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SadBoy1981 got a reaction from sparrow8332 in [WIP] UPDATING, Major Overhaul. Preview
You can dissable commanding menu check
/* CommandingMenu Check */ _CMC = false; /* true or false */ or few lines down add
_cMenu = [ '', 'RscMainMenu','RscMoveHigh','#WATCH','#WATCH0','RscWatchDir','RscWatchMoveDir','#GETIN','#RscStatus','RscCallSupport','#ACTION', 'RscCombatMode','RscFormations','RscTeam','RscSelectTeam','RscReply','#User:BIS_Menu_GroupCommunication','#CUSTOM_RADIO', 'RscRadio','RscGroupRootMenu','RscMenuReply','RscMenuStatus','#User:BIS_fnc_addCommMenuItem_menu','RscMenuMove','RscMenuFormations','#USER:ActionMenu' ]; -
SadBoy1981 got a reaction from RHE24 in [REQUEST] Create a box with items that I want
maybe like this:
if (isServer) then { _vehicle_1 = objNull; if (true) then{ _this = createVehicle ["CargoNet_01_box_F", [6457.54,14212.8,0], [], 0, "CAN_COLLIDE"]; _vehicle_1 = _this; _this setDir 20; _this setVariable ["permaLoot",true]; clearWeaponCargoGlobal _this; clearMagazineCargoGlobal _this; _this addItemCargoGlobal ["CinderBlocks",20]; _this addItemCargoGlobal ["CinderBlocks",20]; _this addItemCargoGlobal ["MortarBucket",7]; _this addItemCargoGlobal ["ItemCorrugated",20]; _this addItemCargoGlobal ["ItemCorrugatedLg",10]; _this addItemCargoGlobal ["PartPlankPack",15]; _this addItemCargoGlobal ["KitStudWall",5]; _this addItemCargoGlobal ["KitWoodFloor",5]; }; _vehicle_2 = objNull; if (true) then{ _this = createVehicle ["CargoNet_01_box_F", [6457.54,14212.8,0], [], 0, "CAN_COLLIDE"]; _vehicle_2 = _this; _this setDir 20; _this setVariable ["permaLoot",true]; clearWeaponCargoGlobal _this; clearMagazineCargoGlobal _this; _this addItemCargoGlobal ["CinderBlocks",20]; _this addItemCargoGlobal ["CinderBlocks",20]; _this addItemCargoGlobal ["MortarBucket",7]; _this addItemCargoGlobal ["ItemCorrugated",20]; _this addItemCargoGlobal ["ItemCorrugatedLg",10]; _this addItemCargoGlobal ["PartPlankPack",15]; _this addItemCargoGlobal ["KitStudWall",5]; _this addItemCargoGlobal ["KitWoodFloor",5]; }; }; -
SadBoy1981 reacted to raymix in Petition other mods for resources
Those mods and any scripts you see are created by players and server admins like you and me.. they are not smarter or better than any of us. The only requirement to create your own (and probably better) version is your time. There's absolutely no need to rely on others for magic to happen... everyone started somewhere, majority of us with editing other people's scripts, then doing heavier and heavier modifications, finally starting one from scratch once you feel more comfy with the code. SQF is definitely one of easiest scripting languages to learn, I find it much easier than unity's javascript and that one's piss easy.
Hardest part to understand will probably be user interface configs.
What also shocked me when I started is amount of people contributing to DZE github that you never really see around forums or had no idea they code, yet they provide mod with quite impressive code and fixes in background, never taking any credit for what they do.
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SadBoy1981 got a reaction from Moody in Script restriction when using vehicle guns
Too much restrictions to make it all in filters. U can do it yourself.
Not hard to add filters for rescrictions.
If u get restriction #9 open script.txt in your BattlEye folder.
Next look line 9, 10 or 11 (not allways be number as restriction +1 line) but by default must be restriction number +1 so must be line 10
Ok, line 10 start with setvelocity
If you look into your resctriction log, there is line _smokeg setVelocity _Gvel;
How you see, in this line have setVelocity
Now u just add this to your filter line 10 like that: !"_smokeg setVelocity _Gvel;"
You are done =)
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SadBoy1981 got a reaction from second_coming in [HOWTO] Adding a player statusBar
For admins who need possition info, here is my configs.
Status bar show your possition and direction.
It will help to add new obects, vehicles.
Just add admins UID in line 6
fn_statusBar.sqf
statusBar.hpp
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SadBoy1981 got a reaction from prone in Safe zone scripts to expand it?
If u want to make your custom safe zones unpack your a3_epoch_server_settings.pbo and edit config.cpp
propsPos[] = { { "ProtectionZone_Invisible_F", { 13731.1, 14945.1, 0.01 }, 161.7 }, //TRADER PROTECT { "ProtectionZone_Invisible_F", { 21413.1, 17337.1, 0.5 }, 161.7 }, //TRADER PROTECT { "ProtectionZone_Invisible_F", { 6293.1, 14894.1, 0.2 }, 161.7 }, //TRADER PROTECT { "ProtectionZone_Invisible_F", { 20213.1, 11293.1, 0.14 }, 161.7 } //TRADER PROTECT There is also other way to make safe zones. You can call it from init.sqf in MPMission folder.
