-
Posts
992 -
Joined
-
Last visited
-
Days Won
1
Reputation Activity
-
Nic reacted to KPABATOK in Tanoa
"With a ground surface area of 270 km2". (source: http://blog.moricky.com/post/59384853947/game-maps)
P.S. with water included it is 1000 km2. Like 30x30 km. I think now Chernarus+ with all those new added locations is around 230 maybe 240 km2 but it still looks small to me personally because of how the map is designed (just random corner/square).
-
-
Nic reacted to Richie in Arma3 New Terrain Launch
http://arma3.com/tanoa
Welcome to Tanoa – home to lush tropical vegetation, unique landmarks, a rich history, and imposing man-made feats of modern engineering. Walk, swim, drive, fly, and sail your way across over 100 km² of the South Pacific archipelago.
Situated in the South Pacific, the island province of Tanoa is one of many that, together, compose the Horizon Islands – an independent island nation with historic ties to both East and West. Formerly an outpost belonging to the Empire of Japan, before its liberation by US Marines in 1944, evidence of a long history of conflict and turmoil can still be found dotted across the island – relics from times long-since passed.
Nowadays, Tanoa thrives off rich deposits of rare earth metals exported the world over, but controversy and civil unrest have long surrounded these efforts due to the perceived social, economic and environmental impacts of their exploitation. Tanoa is also believed to be a hub of illicit trafficking in the Pacific, but no formal charges have ever been raised.
In 2035, Tanoa continues to enjoy a prolonged period of apparent peace and prosperity, but the volatile geopolitical situation on the world's stage threatens to destabilize the region, and plunge it into darkness once more.
-
Nic reacted to DirtySanchez in [ScreenShot][INFO]Who says we cant have NIGHT?
Yes guys this is not too hard to accomplish
Steps:
1. Find your moonlit night and time for server start
2. Play around with some corrections
3. start your server
Answers ye all seek:
-
-
Nic reacted to DirtySanchez in Looking forward to 0.4 Milestone and suggestions
The beginning of Donkey Punch was fun, but those days have been over for a while.
0.3 and my rebuild allowed for more customization and custom loot was removed with the ability now to modify the loot tables.
Wasn't necessary anymore for ground loot.(oops build 9!)
I did what the public wanted then and now its all about dat vision..
Thanks Knight for your reply!
-
Nic reacted to Richie in Looking forward to 0.4 Milestone and suggestions
Not my choice of words, it was done by CAD, I can't even use M$ Paint :lol:
-
-
Nic reacted to Axle in bloody drones
I know fruitini, like I said they are being lowered next patch. Working on balance is something that takes time and feedback. So thank you for posting.
-
Nic reacted to Brian Soanes in the disappearing body
Understanding how it works is key also https://community.bistudio.com/wiki/Description.ext#corpseManagerMode
-
Nic reacted to cring0 in Show your shirts!
My full atx tower was in the beach house hooked up to a projector.. I didn't get much work done on my terrain.
-
-
-
-
-
-
-
Nic reacted to Richie in hackers vs glitchers?
Shared ban lists in theory is a great idea, unfortunately it's been done in the past several times and never worked.
It's too open to abuse and causes more issues than it solves.
-
Nic reacted to Richie in been kicked by BattlEye: Admin Ban (EpochMod.com Autoban #R2)
Your GUID will be listed in the bans.txt, once removed you're unbanned.
-
Nic reacted to Richie in been kicked by BattlEye: Admin Ban (EpochMod.com Autoban #R2)
That was from the days when there were only dev servers, now there are private hives ran by different communities.
In order to reverse your ban you will need to contact the server admin of the server you were playing on, only they can unban you, good luck :)
-
Nic reacted to vbawol in is bis trolling us with this new running animation?
ya not too happy with it myself, it does not make our female look better that is for certain.
-
Nic reacted to MrEnzO in To you guys and gals.
I just want say a big thanks to you people that are helping us numb heads that are not a code wizard. And I mean you poeple that really take the time helping and not just give the classic D***H*** respons, use the search function or google it.
Thank you from the bottom of my heart!
-
Nic reacted to xstreme in Looking forward to 0.4 Milestone and suggestions
remove the annoying timber in the stairs so we can make sick as towers
-
Nic reacted to Firedragon in My buddy epoch server FM
In description.ext set forceRotorLibSimulation to 0 or 2
forceRotorLibSimulation = 0; // 0 - options based; 1 - force enable; 2 - force disable https://community.bistudio.com/wiki/Description.ext#forceRotorLibSimulation
-
Nic got a reaction from Cavadus in Trying to Get Player Controlled UAVs Working
I believe you need to go into the mission.sqm (located in mpmissions/epoch.YOURMAP.pbo by default) for your specific map and change the side from CIV to WEST. Changing the side may have other unforeseen consequences, so you may want to see what else changing the side effects. Also note that the mission.sqm won't normal correctly and there are a few threads in the forums on how to "unencrypt" it.