mrConfused Posted January 18, 2015 Report Share Posted January 18, 2015 Hey all, has anyone had any luck increasing the safe zone around the spawn area and adding it on the map? I have seen a few servers with it on. Thanks in advance Link to comment Share on other sites More sharing options...
0 Guest Posted February 8, 2015 Report Share Posted February 8, 2015 bump Link to comment Share on other sites More sharing options...
0 SadBoy1981 Posted February 8, 2015 Report Share Posted February 8, 2015 bump Here is exemple: Link to comment Share on other sites More sharing options...
0 Guest Posted February 8, 2015 Report Share Posted February 8, 2015 Great example on how it works... I was hoping to know how to change them and expand the distance. For some reason the safe zones are gone completely when I changed the spawn height for halo spawn... Now I got players killing traders. Link to comment Share on other sites More sharing options...
0 Fog Horn Posted February 8, 2015 Report Share Posted February 8, 2015 look here :) Link to comment Share on other sites More sharing options...
0 SadBoy1981 Posted February 8, 2015 Report Share Posted February 8, 2015 Great example on how it works... I was hoping to know how to change them and expand the distance. For some reason the safe zones are gone completely when I changed the spawn height for halo spawn... Now I got players killing traders. If u want to make your custom safe zones unpack your a3_epoch_server_settings.pbo and edit config.cpp propsPos[] = { { "ProtectionZone_Invisible_F", { 13731.1, 14945.1, 0.01 }, 161.7 }, //TRADER PROTECT { "ProtectionZone_Invisible_F", { 21413.1, 17337.1, 0.5 }, 161.7 }, //TRADER PROTECT { "ProtectionZone_Invisible_F", { 6293.1, 14894.1, 0.2 }, 161.7 }, //TRADER PROTECT { "ProtectionZone_Invisible_F", { 20213.1, 11293.1, 0.14 }, 161.7 } //TRADER PROTECT There is also other way to make safe zones. You can call it from init.sqf in MPMission folder. Unpack your mission.pbo lets say epoch.Altis.pbo Create file safe_zones.sqf add inside your zones. private ["_objects"]; _objects = [ ["ProtectionZone_Invisible_F",[11605.1, 12005.1, 0.01]], ["ProtectionZone_Invisible_F",[11605.1, 11980.1, 0.01]] ]; { private ["_obj"]; _obj = createVehicle [_x select 0, [0,0,0], [], 0, "CAN_COLLIDE"]; _obj setvectorup [0,0,1]; _obj setPosATL (_x select 1); } foreach _objects; and call it from init.sqf [] execVM "safe_zones.sqf"; prone 1 Link to comment Share on other sites More sharing options...
0 Guest Posted February 8, 2015 Report Share Posted February 8, 2015 Sadboy..I love u. No homo. Lol. Thanks guys!!! Link to comment Share on other sites More sharing options...
0 SadBoy1981 Posted February 9, 2015 Report Share Posted February 9, 2015 Sadboy..I love u. No homo. Lol. Thanks guys!!! Glad to help u! =) Link to comment Share on other sites More sharing options...
0 Guest Posted February 9, 2015 Report Share Posted February 9, 2015 Glad to help u! =) any way to increase the radius of the safezones? Link to comment Share on other sites More sharing options...
0 SadBoy1981 Posted February 9, 2015 Report Share Posted February 9, 2015 any way to increase the radius of the safezones? Maybe if u make some trigger zones with no damage, not sure how to do this. But i see something somewhere on this forum. Link to comment Share on other sites More sharing options...
0 Zupa Posted February 9, 2015 Report Share Posted February 9, 2015 any way to increase the radius of the safezones? NO, safezones are actual invisible objects here. Eather make multiples, or write something the old way ( not recommended tho) The radius of such a safezone object is 25meter. Small sidenote If u use the object ProtectionZone_F Then u can see a red dome from the ouside, ( not when u are in it). Link to comment Share on other sites More sharing options...
0 Guest Posted February 9, 2015 Report Share Posted February 9, 2015 Once again, sad boy. Thank you. Zupa... You da man! Looking forward to all the amazing work you pulled on arma 2 brought into Arma 3!!! Link to comment Share on other sites More sharing options...
0 prone Posted February 9, 2015 Report Share Posted February 9, 2015 How would i go about adding a map 'marker' to the static traders to inform people of a "safe zone". Link to comment Share on other sites More sharing options...
