-
Posts
360 -
Joined
-
Last visited
-
Days Won
8
Reputation Activity
-
natoed reacted to waynewr in [Release] Lootspawner, configurable building loot system
I'm using this script on Altis to spawn CUP and Apex weapons, works really well.
Just had to change loot tables.
If anyone needs them here are the createvehicle.text exceptions that you need to add to be able to fire the CUP launchers.
!="CUP_M_47_AT_EP1" !="CUP_R_OG7_AT" !="CUP_R_PG7V_AT" !="CUP_R_MEEWS_HEAT" !="CUP_R_SMAW_HEDP_N" !="CUP_R_SMAW_HEAA_N" !="CUP_R_MEEWS_HEDP" !="CUP_M_Javelin_AT" !="CUP_R_PG7VL_AT" !="CUP_R_M136_AT" !="CUP_R_PG7VR_AT" !="CUP_R_RPG18_AT" !="CUP_M_Stinger_AA" !="CUP_M_9K38_Igla_AA" !="CUP_M_NLAW_AT" !="CUP_M_9K32_Strela_2_AA" !="CUP_M_9K115_2_AT13_Saxhorn_2_AT"
Added to first line of Battleye/createvehicle.text
-
natoed reacted to second_coming in Dayz style heli crash sites
Combined with A3EAI you could add the crash location as a spawn location for AI, insert at line 39 of HeliCrashes.sqf:
I do the same with Zupas capture points and random crate spawns
//Infantry spawns using the A3EAI _CrashName = format ["Crashsite_%1",_j]; [_CrashName,_posOfCrash,75,3,2,false,300] call A3EAI_createCustomInfantryQueue; diag_log text format ["[HeliCrash]: Creating AI at %1 (%2)",_CrashName,_posOfCrash]; -
natoed got a reaction from ZENITHOVMAN in Just rented server.. can someone help me to get Tanoa epoch cfg?
try this http://epochmod.com/forum/topic/29941-howto-setup-an-symlinked-arma-3-epoch-server/
its fuck'en great, 30 minutes and ya up n going
-
natoed got a reaction from rvg?! in Dayz style heli crash sites
Great addon Richie thx.
And second_coming for the A3EAI input too.
Running default from link in post 1 - No ammo is spawning at all, everything in the loot list spawns.
happening to anyone else? No errors in the .RPT
I just put the ammo in the loot list as a workaround for now.
added a side of the hill shot
cheers
natoed
-
natoed got a reaction from ZENITHOVMAN in Whats happened to EPOCH ??
I'm an AU player, jumping on US, CA or EU server casually rock'n a ping of around 240ms to 420ms, I find no great issues, harder for the locals to shot me thou
-
natoed reacted to vbawol in CUP Weapons
Oh, yes the logic for this check was inverted so it enabled vehicles and not weapons settings. This is fixed in 0.3.9. If you are able to repack your server pbo you can fix by replacing these lines: https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_server/init/server_init.sqf#L55
-
-
natoed reacted to rvg?! in a3_vemf_reloaded by IT07
class cfgFunctions { class A3 { tag = "BIS"; class functions { // BIS_fnc_returnVector class returnVector { file = "epoch_code\compile\bis_functions\returnVector.sqf"; }; }; }; class EPOCH { tag = "EPOCH"; class functions { class returnConfigEntryV2 { file = "epoch_code\compile\functions\EPOCH_fn_returnConfigEntryV2.sqf"; }; class isAny { file = "epoch_code\compile\both\EPOCH_isAny.sqf"; }; class compiler { file = "epoch_code\compile\both\EPOCH_compiler.sqf"; }; }; class Client { class init { file = "epoch_code\init\fn_init.sqf"; preInit = 1; }; class postinit { file = "epoch_code\init\fn_postinit.sqf"; postInit = 1; }; }; }; #include "VEMFr_client\CfgFunctions.hpp" }; You added it to the class A3 in CfgFunctions. Good luck with that.
-
natoed reacted to Ghostrider-GRG in New Server Settings in 1.60
There are a few new settings being rolled out that give greater control over kicking players with connection issues:
https://forums.bistudio.com/topic/160288-arma-3-stable-server-160-performance-binary-feedback/page-74
These are listed below. If not specified, the default settings are used as shown below:
disconnectTimeout=5;
maxPing=500;
maxDesync=95;
maxPacketLoss=95;
Correction: these should be added to the server.cfg. This might be something worth adding to server-example.cfg, I believe, with future releases.
