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Posts
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KPABATOK got a reaction from He-Man in What's up with servers?
AHA! Yes, I actually did filter sandbox :D wow, what an easy fix, who would have thought. Absolutely forgot developers mentioning changing it to "survive" somewhere.
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KPABATOK reacted to Hazmat in What's up with servers?
Ours is up.
US-1 EPOCH |PVE/PVP|0.3.9.0|VANILLA|by MoaRKowbell
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KPABATOK reacted to He-Man in What's up with servers?
Have you filtered "sandbox"?
It is now " survive"
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KPABATOK reacted to klinGiii in What's up with servers?
Hm ... we also have 2 0.3.9 Servers running :)
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KPABATOK reacted to vbawol in Epoch 0.3.9 Release Changelog
build 570: https://github.com/EpochModTeam/Epoch/pull/584/files
[Fixed] change gamemode from Survival to Survive [changed] enabled Ryan Zombies support by default. [changed] added random delay in revenge detonation. [changed] added min alive time setting for player revenge options. Default 15 minutes (900 seconds).
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KPABATOK reacted to rvg?! in Building disallowed
To help others with the same problem in the future it would be nice to post your solution.
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KPABATOK reacted to Sp4rkY in How to switch weapons since apex ?
You have to switch from "Arma 3 Apex controls" to "Arma 3 Standard controls" in your Settings of Arma 3.
cheers
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KPABATOK reacted to viper179 in Blow me up Fred
Just because epoch is survival and when pvp is going down and you battle your enemy say for a hour and you finally get the kill you walk over to claim your loot and boom holy big bertha im dead.
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KPABATOK got a reaction from TheStainlessSteelRat in Whats happened to EPOCH ??
what's your ping with Japan servers? I know one server that does not even kick when you have 400 ping (I have it right now lol since no longer on broadband internet).
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KPABATOK got a reaction from Grahame in Glitched Safes
safes should vanish by themselves after 7days of no use anyway. Unless it changed in this patch. It takes a few mags of Navid to destroy them, do not remember how many exactly, I tested it but forgot the number :D
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KPABATOK reacted to TheStainlessSteelRat in Experimental 0.3.9 Trader Mission and other stuff.
Noticing that there is at present a 'delay' on the building upgrade animation/simulation, where by the piece just placed disappears on completion of simulation and does not re-appear for approx 20-30 secs.
Quite happy to wait for this just not seen it and wondered if it is new to combat the offset at angles placement of build-ables that is still being seen in 0.3.8?
Also have noticed that no shoreline containers nor ferris wheel markers, are spawning on either Axeman's nor Mell's servers. Are they temporarily removed? Are they going for good?
For Mell's Napf server in particular i have sqf files for positions of Altis style Atm's and phone booths, also one for Altis style fountains, that we used on UKGZ's short lived Napf Survival server, gladly share it if required or useful.
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KPABATOK got a reaction from rvg?! in Glitched Safes
safes should vanish by themselves after 7days of no use anyway. Unless it changed in this patch. It takes a few mags of Navid to destroy them, do not remember how many exactly, I tested it but forgot the number :D
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KPABATOK got a reaction from raymix in Tanoa out on dev version
hop on twitch, many people are streaming Tanoa that's how I learned about it myself. Got not time to download a dev branch, it will take forever anyway :D
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KPABATOK got a reaction from TheStainlessSteelRat in Server Ip
Try MGT Epoch Altis - best newbie experience
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KPABATOK got a reaction from TheStainlessSteelRat in Frequency unstable? What's that?
but the last piece was placed hours ago and I think even one server restart ago. It is enough time for them to settle down :D very strange. I could build any other part, stairs, walls etc except that one tipi kit. I tested that.
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KPABATOK reacted to axeman in Holstering Hatchet when Crouching
I am finding that pressing H when crouching is leading to a loop of the animation which can only be got out of by getting the hatchet out again.
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KPABATOK reacted to Grahame in New update
LOL, agree completely on the new colours and textures (the sea is so much better), and the limping but I do think you are underestimating the time time for DayZ:SA to get to beta
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KPABATOK got a reaction from rvg?! in New update
played yesterday a bit on not very vanilla server. Haven't noticed any issues. But the Arma 3 update is pretty decent, I like new colours, more cinematic but since I played on a server which already has custom colour correction mod, so can not say it with 100 percent certainty. Still though, I like that now black is BLACK (not grey like before, just look at Orca sexy motherfucker) and white is really white. Also blue colour looks nice now. But again, need to test it on vanilla no modded server too. Limping animation with broken leg - FINALLY after 10 years Bugemia got their shit together. Obviously they took their time to deliver us this nice limping animation which I honsetly like very much. Not perfect, but way better than stupid slow walk. They need more wounded animations. But I guess it will take another 10 years... by that time DayZ will go into beta phase.
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KPABATOK got a reaction from raymix in after crafting an item is put on wrong workbench
lol'd
well yeah not a big issue, fixed it by moving workbench a little bit so that it wouldn't be directly bellow the other workbench :D
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KPABATOK got a reaction from orangesherbet in Calling all Axeman(s)
have no idea how it works but I think it is interesting :D could never even dream of such idea appearing in Epoch.
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KPABATOK reacted to axeman in Reducing or disabling Drones
There are also some new settings incoming that allow you to specify how many troops are spawned and their skills.