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Scorpi

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  1. Like
    Scorpi got a reaction from lesvieuxcrevards in [UPGRADED DEC2017][scarCODE] Virtual Garage System by IT07   
    This video is not available in Germany
     
    F**k GEMA
  2. Like
    Scorpi reacted to DirtySanchez in Fully Integrated Vector Building System   
    Apologies for the delay in posting this as its been ready for quite some time now.
    This system adds the vector building system directly to epoch code and the custom keys feature on the escape menu.
    Download and instructions for install are located here:
    https://github.com/ravmustang/Arma3_Epoch_VectorBldg

    To contribute to this system, you are free to fork and do a pull merge request.
    For support request questions / comments or suggestions please visit here for faster service: https://discord.me/eXpoch

  3. Like
    Scorpi reacted to vbawol in Epoch 0.4 Release Changelog   
    [New] Dynamic and extensible inventory sub menu system for item interaction and crafting options. (Double click item in your inventory)
    [Added] Vehicle immunity when a vehicle is left locked inside a player owned base (within jammer range) at server startup. Thanks to @morgoth0 for the feedback!
    [Added] Stamina loss when a player jumps.
    [Added] Option to pour out gas to get an empty Jerry can and a "Drink" option to poison yourself.
    [Added] Option to pour out honey and get an empty jar instead of eating it.
    [Changed] Inventory Armor stats feature now dynamic and no longer forced via config.
    [Changed] Group menu and group requests options are now found options on the self-action menu. (SPACE BAR)
    [Changed] Wardrobe mirror now works in single player.
    [Changed] Jetski and Electric Motorcycle motorcycle in-vehicle HUD now functions in singleplayer or editor.
    [Changed] Updated Tanoa trade city layout and added ATM's. Thanks to @morgoth0 (aka Grahame on EpochMod.com Forum)
    [Changed] Players now start with only 30% Hunger and Thirst instead of 100%.
    [Fixed] Increased mass of "Hotwire Kit" (ItemHotwire) magazine item from 2 to 50 to address balance issues. Thanks to PR from @Ignatz-HeMan
    [Fixed] Disposal of Snakes and other animals when inside a protection zone.
    [Fixed] Shark bite attack and effect can now target all players.
    [Fixed] Female ghillie suit transparency issue since Arma update 1.62.
    [Fixed] Fireplace position incorrectly shifted down after lighting the fireplace. Thanks for the report by @Ignatz-HeMan #592
    [Fixed] Increased anti-teleport range that should hopefully allow for proper HALO spawning.
    [Fixed] Typos in Battleye script.txt that caused the filter not to function properly.
    [Fixed] Trailing commas in mission addons array. Thanks to a RP from @SPKcoding (aka $p4rky on EpochMod.com Forum)
    [Fixed] No longer possible to unlock Doors / Gates while using a UAV. Thanks to PR from @Ignatz-HeMan
    Server Side Only:
    [New] EpochServer.dll/so is now statically linked to pcre3 and hredis. On Windows this means that the pcre3.dll file in the arma 3 root can now be removed. On Linux we no longer depend on libhredis and libpcre to be installed.
    [Added] Example mission file epoch_RyanZed.Tanoa that includes "RyanZombies" in the required addons array.
    [Fixed] Database logging now trims log entries via the LogLimit setting  provided in EpochServer.ini. The default is 1000 log records per list.
    Known Issues:
    Jetski and Electric Motorcycle motorcycle in-vehicle HUD will not initialize if player is spawned inside vehicle, as display getin EH did not fire.
     
  4. Like
    Scorpi reacted to IT07 in a3_vemf_reloaded by IT07   
    UPDATE! (v0750.1)
    Check the CHANGELOG.md for details
  5. Like
    Scorpi reacted to Richie in Tanoa out on dev version   
    Nothing else to say just now but
     

     
    For now though it has a license issue, it won't launch and Arma will ask to purchase, it won't hopefully take long to fix </hype>
    Launch issues resolved, happy hunting
  6. Like
    Scorpi reacted to He-Man in [Release] HS Blackmarket 1.6 | 'New' Trader System | Special Trader | Blackmarket   
    Hmm, for me this seems to be ok, but you also have to change: 
    [['effectCrypto',_newcrypt],(owner _player)]call EPOCH_sendPublicVariableClient; because, Epoch is not using publicvariableeventhandler anymore.
    Try this:
     
