Dino Posted April 11, 2014 Report Share Posted April 11, 2014 Sorry, The problem I have is that item disappear after you finishs the craft steps. And my question was whether ("HeliH") can be placed on the roof of a base? Link to comment Share on other sites More sharing options...
WGC GeekGarage Posted April 11, 2014 Author Report Share Posted April 11, 2014 Quote from the first post remember to add your custom objects in "dayz_allowedObjects" and "DZE_maintainClasses" in your variables.sqf Link to comment Share on other sites More sharing options...
Dino Posted April 11, 2014 Report Share Posted April 11, 2014 I think I have everything ok, put my ("dayz_allowedObjects" and "DZE_maintainClasses") and a piece of extra_rc.hpp class ItemLightBulb { class menuItem1 { text = "Señal Luminosa"; script = "[""RoadBarrier_light"",[""ItemToolbox"",""ItemCrowbar""],[[""ItemLightBulb"",1],[""PartWoodLumber"",2]],[0,6.5,2.5]] execVM ""custom\snap_build\player_build.sqf"";"; }; class menuItem2 { text = "Foco Dirigido"; script = "[""SearchLight"",[""ItemToolbox"",""ItemCrowbar""],[[""ItemLightBulb"",1],[""ItemTankTrap"",1],[""PartGeneric"",1]],[0,4.5,1.2]] execVM ""custom\snap_build\player_build.sqf"";"; }; class menuItem3 { text = "Luz Azul Heli"; script = "[""ASC_runway_BluelightB"",[""ItemToolbox"",""ItemCrowbar""],[[""ItemLightBulb"",1],[""PartGeneric"",1]],[0,2,0.2]] execVM ""custom\snap_build\player_build.sqf"";"; }; class menuItem4 { text = "Luz Amatilla Heli"; script = "[""ASC_runway_YellowlightB"",[""ItemToolbox"",""ItemCrowbar""],[[""ItemLightBulb"",1],[""PartGeneric"",1]],[0,2,0.2]] execVM ""custom\snap_build\player_build.sqf"";"; }; class menuItem5 { text = "Torre Focos"; script = "[""Land_Ind_IlluminantTower"",[""ItemToolbox"",""ItemCrowbar""],[[""ItemLightBulb"",1],[""ItemTankTrap"",2],[""PartGeneric"",2]],[0,3,10]] execVM ""custom\snap_build\player_build.sqf"";"; }; }; dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ","Land_Fort_Watchtower","Land_HBarrier_large","RampConcrete","Land_ConcreteRamp","Land_Ind_TankSmall2","HeliH","HumpsDirt","Land_Dirthump01","Land_Dirthump02","RoadBarrier_light","SearchLight","ASC_runway_BluelightB","ASC_runway_YellowlightB","Land_Ind_IlluminantTower"]; DZE_maintainClasses = ["ModularItems","DZE_Housebase","LightPole_DZ","Land_Fort_Watchtower","Land_HBarrier_large","RampConcrete","Land_ConcreteRamp","Land_Ind_TankSmall2","HeliH","HumpsDirt","Land_Dirthump01","Land_Dirthump02","RoadBarrier_light","SearchLight","ASC_runway_BluelightB","ASC_runway_YellowlightB","Land_Ind_IlluminantTower"]; Link to comment Share on other sites More sharing options...
WGC GeekGarage Posted April 12, 2014 Author Report Share Posted April 12, 2014 Updated OP with guide on how to add custom build to owner only remove Link to comment Share on other sites More sharing options...
calamity Posted April 15, 2014 Report Share Posted April 15, 2014 this is working great except a few items don't appear like the Scaffolding and the taller Scaffolding. how can I fix it. they are listed in my dayz_allowedObjects = "Scaffolding_DZ","Land_Fort_Watchtower_EP1","MAP_Misc_WellPump","Land_pumpa","Land_Fire_barrel_burning","FireBarrel_DZ","Land_Campfire_burning","ASC_runway_BluelightB","ASC_runway_YellowlightB","HeliHCivil","Land_fortified_nest_big_EP1","Land_radar_EP1","Land_Ind_IlluminantTower","Land_vez","Land_A_Castle_Stairs_A","Sign_Checkpoint_US_EP1","Land_Ind_TankSmall2_EP1","Land_CncBlock_Stripes","ZavoraAnim","RampConcrete","WarfareBCamp","Land_Climbing_Obstacle","MAP_leseni2x","MAP_leseni4x","mbg_slum01_EO","mbg_slum02_EO","mbg_slum03h_EO","HeliHRescue"]; Link to comment Share on other sites More sharing options...
