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Halvhjearne

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  1. Like
    Halvhjearne reacted to simon1603 in Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ...   
    I haven't seen that issue come up, but I have to ask.....
     
    Are you opening your chute? lol
     
    Simon
  2. Like
    Halvhjearne got a reaction from Panduhh in Arma 3 Update 1.50   
    http://dev.arma3.com/post/spotrep-00047
  3. Like
    Halvhjearne reacted to dnk_paul in [Release] HS Blackmarket 1.6 | 'New' Trader System | Special Trader | Blackmarket   
    The instructions on this script are nice and easy. If you can't figure this one out, its probably best to get rid of the server ;)
    I dont think this looks like it's coming from this script. To me, this looks like some sort of status bar type thing
  4. Like
    Halvhjearne reacted to READTHESCROLL in Eww   
    Is there any way I can select a different theme/layout for the forum? I dont like this new layout at all.
  5. Like
    Halvhjearne got a reaction from Donnovan in rcon mobile tool   
    Query Commander works quite well on android, just log in via rcon.
     
    to write text to the players, you will need to add say -1 infront of anything you want to write, or it will not be send, like this:
    say -1 Hello the number (-1) represents all players.
    to write a personal message to a certain player, you need to write the player id number, so if you want to send a personal message only to player nr 1 (first player is number 0), you would do something like this:
    say 1 Hello player 1
  6. Like
    Halvhjearne got a reaction from flow0815 in Taru pods utilization mod / script   
    fixed, sorry
    i thought i was using the same version, but aparently i forgot to update it last i changed something.
  7. Like
    Halvhjearne got a reaction from styler2go in Adding vehicles only to admin interface   
    to make it show all vehicles, try this ...
     
    first find line 1918 in securityfunctions.sqf (should look like this):
    getText (_x >> 'vehicleClass') in ['Air'] change it to this:
    getText (_x >> 'vehicleClass') in ['Autonomous','Air'] next look for line 1934 and find this:
    getText (_x >> 'vehicleClass') in ['Car'] change it to this:
    getText (_x >> 'vehicleClass') in ['Car','Armored','Support'] last at line 1950 find this:
    getText (_x >> 'vehicleClass') in ['Ship'] change it to this:
    getText (_x >> 'vehicleClass') in ['Submarine','Ship'] now it should show (almost) all vehicles added to the pricelists ...
  8. Like
    Halvhjearne got a reaction from ElDubya in [Release] 2.1 Plot Management - UPDATED Object Counter   
    hey zupa, great mod, but theres a few things i was concerned about ...
     
    i installed this without plot for life and when i build a plotpole it does not come with the builders uid and name pre entered in it, so i modified player_build and added this:
    if(_tmpbuilt isKindOf "Plastic_Pole_EP1_DZ") then { _tmpbuilt setVariable ["plotfriends",[[(getPlayerUID player),(name player)]],true]; PVDZE_veh_Update = [_tmpbuilt,"gear"]; publicVariableServer "PVDZE_veh_Update"; }; right below this:
    if(_tmpbuilt isKindOf "Land_Fire_DZ") then { _tmpbuilt spawn player_fireMonitor; } else { PVDZE_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location],_classname]; publicVariableServer "PVDZE_obj_Publish"; and this seems to work fine ...
     
    also in the edits for fn_selfactions.sqf you have an undefined variable in _playerUID, my guess is you forgot to add this somewhere?:
    _playerUID = getPlayerUID player; i added it right below this line myself so it wont have to check player uid each time it calls fn_selfactions, but only when conditions are met:
    if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then { other than that, i think its really cool mod, thanks for sharing this.
     
    edit:
    oh and i forgot to mention, you could make it way easier for users by adding an sql string to run on the database and fetch all pre mod poles and add owners (names and uid's) to inventory field ("plotfriends") on all pre mod poles, just saying its possible.
  9. Like
    Halvhjearne got a reaction from TheVampire in Taru pods utilization mod / script   
    so i realized that some server owners has been checking out my github and noticed the Taru pods mod/script i made.
     
    however, unfortunatly not as many has had the courtesy of actually reporting back to me about functionality/bugs, so i decided to just release it here for everyone to enjoy and i can see what everyone has to say about it.
     
