Tricks Posted July 8, 2014 Report Share Posted July 8, 2014 I know me too, doesn't seem like anyone is working on it.... My players miss this script! Link to comment Share on other sites More sharing options...
Luna Posted July 11, 2014 Report Share Posted July 11, 2014 Please someone work on this problem with the steam ID I have no clue about program codes – So I cannot fix this myself :huh: or even offer any reasonable help :wacko: But I can see a few other scripts that allow Stream ID – so there must be a solution out there somewhere….. somehow I would hate to lose this script, when we update the server. Link to comment Share on other sites More sharing options...
BaobobMiller Posted July 14, 2014 Report Share Posted July 14, 2014 I know that OtterNas3 has several popular scripts to update... I choose to believe that he is working on them at a pace that will not require "updates" every 6 hours. Of course, he could have been hit by a falling trolly... but I doubt it. Cheers, Bao Link to comment Share on other sites More sharing options...
Tricks Posted July 24, 2014 Report Share Posted July 24, 2014 Can anyone update this amazing script for us and still give credit to Otter? Link to comment Share on other sites More sharing options...
Nazguleye Posted July 24, 2014 Report Share Posted July 24, 2014 Well guys i got the script working on 1051 cool and no probs i can see atm. Only thing im now testing is the landing pad disappearing on restart or not. Everything else works~! THX MUCH OTTER!) P.S. Yes everything works untill restart comes and the helipad gets deleted.((( Is it the 1051 or its me somwhere f**** up?? Anyone has this problem? Link to comment Share on other sites More sharing options...
Tricks Posted July 24, 2014 Report Share Posted July 24, 2014 Can you post the changes you made? Link to comment Share on other sites More sharing options...
Pro_Speedy Posted July 24, 2014 Report Share Posted July 24, 2014 Well guys i got the script working on 1051 cool and no probs i can see atm. Only thing im now testing is the landing pad disappearing on restart or not. Everything else works~! THX MUCH OTTER!) Arma patch? Link to comment Share on other sites More sharing options...
Nazguleye Posted July 24, 2014 Report Share Posted July 24, 2014 Yeah sorry guys was not really reading previous posts about the ID. I suppose its the same problem as the page before. After restart its wasted. But at least you can set it for 1 Brief... once at restart. So its working mainly. Just not properly. No i have not edited myself yet, and considering vbwaol will look at it - im a noob towards these guys))) Link to comment Share on other sites More sharing options...
carterra3 Posted July 30, 2014 Report Share Posted July 30, 2014 Anyone have any luck yet getting helipads to persist after restart? Link to comment Share on other sites More sharing options...
Ryan H Posted July 30, 2014 Report Share Posted July 30, 2014 I dont like start loadouts whatsoever, specially the radio is used for many other things on my server and costs 1 Briefcase on the traders. Cant give em away for free ^^ I'm almost finished with v1.1, stay tuned! Totally understandable, if you dont mind my asking what is the functionality of the radio on your server for it to warrant such a price? Link to comment Share on other sites More sharing options...
Marct27 Posted July 30, 2014 Report Share Posted July 30, 2014 Managed to do a bit of hunting around and found a workaround which I have tried and appears to work. From the SetEvacChopper.sqf if you remove the "_playerUID" out of the private line and add in the following _playerUID = getPlayerUIDOld player; Again in the EcacChopper_init.sqf @ line 82 change the following from getPlayerUID to getPlayerUIDOld This seems to convert the steam ID in to the old UID format. I have tested on restart and everything seems to work fine :D Tricks and MassBoobage 2 Link to comment Share on other sites More sharing options...