WGC GeekGarage Posted April 16, 2014 Author Report Share Posted April 16, 2014 we have the same issue and i'm looking into why, but as i'm not home and can do any sort of test it will have to wait till i'm home Link to comment Share on other sites More sharing options...
WGC GeekGarage Posted April 30, 2014 Author Report Share Posted April 30, 2014 Redownload the extra_rc from the original post. it's fixed. i had messed up the arrays Link to comment Share on other sites More sharing options...
RimBlock Posted May 5, 2014 Report Share Posted May 5, 2014 Put this in over the weekend and it works very well. Made building much faster especially with a single person. Snapping between the floor and walls would also be a great addition but I would expect that to be pretty tricky. Thanks for providing this to the community. Link to comment Share on other sites More sharing options...
Nekuan Posted May 5, 2014 Report Share Posted May 5, 2014 I was going insane over the items not being deleted after building until i remembered i actually added admin building due to testing :D Thank you so much for this script! Works like a charm :) Link to comment Share on other sites More sharing options...
finplayer21 Posted May 5, 2014 Report Share Posted May 5, 2014 How do i remove the "free building"? I want the item to be removed from my inventory after i have build something. Is it possible to have someone with "free building" and someone without? Link to comment Share on other sites More sharing options...
WGC GeekGarage Posted May 5, 2014 Author Report Share Posted May 5, 2014 How do i remove the "free building"? I want the item to be removed from my inventory after i have build something. Is it possible to have someone with "free building" and someone without? as stated in this topic multiple times (even in the OP), don't add yourself to admin build. Admin is a creative mode build system Link to comment Share on other sites More sharing options...
Nekuan Posted May 6, 2014 Report Share Posted May 6, 2014 Nevermind Link to comment Share on other sites More sharing options...
roachyuk Posted May 8, 2014 Report Share Posted May 8, 2014 Requirements: - Install Maca134's right click script - http://epochmod.com/...tions-to-items/ can anyone tell my where to get this as the link does not work thanks..... Link to comment Share on other sites More sharing options...
TheFarix Posted May 8, 2014 Report Share Posted May 8, 2014 Topic seems to have been removed. Not sure why Link to comment Share on other sites More sharing options...
cen Posted May 8, 2014 Report Share Posted May 8, 2014 All maca's posts were removed at his request. Link to comment Share on other sites More sharing options...
TheFarix Posted May 8, 2014 Report Share Posted May 8, 2014 That's a shame. Is there an alternative place where he posted his right-click mod so that we can still link to it? Link to comment Share on other sites More sharing options...
Rythron Posted May 8, 2014 Report Share Posted May 8, 2014 here are some house builds i'm using. class ExtraBc4 { class ItemCitrine { class menuItem1 { text = "Place House"; script = "[""Land_dum_istan3_hromada2"",[""ItemToolbox"",""ItemHatchet_DZE"",""ItemMatchbox_DZE""],""ItemCitrine"",[0,13,5]] execVM ""custom\snap_build\player_build.sqf"";"; }; class menuItem2 { text = "Place House 1"; script = "[""MAP_sara_Domek_sedy"",[""ItemToolbox"",""ItemHatchet_DZE"",""ItemMatchbox_DZE""],""ItemCitrine"",[0,13,2.7]] execVM ""custom\snap_build\player_build.sqf"";"; }; class menuItem3 { text = "Place House 2"; script = "[""MAP_deutshe_mini"",[""ItemToolbox"",""ItemHatchet_DZE"",""ItemMatchbox_DZE""],""ItemCitrine"",[0,13,3]] execVM ""custom\snap_build\player_build.sqf"";"; }; class menuItem4 { text = "Place House 3"; script = "[""hruzdum"",[""ItemToolbox"",""ItemHatchet_DZE"",""ItemMatchbox_DZE""],""ItemCitrine"",[0,13,5]] execVM ""custom\snap_build\player_build.sqf"";"; }; class menuItem5 { text = "Place House 4"; script = "[""dum_rasovna"",[""ItemToolbox"",""ItemHatchet_DZE"",""ItemMatchbox_DZE""],""ItemCitrine"",[0,13,3]] execVM ""custom\snap_build\player_build.sqf"";"; }; }; }; https://www.youtube.com/watch?v=oN0MjhXvlag Garett1169 1 Link to comment Share on other sites More sharing options...