Unpack your mission.pbo lets say epoch.Altis.pbo
Create file safe_zones.sqf add inside your zones.
private ["_objects"]; _objects = [ ["ProtectionZone_Invisible_F",[11605.1, 12005.1, 0.01]], ["ProtectionZone_Invisible_F",[11605.1, 11980.1, 0.01]] ]; { private ["_obj"]; _obj = createVehicle [_x select 0, [0,0,0], [], 0, "CAN_COLLIDE"]; _obj setvectorup [0,0,1]; _obj setPosATL (_x select 1); } foreach _objects; and call it from init.sqf
[] execVM "safe_zones.sqf";
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SadBoy1981 got a reaction from pangea in [Release] Custom Action Menu v1.0.4
Maybe try this
init.sqf end of file
[] execVM "RULES\activate.sqf"; Make folder RULES and inside make file activate.sqf with code inside:
im not sute is this work, need to test!
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SadBoy1981 got a reaction from DirtySanchez in Moving Portals & Traders
No, this is my own work.
But not hard to make it.
Make your custom spawn base, edit tp points inside file @epochhive/addons/a3_epoch_server_settings/config.cpp
examle:
telePos[] = { { "Transport_C_EPOCH", { 23689.1, 16241.1, 0.15 }, "", { 14727.1, 16314.2, 1500.1 } }, // tp airo first cords-from where. Second cors where to go. Tp spawn auto safe zone 25m { "Transport_C_EPOCH", { 23686.1, 16241.1, 0.15 }, "", { 20970.1, 16972.1, 1500.1 } }, // tp paros { "Transport_C_EPOCH", { 23692.1, 16241.1, 0.15 }, "", { 4395.1, 13294.1, 1500.1 } } // tp kavala I make one tp from old spawn point to new one cose new players get spawn in old spawn base.
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SadBoy1981 got a reaction from Face in A3EAI - Roaming/Vehicle AI Patrols - Discontinued
Testing today with god mode:
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SadBoy1981 got a reaction from jjvaardt in Add a custom image to the spawn box
Lazy people, altis all 4 walls =)
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SadBoy1981 got a reaction from KiloSwiss in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test
Nice, only markers i make my own, i dont like yours =) sorry
Best way for me is marker red or other color with dot in center and mission name.
Like it was before on arma 2 epoch misiions.
Anyway thanks, you make big work!
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SadBoy1981 reacted to KiloSwiss in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test
Cheater in ArmA games:
Cheater != Hacker
Cheater == Scriptkiddy
Cheater == Bad attitude
Cheater == Low self esteem
Don't give those poor individuals false credit by naming them "hacker"!
Greez Kilo
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SadBoy1981 got a reaction from KiloSwiss in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test
Yep, i use it from infistar.
It make all my server tests faster.
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SadBoy1981 got a reaction from KiloSwiss in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test
Testing today latest v0.8 EXPERIMENTAL
Here is one of the mission:
https://www.youtube.com/watch?v=jpqgNKP3b64&feature=youtu.be
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SadBoy1981 got a reaction from Xatu in VEMF - Vampire's Epoch Mission Framework
Infistar have the same box for admin spawn, thats why they burn. Need to use other box in config.
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SadBoy1981 got a reaction from KiloSwiss in ProtectionZone_Invisible_F
Here is video how my safe zone looks like:
https://www.youtube.com/watch?v=4IrJPRsohk0&feature=youtu.be
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SadBoy1981 got a reaction from unrealPANDA in Add a custom image to the spawn box
Lazy people, altis all 4 walls =)
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SadBoy1981 got a reaction from Gr8 in Add a custom image to the spawn box
Lazy people, altis all 4 walls =)
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SadBoy1981 got a reaction from KiloSwiss in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test
Testing latest version today, all working good.
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SadBoy1981 got a reaction from KiloSwiss in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test
I just replace loot box with Box_NATO_Wps_F for all missions so they dont dessapear anymore.
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SadBoy1981 got a reaction from KiloSwiss in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test
Yes, my bad, i just put wrong mission video. Sorry. I will change it :D
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SadBoy1981 got a reaction from Linux in [RELEASE] Christmas Tree on Chernarus Map!
You can find my post also in A2: Custom Bases section, but now i want to share it here..
Christmas tree must to be not like just a custom base :) so here is my tree...
All Trader zones and big cities on Chernarus..
In init.sqf after
if (isServer) then { add
[] execVM "christmas\init.sqf"; Download files and put in your mission folder.
Christmas
Also mission file with mission.biedi
https://www.dropbox.com/s/jutbuapozbii90c/stary_sobor_1.rar?dl=0