Tricks Posted July 30, 2014 Report Share Posted July 30, 2014 Managed to do a bit of hunting around and found a workaround which I have tried and appears to work. From the SetEvacChopper.sqf if you remove the "_playerUID" out of the private line and add in the following _playerUID = getPlayerUIDOld player; Again in the EcacChopper_init.sqf @ line 82 change the following from getPlayerUID to getPlayerUIDOld This seems to convert the steam ID in to the old UID format. I have tested on restart and everything seems to work fine :D Good work!! Can anyone else confirm? Link to comment Share on other sites More sharing options...
carterra3 Posted July 30, 2014 Report Share Posted July 30, 2014 Managed to do a bit of hunting around and found a workaround which I have tried and appears to work. From the SetEvacChopper.sqf if you remove the "_playerUID" out of the private line and add in the following _playerUID = getPlayerUIDOld player; Again in the EcacChopper_init.sqf @ line 82 change the following from getPlayerUID to getPlayerUIDOld This seems to convert the steam ID in to the old UID format. I have tested on restart and everything seems to work fine :D This fixed it for me. Thank you! Link to comment Share on other sites More sharing options...
grave867 Posted July 30, 2014 Report Share Posted July 30, 2014 I am glad to see a work around come about for this script, nice work guys and again amazing job otter Link to comment Share on other sites More sharing options...
merlin07 Posted August 1, 2014 Report Share Posted August 1, 2014 Getting Kicked for Battleye Client restriction #3... - #3 "PVDZE_EvacChopperFieldsUpdate" = ["add",<NULL-object>] I tried doing looking for the 5 "add" ladder crap nothing anywhere! I added all the filters, (never altered filters until installing your mod), it counts down, to create chopper a evac chopper and bam, at last second it shows the error and i get kicked.! any help? [email protected] please.. Link to comment Share on other sites More sharing options...
merlin07 Posted August 1, 2014 Report Share Posted August 1, 2014 Getting Kicked for Battleye Client restriction #3... - #3 "PVDZE_EvacChopperFieldsUpdate" = ["add",<NULL-object>] I tried doing looking for the 5 "add" ladder crap nothing anywhere! I added all the filters, (never altered filters until installing your mod), it counts down, to create chopper a evac chopper and bam, at last second it shows the error and i get kicked.! any help? [email protected] please.. Found the Fix! There isnt much about the antihack whitelisting, nothing specific to this mod and adding to actions list, you have to add it to the very end of the list or it wont work and will keep kicking...FYI to anyone looking usually line 180-182 (this is how it looks on mine and it stopped the kicks) "s_player_lockunlock","s_vehicle_lockunlock","s_player_toggleSnap","s_player_toggleSnapSelect","s_player_toggleSnapSelectPoint","s_player_evacCall,s_player_makeEvacChopper" Link to comment Share on other sites More sharing options...
merlin07 Posted August 1, 2014 Report Share Posted August 1, 2014 By the by, all i have to figure out is how to call it. right click? scroll? Link to comment Share on other sites More sharing options...
Cinjun Posted August 1, 2014 Report Share Posted August 1, 2014 By the by, all i have to figure out is how to call it. right click? scroll? Scroll option, once you are outside the radius that is defined, which by default is 500m from the heli pad. Link to comment Share on other sites More sharing options...
BaobobMiller Posted August 6, 2014 Report Share Posted August 6, 2014 Correct me if I'm wrong... But wont the getPlayerUIDOld thing only work for players who started on the server b4 the change and therefore have an old id to reference? Bao Link to comment Share on other sites More sharing options...
Marct27 Posted August 6, 2014 Report Share Posted August 6, 2014 Not as far as I am aware of, it converts the SteamUID to the game spy UID Link to comment Share on other sites More sharing options...
CrDraggin Posted August 7, 2014 Report Share Posted August 7, 2014 Correct me if I'm wrong... But wont the getPlayerUIDOld thing only work for players who started on the server b4 the change and therefore have an old id to reference? Bao During my attempt, that was the case. After server restart. New heli pads disappeared. Link to comment Share on other sites More sharing options...
masterking3000 Posted August 7, 2014 Report Share Posted August 7, 2014 My HeliHRescue doesn't save to database. Does anyone have a idea why? I use infistar's antihack and added the 3 player actions to the config. any ideas? Link to comment Share on other sites More sharing options...
