-
Posts
549 -
Joined
-
Last visited
-
Days Won
37
Content Type
Profiles
Forums
Articles
Posts posted by oldmatechoc
-
-
@Vladick Thank you :D
Yeah that was one of the main reasons I made the catalogue and this menu. Makes things much easier for everyone and answering the same questions 5 times a day lol -
-
if (_dikCode == 0x15) then { []execVM "scripts\catalogue\catalog_menu.sqf"; };
-
- Searches Epoch files for items that can be built by players.
The coding could be better optimized but I had trouble getting the return recipe outputs in a way I could display nicely.
please have a crack at fixing this! :D- BigEgg, Reaper5150, Schalldampfer and 2 others
- 3
- 2
-
-
-
Chill out dude. You are so hostile.
Ive already explained my reason behind posting this publicly.
Asked, answered and solved. Time to move on. -
Wouldn't really call that an attack, sorry if that's how you took it.
Not once did i call you a derogatory term, or straight up accuse you.
I just asked why no mention of the original authors.
You just seemed to take some real offense to that question.
Settle down mate, We are all here to have fun and collaborate. Not attack each other. -
Okay then, I don't really see why you think I'm a destructive member, all I've done here is try to help others in any way I can and learn along the way.
Yes your not mentioned on the forums, that's because I just threw it up quickly after being banned. I don't know the password for that account anymore so i was never able to correct it.
Casually mention it to you? Last time I spoke to you, you didn't respond, and pretty much assumed I would remove your credit from a script.
I posted it in here because there is less of of chance you'd ignore it because it was public.
"There were so many better ways you could have done this, I'm glad you've chosen the way you went."
What like call you a fuck stick, pedantic dick or an asshole?
Setting a great example for others there Forum Mod.Regardless of how I worded it you were going to get hostile with me like you are now.
Ive been aware of your dislike for me for awhile now. Don't know why, don't really care.
-
When discussing the bomb objects script you were told it was going to be released to the public, everything I've ever compiled I've shared with this "community".
You would think if you didn't want something posted you would have said something then.
Your credit is on the github, always has been.SpoilerIt was on the original post as well, but that post was deleted when I banned.
Just find it hypocritical that your so anal about people crediting you, when you're pretty slack on doing the same.
I've heard this from a couple of other members of the forums as well, So its not just me that feels this way.
-
I feel bad punishing all players for a few players exploiting this bug. Ive got something a little better but it could probably be optimized.
-
Should be able to, once I'm done with the script I'm writing atm I'll take a look with you. @kingpapawawa
-
@kingpapawawa always happy to help :)
-
-
why no credits to the original authors of these addons? Yes i understand you've updated them but no word of where most of them came from?
Bury Bodies (by seaweeduk) Click Actions (mudzereli) Deploy Anything (mudzereli) Locate Vehicle (Logi) Safe Zone Relocate (Halvhjearne) Service Points (axe cop) Take Clothes (Zabans) Virtual Garage (GZA David) Vehicle Key Changer (OtterNas3) ZSC (Zupa) Remote key (david)
-
holy crap that did work! @kingpapawawa
when the player arrives at the next stop it will rotate the floor to the direction of the stop.
-
-
Something to go off
-
it works in 1062 with a few adjustments,
-
-
both of them? @Thug
Try this maybe.
private "_trader"; { _trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"]; {_trader removeMagazine _x;} count magazines _trader; removeAllItems _trader; // removeAllWeapons _trader;//this is commented out so traders have weapons removeBackpack _trader; _trader switchMove ""; _trader setDir (_x select 2); _trader setVehicleInit "this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;"; _trader setUnitAbility 0.6; _trader disableAI "AUTOTARGET"; _trader disableAI "FSM"; _trader disableAI "TARGET"; _trader setBehaviour "CARELESS"; _trader forceSpeed 0; _trader allowDamage false; _trader enableSimulation false; } count _this; processInitCommands;
-
https://community.bistudio.com/wiki/disableAI
_trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;";
So im guessing
"MOVE" - disable the AI's movement / do not move
-
@A Man all good now?
-
also ac_functions.sqf needs an update.
[Release] Epoch Recipes Previews
in A2: Epoch Mods
Posted
@Vendetta5555
I'm guessing your missing the defines file found in the Trader Catalogue, please install that first.