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TheVampire

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  1. Like
    TheVampire got a reaction from phm in Description for DLC items?   
    Here's a script for you to run from the editor. Replace the class with what you want and it will pull it from the config.
    If you want it to log to your local RPT in AppData for easier copying then you can replace the hint with diag_log.
    VClass = "srifle_DMR_02_F"; hint (getText(configfile >> "CfgWeapons" >> VClass >> "Library" >> "libTextDesc")); 
    For example:
     
    You have to change the CfgWeapons to the correct Config depending on the item also.
  2. Like
    TheVampire got a reaction from TheStainlessSteelRat in Operation "Campfire Song" Song   
    Cigar Box Guitar
    Maybe Craftable with other items in the game? The big thing about them in real-life is the customization of them.

     
    Songs:
    The cigar box guitar was originally used to play the blues, and it is still pretty fitting.
    These two songs actually fit the game I feel rather well and it would be great if someone could do a well-recorded cover of them.
     
  3. Like
    TheVampire got a reaction from Three Plus in VEMF - Vampire's Epoch Mission Framework   
    - What is VEMF? -
    VEMF is the Spiritual Successor to DZMS.
    VEMF Stands for Vampire's Epoch Mission Framework.
    VEMF is going to be a mission system designed specifically for Arma 3: Epoch.
     
    - How is VEMF different from DZMS? -
    VEMF is being designed to be a Mission Framework.
    VEMF will be more modular than DZMS allowing anyone to easily create an "Addon" for it.
    VEMF will not be a "fetch the box" mission system, it will be much much broader;
    A-B, Multiple Ending, Vehicle Convoys, Vehicle Capture, Manhunts, Investigation/Exploration, and more!
    VEMF will run entirely on the server side, in a server-side PBO.
     
    - When Will it be Done? -
    VEMF is still a work in progress.
     
    The current version is WIP.
     
    - Example Videos -
     
     
     
     
    - Github -
    https://github.com/SMVampire/VEMF
  4. Like
    TheVampire reacted to vbawol in Epoch 0.3.4 Rolling Changelog   
    Client:
    [Added] Fishing Pole and ocean fishing, also added crafting recipes to allow cooking fish.
    [Added] Workbench storage device added and used as a nearby crafting requirement for most Kit based crafting options.
    [Added] New secure storage device: The Epoch Safe.
    [Added] Totally new crafting system and UI by Raymix.
    [Added] Epoch variant of the unarmed Strider vehicle. (I_MRAP_03_EPOCH)
    [Added] Broad Sword Melee weapon that can chop down trees and mine rocks.
    [Added] Halloween Clown mask and re-added to loot tables: Wolf/Pumpkin masks as well as Meeps Candy.
    [Fixed] Unable to remove lit fireplace.
    [Fixed] Group members unable to lock a Lockbox or Safe that was placed by the group leader.
    [Fixed] Shadow artifact at top of Jammer.
    [Fixed] Reduce client fps lag when first joining the server by preloading objects before exiting loading screen.
    [Fixed] Being unable to remove a solar generator.
    [Fixed] Angry Pumpkin mask was incorrectly visible in first person.
    [Fixed] Issue with Headless clients being treated as players. @dayzai/Face
    [Changed] Removed debug hint text for 3d rotation of objects as it was not needed.
    [Changed] Re-enable Move button, this system will stay and be refined in the next few patches.
    **Improved Dog AI Dog Brain by Axeman**
    [FIXED] Dog not taming due to var reset in wrong place / BIS animal update.
    [UPDATED] Dog text format updated.
    [UPDATED] Dog whine, instead of bark, when alerting of other nearby players (When player crouched).
    [UPDATED] Dog prey kills now use animal looting system. i.e. Dog will loot dead animals, and other objects, then will fetch loot.
    [UPDATED] Attached weapon (loot) holder is now dropped if dog finds a new one. Needs update.
    [ADDED] New Quiet dog bark and whine.
    [UPDATED] Make dog sounds global and use quieter sounds to alert player once dog is tamed. Untamed dog or when attacking is still loud.
    [UPDATED] Add occasional quiet dog whine when other players in the area.
    [UPDATED] General Dog timeout tweaks to compensate for Arma Animals 'doing their own thing'
    Server:
    [Added] Example "Epoch Event" Code to provide an example on how to broadcast a message to all players using BE.
    [Added] 'CfgTraderLimits' config can control stock limit per trader per item. Default is 100 per item class per trader.
    [Added] storedVehicleLimit variable in CfgEpochServer can now control the total max allowed vehicles on traders. Default limit is 20.
    [Fixed] Logging to the database was not working due to missing function.
    [Fixed] Issue when trading vehicles that caused the trader data to save data to the wrong slot.
    [Fixed] Added missing prices for female vests.
    [Fixed] Error Generic error in expression in EPOCH_server_repairVehicle.
    [Changed] Reworked secure data storage system to be more reliable. (NOTE: This may cause issues with existing lockboxes spawn on the ground with incorrect orientation.)
    [Changed] Base building maintain option now also maintains storage devices.
    [Changed] Moved vehicle spawn config that controls how many vehicles can spawn at different location types to settings pbo. See new vehicleSpawnTypes array in the (WorldName).hpp config.
    [Changed] Use new sort command instead of BIS_fncSortBy.
    [Changed] Use new worldSize command as default if maps worldSize setting in CfgEpoch does not exist.
    [Info] Removed old .bikey and added new one for 0340.
    [Info] The source code for the a3_epoch_server.pbo is now on the GitHub.
    Expected Release is within 1-2 weeks.
  5. Like
    TheVampire reacted to Richie in [Feedback] Anti-camping fix   
    In Arma there is no camping, only strategic waiting
  6. Like
    TheVampire reacted to vbawol in What ever happened to the Construct?   
    He is still a WIP, I don't expect to have him finished and in game until at least 0.5. The idea is to make him a very rare event, so first we will be adding more antagonists and refining our AI.
  7. Like
    TheVampire reacted to raymix in dayz standalone meets epoch   
    Only if licence allows porting assets to Arma 3 (which would kill standalone), otherwise I don't see any of this happening. Can't think of any reason to use older engine from scripting point of view, once you've dived in A3 scripts there's no going back to stone age.
  8. Like
    TheVampire reacted to second_coming in esseker   
    I keep saying this, AiA needs to be promoted properly on the download page.

