hybridfury Posted June 24, 2014 Report Share Posted June 24, 2014 My server is still running 103718 and it has a key with a chopper on the pad. Epoch version 1.0.4.2. The script works as intended until I reboot the server. After server reboot I do not get an option to call the chop. If i go to the chopper the pad is there, but the only option i get is to set evac chopper. I don't get the option to even clear the pad that is currently on the ground. So i go ahead and set a new evac chopper and another pad goes down on top of the existing one. At this point the evac chop works until server restart again. This goes on and on. So far I have like 3 or 4 heli pads on top of each other from having to keep setting a new evac chopper after each restart. Link to comment Share on other sites More sharing options...
ukko Posted June 24, 2014 Report Share Posted June 24, 2014 Hi Otter Tried under 1.0.5 - can't get it to run - no errors in the .rpt ... not sure where to start looking Cheers Link to comment Share on other sites More sharing options...
tylerxyz1 Posted June 25, 2014 Report Share Posted June 25, 2014 I have tried to make sure this is installed correctly and i cant i am using all the latest versions on my server. is there any known problems with the newer versions? Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted June 26, 2014 Report Share Posted June 26, 2014 I've got it running on Epoch 1.0.5 working just fine. Link to comment Share on other sites More sharing options...
ukko Posted June 26, 2014 Report Share Posted June 26, 2014 N1 Zed - i'll give it another go - but I was unlucky - I got it running on my 1.0.4.2 server with no issues - installs and and I get no errors.... have you had to edit anything - or are they the vanilla scripts from Otters DL ..? cheers **EDIT** Now running on 1.0.5.1 - no issues so far.... all I did was move the call in the .init down a line... Link to comment Share on other sites More sharing options...
tylerxyz1 Posted June 26, 2014 Report Share Posted June 26, 2014 *EDIT* Nevermind I have fixed my problem Link to comment Share on other sites More sharing options...
blayr Posted June 28, 2014 Report Share Posted June 28, 2014 Hi I get kicked after I call the evac chopper from battle eye with the message waypoint condition. I will add my here my battle eye datas. Please help me :(publicvariableval.txt remoteexec.txt publicvariable.txt waypointstatement.txt waypointcondition //new 1 "" !"\["true", ""\]" Link to comment Share on other sites More sharing options...
Luna Posted June 28, 2014 Report Share Posted June 28, 2014 Are you sure you addet the 3 Battleye files that came with the script ? They look different to me.... 5.Copy these 3 files from the downloaded JAEM_v1.4 to your Servers BattlEye filters folder:If you already have edited ones you need to compare my changes!remoteexec.txtwaypointcondition.txtwaypointstatement.txt blayr 1 Link to comment Share on other sites More sharing options...
blayr Posted June 28, 2014 Report Share Posted June 28, 2014 Yes, I tested it before and read a post with my changes and tested it out, thought would maybe fixx that problem. But I get kicked from the game by PublicVariable Restriction #3, if i want to crate an evac chopper and if I call the evac chopper by waypoint condition. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted June 29, 2014 Report Share Posted June 29, 2014 I've tested this with Epoch 1.0.5.1 and Arma 2 125402 and although the helipad is being created in the game, it's not being written to the database. Is this due to the new UID's, which are quite long? Link to comment Share on other sites More sharing options...
Luna Posted June 29, 2014 Report Share Posted June 29, 2014 Yes, I tested it before and read a post with my changes and tested it out, thought would maybe fixx that problem. But I get kicked from the game by PublicVariable Restriction #3, if i want to crate an evac chopper and if I call the evac chopper by waypoint condition. If you look in your PublicVeriable.log you might see what restriction you are being kicked for and then find it in your PublicVeriable’s The restriction is usually around 2 lines below, that the nr the restriction informed you in game. Then you can comment that restriction out // or change the 5 to a 1 (1 meaning Log the restriction og 5 being kick for restriction ) (I am sure it would be more correct if you adjusted the line somehow, but sadly I don’t know how) Link to comment Share on other sites More sharing options...