    What is this?
     
    this script was inspired by this mod:
    http://www.armaholic.com/page.php?id=27532
     
    one of my players asked me to add this mod, but i feelt that this could be done without having to add an extra mod to every client, so i created this:
     
    this is a script that will allow players to attach the taru pods to the base taru that does not have a pod attached by default, if the pod is dropped above 25m height, the pod will be dropped in a parachute, else the pod is just dropped.
     

    (more pics soon)
     
    i also made possibility to sell pods at the traders without getting in as driver (claim action) that i will be uploading to my github soon.
     
    to attach a pod:
    Land "on" the pod with a wheel on each side as close as possible make sure wheels are touching ground scroll and use the attach scroll action to attach a pod scroll to detach/para drop it again.
     
    to make sure the pod saves new position after being moved, then either enter the pod or change inventory in it.
    pods should now save when dropped.
     
    so here goes:
    https://github.com/Halvhjearne/taru-pods
     
    to install this, add to the bottom of your init.sqf:
    execVM "addons\taru_pods\taru_init.sqf"; (or wherever you decide to install it, folder is not important)
     
    if you have antihack, you will need to disable attach and scroll actions checks (more info on this will come soon).
     
    you will also need to add the pods to traders / epochconfog.hpp
    the pod classnames are:
    "Land_Pod_Heli_Transport_04_bench_F" "Land_Pod_Heli_Transport_04_covered_F" "Land_Pod_Heli_Transport_04_medevac_F" "Land_Pod_Heli_Transport_04_box_F" "Land_Pod_Heli_Transport_04_fuel_F" "Land_Pod_Heli_Transport_04_repair_F" "Land_Pod_Heli_Transport_04_ammo_F"
  10. Like
    Halvhjearne got a reaction from Sawboss in Taru pods utilization mod / script   
    sorry, im not gonna make a custom claim script for you.
     
    slayer should have thought of that before he adapted the xeno version.
     
    also, i dont see what you need it for, as you are currently not be able to sell them yet anyway, as i have yet to post a version of the traders that will actually buy them.
      currently it is part of this script, but that might change in the future tho, as i have been considdering changing it to allow claiming of all sorts of custom defined objects.
    that will then allow these objects, that would otherwise not be sellable, to be sold at the traders.
     
    @all
    incomming soon:
     
    pods will save when they land.
    pods will save when claimed.
    secured pv's that cannot be changed by hacks. possibly utilization huron pods (currently testing this).
  11. Like
    Halvhjearne got a reaction from Scaris in please help us   
    switch host
  12. Like
    Halvhjearne got a reaction from READTHESCROLL in Need some expertise on "count" command   
    thats not entirely correct, as the server will not delete a vehicle if there are more than max allowed per vehicle.
    as long as it does not exceed the global max, max allowed per vehicle is just to stop the server from spawning in more of this type of vehicle, when this amount of the vehicle type in question, is already present on the map.
     
    the problem arises when someone adds a slot to EPOCH_VehicleSlots while server is running not to mention removing a completely diffrent one (that could be occupied) and expects it to work propper after a restart.
     
    if you would actually look at the code i quoted, you would also understand the problem.
     
    i have yet to buy a vehicle from my blackmarket traders that did not save to the database, unless i specifically choose to buy a temp vehicle ... but then again, i dont attempt to add slots while server is running.
  13. Like
    Halvhjearne reacted to simon1603 in Taru pods utilization mod / script   
    fantastic work guys, I can confirm its working 100%, many thanks first for the script and to you guys for getting it working on other ppls servers.
     