  7. Like
    Scorpi reacted to vbawol in 0.3.8 Release Changelog (Build 439)   
    Build: 440 released!
    New in Build 440: [Fixed] Issue with safe and lockbox return on packing since build 0.3.8.0436. [Fixed] suppress loot spawning at main traders. Thanks to Ghostrider-DbD- for the report. http://epochmod.com/forum/topic/41954-loot-spawning-at-traders/ [Fixed] BE kick since 1.58 hotfix. http://epochmod.com/forum/topic/41961-rscdebugconsole_watch-battleye-kick/?do=findComment&comment=275456 [Fixed] Use object as input for remoteExec instead of owner. http://epochmod.com/forum/topic/41959-be-carefull-with-remoteexec-and-owner/ [Fixed] Attempt fix issues with temporary angle and rotation issues with base building. [Fixed] Check for base kit item is in players inventory before spawning ghost. All Changes since 0.3.8 build 415:
    https://github.com/EpochModTeam/Epoch/compare/0.3.8.0415...0.3.8.0440
    Changes since 0.3.8 build 436:
    https://github.com/EpochModTeam/Epoch/compare/0.3.8.0436...0.3.8.0440
  8. Like
    Scorpi reacted to vbawol in Epoch 0.3.7 Release Changelog   
    Client Downloads
    Server Downloads
    **Client** [Added] Drinking a Soda now returns a Empty Soda Can (ItemSodaEmpty). [Added] Eating a can of food now returns a Empty Tin Can (ItemEmptyTin). [Added] Repack magazines feature. Simply select a magazine and press the "Repack" button. [Added] 55 Gallon (210 liters) Fuel Barrel that can be used to refill/siphon vehicles. (Full - ItemBarrelF,Empty - ItemBarrelE). [Added] Ability to siphon fuel from other fuel sources like gas stations and gas tanks (transportFuel > 0). [Added] Crafting Burlap (ItemBurlap) from 2x Hemp (ItemKiloHemp) while at a workbench. [Added] Crafting of Plywood sheets (ItemPlywoodPack) from 3x Wood Log (WoodLog_EPOCH). [Added] Crafting of Aluminum Bars (ItemAluminumBar) from 6x Empty Soda Cans (ItemSodaEmpty) and one jar of water (water_epoch). Also requires a fire nearby. [Added] Crafting of Tin Bars (ItemTinBar) from 6x Empty Soda Cans (ItemEmptyTin) and one jar of water (water_epoch). Also requires a fire nearby. [Added] Copper Bars (ItemCopperBar) that can be crafted from cables (ItemCables) nearby a fire. Cables can also be made from Copper Bars at a workbench. [Added] Briefcase Full (ItemBriefcaseGold100oz) crafted from ten 10oz Gold bars and a Empty Briefcase (ItemBriefcaseE). [Added] Crafting of Bars (ItemGoldBar and ItemSilverBar) from Gold (PartOreGold) and Silver (PartOreSilver) Ores. [ADDED-WIP] Pack/unpack empty backpacks into carryable magazine items. [ADDED-WIP] Hotwire Kit (ItemHotwire). [ADDED-WIP] Key Makers Kit (ItemKeyKit). [ADDED-WIP] Keys in colors: (Black ItemKey,ItemKeyRed,ItemKeyGreen,ItemKeyBlue,ItemKeyYellow). [ADDED-WIP] Metal Pipes (ItemPipe). [ADDED-WIP] Documents (Trash,Books,Vehicle Upgrades) (ItemDoc1-8, ItemVehDoc1-4). [ADDED-WIP] Light Bulb (ItemBulb). [Changed] Upgrading wood Stud wall and Tower to Plywood covered versions requires Plywood (ItemPlywoodPack). [Changed] Debug monitor now shows all custom stats dynamically based on 'customVarsDefaults' config. [Changed] Increased angle that the player is able to aim up. [Changed] Drinking Alcohol increases the new "Alcohol" stat instead of directly effecting blood pressure. [Changed] Crafting Hesco barrier now require 3x Burlap. [Changed] Crafting wood and metal spike traps now also require Sticks and a Hydraulic Jack. [Changed] Change all publicVariableServer calls to use remoteExec calls for better performance. [Fixed] Previous patch had incorrectly reduced armor values of the Cultist. [Fixed] Male(Female) characters lose vest items after equipping opposite sex's vest. [Fixed] Secure storage locking mechanism improvements should prevent any unwanted intrusions. [Fixed] Reworked login to prevent getting stuck at "waiting for inventory". [Fixed] Prevented death just after revive due still having high blood pressure. [Fixed] Incorrectly being able to sell/buy items from a dead trader. [Fixed] Snakes now require line of sight to bite player. [Fixed] Custom epoch swing animations for Hatchet and sledge now work correctly. [Fixed] Boss Sapper incorrectly cleaned up before detonation. **Server** [Added] Newly world spawned vehicles now have randomized damage. [Added] if 5th array element is true 'telePos' config array can now use world position for teleport pads location. [Added] Setting to control random magazine ammo counts in loot spawner. CfgEpochClient -> randomizeMagazineAmmoCount (default: true) [Added] Debug box now dynamically spawns with flood lights to help players see inside the box at night. [Added] CfgEpochClient 'WorldInteractions' config now stores all environmental loot classes and types for all supported maps. [Added] CUP terrain pack support added: - Sahrani - Southern Sahrani - United Sahrani - Porto - Utes - Chernarus - Chernarus Summer - Desert - Takistan - Zargabad - Shapur - Proving Grounds - Bukovina - Bystrica - Takistan Mountains [Info] For CUP, use double quotes around mod for spaces in folder Example: -mod="@Epoch;@CUP Terrains - Core;@CUP Terrains - Maps;" [Changed] Removed support for AIA terrain pack in favor of CUP terrain pack. [Changed] Empty fuel barrel added to large trash and vehicle loot tables. [Changed] Earthquakes with mineral veins spawn chances increased with less players. [Changed] Driver or passengers of a driverless can now control vehicle locks. Also only the owner can control locks from outside of a occupied vehicle. [Changed] Commented out Halloween masks from loot tables. [Changed] Player positions in database now use Epoch precision position functions. [Updated] New Battleye remoteExec.txt for added remoteExec calls. [Fixed] Admin tools map AI markers not working. [Fixed] Static propPos campfires not working on Takistan due to disabled simulation. [Fixed] When killed instead of saving blank array delete (object,trader,vehicle) data from database. [Info] Removed old .bikey and added new one for 0370.
     
