Jump to content

computermancer

Member
  • Content Count

    255
  • Joined

  • Last visited


Reputation Activity

  1. Like
    computermancer got a reaction from Tarabas in SUPERFUNMENU - possum, earplugs, suicide, animations   
    Finally learned how to work with PVEH's.
     
    Will be updating SFM soon using new techniques.
     
    https://www.youtube.com/watch?v=tisIA7cavPs&feature=youtu.be
  2. Like
    computermancer got a reaction from __FLYERS__ in SUPERFUNMENU - possum, earplugs, suicide, animations   
    SUPERFUNMENU by Computermancer
    possum           (play dead) powerstance   (stand firm and make gestures) earplugs          (reduce volume to 20 percen) suicide             (call upon Death) perm remove   (remove the menu if you dont want it)  
    I have a video from twitch, and a video on youtube with annotations.
     
    http://www.twitch.tv/computermancer/b/618493244
     
       [ youtube] [ /youtube]  Sorry, I am horrible at video editing, so it's pretty raw and long...   superfunmenu, a compilation of random actions I wish were easier to do :P   I have reached a point where I am comfortable enough to share my progress.   I have shared the code I use to start up my scripts and have had comment saying people are having ban issues. I have tried it at my house from a vanilla test server and no one seems to have issues when connecting to it.   I would like to request some testers to join my server and tell me if the menu works for them or if they get kicked. Once I have enough data, I will post files and instructions.   I will share it once I make it a bit easier to customize and I optimize the code.   You can always join my server and rip it too, I have seen my menu on some server, *ahem* but they renamed it *ahem*. Haha!     If you have any ideas for scripts I can add or make, please let me know and I will see what I can do.   I am still working on the BattleEye filters.   I am not good with video stuff, so I will have some nice videos available in the future once I get some help.   LINK TO MY EARPLUGS SCRIPT:   https://github.com/computermancer/cmEarplugs
  3. Like
    computermancer got a reaction from Axle in Earplugs Script   
    cmEARPLUGS SCRIPT ver 2.0
     
    B) WHAT IT DOES:
    Earplugs script for Arma 3 Epoch (EPAH safe)   - This script allows you to put in "earplugs". - Config.sqf will let you configure almost every possible aspect of the script. - You can now insert and remove the earplugs by pressing a key of your choice.  - Current available keys are : F4, F5, INSERT, NUMPADMULTIPLY, NUMPADDIVIDE - You can toggle the hotkey in case you use EPAH and wont be ablt to use hotkeys. - Auto-insert and remove earplugs when getting in and out of vehicles. - Inserting earplugs reduces volume down to about 25 percent. - Removing earplugs restores volume to 100 percent.   -Thanks to mgm on epochmod.com for helping with keypress config technique.  
    Here is a link to the github files.
    https://github.com/computermancer/cmEarplugs
     
    B) INSTRUCTIONS:
    1. Copy the cmEarplugs folder to your mission folder (altis.Epoch)
    2. If you have init.sqf, copy the code in this init.sqf to yours.
    2a. If you do not have an init.sqf, copy this one over to your mission folder.
    3. Copy onPlayerKilled.sqf and onPlayerRespawn.sqf to your mission folder.
    4. Config your personal settings in the config.sqf file in the cmEarplgus folder.
    5. Edit your battleye filters.

    Edit the following in your battleye filters.
     
      ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// scripts.txt (at the end of the line add the following) /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////                                         (BIS_fnc_)  First Line:  !"bis_fnc_initVehicle" !"BIS_fnc_setVehicleMass_fsm" !"BIS_fnc_arsenal_type"                         (displayAddEventHandler        )  Line 53 (54 on notepad++) :               !"EP_LOOP"  (displayAddEventHandler        )  Line 53 (54 on notepad++)                 !"cmKeyPress"  (              exec                             )  Line 22 (23 on notepad++) :               !"clock.sqf"  (    removeAllActions                 )   Line 31 (32 on notepad++) :              !"onplayerkilled.sqf"  (displayRemoveEventHandler)   Line 59 (60 on notepad++) :               !"cmKeyPress"  (removeAllEventHandlers)           Line 59 (60 on notepad++) :               !"cmKeyPress"   ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// PublicVariable.txt (at the end of the line add the following) ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// First Line:                                            !"cmEarplugs_hotkeyDIKCodeNumber" First Line:                                            !"PLAYER_REJECT_NotReady1" ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// B) WHAT TO KNOW:   If you use Epoch Anti Hack, the script will work except for the keypress option. EPAH seems to disable keydown eventhandlers. But auto insert and menu inside vehicle work fine. If you disable EPAH, you can use the keypress toggle as well.
  4. Like
    computermancer got a reaction from blindfisk in Earplugs Script   
    I know this isn't the place for it, but I am so excited about it
     
