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dennis_stk

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  1. Like
    dennis_stk reacted to Vibe in Disable Day/Night Vote   
    ^^ It's in the AHConfig for infistar
  2. Like
    dennis_stk reacted to JayOnSpeed in Disable Day/Night Vote   
    I think this is an Infistar option, ask chris.
  3. Like
    dennis_stk reacted to wizznall in Please bring back the Arma 2 Trader system   
    NO the new trader system is far better.
  4. Like
    dennis_stk reacted to RRP47 in Please bring back the Arma 2 Trader system   
    Nope. Love the new trader system/economy.
  5. Like
    dennis_stk reacted to uniflare in Unofficial F.A.Q - Common Setup Problems   
    Just thought I would do a good deed and try get thread spam lower :).
     
    Here I will cover the most common problems for installing 0.2.5.1 on a Windows Server;
    START WITH VANILLA (NO CUSTOM MODS ETC). ONCE THE SERVER WORKS, THEN EDIT WHAT YOU WANT / ADD ADMIN ETC. ONE THING AT A TIME.
    Battleye: Public Variable Restriction #0 When a player joins they get kicked
    Check the RPT log, probably mentions something like SERVER VERSION MISMATCH or something. Client doesnt have the same version as the server.
    When using the admin tool you get kicked:
    Make sure you are using the latest server files and the latest BE Filters included in the SC/Battleye Folder.
    Check the Paths to your Battleye folder (in files @EpochHive/EpochServer.ini and BEC/Config/Config.cfg) point to the SC/BattlEye Folder.
    Check to make sure BEC has loaded the Watchdog plugin correctly (It should say in the BEC console window).
    If you still get kicked there may be a bug (unconfirmed) where your txt filters will be overridden with incorrect values every restart, If this is the case, be patient for a fix.
    Workarounds modifying publicvar.txt manually can cause security issues.
    (Could be the log rotator, need confirmation).
    Mission Read From Bank / Server Auto-Closes or Crash Upon Joining / Stuck at Server Initializing / Server not Ready (Error 02) This occurs when there is a problem loading the mod. This could be due to several causes:
    Redis Database Server Problems:
    Check Redis Database Server Issues below for the solution.
    Incorrect Configuration of Database:
    Check your DB/Redis.conf file and make sure the ip/port and the password you chose is correct;
    Then check your @EpochHive/EpochServer.ini file and make sure the ip/port and password are the same as in redis.conf.
    Incorrect Configuration of Server/Mod Files:
    Check that anything you modified in any of the following files didnt cause any syntax errors/problems (best to start fresh just to get it working):
    @EpochHive/epochAH.hpp
    @EpochHive/epochconfig.hpp
    SC/config.cfg
    SC/basic.cfg
    SC/Users/SC/SC.Arma3Profile
    Check that you have placed all the files (DB/SC/MPMissions/@EpochHive/Keys Folders etc) in the correct locations in the correct place etc, just copy the entire contents of the server file zip to your arma 3 main directory, where your arma3server.exe is located.
    Redis Database Server Issues Nothing is saving to the database:
    Either your configuration (ip/port/passsword) dont match (check Mission Read From Bank ->Incorrect Configuration of Database)
    or the redis-server.exe in not running. If the redis-server.exe is not in the process list then check below;
    Redis-Server.exe not in Process list/No Console window:
    There are two causes I know of for this, the first is to check if you have all the redistributables required (it is like extra Microsoft files that the program needs to work).
    To do this, check your event log (start menu->type event viewer. On the left pane click Windows Logs->Application). Look for "Side-By-Side" Errors, you need to find the part of the error description that gives you a package name, for ex. "Dependent Assembly Microsoft.VC90.CRT".
    Put that string in google and you should find the package you need quite easily.
    The second cause could be a low filespace/virtual memory/ram issue. To check this, Hold shift and right click in the redis-server.exe folder (DB folder) and select "Open Command Line Here". Type "redis-server.exe redis.conf". You should get and error or some kind of output stating a process fork failed due to space/memory issues.
    If this is the case you can either lower the "maxmemory" config in redis.conf (Minimum I would say 2gb, but personally I prefer the second option next) or you can increase your Paging File Size, You may need to experiment with this to get it stable, I currently have 16gb page file and it seems to run perfectly fine with maxmemory=4gb on a 3gb RAM machine.
    BEC Closes/Wont Connect/Scheduler Issues BEC Auto Closes when you try to run it
    Make sure you have the correct Visual C++ Redistributables, vc 2008 and vc 2003 should be sufficient, you can check your event log (windows->startmenu->type event viewer) under windows logs->applications and look for "side by side" errors for bec.exe. Google the description you find.
    BEC Wont connect to the server
    Make sure your ip from your command line is your actual IP address, also make sure the IP in the BEC/Config/Config.cfg file is correct.
    Or alternatively you can try omitting the -ip parameter from your command line and using the IP 127.0.0.1 in the BEC Config file.
    BEC Scheduler is not working, no messages/restarts/errors
    First thing to check is that you have un-commented the Scheduler Path line in your BEC Config. If not simply remove the # from start of the line
    If you setup your scheduler paths correct and it still will not work you should get some "error loading scheduler.xml" in the BEC Console window. If not, then maybe your timings are off? Consult the Scheduler Help File inside the BEC Config Directory.
    Some things to note: The scheduler must be in _precise_ format. eg,
    Id starts at 0 and increments by one for each new job.
    Older syntax from BEC prior to 1.6 will not work, they need to be modified (very simple)
    Data type none
    You might have forgotten to rename "example_BEServer.cfg" to "BEServer.cfg" in "Arma/SC/Battleye" folder. (Thanks to hogscraper)
     
