Jump to content

Search the Community

Showing results for tags 'Anti'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
  • DayZ
    • Discussion
    • Public Servers
    • DayZ SA Resources
    • Q&A Section
  • ArmA 3
    • Epoch Survival
    • Community Projects
    • Q&A Section
    • Terrain Discussion
    • Resources
  • Arma 3 Resources
  • ArmA 2
    • General Discussion.
    • Q&A Section
    • Resources
    • Legacy Resources
    • A2: Community Projects
    • A2 Community Servers
  • Space Engineers
    • General Discussion.
    • Public Servers
  • Other Games
    • Discussion
  • Off Topic
    • Off Topic

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 7 results

  1. anyone have anti combat log script for 1.0.6?
  2. InventoryOpened.sqf: // @file Author: Ivlar.net [] spawn { while {1 == 1} do { waitUntil {!isnull (findDisplay 602)}; { if ((isPlayer _x && _x != player) && (alive _x)) then { _backpack=backpackContainer player; _backpack_x=backpackContainer _x; if(_backpack==_backpack_x)then{ hint "No Duping!"; removeBackpack player; }; }; } forEach nearestObjects [player, ["Epoch_Male_F","Epoch_Female_F"], 10]; sleep 1; }; }; Add to your init: if (hasInterface) then { [] execVM "InventoryOpened.sqf"; }; Maybe you have any ideas on how to improve the script?
  3. InventoryOpened.sqf: // @file Author: Ivlar.net [] spawn { while {1 == 1} do { waitUntil {!isnull (findDisplay 602)}; { if ((isPlayer _x && _x != player) && (alive _x)) then { _backpack=backpackContainer player; _backpack_x=backpackContainer _x; if(_backpack==_backpack_x)then{ hint "No Duping!"; removeBackpack player; }; }; } forEach nearestObjects [player, ["Epoch_Male_F","Epoch_Female_F"], 10]; sleep 1; }; }; Add to your init: if (hasInterface) then { [] execVM "InventoryOpened.sqf"; };
  4. Anyone that know how to do disconnect dupe can try to do it on this server? 191.190.13.107:2302 Herbert, a friend of mine, had an idea for a anti-dupe. I tried to implement it. Herbert is away, so he can't test it by now. If anyone can help, trying to do the disconnect dupe on this server, i apreciate. Thankyou! The server greetings image:
  5. So we had a few issues with players doing kamikaze into other players bases and we got fed up with it since it made players leave our servers. So i came up with a really simple solution to it. It works by setting triggers at plot poles with a radius of 50 meters and a height test of min 3 meters and max 65 meters from the ground and speeds above 130. you can tweak this to what you like. I'm not saying this is the best way to do this but it works fine on our server So it will TP Air vehicles away from the base it's trying to crash into, based on the parameters you set (minimum height and maximum height from ground and air vehicle speed. Just so all are aware, this is no longer in use as the triggers are created on all clients and should be server side only! It is kept only for reference purpose and should not be used as posted below! If you still want to use it, instead of "in your init.sqf inside the "if (!isDedicated) then {" scope, add this:" Then do "in your init.sqf inside the "if (isServer) then {" scope, add this:" but i have NOT tested it Installation: Create a file called "AntiKamikaze.sqf" in your scripts folder in the root of your mission file. and then insert this: diag_log "Loading Anti Kamikaze..."; _centerOfMap = [7200,7200,0]; _triggerRadius = 50; _AKplotPole = nearestObjects [_centerOfMap, ["Plastic_Pole_EP1_DZ"], 14500]; AK_fnc_GG = { if ((vehicle player) isKindOf "Air") then { _v = vehicle player; _speed = speed _v; _coordsVeh = getPos _v; _altitude = _coordsVeh select 2; if (_altitude > 3.0 && _altitude < 65.0 && _speed >= 130) then { //This is where you define the trigger altitude and speed _newPos = [_coordsVeh, 150, 300, 10, 0, 20, 0] call BIS_fnc_findSafePos; _newPos set [2, 400]; _v setpos _newPos; titleText ["Really!?...what are you... like 4 years old??? Don't kamikaze! (If you try to land fly slower!)", "PLAIN", 3]; }; }; }; { _trg=createTrigger["EmptyDetector",getPos _x]; _trg setTriggerArea[_triggerRadius, _triggerRadius, 0,false]; _trg setTriggerActivation["WEST","PRESENT",true]; _trg setTriggerStatements["(vehicle player) in thisList", "call AK_fnc_GG", ""]; _trg setTriggerType "SWITCH"; diag_log format["GEEKTEST: Creating Trigger @ %1",getPos _x]; } forEach _AKplotPole; diag_log "...Anti Kamikaze Loaded!"; Remember to change center of the map coords if you don't use chenarus map in your init.sqf inside the "if (!isDedicated) then {" scope, add this: //Anti Kamikaze [] execVM "Scripts\AntiKamikaze.sqf" Please do comment if you know a better way to do it, or if you know of a way to make a sphere around each plot pole instead of a cylinder, just so i can get rid of the height check. Please like if you use it :)
  6. We currently had a friendly player hack our server and describe how our current version of anti hack is becoming very easy to get around. So my question to the community is what is the best anti hack out right now or one that has the fewest known back doors. If anyone knows what the top ranked servers use I'd also be interested in knowing that info. Thanks for the time!
  7. Hi there I have been recently Trying To use the Teleport Feature that Comes with Blue Phoenix Admin tools on my server, However When I attempt to use the Teleport Feature I am Quickly Reverted back to the Location I initially Tried to Teleport From. I believe this Is because of the Anti-Tele Script Within DayZ. If anyone Has A Solution or a possible way to get around this, and disable it that would be of much appreciation. thanks,
×
×
  • Create New...