RimBlock Posted June 29, 2014 Report Share Posted June 29, 2014 I've tested this with Epoch 1.0.5.1 and Arma 2 125402 and although the helipad is being created in the game, it's not being written to the database. Is this due to the new UID's, which are quite long? Yep, same issue as with mine. Saving playerUIDs to the characterID field is just not possible anymore (SteamID = 16 chars from what I have seen, characterID field is 11 digits). OtterNas3 and I had been discussing moving away from saving in the characterID column for a number of weeks now and came to agreement on a solution. I have spent most of the day working on it for my mod and will have a chat with Otter so we can align. No point both of us reinventing each others work and we can both troubleshoot the common base code. Mine is just about ready for my first alpha test. grave867 1 Link to comment Share on other sites More sharing options...
Zeiss Posted June 29, 2014 Report Share Posted June 29, 2014 Hello, you can insert a menu "Fly back to the start Point" ? Link to comment Share on other sites More sharing options...
Tricks Posted June 29, 2014 Report Share Posted June 29, 2014 So clarification? This does or does not work with 1.0.5.1? Link to comment Share on other sites More sharing options...
RimBlock Posted June 29, 2014 Report Share Posted June 29, 2014 Immaterial. It does not work with the new version of ARMA 2 OA we are all being forced to move to due to changes Steam is requiring. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted June 29, 2014 Report Share Posted June 29, 2014 So clarification? This does or does not work with 1.0.5.1? Only if you don't update your server to the new Steam Arma 2 (version 1.63). With the UID's that are created with the Steam ID being the UID, this no longer works. A fix is being worked on, however. Tricks 1 Link to comment Share on other sites More sharing options...
RimBlock Posted June 30, 2014 Report Share Posted June 30, 2014 vbawol has suggested we may be able to change the characterID column to a bigint which would fix all of these types of issues with the SteamID being too big. Obviously needs testing fully. Bug report on GitHub. Update: Does not work. The hiveext.dll has the field hard coded as a int. vbawol will take a look. I have provided the details int he bug report. Link to comment Share on other sites More sharing options...
Luna Posted June 30, 2014 Report Share Posted June 30, 2014 Can someone please clarify for me……What are you all talking about? :huh: What new version OA ? We are forced to do what ? Because off Steam? Does someone have a link to what you all talking about….please :unsure: Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted June 30, 2014 Report Share Posted June 30, 2014 Can someone please clarify for me……What are you all talking about? :huh: What new version OA ? We are forced to do what ? Because off Steam? Does someone have a link to what you all talking about….please :unsure: You are now required to run Arma 2 OA beta 1.63. If you don't own a Steam copy of Arma 2, you need to activate your CD key on Steam. How could you NOT see the posts about this? No link needed. Just go look in the General Discussion forum. Link to comment Share on other sites More sharing options...
Tricks Posted July 1, 2014 Report Share Posted July 1, 2014 Mine works fine and I have 1.0.5.1, 112555, and 1.63. The only issue I am having is when I designate a chopper, the old helipad doesn't disappear. Now I have two helipads at my base. Any ideas? Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted July 2, 2014 Report Share Posted July 2, 2014 Mine works fine and I have 1.0.5.1, 112555, and 1.63. The only issue I am having is when I designate a chopper, the old helipad doesn't disappear. Now I have two helipads at my base. Any ideas? That's because 112555 doesn't use the new Steam ID's. You'll need to update soon to the newest beta, and then this won't work for you. Link to comment Share on other sites More sharing options...
Tricks Posted July 3, 2014 Report Share Posted July 3, 2014 Any progress on an update for this? One of my favorite scripts! Link to comment Share on other sites More sharing options...
reaperz73 Posted July 4, 2014 Report Share Posted July 4, 2014 Maybe not the best solution, but just an idea? looks like all the new numbers for player id are 765611XXXXXXXXXXX. The characterID in int of 11. Why not just make the script subtract the 765611 from the beginning ??? Just an Idea. Link to comment Share on other sites More sharing options...
hybridfury Posted July 4, 2014 Report Share Posted July 4, 2014 Immaterial. It does not work with the new version of ARMA 2 OA we are all being forced to move to due to changes Steam is requiring. FYI, its not Steam requiring it. Well they are if you want to play anymore lol. Gamespy, which is who hosts the multiplayer now, is shutting down. Thus we now use the ingame browser through steam instead of Gamespy. If you are still connecting the old way and haven't updated you may work for another few days, but when Gamespy goes completely offline you will have to update. Link to comment Share on other sites More sharing options...
hybridfury Posted July 8, 2014 Report Share Posted July 8, 2014 Otter or anyone working on a fix? This is my favorite MOD out of all of them lol Link to comment Share on other sites More sharing options...
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