roachyuk Posted May 10, 2014 Report Share Posted May 10, 2014 Add these to your "dayz_allowedObjects" "Land_Fort_Watchtower_EP1","MAP_Misc_WellPump","Land_pumpa","Land_Fire_barrel_burning","FireBarrel_DZ","Land_Campfire_burning","ASC_runway_BluelightB","ASC_runway_YellowlightB","HeliHCivil","Land_fortified_nest_big_EP1","Land_radar_EP1","Land_Ind_IlluminantTower","Land_vez","Land_A_Castle_Stairs_A","Sign_Checkpoint_US_EP1","Land_Ind_TankSmall2_EP1","Land_CncBlock_Stripes","ZavoraAnim","RampConcrete","WarfareBCamp","Land_Climbing_Obstacle","MAP_leseni2x","MAP_leseni4x","mbg_slum01_EO","mbg_slum02_EO","mbg_slum03h_EO" Add these to your "DZE_maintainClasses" "Land_Fort_Watchtower_EP1","MAP_Misc_WellPump","Land_pumpa","Land_Fire_barrel_burning","FireBarrel_DZ","Land_Campfire_burning","ASC_runway_BluelightB","ASC_runway_YellowlightB","HeliHCivil","Land_fortified_nest_big_EP1","Land_radar_EP1","Land_Ind_IlluminantTower","Land_vez","Land_A_Castle_Stairs_A","Sign_Checkpoint_US_EP1","Land_Ind_TankSmall2_EP1","Land_CncBlock_Stripes","ZavoraAnim","RampConcrete","WarfareBCamp","Land_Climbing_Obstacle","MAP_leseni2x","MAP_leseni4x","mbg_slum01_EO","mbg_slum02_EO","mbg_slum03h_EO" where abouts in the scripts do i put these lines of code....i am getting the item but when i build it it does not show so i persume this is the reason thanks Link to comment Share on other sites More sharing options...
roachyuk Posted May 10, 2014 Report Share Posted May 10, 2014 where abouts in the scripts do i put these lines of code....i am getting the item but when i build it it does not show so i persume this is the reason thanks ignore i missed the bit where it says enter in the variables.sqf lol Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted May 11, 2014 Report Share Posted May 11, 2014 I added several Helipads (Civil and Medical), flags (BAF, US and Germany), a concrete barrier, many items of furniture, and a power generator., The code is shown at: https://www.dropbox.com/sh/nsinp78gbb7uiqf/AABKd7c4A272fPRsizX7t9uCa/extra_rc.hpp documentation of the structures is contained in a Word document: https://www.dropbox.com/s/beqx0c0ggckbvd0/Buildables.docx For each item I added a kind of crafting cost of between 2 Gold and 1 10oz gold, since you do not need to be near a worktable to craft the items. Many thanks to WGC GeekGarage for showing the way to add in these functions. Updated extra_rc.hpp to add Rythron's houses and the documentation. All player-build objects now cost 1 gold. Link to comment Share on other sites More sharing options...
jbladel Posted May 13, 2014 Report Share Posted May 13, 2014 I would love to get this working but i'd need acces to the required macca's script Link to comment Share on other sites More sharing options...
calamity Posted May 15, 2014 Report Share Posted May 15, 2014 I would love to get this working but i'd need acces to the required macca's script http://epochservers.com/viewtopic.php?f=14&t=13 Link to comment Share on other sites More sharing options...
jbladel Posted May 19, 2014 Report Share Posted May 19, 2014 had buildsnapping working but when i change buildnsapping to your player_build.sqf building stops working completely (building get canceled as soon as i hit spacebar) Link to comment Share on other sites More sharing options...
Cannon Posted May 20, 2014 Report Share Posted May 20, 2014 I was having the same problems as JBladel but reading through the thread I checked my Client side RPT and saw it was complaining about my safevehicles line in my variables.sqf went in and saw I had derped a ? onto the end of this line (must have fat fingered that in when adding the MTBike for deployables!) Removed that stupid ? and it works perfectly!! Link to comment Share on other sites More sharing options...
calamity Posted May 29, 2014 Report Share Posted May 29, 2014 I have been using this for quite awhile. I finally decided to add my own object (fail) so what I have is this... Not working ;( Am I missing a step ?? or maybe not working since its MBG class MBG_Cinderwall { text = "Large MBG_Cinderwall"; script = "[""MBG_Cinderwall_5_InEditor"",[""ItemToolbox"",""ItemEtool""],[""PartGeneric"", 1],[[""ItemPole"", 1]],[""PartWoodPlywood"", 1]],[0,2,0.4]] execVM ""custom\snap_build\player_build.sqf"";"; and in variables.sqf I added to dayz_allowedObjects and DZE_maintainClasses "HeliHRescue","MBG_Cinderwall_5_InEditor"]; Link to comment Share on other sites More sharing options...
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