hellraver Posted August 9, 2014 Report Share Posted August 9, 2014 @masterking3000Your HeliHRescue will not be saved because of the new steam GUID. The solution is quite simple.Open your "EvacChopper_init.sqf" and change in the line 81 -> _number_string = getPlayerUID _playertemp ; <-to -> _number_string = getPlayerUIDOld _playertemp ; <- That was it ;-)best regards Managed to do a bit of hunting around and found a workaround which I have tried and appears to work.From the SetEvacChopper.sqf if you remove the "_playerUID" out of the private line and add in the following_playerUID = getPlayerUIDOld player;Again in the EvacChopper_init.sqf @ line 82 change the following from getPlayerUID to getPlayerUIDOldThis seems to convert the steam ID in to the old UID format.I have tested on restart and everything seems to work fine :DThanks. Works fine but please do not remove in the "SetEvacChopper.sqf" file "_playerUID".This is not good because otherwise the GUID of the Arma anniversary edition can not be converted.The command -> ([player] call ON_fnc_convertUID); <- not change. Otherwise can not be called convert UID in "EvacChopper_init.sqf" file.It is sufficient if it is changed in "EvacChopper_init.sqf" file in the line 81 -> _number_string = getPlayerUID _playertemp; <-to -> _number_string = getPlayerUIDOld _playertemp;;-)P.S. Sorry for my bad english. I speak german ;-) Link to comment Share on other sites More sharing options...
hellraver Posted August 9, 2014 Report Share Posted August 9, 2014 -please delete- Link to comment Share on other sites More sharing options...
Scottish Bastard Posted August 10, 2014 Report Share Posted August 10, 2014 i installed you'r it all works till the countdown timer finishes and i get this, You were kicked off the game. (BattlEye: Public Variable Restriction #3) i get this in the publicvariable.log #3 "PVDZE_EvacChopperFieldsUpdate" = ["add",<NULL-object>] my server is run buy GTX and battleye filters are updated latest infistar AH inc buy GTX. publicvariable.txt //new 5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="drn_AskServerDynamicWeatherEventArgs" !="norrinRAlie" !="BIS_effects_gepv" !="dayzPlayerLogin" !="dayzPlayerLogin2" !"PVAHR_" !="PVAH_AdminReq" !="PVAH_WriteLogReq" 5 "norrn" !="norrnRACarUp" !="norrnRAPicUp" !="norrnRaDrag" !="norrnR180" !="norrnRalie" !="norrnRLact" !="norrnRALW" !="norrnRDead" 5 "usec" !="usecMorphine" !="usecBandage" !="usecBleed" 5 "PVDZE_" !"PVDZE_Server_Simulation" !"PVDZE_player" !"PVDZE_send" !="PVDZE_veh_Update" !="PVDZE_plr_GutBody" !="PVDZE_plr_GutBodyZ" !="PVDZE_veh_Lock" !="PVDZE_plr_DeathB" !="PVDZE_maintainArea" !="PVDZE_obj_Publish" !="PVDZE_obj_Swap" !="PVDZE_plr_Save" !="PVDZE_obj_Delete" !="PVDZE_obj_Trade" !="PVDZE_veh_Publish2" !="PVDZE_zed_Spawn" !="PVDZE_plr_Died" !="PVDZE_obj_setlocalVars" !="PVDZE_plr_TradeMenu" !="PVDZE_obj_getlocalVars" !="PVDZE_veh_Upgrade" !="PVDZE_atp" !="PVDZE_plr_Login" !="PVDZE_plr_Login2" !="PVDZE_plr_LoginRecord" !="PVDZE_plr_DeathBResult" !="PVDZE_veh_SFix" !="PVDZE_plr_Hit" !="PVDZE_plr_HitV" !="PVDZE_veh_SFuel" !="PVDZE_plr_HideBody" !="PVDZE_plr_Morph" !="PVDZE_veh_Publish" !="PVDZE_plr_Characters" !="PVDZE_lockVault" !="PVDZE_log_lockUnlock" 5 "PVAHR_" !"PVAHR_0_" 5 "remExFP" !="\"remExFP\" = \[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]" !"\[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]" 5="player" 5="server" 5 "fnc_plyrHit" 1="PVAH_AdminReq" 1="PVAH_WriteLogReq" 1 "PVAHR_0_" Link to comment Share on other sites More sharing options...
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