0 Guest Posted February 9, 2015 Report Share Posted February 9, 2015 @prone - Under mission.sqm in your mission.pbo... add to class markers.. Make sure you apply the correct item number at the top...zero counts as 1... class Markers { items=10; class Item0 { position[] = {14939.934,0.053499073,15083.272}; name = "center"; type = "Empty"; }; class Item1 { position[] = {23600.639,3.19,18000.72}; name = "respawn_east"; type = "Empty"; }; class Item2 { position[] = {23600.611,3.19,18000.768}; name = "respawn_west"; type = "Empty"; }; class Item3 { position[]={6195.4927,89.220779,16839.254}; name="westspawn"; markerType="ELLIPSE"; type="Empty"; colorName="ColorGreen"; fillName="Grid"; a=530; b=530; }; class Item4 { position[]={6181.6841,83.907509,16876.732}; name="westspawnname"; text="W Safe Zone"; type="mil_warning"; colorName="ColorRed"; }; class Item5 { position[]={13334.093,2.2350941,14517.924}; name="centralspawn"; markerType="ELLIPSE"; type="Empty"; colorName="ColorGreen"; fillName="Grid"; a=300; b=300; }; class Item6 { position[]={13326.247,2.2928343,14546.686}; name="centralsafezone"; text="Safe Zone"; type="mil_warning"; colorName="ColorRed"; }; class Item7 { position[]={18464.313,23.351175,14263.799}; name="eastspawn"; markerType="ELLIPSE"; type="Empty"; colorName="ColorGreen"; fillName="Grid"; a=300; b=300; }; class Item8 { position[]={18461.789,24.769226,14300.033}; name="eastsafezone"; text="Safe Zone"; type="mil_warning"; colorName="ColorRed"; }; class Item9 { position[]={23599.979,3.1900001,18001.455}; name="epochspawn"; markerType="ELLIPSE"; type="Empty"; colorName="ColorCIV"; fillName="DiagGrid"; a=100; b=100; }; If you want to add sensors to it as well .... class Sensors { items=3; class Item0 { position[]={18459.535,23.616171,14277.782}; a=300; b=300; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="eastsafezone"; expCond = "(player) in thislist;(vehicle player) in thislist;"; expActiv="hint ""You have entered A Safe Zone! Do not fire in Safe Zones."";"; expDesactiv="hint ""You are leaving the Safe Zone!"";"; class Effects { }; }; class Item1 { position[]={6195.4927,89.220779,16839.254}; a=300; b=300; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="westsafezone"; expCond = "(player) in thislist;(vehicle player) in thislist;"; expActiv="hint ""You have entered A Safe Zone! Do not fire in Safe Zones."";"; expDesactiv="hint ""You are leaving the Safe Zone!"";"; class Effects { }; }; class Item2 { position[]={13334.093,2.2350941,14517.924}; a=300; b=300; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="centralsafezone"; expCond = "(player) in thislist;(vehicle player) in thislist;"; expActiv="hint ""You have entered A Safe Zone! Do not fire in Safe Zones."";"; expDesactiv="hint ""You are leaving the Safe Zone!"";"; class Effects { }; }; }; }; Link to comment Share on other sites More sharing options...
0 Zupa Posted February 9, 2015 Report Share Posted February 9, 2015 Once again, sad boy. Thank you. Zupa... You da man! Looking forward to all the amazing work you pulled on arma 2 brought into Arma 3!!! I'm sorry man, i'm currently full time on arma 3. But it's all private for my 2 servers : ) maybe in 6 months ^^ Link to comment Share on other sites More sharing options...
0 prone Posted February 9, 2015 Report Share Posted February 9, 2015 @prone - Under mission.sqm in your mission.pbo... add to class markers.. Make sure you apply the correct item number at the top...zero counts as 1... class Markers { items=10; class Item0 { position[] = {14939.934,0.053499073,15083.272}; name = "center"; type = "Empty"; }; class Item1 { position[] = {23600.639,3.19,18000.72}; name = "respawn_east"; type = "Empty"; }; class Item2 { position[] = {23600.611,3.19,18000.768}; name = "respawn_west"; type = "Empty"; }; class Item3 { position[]={6195.4927,89.220779,16839.254}; name="westspawn"; markerType="ELLIPSE"; type="Empty"; colorName="ColorGreen"; fillName="Grid"; a=530; b=530; }; class Item4 { position[]={6181.6841,83.907509,16876.732}; name="westspawnname"; text="W Safe Zone"; type="mil_warning"; colorName="ColorRed"; }; class Item5 { position[]={13334.093,2.2350941,14517.924}; name="centralspawn"; markerType="ELLIPSE"; type="Empty"; colorName="ColorGreen"; fillName="Grid"; a=300; b=300; }; class Item6 { position[]={13326.247,2.2928343,14546.686}; name="centralsafezone"; text="Safe Zone"; type="mil_warning"; colorName="ColorRed"; }; class Item7 { position[]={18464.313,23.351175,14263.799}; name="eastspawn"; markerType="ELLIPSE"; type="Empty"; colorName="ColorGreen"; fillName="Grid"; a=300; b=300; }; class Item8 { position[]={18461.789,24.769226,14300.033}; name="eastsafezone"; text="Safe Zone"; type="mil_warning"; colorName="ColorRed"; }; class Item9 { position[]={23599.979,3.1900001,18001.455}; name="epochspawn"; markerType="ELLIPSE"; type="Empty"; colorName="ColorCIV"; fillName="DiagGrid"; a=100; b=100; }; If you want to add sensors to it as well .... class Sensors { items=3; class Item0 { position[]={18459.535,23.616171,14277.782}; a=300; b=300; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="eastsafezone"; expCond = "(player) in thislist;(vehicle player) in thislist;"; expActiv="hint ""You have entered A Safe Zone! Do not fire in Safe Zones."";"; expDesactiv="hint ""You are leaving the Safe Zone!"";"; class Effects { }; }; class Item1 { position[]={6195.4927,89.220779,16839.254}; a=300; b=300; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="westsafezone"; expCond = "(player) in thislist;(vehicle player) in thislist;"; expActiv="hint ""You have entered A Safe Zone! Do not fire in Safe Zones."";"; expDesactiv="hint ""You are leaving the Safe Zone!"";"; class Effects { }; }; class Item2 { position[]={13334.093,2.2350941,14517.924}; a=300; b=300; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="centralsafezone"; expCond = "(player) in thislist;(vehicle player) in thislist;"; expActiv="hint ""You have entered A Safe Zone! Do not fire in Safe Zones."";"; expDesactiv="hint ""You are leaving the Safe Zone!"";"; class Effects { }; }; }; }; Thanks buddy, appreciate it. Link to comment Share on other sites More sharing options...