    I had to add these to prevent kicks, hope it helps someone
     
    publicvariable 0 - !="HALV_fnc_parapod" !="HALVPV_PARAPOD"
    setvariable 0 - !="halv_podowner" !="r3f_log_disabled"
     
    Again, many thanks
     
    Simon
  14. Like
    Halvhjearne got a reaction from simon1603 in Taru pods utilization mod / script   
    fixed problem where you could not attach pods, when not using same r3f version as me and fixed offsets for most pods (thanks to scaris for help guiding them into place).
  15. Like
    Halvhjearne got a reaction from simon1603 in Taru pods utilization mod / script   
    thanks for testing it tho ...
    i really dont know or see what could be the problem then, only thing i can think of is if the vehicle is not close enough or has variables set within them that is conflicting with this.
    however i dont see what could possibly be using those variables besides r3f and it should not be conflicting with that (considdering im using it aswell).
     
    ill see if i can get some time to test on another server and see what happends.
  16. Like
    Halvhjearne got a reaction from NuFaN in Dayz style heli crash sites   
    not all maps center is in the same position, but you can get ceter position of any map like this:
    getMarkerPos "center"
  17. Like
    Halvhjearne got a reaction from KiloSwiss in Scripting For Noobs   
    what is meant is not that you need to be an expert at anything, however it is expected that if you want a server, you should know the basic stuff about it, like adding scripts, editing configs or befilters.
     
    same thing applys to many things in life such as having a car, even without a mechanic/engineering education, you should still know how to change a tire or refuel it (not to mention drive it).
  18. Like
    Halvhjearne got a reaction from Suppe in [Release] HS Blackmarket 1.6 | 'New' Trader System | Special Trader | Blackmarket   
    you had the answered all along ...
    11:24:44 Error 2 elements provided, 3 expected sometimes it actually helps to read what it wrtes to you, lol.
  19. Like
    Halvhjearne got a reaction from Sp4rkY in Need some expertise on "count" command   
    EPOCH_VehicleSlots is an array of all the vehicle slot numbers and you cannot just add 50 to an array, you would need to use either:
    EPOCH_VehicleSlotCount = EPOCH_VehicleSlotCount + 50; or
    EPOCH_VehicleSlotCount = (count EPOCH_VehicleSlots) + 50;    
    this is not correct either and would only return a number up to 5, i belive you misunderstood the use of max and min (common mistake).
     
    for correct use, you should do something like this:
     
    sorry, i wasnt completly awake here, you are correct, it is:
    _Var = (round(random 500))max 5;
  20. Like
    Halvhjearne got a reaction from Ghostrider-GRG in Taru pods utilization mod / script   
    so i realized that some server owners has been checking out my github and noticed the Taru pods mod/script i made.
     
    however, unfortunatly not as many has had the courtesy of actually reporting back to me about functionality/bugs, so i decided to just release it here for everyone to enjoy and i can see what everyone has to say about it.
     
    What is this?
     
    this script was inspired by this mod:
    http://www.armaholic.com/page.php?id=27532
     
    one of my players asked me to add this mod, but i feelt that this could be done without having to add an extra mod to every client, so i created this:
     
    this is a script that will allow players to attach the taru pods to the base taru that does not have a pod attached by default, if the pod is dropped above 25m height, the pod will be dropped in a parachute, else the pod is just dropped.
     

    (more pics soon)
     
    i also made possibility to sell pods at the traders without getting in as driver (claim action) that i will be uploading to my github soon.
     
    to attach a pod:
    Land "on" the pod with a wheel on each side as close as possible make sure wheels are touching ground scroll and use the attach scroll action to attach a pod scroll to detach/para drop it again.
     
    to make sure the pod saves new position after being moved, then either enter the pod or change inventory in it.
    pods should now save when dropped.
     
    so here goes:
    https://github.com/Halvhjearne/taru-pods
     
    to install this, add to the bottom of your init.sqf:
    execVM "addons\taru_pods\taru_init.sqf"; (or wherever you decide to install it, folder is not important)
     
    if you have antihack, you will need to disable attach and scroll actions checks (more info on this will come soon).
     
    you will also need to add the pods to traders / epochconfog.hpp
    the pod classnames are:
    "Land_Pod_Heli_Transport_04_bench_F" "Land_Pod_Heli_Transport_04_covered_F" "Land_Pod_Heli_Transport_04_medevac_F" "Land_Pod_Heli_Transport_04_box_F" "Land_Pod_Heli_Transport_04_fuel_F" "Land_Pod_Heli_Transport_04_repair_F" "Land_Pod_Heli_Transport_04_ammo_F"
  21. Like
    Halvhjearne got a reaction from Scorpi in Taru pods utilization mod / script   
    so i realized that some server owners has been checking out my github and noticed the Taru pods mod/script i made.
     
    however, unfortunatly not as many has had the courtesy of actually reporting back to me about functionality/bugs, so i decided to just release it here for everyone to enjoy and i can see what everyone has to say about it.
     