    Please note: Release is scheduled for this Thursday (January, 28th) however this maybe subject to change based on the stability of the current experimental build.
    *ADDED-WIP means more work is still needed.
  9. Like
    Scorpi reacted to He-Man in 0.3.6 Safes & Lockboxes - Cannot always open   
    Works great, but Shelfes / Workbenches next to locked Safes / Lockboxes can't be accessed.
    For that, you can modify it as follow:
    [] spawn {
        disableSerialization;
        while {true} do {
            waitUntil {!isNull findDisplay 602};
            if (cursortarget iskindof "WeaponHolderSimulated" || cursortarget iskindof "GroundWeaponHolder" || isnull cursortarget) then {
                _open = 0;
                _near = 0;
                { 
                    _near = _near + 1;
                    if !(_x getVariable ['EPOCH_Locked', true]) then { 
                        _open = _open + 1;
                    }; 
                } forEach (nearestObjects[player,['Safe_EPOCH','Lockbox_EPOCH'],4]);
                if (_near > 0 && _open == 0) then {
                    ((findDisplay 602) displayCtrl 6401) ctrlSetPosition [-9999 * safeZoneW,-9999 * SafeZoneH,0,0];
                    ((findDisplay 602) displayCtrl 6401) ctrlCommit 0;
                    ctrlSetFocus ((findDisplay 602) displayCtrl 6321);
                    ctrlActivate ((findDisplay 602) displayCtrl 6321);
                };
            };
            waitUntil {isNull findDisplay 602};
        };
    };
     