    The current download page doesn't even explain what you need it for:


  9. Like
    TheVampire got a reaction from happydayz in Operation "Campfire Song" Song   
    Looking for modelers, animators. I want to finally make instruments in Arma 3 Epoch a thing, and I want to collaborate to get it done.
    ~ Tasks ~
    I need custom models of various instruments (Acoustic Guitar, Cigar Box Guitar, Harmonica, Fitting Instruments)
    I need someone who is able to create animations of the instruments being played, and transitions between playing and resting in different positions.
    I should be able to package the mod myself, then it will be submitted to the Epoch Dev Team for hopeful addition to the mod.
     
    We can collaborate in this thread to help each other make this a reality.
  10. Like
    TheVampire got a reaction from Capwned in Operation "Campfire Song" Song   
    Looking for modelers, animators. I want to finally make instruments in Arma 3 Epoch a thing, and I want to collaborate to get it done.
    ~ Tasks ~
    I need custom models of various instruments (Acoustic Guitar, Cigar Box Guitar, Harmonica, Fitting Instruments)
    I need someone who is able to create animations of the instruments being played, and transitions between playing and resting in different positions.
    I should be able to package the mod myself, then it will be submitted to the Epoch Dev Team for hopeful addition to the mod.
     
    We can collaborate in this thread to help each other make this a reality.
  11. Like
    TheVampire got a reaction from Scorpi in Operation "Campfire Song" Song   
    Looking for modelers, animators. I want to finally make instruments in Arma 3 Epoch a thing, and I want to collaborate to get it done.
    ~ Tasks ~
    I need custom models of various instruments (Acoustic Guitar, Cigar Box Guitar, Harmonica, Fitting Instruments)
    I need someone who is able to create animations of the instruments being played, and transitions between playing and resting in different positions.
    I should be able to package the mod myself, then it will be submitted to the Epoch Dev Team for hopeful addition to the mod.
     
    We can collaborate in this thread to help each other make this a reality.
  12. Like
    TheVampire got a reaction from waynewr in Operation "Campfire Song" Song   
    Looking for modelers, animators. I want to finally make instruments in Arma 3 Epoch a thing, and I want to collaborate to get it done.
    ~ Tasks ~
    I need custom models of various instruments (Acoustic Guitar, Cigar Box Guitar, Harmonica, Fitting Instruments)
    I need someone who is able to create animations of the instruments being played, and transitions between playing and resting in different positions.
    I should be able to package the mod myself, then it will be submitted to the Epoch Dev Team for hopeful addition to the mod.
     
    We can collaborate in this thread to help each other make this a reality.
  13. Like
    TheVampire got a reaction from Richie in Operation "Campfire Song" Song   
    Looking for modelers, animators. I want to finally make instruments in Arma 3 Epoch a thing, and I want to collaborate to get it done.
    ~ Tasks ~
    I need custom models of various instruments (Acoustic Guitar, Cigar Box Guitar, Harmonica, Fitting Instruments)
    I need someone who is able to create animations of the instruments being played, and transitions between playing and resting in different positions.
    I should be able to package the mod myself, then it will be submitted to the Epoch Dev Team for hopeful addition to the mod.
     