    What is this?
     
    this script was inspired by this mod:
    http://www.armaholic.com/page.php?id=27532
     
    one of my players asked me to add this mod, but i feelt that this could be done without having to add an extra mod to every client, so i created this:
     
    this is a script that will allow players to attach the taru pods to the base taru that does not have a pod attached by default, if the pod is dropped above 25m height, the pod will be dropped in a parachute, else the pod is just dropped.
     

    (more pics soon)
     
    i also made possibility to sell pods at the traders without getting in as driver (claim action) that i will be uploading to my github soon.
     
    to attach a pod:
    Land "on" the pod with a wheel on each side as close as possible make sure wheels are touching ground scroll and use the attach scroll action to attach a pod scroll to detach/para drop it again.
     
    to make sure the pod saves new position after being moved, then either enter the pod or change inventory in it.
    pods should now save when dropped.
     
    so here goes:
    https://github.com/Halvhjearne/taru-pods
     
    to install this, add to the bottom of your init.sqf:
    execVM "addons\taru_pods\taru_init.sqf"; (or wherever you decide to install it, folder is not important)
     
    if you have antihack, you will need to disable attach and scroll actions checks (more info on this will come soon).
     
    you will also need to add the pods to traders / epochconfog.hpp
    the pod classnames are:
    "Land_Pod_Heli_Transport_04_bench_F" "Land_Pod_Heli_Transport_04_covered_F" "Land_Pod_Heli_Transport_04_medevac_F" "Land_Pod_Heli_Transport_04_box_F" "Land_Pod_Heli_Transport_04_fuel_F" "Land_Pod_Heli_Transport_04_repair_F" "Land_Pod_Heli_Transport_04_ammo_F"
  22. Like
    Halvhjearne got a reaction from Sawboss in Taru pods utilization mod / script   
    so i realized that some server owners has been checking out my github and noticed the Taru pods mod/script i made.
     
    however, unfortunatly not as many has had the courtesy of actually reporting back to me about functionality/bugs, so i decided to just release it here for everyone to enjoy and i can see what everyone has to say about it.
     
    What is this?
     
    this script was inspired by this mod:
    http://www.armaholic.com/page.php?id=27532
     
    one of my players asked me to add this mod, but i feelt that this could be done without having to add an extra mod to every client, so i created this:
     
    this is a script that will allow players to attach the taru pods to the base taru that does not have a pod attached by default, if the pod is dropped above 25m height, the pod will be dropped in a parachute, else the pod is just dropped.
     

    (more pics soon)
     
    i also made possibility to sell pods at the traders without getting in as driver (claim action) that i will be uploading to my github soon.
     
    to attach a pod:
    Land "on" the pod with a wheel on each side as close as possible make sure wheels are touching ground scroll and use the attach scroll action to attach a pod scroll to detach/para drop it again.
     
    to make sure the pod saves new position after being moved, then either enter the pod or change inventory in it.
    pods should now save when dropped.
     
    so here goes:
    https://github.com/Halvhjearne/taru-pods
     
    to install this, add to the bottom of your init.sqf:
    execVM "addons\taru_pods\taru_init.sqf"; (or wherever you decide to install it, folder is not important)
     
    if you have antihack, you will need to disable attach and scroll actions checks (more info on this will come soon).
     
    you will also need to add the pods to traders / epochconfog.hpp
    the pod classnames are:
    "Land_Pod_Heli_Transport_04_bench_F" "Land_Pod_Heli_Transport_04_covered_F" "Land_Pod_Heli_Transport_04_medevac_F" "Land_Pod_Heli_Transport_04_box_F" "Land_Pod_Heli_Transport_04_fuel_F" "Land_Pod_Heli_Transport_04_repair_F" "Land_Pod_Heli_Transport_04_ammo_F"
  23. Like
    Halvhjearne got a reaction from READTHESCROLL in Taru pods utilization mod / script   
    so i realized that some server owners has been checking out my github and noticed the Taru pods mod/script i made.
     
    however, unfortunatly not as many has had the courtesy of actually reporting back to me about functionality/bugs, so i decided to just release it here for everyone to enjoy and i can see what everyone has to say about it.
     
