jOoPs Posted May 15, 2014 Author Report Share Posted May 15, 2014 Hi Guys, Love this mod so glad we can now use this on other maps.. Here comes the but :-). everything seems to work fine however if you have the APSI (equivalent device) players are seeing an error about "resource title RscAPSI_h1 not found" just as the beep beep comes in. However eveything works fine you can here the sounds.. Just click the message and carry on.. Just wondering if anyone knows how to fix this for my players ?. Sorry if this has been covered but I could not see the same scenario unless im being blind :-) local RPT server RPT it seems you forgot to add the classes to your description.ext Dwarfer 1 Link to comment Share on other sites More sharing options...
Dwarfer Posted May 16, 2014 Report Share Posted May 16, 2014 Thanks Survivor for pointing my failure out :) worst thing is i read the install another 3 times after and somehow din't spot that.. ta Link to comment Share on other sites More sharing options...
Dwarfer Posted June 3, 2014 Report Share Posted June 3, 2014 Hi Guys, With the 1.63 (112555) build on epoch this spams the client ArmA2OA.RPT really badly with the following diag_log format["[NAC BL> Error position: <ns_blow_prep}; diag_log format["[NAC BL> Error Undefined variable in expression: ns_blow_prep File mpmissions\__CUR_MP.Chernarus\addons\blowout\module\blowout_client.sqf, line 343 Error in expression <ow_ambient_music = false; }; waitUntil{ns_blow_prep}; Simple fix for me was todo the following open the blowout_client.sqf and look for the following line waitUntil{ns_blow_prep}; Directly above that add the following so it should look like this if (isNil("ns_blow_prep")) then { ns_blow_prep = false; }; waitUntil{ns_blow_prep}; I then found the following so did the same if is null to them and the errors have gone. Just look look for the waitUntill lines. if (isNil("ns_blow_status")) then { ns_blow_status = false; }; waitUntil{ns_blow_status}; if (isNil("ns_blow_action")) then { ns_blow_action = false; }; waitUntil{ns_blow_action}; Thanks jOoPs 1 Link to comment Share on other sites More sharing options...
Fuchs Posted June 4, 2014 Report Share Posted June 4, 2014 Hi ! Anyone got this working with napf ? cheers Link to comment Share on other sites More sharing options...
fr1nk Posted June 4, 2014 Report Share Posted June 4, 2014 Yup. What's not working for you? Link to comment Share on other sites More sharing options...
Fuchs Posted June 6, 2014 Report Share Posted June 6, 2014 No fr1nk, i tried it 3 times and tested over a week . No one saw or heard anything ... 9.6.2014 script is running with napf ;) does anyone got the epm working on another map then namalsk? Link to comment Share on other sites More sharing options...
Line2.lv Posted June 10, 2014 Report Share Posted June 10, 2014 Nope, this is also not working with chernarus... No errors logs, no nothing.. EDITED: All is working, just forgot to upload test server files to original server :) Link to comment Share on other sites More sharing options...
jOoPs Posted June 10, 2014 Author Report Share Posted June 10, 2014 No fr1nk, i tried it 3 times and tested over a week . No one saw or heard anything ... 9.6.2014 script is running with napf ;) does anyone got the epm working on another map then namalsk? tested maps: Chernarus, Utes, Napf, Caribou Frontier, Panthera 2 / DZE-Panthera2, Taviana, Takistan ... (Namalsk) cheers Link to comment Share on other sites More sharing options...
insertcoins Posted June 17, 2014 Report Share Posted June 17, 2014 I'm running namalsk and for some reason the evr storms don't work without this. However, is I do use this, I get 2 evr storms 2 minutes after each other. Anyone know a fix for this? Link to comment Share on other sites More sharing options...