  10. Like
    Scorpi reacted to dennis_stk in 0.3.6 Safes & Lockboxes - Cannot always open   
    Enable simulation. To fix the bug with the glitch that you can look inside when its locked use this here in client init.
    [] spawn {
        disableSerialization;
        while { true } do {
            waitUntil { !isNull findDisplay 602 };
            _open = 0;
            _near = 0;
            {
                _near = _near + 1;
                if !(_x getVariable ['EPOCH_Locked', true]) then {
                    _open = _open + 1;
                };
            } forEach (nearestObjects[player,['Safe_EPOCH','Lockbox_EPOCH'],4]);
            if (_near > 0 && _open == 0) then {
                ((findDisplay 602) displayCtrl 6401) ctrlSetPosition [-9999 * safeZoneW,-9999 * SafeZoneH,0,0];
                ((findDisplay 602) displayCtrl 6401) ctrlCommit 0;
                ctrlSetFocus ((findDisplay 602) displayCtrl 6321);
                ctrlActivate ((findDisplay 602) displayCtrl 6321);
            };
            waitUntil { isNull findDisplay 602 };            
        };
    };
  11. Like
    Scorpi reacted to vbawol in Epoch 0.3.6 Released   
    This update is more of a general maintenance update as most of my time spent on this patch has been working out issues since the Arma 1.54 update. While still not perfect nor complete I feel what has been done so far does help balance the A3 stamina systems for use with Epoch.
    Next patch in another few weeks will be adding more content, fixes and continue to refine on our features as we push towards 0.4+.
    0.3.6 Update is released.
    As always you can report any bugs or feedback you may have on the forum or on the github.
    Client Downloads:
    http://epochmod.com/download.php
    Server Downloads:
     http://epochmod.com/download_server.php
    Changes:
    https://github.com/EpochModTeam/Epoch/pull/448/files
    Changelogs:
     
  12. Like
    Scorpi reacted to dennis_stk in Stamina system broken, instantly fatigued when carrying stuff   
    There is a hotfix on RC Branch. I testet it on my Testserver and its working fine with:

    ONLY ON RC Branch.
    player enableFatigue false;
    player enableStamina false;
    player allowSprint true;
  13. Like
    Scorpi reacted to Richie in Epoch 0.3.5.053 and Armaupdate 1.54   
    Awol will sort it, he always does :)
    Just keep posting bugs and issues, these things always happen after Arma updates, then Awol pushes new updates.
  14. Like
    Scorpi reacted to vbawol in On 0.3.5.0 after restart all lockboxes and safes are open   
    I am working on a fix guys, for testing I have this temp fix available here update your server settings pbo with this : https://github.com/EpochModTeam/Epoch/blob/85a25613549e50c9cee37f817c3ebbbca7eeb96f/Server_Install_Pack/@epochhive/addons/a3_epoch_server_settings.pbo?raw=true
    Commit: https://github.com/EpochModTeam/Epoch/commit/85a25613549e50c9cee37f817c3ebbbca7eeb96f
    This will currently prevent groundweaponholder access within 5m of a locked vehicle or storage device for non Admins and those that use our AH. Ideally the InventoryOpened handler should be expanded to return both containers so we can move towards preventing the cargo option without a bunch of workarounds. Also note: Since 0.3.5 safes and lockboxes now persist the locked/unlocked states.
  15. Like
    Scorpi reacted to vbawol in Epoch 0.3.5 Released (Server Hotfix: 053)   
    Client files download links: http://epochmod.com/download.php
    Server files download links: http://epochmod.com/download_server.php
     
     
    Tank Trap:
     
    Metal Floor: Texture outdated and improved after video.
     

    Files Changed:
    https://github.com/EpochModTeam/Epoch/pull/420/files
     
  16. Like
    Scorpi reacted to IT07 in a3_vemf_reloaded by IT07   
    UPDATE!
    A newly improved mission notification as well as some small server-side improvements
  17. Like
    Scorpi reacted to Axle in New Melee weapon.   
    CROM!!!! Made by me, finalized by Sequisha and AWOL.

  18. Like
    Scorpi reacted to TheVampire in Operation "Campfire Song" Song   
    Looking for modelers, animators. I want to finally make instruments in Arma 3 Epoch a thing, and I want to collaborate to get it done.
    ~ Tasks ~
    I need custom models of various instruments (Acoustic Guitar, Cigar Box Guitar, Harmonica, Fitting Instruments)
    I need someone who is able to create animations of the instruments being played, and transitions between playing and resting in different positions.
    I should be able to package the mod myself, then it will be submitted to the Epoch Dev Team for hopeful addition to the mod.
     
