture errors fixed and all sorts of fixes.
  23. Like
    Nasdero reacted to GZA in Will there be Taviana Map for Epoch A3?   
    Found out exactly the same ;) We could overwrite the config but then we have to adjust all "radiusA" entries.
     
    But you could use this fix so far. https://seafile.zombieapo.eu/d/50f9357911/ It spawns vehicles without the use of city names. Put the PBO in your @epochhive\addons folder.
  24. Like
    Nasdero got a reaction from KiloSwiss in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    So, got the V0.8 running a couple hours, great work!
     
    The missions are good, not 2 easy. I would have also the possibility to get static missions and also patrols (chopper and/or cars). Like I wrote already, I am using Taviana and I would like to create a mission on sector B with nice loot. A chopper patrol like in origins would be nice, I made a mission already, but when a player can see the chopper, they disappear :(, when I use a epoch class, the I got a error, because of the NPCs :(. I will have a deeper look the next days into it, right now I have to fix one more issue with the map.
     
    You wrote, that you wanna have a look into Taviana, if you need help or files, write me a PM.
  25. Like
    Nasdero got a reaction from Pinkyizthebrain in Will there be Taviana Map for Epoch A3?   
    I looked into Riot mission.sqm, I used the coordinats of the Clonestation, that is all, cause I like the position and that is all I used. I got now 4 Tradercities, one in the west, east, north and center. I got the classnames now for the water barrel and the fountain. What I miss are the classnames for the trash, I used them from the editor, but they are not lootable. :( I got two different wind tower also working.
     
    The most important think is the vehicle spawn, if anybody got a clue, just PM me, it should be done without breaking the ToS, we can disable the vehicle in config.cpp and spawn them with a scipt.
     
    ^ I would be able to figure it out, it will take some time, but right now I am preparing the map and this will take also some more days.
     
    If somebody is looking for a mission.sqm, then have a look into the you need to edit this a bit, then you can use it for Tavian also.
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