     
    I can add some scheduler templates if people find it necessary though the scheduler has a very nice readme that explains everything you need to know.
    Admin Menu Wont Show/Spawn Menu Greyed Out etc No admin menu when F1 is pressed:
    Basically put - assuming you havn't disabled the anti-hack, your steamid64 is not in the admin list in epochAH.hpp
    You need to get your steamid64 (You can get your normal steam id here, you can then convert that to steamid64 here.
    Admin menu shows, but Spawn or other options are greyed out (Server is currently disabled)
    Looks like you put your steamid64 into the wrong admin slot, make sure you just put your id into the owner slot, once, that will give you full permissions. for ex;
    adminMenu_Owner[] = {{"7656xxxxxxxxxxx21","Any name you like (will go in admin log)"}}; Mission Select Screen Joining Server Server Files Is out of date
    If you have access to the server file system and can execute, update your server files using STEAMCMD.
    Plenty of tutorials online on updating dedicated arma 3 servers, same routine.
    ex. http://forums.bistudio.com/showthread.php?147537-Tutorial-How-to-run-ArmA3-on-a-dedicated-server
    Startup Command-line Incorrect (Not loading SC/Config.cfg File)/Servername not same as in config.cfg
    Either you have something wrong with your startup parameters, or
    A problem with your config.cfg file, or - more likely;
    Your command line parameters are setup incorrectly.
    To remedy this:
    Make sure you copied the SC folder from the zip file to your arma3 server directory. Then use this command line to start your server:
    arma3server.exe -mod=@Epoch;@EpochHive; -config=C:\Path\to\Arma3server\SC\config.cfg -ip=xxx.xxx.xxx.xxx -port=2302 -profiles=SC -cfg=C:\Path\to\Arma3server\SC\basic.cfg -name=SC
    Be sure to replace "C:\Path\to\Arma3server" with the correct path to your arma 3 server directory. (With arma3server.exe inside)
    Also replace "xxx.xxx.xxx.xxx" with the servers remote IP address. (The one the public see, not your lan/local address, you can use http://whatismyipaddress.com/).
    Note: You may omit the "-ip=xx... parameter completely if BEC still wont connect after reading the above tips.
    Note: You can also omit the full path to your config params, (Thanks to Scoo) eg
    -config=SC\config.cfg -cfg=SC\basic.cfg Feel free to post anything that I may have missed or that you would like to contribute to this faq.
    I can guaruntee there are spelling errors but this will do for now :).
     
    Good Luck!
  6. Like
    dennis_stk reacted to Zupa in [0.2 Release] Unofficial Epoch Redis Database Manager - Live Map   
    Unofficial Epoch Redis Database Manager
     
    BROKEN IN CURRENT EPOCH.
     
    To help out on the Dev team and server owners i present you my current project i'm working on. This will allow you to manage your redis databases with a nice friendly user-interface. This will be handmade on the Epoch data structure. It will require a php-capable invironment. 
     
    It will allow viewing, editing and deleting of all server data in redis in a admin-friendly interface.
     
    You can request features you want implemented in this topic.
     
     
    OPEN BETA PRE ALPHA UPDATE 2
     
    0.2 Release Data & MAP 
     
    Whats new in 0.2?
     
    [ADDED] More maps [ADDED] Own maps support [ADDED] More customisable settings [ADDED] Import/export server data ( for other admins forexample) [ADDED] Use own images [ADDED] View buildings, storages,players,vehicle details. [FIXED] Charnarus and altis are calibrated, other maps  that are default in are theoreticle correct but not tested. [FIXED] Working dashboard page.  
    Whats Gonna be new in 0.3 ( Rolling Changelogs)?
     