    We can collaborate in this thread to help each other make this a reality.
  19. Like
    Scorpi got a reaction from IT07 in a3_vemf_reloaded by IT07   
    Works fine, thanks
  20. Like
    Scorpi got a reaction from IT07 in a3_vemf_reloaded by IT07   
    Militia Invasions :)
  21. Like
    Scorpi reacted to vbawol in Epoch 0.3.3.1 Released   
    Solar Generator / Energy capacity system:
    Solar Generator base item can be crafted from items found in the world. When placed gives passive power within (75m Default). Energy capacity system controls how much power is available based on the type of energy source and number of players in area. Personal solar generators have 10 charge rate at day and reduced charge capacity of 5 at night. Wind towers and large solar farms have 100 charge rate. Each player will equally share the energy charge capacity up to the max charge rate of 5 per tick. More solar generators can be built to increase total charge capacity for larger groups. Wood Towers
    Can be crafted using a Wood Floor Kit and 4x lumber. First test of the new building upgrade system gives you the ability to use 2x lumber to add a windowed wall to the side you are standing. Walls can be removed and refund one lumber pack. Wood Walls / Upgrade in Place
    New upgrade in place options and 4 new plywood walls Building upgrade system now supports multiple options and has new basic UI. Wood Ladder
    Can be crafted from 4x lumber. Base Building
    Removed base object "Move" in 3d option in favor of a more refined "ghost" snap mode. Can now disable base building by pressing Esc or 'gear' menu. Angle of snapping was incorrect when building on angles. Can now press '2' to disable building snap mode and 1 to re-enable. Normalized snap memory points for wood tower and stairs should make snapping more accurate Issue that caused shifting of some base objects after restart. Only maintain damaged objects and object health is repaired on maintain. Looting
    New loot/crafting items: (Solar Panels, Wire Cables, Battery Box). Air Drop loot has been Increased. Pumpkin harvesting on Chernarus should work, "Trash" loot now has separate configs. Antagonists
    Cultist's make a triumfant return, as cultist spawning is now fixed. Vehicles
    Fixed JetSki sinking like a rock.  
    Technical
    [Changed] Moved client gamemode and CfgFunctions init to mission file. [Changed] Base building upgrade recipes and remove payouts now have dedicated config "CfgBaseBuilding" and code supports over-loading via description.ext. [Changed] Server side database functions renamed and now use cfgFunctions via a new pbo "epoch_server_core". [Changed] Make use of new command getAllHitPointsDamage in A3 1.50 to increase performance of hitpoint data storage. [Changed] Use new A3 command setHitIndex instead of setHitPointDamage so we can use all hitpoints regardless of name. [Changed] Change BIS_fnc_distance2D usage over to distance2D command that was added with A3 1.50 for better performance. [Fixed] Loot code for "CfgBuildingLootPos" now uses EPOCH_returnConfig to allow over-loading via description.ext. [Fixed] Error in rpt "No geometry and no visual shape" with Poppy and Goldenseal plants models. [Fixed] CfgEpochClient missionConfigFile version check was incorrectly using configFile. [Fixed] Loot object "Blue Tarp" weaponholder proxy position was in the wrong position. [Fixed] Reduce base hunger/thirst loss rate by half if players stamina is above 100. Base rate now can be changed with "baseHTLoss" variable in CfgEpochClient. [Info] Requres Arma 3 1.50 or higher. [ServerInfo] CfgEpochClient removed from description.ext as it can be simply added again from our configs as needed. [ServerInfo] Removed old .bikey and added new one for 0330. 
    Server Admins see files that have changed here: https://github.com/EpochModTeam/Epoch/commit/24bcfafe60e0ea043700cf82a2e0b2f6d96e1bbd
     
  22. Like
    Scorpi reacted to IT07 in a3_vemf_reloaded by IT07   
    UPDATE!
    Lots of new features added and a big code overhaul to improve performance and stability of your server :)
  23. Like
    Scorpi got a reaction from flow0815 in blockedArea   
    example
     
    description.ext



    Altis.hpp



  24. Like
    Scorpi reacted to Axle in Armor value display.   
    New addition to the inventory UI takes away the need to search the web for armor values of items.
     

  25. Like
    Scorpi got a reaction from slayer in IgiLoad Script ( Load-up AI Box Creates, New Vehicle Verification ) [Updated 0.3.7.0]   
    Thanks for implementing the new features, but we have one bug/problem left. There is an error while stealing another cargopod.




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