      http://youtu.be/N7PZvUcng5s
  5. Like
    computermancer got a reaction from Eisich in Earplugs Script   
    upload your mission folder and i will look at it
  6. Like
    computermancer got a reaction from OW_Reaper in Titan launcher won't lock on target   
    What's more personal then telling someone e what they are doing is wrong if it doesn't concern you?
  7. Like
    computermancer got a reaction from Scaris in Earplugs Script   
    upload your mission folder and i will look at it
  8. Like
    computermancer got a reaction from OzzY_MG in Computermancer's Console   
    I am working on finishing up my custom console script
     
    It's just a dialog box with a nice picture and sound effects.
     
    I will be adding functions and other stuff you can do later.
     
    For now it's just my way of informing my players about my server and it's addons
     
    As well as promoting my personal scripts :P
     

    [/youtbe]
  9. Like
    computermancer reacted to OzzY_MG in Earplugs Script   
    No sweat man I'm logging into my admin panel and I'll heal you with a simple double click.
  10. Like
    computermancer got a reaction from DanVonTrap in Computermancer's Console   
    I am working on finishing up my custom console script
     
    It's just a dialog box with a nice picture and sound effects.
     
    I will be adding functions and other stuff you can do later.
     
    For now it's just my way of informing my players about my server and it's addons
     
    As well as promoting my personal scripts :P
     

    [/youtbe]
  11. Like
    computermancer reacted to KiloSwiss in Explode Vehicles   
    As long as the vehicle is not "revealed" to the client the "cursorTarget" returns nothing, just as the vehicle would not exist.
    Even if you enable simulation on that vehicle (simulation is disabled for performance and bandwidth reasons), the actual state of the vehicle is broadcasted to the client with a delay, or immediately when he enters that vehicle and becomes the owner of it.
    so the client does not know that this vehicle, he is standing in front of is so badly damaged, that it should have been blown up already, because simulation was previously disabled and he did not receive the damage value of that vehicle yet, but he will at least in the moment he gets in that vehicle and "boom" (see Fog Horns video).
     
    This is why my script reveals all vehicles in a radius of 100m to the player after it enables simulation on them, that way the actual state (position, direction, damage, etc.) gets immediately transferred to the client and the vehicle (if damaged/destroyed) blows up in a safe distance to the player.
    At least this is how it should work if I get my facts right and there is no Epoch code reverting the actions of this script.
  12. Like
    computermancer reacted to DirtySanchez in Earplugs Script   
    some weird autotechnicalselfpleasuringerotica going on up in here
  13. Like
    computermancer got a reaction from stonXer in Computermancer's Console   
    I am working on finishing up my custom console script
     
    It's just a dialog box with a nice picture and sound effects.
     
    I will be adding functions and other stuff you can do later.
     
    For now it's just my way of informing my players about my server and it's addons
     
    As well as promoting my personal scripts :P
     

    [/youtbe]
  14. Like
    computermancer reacted to mgm in Earplugs Script   
    yeah totally.
     
    CM, I want to buy volume license for auto-self-toggling earplugs for all Transport for Arma Taxis, Buses, and Helicopters.
    First order 2000 units. Terms half now half on delivery.
     
    Or I can give you a custom GUI in return if you prefer so :D
  15. Like
    computermancer reacted to Oddy-B in Computermancer's Console   
    This is wonderfull idea, it can be used for information on which items that are lootable, trashpiles, tyres, fruit baskets.... etc.. good for the newcomer to the mod.
  16. Like
    computermancer got a reaction from DirtySanchez in Earplugs Script   
    cmEARPLUGS SCRIPT ver 2.0
     
    B) WHAT IT DOES:
    Earplugs script for Arma 3 Epoch (EPAH safe)   - This script allows you to put in "earplugs". - Config.sqf will let you configure almost every possible aspect of the script. - You can now insert and remove the earplugs by pressing a key of your choice.  - Current available keys are : F4, F5, INSERT, NUMPADMULTIPLY, NUMPADDIVIDE - You can toggle the hotkey in case you use EPAH and wont be ablt to use hotkeys. - Auto-insert and remove earplugs when getting in and out of vehicles. - Inserting earplugs reduces volume down to about 25 percent. - Removing earplugs restores volume to 100 percent.   -Thanks to mgm on epochmod.com for helping with keypress config technique.  
    Here is a link to the github files.
    https://github.com/computermancer/cmEarplugs
     