    [CHANGED] PHP laravel backend. [ADDED] Statistic Graphs at listdetail screens. [ADDED] Login System. [ADDED] User Rights on pages system. (Configurable by full admins). [ADDED] Inegrated ZupaStats for admin purposes. [FIXED] Some performance issues. [FIXED] Changing server on dashboard now also refreshes dashboard. [FIXED] Server name now correctly displays on title text. More to come  
     
    Download:
     
    On 24 feb 2015:
     

     
    http://www.mediafire.com/download/rd1c8wldmldgi2z/ZRDBM.rar
     
    This is not an optimised build. Keep the html and php on the same host for this release. TCP redis should work if configured corretly ( not tested, so I can be wrong). Server data is saved in localhost in your browser for time being. 
     
    Default included maps:
    Chernarus Altis Stratis Takistan Namalsk  
    Download Extra Maps
     
    These maps are not default in the download to make the file not too big for people that don't need them.
     
    To use these maps just place the folder in the "maps" folder and add the map to the settings.
     
    Credits to Scott AKA Uro to make these possible and easy for me.
     
    These images are ingame images and should not have an offset
     
    Bornholm
     
    http://www.mediafire.com/download/n7bbqkf8899hiex/bornholm.rar
     
    Mapsize : 22528 x 22528 : Needs testing!
     
    Image: http://i.imgur.com/jNXbfeC.jpg
     
    Lingor
     
    http://www.mediafire.com/download/1af9wb3zxlif2xc/lingor.rar
     
    Mapsize : 10240 x 10239 : Needs testing!
     
    Image: http://i.imgur.com/yeIAi8v.jpg
     
    Zargabad
     
    http://www.mediafire.com/download/0gjq7617zl3uc36/zargabad.rar
     
    Mapsize : 8191 x 8194: Needs testing!
     
    Image: http://i.imgur.com/CoJLIXL.jpg
     
    Panthera 3
     
    http://www.mediafire.com/download/gqumsm2s2niskl7/panthera.rar
     
    Mapsize : 10240 x 10239: Needs testing!
     
    Image: http://i.imgur.com/cf7fsqd.jpg
     
    Taviana 3
     
    http://www.mediafire.com/download/an38c1rbidxmdcr/taviana.rar
     
    Mapsize : 21333 x 21332: Needs testing!
     
    Image: http://i.imgur.com/jHZyDz5.jpg
     
    Alternative Altis
     
    http://www.mediafire.com/download/1dd962bff7wo4dr/altis2.rar
     
    Mapsize : 30700x 30700.
     
    Image: http://i.imgur.com/XNgVFMJ.jpg
     
    Alternative Chernarus
     
    http://www.mediafire.com/download/2qc9jri1ccj38ym/chernarus2.rar
     
    Mapsize : 15360 x 15360.
     
    Image: http://i.imgur.com/88ilDD9.png
     
    Alternative Stratis
     
    http://www.mediafire.com/download/c29odtoquazjki6/stratis2.rar
     
    Mapsize : 8191 x 8192
     
    Image: http://i.imgur.com/x0xy0zR.jpg
     
    Instructions:
     
    Unzip the folder in your apache enviremont ( xampp htdocs) for example. ( More info about this later).
     
    Add extra maps to the map folder if necessary (Not all are included in default download. Otherwise the size will get too big).
     
    Go to the server/config.php and fill in your server data ( if you want multiple servers on different IP's , i recommend making a server2 folder with that config then).
    $myRedisPass = "redispass"; $myRedisPort = 6379; $myRedisHost = '127.0.0.1'; // If php and redis are on the same server, this suffices IF PHP and REDIS are on different servers ( you need to open the redis Port on that server AND bind your public ip in redis config !)
     
    EXAMPLE in redis.conf: ( Restart redis to activate this).
    bind 127.0.0.1 38.17.135.190 Now browse to your folder in a browser.  ( localhost or externally).
     
    The webapp automaticly lets u add a server, fill in the data correctly or import an exported server. 
     