    We can collaborate in this thread to help each other make this a reality.
  14. Like
    TheVampire got a reaction from TheStainlessSteelRat in Operation "Campfire Song" Song   
    Looking for modelers, animators. I want to finally make instruments in Arma 3 Epoch a thing, and I want to collaborate to get it done.
    ~ Tasks ~
    I need custom models of various instruments (Acoustic Guitar, Cigar Box Guitar, Harmonica, Fitting Instruments)
    I need someone who is able to create animations of the instruments being played, and transitions between playing and resting in different positions.
    I should be able to package the mod myself, then it will be submitted to the Epoch Dev Team for hopeful addition to the mod.
     
    We can collaborate in this thread to help each other make this a reality.
  15. Like
    TheVampire got a reaction from RagNar2009 in [WIP] Bat Country   
    No, but I think this will make things more interesting with boat play being an essential piece of travel.
  16. Like
    TheVampire got a reaction from .:rmc:. in VEMF - Vampire's Epoch Mission Framework   
    - What is VEMF? -
    VEMF is the Spiritual Successor to DZMS.
    VEMF Stands for Vampire's Epoch Mission Framework.
    VEMF is going to be a mission system designed specifically for Arma 3: Epoch.
     
    - How is VEMF different from DZMS? -
    VEMF is being designed to be a Mission Framework.
    VEMF will be more modular than DZMS allowing anyone to easily create an "Addon" for it.
    VEMF will not be a "fetch the box" mission system, it will be much much broader;
    A-B, Multiple Ending, Vehicle Convoys, Vehicle Capture, Manhunts, Investigation/Exploration, and more!
    VEMF will run entirely on the server side, in a server-side PBO.
     
    - When Will it be Done? -
    VEMF is still a work in progress.
     
    The current version is WIP.
     
    - Example Videos -
     
     
     
     
    - Github -
    https://github.com/SMVampire/VEMF
  17. Like
    TheVampire reacted to Tobias Solem in Make ArmA Not War - Winners   
    So you're not in it for the money, but if you win a competition where there's prize money, you become a hypocrite?
     
    Now that some grade A fuzzy logic you're throwing around there.
  18. Like
    TheVampire reacted to cyncrwler in VEMF - Vampire's Epoch Mission Framework   
    Regarding no loot in crate. Dwarfer already posted as to why this is happening. Please read his post here
     

     
     
    @mjolnir Maybe it is the placement of the text in your init? This is mine
     



     
    Not really sure what could be going wrong if you followed all the instructions properly. Did you just upload the VEMF.pbo directly into the epochhive addons folder without de pboing it, and just use all default settings?
     
  19. Like
    TheVampire reacted to Dwarfer in VEMF - Vampire's Epoch Mission Framework   
    The problem is with the 0.3.0 update the getArray (configFile >> "cfgLootTable" >> "Scopes" >> "items" no longer return a single array x,y,z it now returns a multidimensional array
     
    x[1][2],
    y[1][2],
    z[1][2]
     
    So rather than doing "_item = select 0;" you now need todo "_item = (_item select 0) select 0;"
     
    Should be fairly easy to fix now you have that info :-)
  20. Like
    TheVampire reacted to vbawol in What you can expect from future major milestone updates   
    There have many bugfixes since the initial release of the 0.3.x client files and we will have more fixes to come soon. A Client side hotfix build will likely be released in about 2 weeks to roll up any client side fixes.   Now for the best part, A small taste of what you can expect from future major milestone updates (0.4,0.5,...): Advanced crafting with total UI overhaul fully extensible and customizable. [Released] Refined P2P and NPC trade systems. More Custom Base building objects and base building refinements. More server and user configurable options. [Released] Documentation on backend DLL calls and usage. [Released] More antagonists and AI refinements. CRC check and server file obfuscation removed. [Released] Custom Vehicles, Weapons, Uniforms and apparel. Custom map based in America. Linux server support. [Released] Bugfixes and much more. Download server files here: http://epochmod.com/download_server.php
  21. Like
    TheVampire got a reaction from cyncrwler in VEMF - Vampire's Epoch Mission Framework   
    Now that 0.3 is out I'm going to be working on trying to get this updated and add in the new content I have.
     
    Why must a job be so time consuming?
  22. Like
    TheVampire got a reaction from IT07 in VEMF - Vampire's Epoch Mission Framework   
    - What is VEMF? -
    VEMF is the Spiritual Successor to DZMS.
    VEMF Stands for Vampire's Epoch Mission Framework.
    VEMF is going to be a mission system designed specifically for Arma 3: Epoch.
     