    B) INSTRUCTIONS:
    1. Copy the cmEarplugs folder to your mission folder (altis.Epoch)
    2. If you have init.sqf, copy the code in this init.sqf to yours.
    2a. If you do not have an init.sqf, copy this one over to your mission folder.
    3. Copy onPlayerKilled.sqf and onPlayerRespawn.sqf to your mission folder.
    4. Config your personal settings in the config.sqf file in the cmEarplgus folder.
    5. Edit your battleye filters.

    Edit the following in your battleye filters.
     
      ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// scripts.txt (at the end of the line add the following) /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////                                         (BIS_fnc_)  First Line:  !"bis_fnc_initVehicle" !"BIS_fnc_setVehicleMass_fsm" !"BIS_fnc_arsenal_type"                         (displayAddEventHandler        )  Line 53 (54 on notepad++) :               !"EP_LOOP"  (displayAddEventHandler        )  Line 53 (54 on notepad++)                 !"cmKeyPress"  (              exec                             )  Line 22 (23 on notepad++) :               !"clock.sqf"  (    removeAllActions                 )   Line 31 (32 on notepad++) :              !"onplayerkilled.sqf"  (displayRemoveEventHandler)   Line 59 (60 on notepad++) :               !"cmKeyPress"  (removeAllEventHandlers)           Line 59 (60 on notepad++) :               !"cmKeyPress"   ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// PublicVariable.txt (at the end of the line add the following) ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// First Line:                                            !"cmEarplugs_hotkeyDIKCodeNumber" First Line:                                            !"PLAYER_REJECT_NotReady1" ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// B) WHAT TO KNOW:   If you use Epoch Anti Hack, the script will work except for the keypress option. EPAH seems to disable keydown eventhandlers. But auto insert and menu inside vehicle work fine. If you disable EPAH, you can use the keypress toggle as well.
  17. Like
    computermancer got a reaction from Oddy-B in Computermancer's Console   
    I am working on finishing up my custom console script
     
    It's just a dialog box with a nice picture and sound effects.
     
    I will be adding functions and other stuff you can do later.
     
    For now it's just my way of informing my players about my server and it's addons
     
    As well as promoting my personal scripts :P
     

    [/youtbe]
  18. Like
    computermancer reacted to mgm in Earplugs Script   
    Good work CM, keep it up.
    is default and log-only BE filters in case you need it. Also I started on a basic GUI, if it produces any useful output I will be happy to share so you can assign your functions to it :D
  19. Like
    computermancer got a reaction from Mates31cz in Earplugs Script   
    I updated battleye stuff, files on github and install instrucitons
    BTW: It turns out that EPAH being enabled does not allow keydown stuff. 
    But if you do have EPAH enabled, everything else still works.
     
    Edit these in your BE filters
    ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// scripts.txt (at the end of the line add the following) /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////                                         (BIS_fnc_)  First Line:  !"bis_fnc_initVehicle" !"BIS_fnc_setVehicleMass_fsm" !"BIS_fnc_arsenal_type"                         (displayAddEventHandler)  Line 53 (54 on notepad++) :         !"EP_LOOP"  (displayAddEventHandler)  Line 53 (54 on notepad++)           !"cmKeyPress"  (              exec                    )   Line 22 (23 on notepad++) :           !"clock.sqf"   ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// PublicVariable.txt (at the end of the line add the following) ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// First Line:                                            !"cmEarplugs_hotkeyDIKCodeNumber"   /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  20. Like
    computermancer reacted to mgm in Earplugs Script   
    This script is working brilliant overall except this last issue - I guess CM will fix it soon.Until then just use one of the older versions.

    If there is no 'older versions' in GitHub, maybe ask CM to provide one.
  21. Like
    computermancer got a reaction from hurtz in Earplugs Script   
    at the end of the first line add this    
     
    !="cmEarplugs_hotkeyDIKCodeNumber"
     
    at the end , on the first line of the txt file mentioned in the error (scripts, setvariable, etc)
  22. Like
    computermancer reacted to Darth_Rogue in Earplugs Script   
    Just do !"cmEarplugs_hotkeyDIKCodeNumber"
  23. Like
    computermancer reacted to mgm in Earplugs Script   
    Congrats on the new release!
     