DeanReid Posted August 13, 2014 Report Share Posted August 13, 2014 Is there a way to set where it would happen on the map? I was thinking of a really op loot zone on skalisty where you have 10 minutes to get in and out. Link to comment Share on other sites More sharing options...
jOoPs Posted August 13, 2014 Author Report Share Posted August 13, 2014 Is there a way to set where it would happen on the map? I was thinking of a really op loot zone on skalisty where you have 10 minutes to get in and out. no, this effect is global. u cant limit it to an area. Link to comment Share on other sites More sharing options...
insertcoins Posted August 13, 2014 Report Share Posted August 13, 2014 Is there a way to set where it would happen on the map? I was thinking of a really op loot zone on skalisty where you have 10 minutes to get in and out. You could edit the A2 anti ladder camp script, and set it to knock someone out/damage them/kill them. http://opendayz.net/threads/namalsk-a2-ladder-anti-camp-script.12403/ Link to comment Share on other sites More sharing options...
Stranger Posted August 27, 2014 Report Share Posted August 27, 2014 It would be really nice if the Players are always in Combat when the first sign of Blowout shows up. So now ppl mostly log off and back in after Blowout. Is that possible? Link to comment Share on other sites More sharing options...
PeterBeer Posted August 27, 2014 Report Share Posted August 27, 2014 It would be really nice if the Players are always in Combat when the first sign of Blowout shows up. So now ppl mostly log off and back in after Blowout. Is that possible? Shem I geton my pc will look at thos for you Link to comment Share on other sites More sharing options...
jOoPs Posted August 28, 2014 Author Report Share Posted August 28, 2014 It would be really nice if the Players are always in Combat when the first sign of Blowout shows up. So now ppl mostly log off and back in after Blowout. Is that possible? you need to add/change some lines in blowout_client.sqf .. search for... diag_log format["[NAC BLOWOUT CLIENT] :: ns_blow_prep = %1 Blowout is preparing, take a cover!", ns_blow_prep]; right before add... if (ns_blowout_dayz) then { player setVariable["startcombattimer", 1, true]; }; this should it.. cheers Link to comment Share on other sites More sharing options...
SadBoy1981 Posted September 12, 2014 Report Share Posted September 12, 2014 With what kind of items this work?? ns_blow_itemapsi = "xxxxxxxxxxxxxxxxxxxxxxxxxxxx"; //ItemAPSI replacement I want that need ItemMorphine to be safe but when i add in config, lose blood anyway. Any idea how to add this item??? Link to comment Share on other sites More sharing options...
Mig Posted September 14, 2014 Report Share Posted September 14, 2014 how to change the frequency of eruptions? Link to comment Share on other sites More sharing options...
Steven1230 Posted September 15, 2014 Report Share Posted September 15, 2014 Does this work with overpoch? Link to comment Share on other sites More sharing options...
Mig Posted September 15, 2014 Report Share Posted September 15, 2014 I want the explosion killed the Zombie bots, is that possible? Link to comment Share on other sites More sharing options...
Steven1230 Posted September 15, 2014 Report Share Posted September 15, 2014 Not sure if this still works as I can not get it working at all. I just get a waiting for host screen. Link to comment Share on other sites More sharing options...
Steven1230 Posted September 20, 2014 Report Share Posted September 20, 2014 Any update if this still works? Link to comment Share on other sites More sharing options...
Dwarfer Posted September 20, 2014 Report Share Posted September 20, 2014 Hi, I have this working on Overpoch with Chern, Ling and Napf 1.0.5.1 no problems at all.. Link to comment Share on other sites More sharing options...
Steven1230 Posted September 20, 2014 Report Share Posted September 20, 2014 Hi, I have this working on Overpoch with Chern, Ling and Napf 1.0.5.1 no problems at all.. hmm I tried installing it on my napf server but will not work. just get a waiting for host message. Maybe I missed a step or did it wrong. Link to comment Share on other sites More sharing options...
Dwarfer Posted September 20, 2014 Report Share Posted September 20, 2014 log file ? Link to comment Share on other sites More sharing options...
Steven1230 Posted September 21, 2014 Report Share Posted September 21, 2014 log file ? in the RPT file this shows up Obsolete class Animations defined in bin\config.bin/RscCompass/ Obsolete class Animations defined in bin\config.bin/RscWatch/ ErrorMessage: File mpmissions\__cur_mp.napf\gui\ATD_Hud.h, line 493: .RscTitles: Member already defined. So I think that is my issue. they are already defined. How do I go about fixing this? Link to comment Share on other sites More sharing options...
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