    - How is VEMF different from DZMS? -
    VEMF is being designed to be a Mission Framework.
    VEMF will be more modular than DZMS allowing anyone to easily create an "Addon" for it.
    VEMF will not be a "fetch the box" mission system, it will be much much broader;
    A-B, Multiple Ending, Vehicle Convoys, Vehicle Capture, Manhunts, Investigation/Exploration, and more!
    VEMF will run entirely on the server side, in a server-side PBO.
     
    - When Will it be Done? -
    VEMF is still a work in progress.
     
    The current version is WIP.
     
    - Example Videos -
     
     
     
     
    - Github -
    https://github.com/SMVampire/VEMF
  23. Like
    TheVampire got a reaction from mgm in Calling a server side script in client init.sqf   
    The other way would be to add it serverside with a loop. DZMS uses this method.
     
    This way there are no mission-sided files, and everyone sees the marker. Join In Progress players see it when it refreshes in 25 seconds.
    //Lets start the timer _run = true; while {_run} do { [25,5] call DZMSSleep; // sleep 25 seconds //If the marker exists (meaning the mission is active) lets delete it and re-add it if (!(getMarkerColor "DZMSMajMarker" == "")) then { deleteMarker "DZMSMajMarker"; deleteMarker "DZMSMajDot"; //Re-Add the markers _nul = createMarker ["DZMSMajMarker", DZMSMajCoords]; "DZMSMajMarker" setMarkerColor "ColorRed"; "DZMSMajMarker" setMarkerShape "ELLIPSE"; "DZMSMajMarker" setMarkerBrush "Grid"; "DZMSMajMarker" setMarkerSize [175,175]; _zap = createMarker ["DZMSMajDot", DZMSMajCoords]; "DZMSMajDot" setMarkerColor "ColorBlack"; "DZMSMajDot" setMarkerType "Vehicle"; "DZMSMajDot" setMarkerText DZMSMajName; }; //Lets do the same for the minor mission if (!(getMarkerColor "DZMSMinMarker" == "")) then { deleteMarker "DZMSMinMarker"; deleteMarker "DZMSMinDot"; //Re-Add the markers _nil = createMarker ["DZMSMinMarker", DZMSMinCoords]; "DZMSMinMarker" setMarkerColor "ColorRed"; "DZMSMinMarker" setMarkerShape "ELLIPSE"; "DZMSMinMarker" setMarkerBrush "Grid"; "DZMSMinMarker" setMarkerSize [150,150]; _zip = createMarker ["DZMSMinDot", DZMSMinCoords]; "DZMSMinDot" setMarkerColor "ColorBlack"; "DZMSMinDot" setMarkerType "Vehicle"; "DZMSMinDot" setMarkerText DZMSMinName; }; //Now we wait another 25 seconds };
  24. Like
    TheVampire got a reaction from GNL xX_Ombre_Xx in VEMF - Vampire's Epoch Mission Framework   
    - What is VEMF? -
    VEMF is the Spiritual Successor to DZMS.
    VEMF Stands for Vampire's Epoch Mission Framework.
    VEMF is going to be a mission system designed specifically for Arma 3: Epoch.
     
    - How is VEMF different from DZMS? -
    VEMF is being designed to be a Mission Framework.
    VEMF will be more modular than DZMS allowing anyone to easily create an "Addon" for it.
    VEMF will not be a "fetch the box" mission system, it will be much much broader;
    A-B, Multiple Ending, Vehicle Convoys, Vehicle Capture, Manhunts, Investigation/Exploration, and more!
    VEMF will run entirely on the server side, in a server-side PBO.
     
    - When Will it be Done? -
    VEMF is still a work in progress.
     
    The current version is WIP.
     
    - Example Videos -
     
     
     
     
    - Github -
    https://github.com/SMVampire/VEMF
  25. Like
    TheVampire got a reaction from ghostfur in VEMF - Vampire's Epoch Mission Framework   
    - What is VEMF? -
    VEMF is the Spiritual Successor to DZMS.
    VEMF Stands for Vampire's Epoch Mission Framework.
    VEMF is going to be a mission system designed specifically for Arma 3: Epoch.
     
    - How is VEMF different from DZMS? -
    VEMF is being designed to be a Mission Framework.
    VEMF will be more modular than DZMS allowing anyone to easily create an "Addon" for it.
    VEMF will not be a "fetch the box" mission system, it will be much much broader;
    A-B, Multiple Ending, Vehicle Convoys, Vehicle Capture, Manhunts, Investigation/Exploration, and more!
    VEMF will run entirely on the server side, in a server-side PBO.
     
    - When Will it be Done? -
    VEMF is still a work in progress.
     
    The current version is WIP.
     
    - Example Videos -
     
     
     
     
    - Github -
    https://github.com/SMVampire/VEMF
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