InventoryOpened.sqf:
// @file Author: Ivlar.net
[] spawn
{
while {1 == 1} do
{
waitUntil {!isnull (findDisplay 602)};
{
if ((isPlayer _x && _x != player) && (alive _x)) then {
_backpack=backpackContainer player;
_backpack_x=backpackContainer _x;
if(_backpack==_backpack_x)then{
hint "No Duping!";
removeBackpack player;
};
};
} forEach nearestObjects [player, ["Epoch_Male_F","Epoch_Female_F"], 10];
sleep 1;
};
};
Add to your init:
if (hasInterface) then {
[] execVM "InventoryOpened.sqf";
};