     
     
    Screenschots:
     
     

     

     
     

     
     

     
     

     
     
     

     

     
    IN DEV More functions added later.
  7. Like
    dennis_stk reacted to vbawol in 0.2.5 feedback   
    Thanks for the feedback! We are going to be overhauling loot system again for 0.3. The single red dot is a trader that was killed, I think i forgot to mention that in the changelogs.
  8. Like
    dennis_stk reacted to vbawol in Commercial hosts win, communities lose, how come ?   
    We are trying to work out some issues before the files go public, we may not be able to fix them all in time for today's release but the files will be released today.
  9. Like
    dennis_stk reacted to Richie in Commercial hosts win, communities lose, how come ?   
    I'm not talking about the Dev servers, I'm talking about Vert launching the servers hours ago, they have the latest files that official hosts don't.
    So if you want the latest version, go through Vert :( and that stinks
  10. Like
    dennis_stk reacted to Darth_Rogue in Commercial hosts win, communities lose, how come ?   
    I'm ok with the devs giving the server files to hosters so that they can prepare server instances for their paying customers ahead of the official launch.  That makes good logistical sense.  But they should not be permitted to allow their customers to bring the servers online until the files have been released to the general public as well.  Just my 2 cents.  
  11. Like
    dennis_stk reacted to Stranger in Server Hosting.   
    Dedi is the best. You pay as much for a "good" Dedi as for an 100 Slots Gameserver at Vert.
    Also these Gameproviders host more then 10 Servers on one machine. If you neighbor has 100 Slots full you will have some shit ass lags n shit ;)
  12. Like
    dennis_stk reacted to vbawol in Discussion: Official Server Files Release Date!   
    We had a long day testing/fixing some major issues that popped up this morning and I think at this point we have sorted most of them. Server files release should be later today.
  13. Like
    dennis_stk reacted to Axle in Patch 0.2.5 RC testing.   
    It's getting close and we need some large scale testing. Mells House server will be hosting the RC patch.
     
    You can download the test client here.
     
    http://epochmod.com/downloads/Epoch_0.2.5_RC1.zip.torrent
     
    Once the RC files are tested and we pack the live version, server files will follow.
  14. Like
    dennis_stk reacted to MGT in Epoch Arma 3 Server Install Guide request   
    There's an install readme included with the files.
  15. Like
    dennis_stk reacted to vbawol in Discussion: Official Server Files Release Date!   
    Yes.
  16. Like
    dennis_stk reacted to vbawol in Epoch 0.2.5 Patch Changelog   
    updated to add:
    [New] Custom single seater "Mosquito" Light helicopter.
  17. Like
    dennis_stk reacted to vbawol in Epoch 0.2.5 Patch Changelog   
    [New] Custom single seater "Mosquito" Light helicopter. [New] Consumables can now give the player multiple attributes on use. [New] Honey can now be consumed and an empty jar is returned. [New] Empty Food cooler added. To be used with food crafting. [New] Metal Scraps added and can be found in many places as well as crafted into Salvage Metal. [New] 3 new Soda cans some with unique attributes. [New] Player Krypto account added. Accessed by pressing the Inventory key next to a phonebooth or an ATM. Larger the transaction the longer it takes. [New] Custom Weapons: AK47, M14, m249, m107, m4a3 ported from Arma 2. [New] Camo version of female wetsuit. [New] Female Ghillie Suits Tan, Light Green, Dark Green. [New] SteamAPI support added for future features and VAC ban check system. [New] In-game Admin Panel cleanup and features added: Spawn Menu, 3D ESP, Map ESP, Basic Admin levels. [Changed] Removed all "Take" and "Rearm" actions to prevent taking items from locked vehicles. A new take option will be added soon to allow item access underwater. [Changed] Sledge Hammer damage increased 2x. [Changed] Loot now spawns more readily. [Changed] Loot table tweaks to increase building materials. [Changed] setTimeMultiplier 4x enabled by default. Can be changed with timeMultiplier in epochconfig. [Changed] Shelf, tipi, and Frequency Jammer are now built using the physx build mode. [Changed] Combat Logging: Players now leave a Doppelganger behind for 60 seconds after disconnect. This can be changed or disabled in epochconfig.hpp server side. [Changed] Death trigger now spawns shark if player is killed at sea. [Changed] Added Override vars to epochconfig that control object expiry. vehicle, building, storage (7 days), players (30 days). [Changed] Vehicle slots limit now based directly on total of per vehicle counts in allowed vehicles list. [Changed] Reworked backend of NPC trader mechanism to be more accurate and optimized. [Changed] Land vehicles now spawn in cities near roads instead of anywhere on roads. [Changed] Many performance and security changes server side. [Changed] Vehicle save queue system for better performance. [Changed] Seasonal items like Meeps and Halloween masks removed from loot tables. [Fixed] UAV's are no longer static and now move like they are supposed to. [Fixed] Fully disabled thermal equipment for all vehicles. [Fixed] Geometry of walls changed to help reduce glitching. [Fixed] Disallow Holster and GetOver action near base walls, to reduce wall glitching. [Fixed] Global setdamage event with Communication towers. [info] Reworked server configs. InstanceID is now set in EpochServer.ini and the rest in epochconfig.hpp now found in @EpochHive folder. [Known Issues] Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first). [Known Issues] Moving a painted corrugated wall causes it to lose its color.
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