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natoed

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  1. Like
    natoed reacted to waynewr in [Release] Lootspawner, configurable building loot system   
    I'm using this script on Altis to spawn CUP and Apex weapons, works really well.
    Just had to change loot tables.
    If anyone needs them here are the createvehicle.text exceptions that you need to add to be able to fire the CUP launchers.
    !="CUP_M_47_AT_EP1" !="CUP_R_OG7_AT" !="CUP_R_PG7V_AT" !="CUP_R_MEEWS_HEAT" !="CUP_R_SMAW_HEDP_N" !="CUP_R_SMAW_HEAA_N" !="CUP_R_MEEWS_HEDP" !="CUP_M_Javelin_AT" !="CUP_R_PG7VL_AT" !="CUP_R_M136_AT" !="CUP_R_PG7VR_AT" !="CUP_R_RPG18_AT" !="CUP_M_Stinger_AA" !="CUP_M_9K38_Igla_AA" !="CUP_M_NLAW_AT" !="CUP_M_9K32_Strela_2_AA" !="CUP_M_9K115_2_AT13_Saxhorn_2_AT"
    Added to first line of Battleye/createvehicle.text
  2. Like
    natoed reacted to second_coming in Dayz style heli crash sites   
    Combined with A3EAI you could add the crash location as a spawn location for AI, insert at line 39 of HeliCrashes.sqf:
     
    I do the same with Zupas capture points and random crate spawns
    //Infantry spawns using the A3EAI _CrashName = format ["Crashsite_%1",_j]; [_CrashName,_posOfCrash,75,3,2,false,300] call A3EAI_createCustomInfantryQueue; diag_log text format ["[HeliCrash]: Creating AI at %1 (%2)",_CrashName,_posOfCrash];
  3. Like
    natoed got a reaction from ZENITHOVMAN in Just rented server.. can someone help me to get Tanoa epoch cfg?   
    try this http://epochmod.com/forum/topic/29941-howto-setup-an-symlinked-arma-3-epoch-server/
     
    its fuck'en great, 30 minutes and ya up n going
  4. Like
    natoed got a reaction from rvg?! in Dayz style heli crash sites   
    Great addon Richie thx.
    And second_coming for the A3EAI input too.
    Running default from link in post 1 - No ammo is spawning at all, everything in the loot list spawns.
    happening to anyone else? No errors in the .RPT
    I just put the ammo in the loot list as a workaround for now.
    added a side of the hill shot
    cheers
    natoed
     
     

  5. Like
    natoed got a reaction from ZENITHOVMAN in Whats happened to EPOCH ??   
    I'm an AU player, jumping on US, CA or EU server casually rock'n a ping of around 240ms to 420ms, I find no great issues, harder for the locals to shot me thou
  6. Like
    natoed reacted to vbawol in CUP Weapons   
    Oh, yes the logic for this check was inverted so it enabled vehicles and not weapons settings. This is fixed in 0.3.9. If you are able to repack your server pbo you can fix by replacing these lines: https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_server/init/server_init.sqf#L55
  7. Like
    natoed reacted to vbawol in CUP Weapons   
    Hey, Natoed! check this post out: 

     
  8. Like
    natoed reacted to rvg?! in a3_vemf_reloaded by IT07   
    class cfgFunctions { class A3 { tag = "BIS"; class functions { // BIS_fnc_returnVector class returnVector { file = "epoch_code\compile\bis_functions\returnVector.sqf"; }; }; }; class EPOCH { tag = "EPOCH"; class functions { class returnConfigEntryV2 { file = "epoch_code\compile\functions\EPOCH_fn_returnConfigEntryV2.sqf"; }; class isAny { file = "epoch_code\compile\both\EPOCH_isAny.sqf"; }; class compiler { file = "epoch_code\compile\both\EPOCH_compiler.sqf"; }; }; class Client { class init { file = "epoch_code\init\fn_init.sqf"; preInit = 1; }; class postinit { file = "epoch_code\init\fn_postinit.sqf"; postInit = 1; }; }; }; #include "VEMFr_client\CfgFunctions.hpp" }; You added it to the class A3 in CfgFunctions. Good luck with that.
  9. Like
    natoed reacted to Ghostrider-GRG in New Server Settings in 1.60   
    There are a few new settings being rolled out that give greater control over kicking players with connection issues:
     
    https://forums.bistudio.com/topic/160288-arma-3-stable-server-160-performance-binary-feedback/page-74
     
