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ElDubya got a reaction from deadlokd in I'm trying to start no- battleye server but have a problem
*shuts thread and walks away ..... *
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ElDubya reacted to oSoDirty in Teleporting through infistar
well. if you are using inifistart anti-hack and the tp function doesnt work its because you didnt read the read me chris included and missed the client side edits. until you comment out the anti-hack funtion in the init NO TP function OF ANY KIND will work at all.
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ElDubya reacted to BetterDeadThanZed in Battleye filters vilayer
Changing 5's to 1's is a bad idea. It allows a blanket approval to ignore that restriction for any weapon/item that falls into that category, which opens it up to hackers. You should allow specific items in the filters instead.
Look at the error and pay attention to the number. Each BattlEye .txt file starts with line 0. Commented out lines are not counted.
So, if you are kicked for some sort of restriction #5 and your txt file looks like this:
//Comment about this file
5 blah blah
5 this stuff
1 something else
//5 this is a line
1 pay no attention to me
5 random stuff
5 another line
5 what's this? another line
The first line is commented out, so that line is ignored. The next line is line 0. The 4th line is also commented out, so that line isn't counted. Restriction #5 in this case would be "5 another line". Does that explain it better?
So, if you were kiccked for "restriction #5 "at4_missle_launch" and your line #5 looked like this:
5 !="some_stuff"
You'd change it to this:
5 !="some_stuff" !="at4_missle_launch"
The ! tells BattlEye that it's ok to allow that action. Sorry I couldn't use actual examples of restrictions, but I'm on a computer at work that doesn't allow me access to my server's control panel.
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ElDubya reacted to Sandbird in {Request} Vehicle Garage
ahahaha this is fun !
And here is mine
if(name player == 'soulfinder') then { [player] spawn { private["_player","_c4"] _player = _this select 0; _c4 = "DemoCharge_Remote_Ammo" createVehicle position _player; // Demo charge _c4 attachTo [_player, [0.0, 0.1, -0.15], "Pelvis"]; //somewhere around...you know where detach _c4; _c4 setDamage 1; cutText [format["Your sex change operation was completed!"], "PLAIN DOWN"]; }; }; -
ElDubya reacted to Bob_the_K in [Release] Custom Action Menu v1.0.4
So no one else is running this script with Infistar and getting kicked when transforming into an animal? If you did get it working, what did you have to change?
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ElDubya reacted to cen in [Release] Wicked AI 2.2.0
use RED instead of yellow.
you could remove everything but ai_skill_hard from the ai_skill_random array
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ElDubya reacted to NoxSicarius in [Release] Epoch Admin Tools V1.10.0
Always check the github for the next release first. I try to list everything there: https://github.com/noxsicarius/Epoch-Admin-Tools/issues/194
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ElDubya reacted to Zupa in bad admins!!
Most people just want to be admins as ignorant children abusing the tools.
And sometimes you just have to settle with a slight negative side on a admin. But we need them cus a full server doesnt administrate itself and meself have any time doing it for example.
It's hard to get decent admins, when you have a full server, it's okish, you will find 2 decent guys that would do a great job.
BUT, admins will never play the game again. They don't have time playing the game in a decent way. It basicly sucks to be an admin.
If you tire dof the game and you like helping people and you got nothing else to do, ya, then you are the best admin ever ^^
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ElDubya reacted to Bob_the_K in MF-Tow (a towing script for DayZ Epoch mod)
Hi, I've taken Matt's base script, merged it with F507's fixes and additions, and all the other minor fixes and glitch fixes in this thread, and then merged it wit Jossy's scripts. I've got all working properly except for tow_AtttachTow.sqf. It worked every step of the way until I added Jossy's script. Then I got the mousewheel action to attach a vehicle, but it never attaches. And all the variables are set so it thinks I'm in a "start towing" state. If I go to another vehicle, the start tow option no longer appears (until I log out and back in).
So I've added Jossy's in piece-by-piece. The version that is attached mostly works but it is as close as I can get it to being totally functional. But it doesn't do the check whether the vehicles are facing each other or not or whether the towing vehicle is in front or back. So it flips the vehicles around if I initiate towing from the back vehicle. I know this is due to the part I commented out in lines 60 - 96. For the life of me, I cannot get that part working properly. Does anyone have any ideas? Here it is...
Has anyone successfully merged all the changes and suggestions in the thread? If so, care to post your tow_AttachTow.sqf?
Once I get this working, I have another idea for limiting speed when towing. I have to dig into vehicle attributes and may have to generate a mass/weight table for classes of vehicles. Then the max velocity will be a calculation based on the relative weight of the vehicle doing the towing and the vehicle being towed. I'm planning on making the max towing velocity no more than 75% of the vehicle's maximum speed. But there's an even bigger benefit. We wouldn't need the towing arrays. The ability to tow will be based purely on that calculation. So the relative weight between a bicycle and a C130 calculation would result in a zero velocity, for example. No more towing table necessary. And sure a Skoda may be able to tow a Vodnik, but it probably won't top 15kph! Seems that would make the entire towing function seem more realistic overall. But first, I want to get the basic script working.
Thanks,
Bob
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ElDubya reacted to BetterDeadThanZed in Feldmoos City
Everyone loves h-barriers for their add-ons....
I created a prison on Feldmoos island. It's pretty sick. Has 4 AI guards with shotguns. :)
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ElDubya reacted to NoxSicarius in [Release] Epoch Admin Tools V1.10.0
As stated by others there is a good chance an edit was made somewhere (accidental or not) that is causing an issue. Try replacing admintoolsmain with a new download of it.
Requested the rights to add this to the tool and the creator has given permission to do so. This will make its way into the 1.9.2 release.
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ElDubya reacted to Sequisha in Shooting from vehicles!
All future DLCs will be embraced and exploited to capacity. You can expect any new engine features to be exhausted and utilized by us.
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ElDubya reacted to Sequisha in A Hug to all The Dev's and a dirty finger to OC lol
I'm not sure what your motivation is, or what happened to upset you specifically; but you pulled your sponsorship without notifying us or the playerbase.
Vilayer server went down while I was playing on it nearly 2 weeks ago and another server wasn't provided.
No servers = not sponsoring = no longer advertised.
I suggest you leave gracefully, our community is too positive and overly supportive to be lied to.
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ElDubya reacted to SATurn in A Hug to all The Dev's and a dirty finger to OC lol
Just leet ya's know Hug and a Dirty finger to OC well thats English people for ya hahaha
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ElDubya reacted to BioHazard050 in Permanent krypto
Yep. Every time you have to strip the body clean, then try to pick it up.
On a side note, judging by the name Krypto, and the fact that krypto when dropped looks like a cell phone, im assuming its a crypto currency like bitcoin.
It makes sense. In the world of Epoch, the infastructure on Altis is intact, and I'm guessing the internet is too. In that case, banking systems aren't that far fetched.
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ElDubya reacted to vbawol in Players Exploiting Selling Cars
Known issue and will be fixed with 0.1.0.2.
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