    A small suggestion on the documentation side:  if you move the bottom 2 lines to top, to line positions #2 & #3 script intro will be fullin 3 lines, one ofter another easy to follow, as such:
      - This script allows you to put in "earplugs". - Inserting earplugs reduces volume down to about 25 percent. - Removing earplugs restores volume to 100 percent. You keep improving this non-stop! Looking forward to v.3.0 with luxury earplugs that keep vehicle noise out like the previous versions but can also pair up with your Apple Watch (the new 32 zettabytes, 2036 model!) and keep playing music at 100% volume level.
     
    Good job cm, keep it up!
  24. Like
    computermancer got a reaction from mgm in Earplugs Script   
    cmEarplugs 2.0 is now available on github!
     
    Earplugs script for Arma 3 Epoch (EPAH safe)   - This script allows you to put in "earplugs". - Config.sqf will let you configure almost every possible aspect of the script. - You can now insert and remove the earplugs by pressing a key of your choice.  - Current available keys are : F4, F5, INSERT, NUMPADMULTIPLY, NUMPADDIVIDE - Auto-insert and remove earplugs when getting in and out of vehicles. - Inserting earplugs reduces volume down to about 25 percent. - Removing earplugs restores volume to 100 percent.     *Thanks to mgm on epochmod.com for helping with keypress config technique.   EDIT: I didn't have any battleye kicks, let me know if you get any so I can update BE filters.
  25. Like
    computermancer got a reaction from Morphy in Earplugs Script   
    cmEARPLUGS SCRIPT ver 2.0
     
    B) WHAT IT DOES:
    Earplugs script for Arma 3 Epoch (EPAH safe)   - This script allows you to put in "earplugs". - Config.sqf will let you configure almost every possible aspect of the script. - You can now insert and remove the earplugs by pressing a key of your choice.  - Current available keys are : F4, F5, INSERT, NUMPADMULTIPLY, NUMPADDIVIDE - You can toggle the hotkey in case you use EPAH and wont be ablt to use hotkeys. - Auto-insert and remove earplugs when getting in and out of vehicles. - Inserting earplugs reduces volume down to about 25 percent. - Removing earplugs restores volume to 100 percent.   -Thanks to mgm on epochmod.com for helping with keypress config technique.  
    Here is a link to the github files.
    https://github.com/computermancer/cmEarplugs
     
    B) INSTRUCTIONS:
    1. Copy the cmEarplugs folder to your mission folder (altis.Epoch)
    2. If you have init.sqf, copy the code in this init.sqf to yours.
    2a. If you do not have an init.sqf, copy this one over to your mission folder.
    3. Copy onPlayerKilled.sqf and onPlayerRespawn.sqf to your mission folder.
    4. Config your personal settings in the config.sqf file in the cmEarplgus folder.
    5. Edit your battleye filters.

    Edit the following in your battleye filters.
     
      ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// scripts.txt (at the end of the line add the following) /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////                                         (BIS_fnc_)  First Line:  !"bis_fnc_initVehicle" !"BIS_fnc_setVehicleMass_fsm" !"BIS_fnc_arsenal_type"                         (displayAddEventHandler        )  Line 53 (54 on notepad++) :               !"EP_LOOP"  (displayAddEventHandler        )  Line 53 (54 on notepad++)                 !"cmKeyPress"  (              exec                             )  Line 22 (23 on notepad++) :               !"clock.sqf"  (    removeAllActions                 )   Line 31 (32 on notepad++) :              !"onplayerkilled.sqf"  (displayRemoveEventHandler)   Line 59 (60 on notepad++) :               !"cmKeyPress"  (removeAllEventHandlers)           Line 59 (60 on notepad++) :               !"cmKeyPress"   ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// PublicVariable.txt (at the end of the line add the following) ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// First Line:                                            !"cmEarplugs_hotkeyDIKCodeNumber" First Line:                                            !"PLAYER_REJECT_NotReady1" ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// B) WHAT TO KNOW:   If you use Epoch Anti Hack, the script will work except for the keypress option. EPAH seems to disable keydown eventhandlers. But auto insert and menu inside vehicle work fine. If you disable EPAH, you can use the keypress toggle as well.
×
×
  • Create New...