0 Guest Posted February 9, 2015 Report Share Posted February 9, 2015 I'm sorry man, i'm currently full time on arma 3. But it's all private for my 2 servers : ) maybe in 6 months ^^ Totally get it! No worries.. We will all wait.. patiently.. sort of.lol Link to comment Share on other sites More sharing options...
0 SadBoy1981 Posted February 9, 2015 Report Share Posted February 9, 2015 How would i go about adding a map 'marker' to the static traders to inform people of a "safe zone". I run my markers from init.sqf lets say marker_1 and marker_2. So in init.sqf [] execVM "markers_1.sqf"; [] execVM "markers_2.sqf"; Next create 2 files marker_1 and marker_2. inside add: markers_1 _this = createMarker ["safe zone marker", [23700.1, 19026.1, 0]];//cords _this setMarkerShape "ELLIPSE"; _this setMarkerColor "ColorGreen";//marker color _this setMarkerAlpha 0.7; _this setMarkerSize [600, 600]; //marker size markers_2 _markerName = "Safe Zone"; //set marker name, can see on map _this = createMarker ["Safe Zone marker", [23700.1, 19026.1, 0]]; _this setMarkerType "mil_dot"; _this setMarkerText format[_markerName]; _this setMarkerColor "ColorBlack"; //color There is other ways to do it, this is how my markers work=) Link to comment Share on other sites More sharing options...
0 prone Posted February 9, 2015 Report Share Posted February 9, 2015 I run my markers from init.sqf lets say marker_1 and marker_2. So in init.sqf [] execVM "markers_1.sqf"; [] execVM "markers_2.sqf"; Next create 2 files marker_1 and marker_2. inside add: markers_1 _this = createMarker ["safe zone marker", [23700.1, 19026.1, 0]];//cords _this setMarkerShape "ELLIPSE"; _this setMarkerColor "ColorGreen";//marker color _this setMarkerAlpha 0.7; _this setMarkerSize [600, 600]; //marker size markers_2 _markerName = "Safe Zone"; //set marker name, can see on map _this = createMarker ["Safe Zone marker", [23700.1, 19026.1, 0]]; _this setMarkerType "mil_dot"; _this setMarkerText format[_markerName]; _this setMarkerColor "ColorBlack"; //color There is other ways to do it, this is how my markers work=) Yeah i was lookin at blackeagles script (which looks where you grabbed that from) but i was looking more towards what jmung responded with. Thank you very much for responding! Link to comment Share on other sites More sharing options...
0 SadBoy1981 Posted February 9, 2015 Report Share Posted February 9, 2015 Yeah i was lookin at blackeagles script (which looks where you grabbed that from) but i was looking more towards what jmung responded with. Thank you very much for responding! Its my old arma 2 epoch server marker code Link to comment Share on other sites More sharing options...
0 prone Posted February 9, 2015 Report Share Posted February 9, 2015 Its my old arma 2 epoch server marker code Either way, thank you for the help Link to comment Share on other sites More sharing options...
0 SadBoy1981 Posted February 9, 2015 Report Share Posted February 9, 2015 Either way, thank you for the help Have fun!=) Link to comment Share on other sites More sharing options...
0 Chainsaw Squirrel Posted September 30, 2015 Report Share Posted September 30, 2015 what about fill and name .. would it be _this setMarkerfillName "DiagGrid"; ?? and setting the angle=27.28384; I assume would be as _this setMarkerSize [500, 300, 27.28384]; ????? Link to comment Share on other sites More sharing options...
Question
mrConfused
Hey all, has anyone had any luck increasing the safe zone around the spawn area and adding it on the map? I have seen a few servers with it on.
Thanks in advance
Link to comment
Share on other sites
22 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now