    These are listed below. If not specified, the default settings are used as shown below:
    disconnectTimeout=5;
    maxPing=500;
    maxDesync=95;
    maxPacketLoss=95;
    Correction: these should be added to the server.cfg. This might be something worth adding to server-example.cfg, I believe, with future releases.
    EDIT: For documentation see page 76 of the thread above and look for dwarden's post at the bottom of that page.
  10. Like
    natoed reacted to Grahame in Sides/Groups ?   
    No problem. Let me know how you get on, and if I can help in anyway please let me know. Most of my free time is spent admin-ing my server and working on improvements but I do have some limited time and have been reading up both SQF and the Epoch server code in recent times.
    WAI is indeed working with two caveats. (1) The code is very old so don't think initially of trying to save mission vehicles and. (2) there is an intermittent bug that causes a mission to glitch on initialization. The error, seen in the RPT file as:
    4:55:17 Error in expression < { if (_x getVariable ["mission", nil] == _mission) then { if (alive _x) then > 4:55:17 Error position: <== _mission) then { if (alive _x) then > 4:55:17 Error Generic error in expression 4:55:17 File x\addons\WAI\compile\mission_winorfail.sqf, line 277 happens rarely but it does happen. The result is that the mission will never complete. Will resolve itself after restart. Will be looking into this. I'm also looking to port the missions (especially the Nuke mission - the main reason I have WAI) into Simple Epoch Missions. Don't think it will be too hard and that framework's code is more recent and seems cleaner, no offence intended to the WAI developers...
  11. Like
    natoed reacted to Grahame in Sides/Groups ?   
    Okay, thanks for the info, though the nuke explodes for me. PM me re: setup up of Zs. I need to update the tutorial. Happy to send you files and help you as I can
  12. Like
    natoed reacted to Grahame in Sides/Groups ?   
    There are only four sides in ARMA:
    west/BLUFOR - Epoch females
    east/OPFOR - Epoch males
    resistance/GUER - Epoch AI
    civilian/CIV -objects, animals, etc.
    Until Epoch players are standardised to a single side you can not have, e.g. AI uninfected fighting AI infected I'm afraid. I'm finally putting a request in to change this in the morning (when I'm sober). Hopefully we can have this in 0.4.
    I only spawn dynamic AI outside.of the towns where infected spawn to minimize the immersion problems when AI ignore infected. But if AI can fight infected in the future make sure that you do not have the infected be activated by AI otherwise your server performance will tank through the floor
    EDIT: on my server it doesn't work that badly though. I have WAI, BlackEagles and SEM (static and convoy) missions spawning away from towns, Epoch UAV spawned AI and dynamic A3EAI AI in remote/wilderness only. Only time that immersion could be lost is the UAV-initiated and roaming vehicle AI if you encounter them in an urban area.
    I'm happy that I got rid of safe zones too - hearing the traders get eaten as you run for your life adds zest to your day :)
    Side note: I'd originally thought that I could make use of ARMA's renegade setting but it doesn't seem to work for this from the description on the BI wiki.
  13. Like
    natoed reacted to Brunz in STRAYA CANT!   
    The Zenith Epoch Australia Map Server is up now,
     
    Spawn points have been setup and you will spawn in the local cop shop, unless you choose alice springs you will spawn at the pub :)
     

  14. Like
    natoed reacted to ZENITHOVMAN in STRAYA CANT!   
    Server will hopefully be up tonight. 
  15. Like
    natoed reacted to Vanguard in Indestructible bases, why do you like that feature?   
    This, so much this.
    Most of the trolls attack bases when no owner is online and completely demolish that base. This would make that more difficult for the trolls.
    Bases should be raidable.
  16. Like
    natoed reacted to Bushwick in Indestructible bases, why do you like that feature?   
    Anyone tried to actually destroy a door? Good luck...
     
    EDIT : It's almost impossible. Its literally impossible if they are in a structure or snapped into the ground. This is becoming Carebearpoch.
  17. Like
    natoed reacted to Darth_Rogue in Add server rules to A3 map page.   
    I'll let my boss know. Thanks for the endorsement. Lol
  18. Like
    natoed reacted to Darth_Rogue in Add server rules to A3 map page.   
    I'm using a briefing on my servers. Works fine.
  19. Like
    natoed reacted to Suppe in Add server rules to A3 map page.   
    hey,
     
    you mean a briefing ?
     
    here:



    call this in your init
    example:
    [] execVM "FOLDER\Briefing.sqf";
  20. Like
    natoed reacted to MGT in Just wanna thank MGT for being AWESOME (Anti-Glitch)   
    There will be anti glitch on next Epoch patch, this is an interim fix as glitching was too easy and spoiled a lot of players experience.

    This fix is a modified part of an antihack antihack.
  21. Like
    natoed reacted to MGT_Dazza in Just wanna thank MGT for being AWESOME (Anti-Glitch)   
    nope it doesnt
  22. Like
    natoed reacted to Defent in Epoch Server AU#18   
    That's not an offical server is it? If so, don't play on it because that is what is expected to happen.
     
    http://epochmod.com/servers.php
  23. Like
    natoed got a reaction from Bushwick in Epoch Server AU#18   
    WTF enjoy the short clip.
     
    Don't join AU#18 they are shit K_nt@
     
    http://youtu.be/VhmbOhDV7t8
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