EDIT: For documentation see page 76 of the thread above and look for dwarden's post at the bottom of that page.
-
natoed reacted to Grahame in Sides/Groups ?
No problem. Let me know how you get on, and if I can help in anyway please let me know. Most of my free time is spent admin-ing my server and working on improvements but I do have some limited time and have been reading up both SQF and the Epoch server code in recent times.
WAI is indeed working with two caveats. (1) The code is very old so don't think initially of trying to save mission vehicles and. (2) there is an intermittent bug that causes a mission to glitch on initialization. The error, seen in the RPT file as:
4:55:17 Error in expression < { if (_x getVariable ["mission", nil] == _mission) then { if (alive _x) then > 4:55:17 Error position: <== _mission) then { if (alive _x) then > 4:55:17 Error Generic error in expression 4:55:17 File x\addons\WAI\compile\mission_winorfail.sqf, line 277 happens rarely but it does happen. The result is that the mission will never complete. Will resolve itself after restart. Will be looking into this. I'm also looking to port the missions (especially the Nuke mission - the main reason I have WAI) into Simple Epoch Missions. Don't think it will be too hard and that framework's code is more recent and seems cleaner, no offence intended to the WAI developers...
-
natoed reacted to Grahame in Sides/Groups ?
Okay, thanks for the info, though the nuke explodes for me. PM me re: setup up of Zs. I need to update the tutorial. Happy to send you files and help you as I can
-
natoed reacted to Grahame in Sides/Groups ?
There are only four sides in ARMA:
west/BLUFOR - Epoch females
east/OPFOR - Epoch males
resistance/GUER - Epoch AI
civilian/CIV -objects, animals, etc.
Until Epoch players are standardised to a single side you can not have, e.g. AI uninfected fighting AI infected I'm afraid. I'm finally putting a request in to change this in the morning (when I'm sober). Hopefully we can have this in 0.4.
I only spawn dynamic AI outside.of the towns where infected spawn to minimize the immersion problems when AI ignore infected. But if AI can fight infected in the future make sure that you do not have the infected be activated by AI otherwise your server performance will tank through the floor
EDIT: on my server it doesn't work that badly though. I have WAI, BlackEagles and SEM (static and convoy) missions spawning away from towns, Epoch UAV spawned AI and dynamic A3EAI AI in remote/wilderness only. Only time that immersion could be lost is the UAV-initiated and roaming vehicle AI if you encounter them in an urban area.
I'm happy that I got rid of safe zones too - hearing the traders get eaten as you run for your life adds zest to your day :)
Side note: I'd originally thought that I could make use of ARMA's renegade setting but it doesn't seem to work for this from the description on the BI wiki.
-
natoed reacted to Brunz in STRAYA CANT!
The Zenith Epoch Australia Map Server is up now,
Spawn points have been setup and you will spawn in the local cop shop, unless you choose alice springs you will spawn at the pub :)
-
-
natoed reacted to Vanguard in Indestructible bases, why do you like that feature?
This, so much this.
Most of the trolls attack bases when no owner is online and completely demolish that base. This would make that more difficult for the trolls.
Bases should be raidable.
-
natoed reacted to Bushwick in Indestructible bases, why do you like that feature?
Anyone tried to actually destroy a door? Good luck...
EDIT : It's almost impossible. Its literally impossible if they are in a structure or snapped into the ground. This is becoming Carebearpoch.
-
natoed reacted to Darth_Rogue in Add server rules to A3 map page.
I'll let my boss know. Thanks for the endorsement. Lol
-
natoed reacted to Darth_Rogue in Add server rules to A3 map page.
I'm using a briefing on my servers. Works fine.
-
natoed reacted to Suppe in Add server rules to A3 map page.
hey,
you mean a briefing ?
here:
call this in your init
example:
[] execVM "FOLDER\Briefing.sqf";
-
natoed reacted to MGT in Just wanna thank MGT for being AWESOME (Anti-Glitch)
There will be anti glitch on next Epoch patch, this is an interim fix as glitching was too easy and spoiled a lot of players experience.
This fix is a modified part of an antihack antihack.
-
-
natoed reacted to Defent in Epoch Server AU#18
That's not an offical server is it? If so, don't play on it because that is what is expected to happen.
http://epochmod.com/servers.php
-
natoed got a reaction from Bushwick in Epoch Server AU#18
WTF enjoy the short clip.
Don't join AU#18 they are shit K_nt@
http://youtu.be/VhmbOhDV7t8