    What is this?
     
    this script was inspired by this mod:
    http://www.armaholic.com/page.php?id=27532
     
    one of my players asked me to add this mod, but i feelt that this could be done without having to add an extra mod to every client, so i created this:
     
    this is a script that will allow players to attach the taru pods to the base taru that does not have a pod attached by default, if the pod is dropped above 25m height, the pod will be dropped in a parachute, else the pod is just dropped.
     

    (more pics soon)
     
    i also made possibility to sell pods at the traders without getting in as driver (claim action) that i will be uploading to my github soon.
     
    to attach a pod:
    Land "on" the pod with a wheel on each side as close as possible make sure wheels are touching ground scroll and use the attach scroll action to attach a pod scroll to detach/para drop it again.
     
    to make sure the pod saves new position after being moved, then either enter the pod or change inventory in it.
    pods should now save when dropped.
     
    so here goes:
    https://github.com/Halvhjearne/taru-pods
     
    to install this, add to the bottom of your init.sqf:
    execVM "addons\taru_pods\taru_init.sqf"; (or wherever you decide to install it, folder is not important)
     
    if you have antihack, you will need to disable attach and scroll actions checks (more info on this will come soon).
     
    you will also need to add the pods to traders / epochconfog.hpp
    the pod classnames are:
    "Land_Pod_Heli_Transport_04_bench_F" "Land_Pod_Heli_Transport_04_covered_F" "Land_Pod_Heli_Transport_04_medevac_F" "Land_Pod_Heli_Transport_04_box_F" "Land_Pod_Heli_Transport_04_fuel_F" "Land_Pod_Heli_Transport_04_repair_F" "Land_Pod_Heli_Transport_04_ammo_F"
  24. Like
    Halvhjearne got a reaction from mok21 in Taru pods utilization mod / script   
    so i realized that some server owners has been checking out my github and noticed the Taru pods mod/script i made.
     
    however, unfortunatly not as many has had the courtesy of actually reporting back to me about functionality/bugs, so i decided to just release it here for everyone to enjoy and i can see what everyone has to say about it.
     
    What is this?
     
    this script was inspired by this mod:
    http://www.armaholic.com/page.php?id=27532
     
    one of my players asked me to add this mod, but i feelt that this could be done without having to add an extra mod to every client, so i created this:
     
    this is a script that will allow players to attach the taru pods to the base taru that does not have a pod attached by default, if the pod is dropped above 25m height, the pod will be dropped in a parachute, else the pod is just dropped.
     

    (more pics soon)
     
    i also made possibility to sell pods at the traders without getting in as driver (claim action) that i will be uploading to my github soon.
     
    to attach a pod:
    Land "on" the pod with a wheel on each side as close as possible make sure wheels are touching ground scroll and use the attach scroll action to attach a pod scroll to detach/para drop it again.
     
    to make sure the pod saves new position after being moved, then either enter the pod or change inventory in it.
    pods should now save when dropped.
     
    so here goes:
    https://github.com/Halvhjearne/taru-pods
     
    to install this, add to the bottom of your init.sqf:
    execVM "addons\taru_pods\taru_init.sqf"; (or wherever you decide to install it, folder is not important)
     
    if you have antihack, you will need to disable attach and scroll actions checks (more info on this will come soon).
     
    you will also need to add the pods to traders / epochconfog.hpp
    the pod classnames are:
    "Land_Pod_Heli_Transport_04_bench_F" "Land_Pod_Heli_Transport_04_covered_F" "Land_Pod_Heli_Transport_04_medevac_F" "Land_Pod_Heli_Transport_04_box_F" "Land_Pod_Heli_Transport_04_fuel_F" "Land_Pod_Heli_Transport_04_repair_F" "Land_Pod_Heli_Transport_04_ammo_F"
  25. Like
    Halvhjearne got a reaction from MechDan in please help us   
    switch host
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