uNbea7 Posted February 23, 2014 Report Share Posted February 23, 2014 is it possible to spawn two missions arround the same time? Link to comment Share on other sites More sharing options...
FragZ Posted February 24, 2014 Report Share Posted February 24, 2014 I can't get the custom spawns to work and it keekps spawning either a jet or heli patrol flying around... Any ideas how to fix this? My custom spawn file: //Custom Spawns file// /* Custom group spawns Eg. [[4481.76, 10249.8, 0], //position 9, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Soldier1_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; Place your custom group spawns below */ // Death Alley [[7994.49, 13659.3, 0],9,1,"Random",8,"","Soldier1_DZ","Random"] call spawn_group; //Group1 [[8100.5, 13527.5, 0],9,1,"Random",8,"","Soldier_DZ","Random"] call spawn_group; //Group2 //Novylug [[9610.84, 11279.6, 0],7,1,"Random",8,"","Soldier_DZ","Random"] call spawn_group; //Patrol //NWAF base [[4481.76, 10249.8, 0],7,1,"Random",8,"","Soldier_DZ","Random"] call spawn_group; //Patrol /* Custom static weapon spawns Eg. (with one position) [[[911.21545,4532.7612,2.6292224]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 0.5, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; Custom static weapon spawns Eg. (with mutiple positions) [[[911.21545,4532.7612,2.6292224],[921.21545,4532.7612,2.6292224]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 0.5, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; Place your custom static weapon spawns below */ /* Custom Chopper Patrol spawn Eg. [[725.391,4526.06,0], //Position to patrol [0,0,0], // Position to spawn chopper at 2000, //Radius of patrol 10, //Number of waypoints to give "UH1H_DZ", //Classname of vehicle (make sure it has driver and two gunners) 1 //Skill level of units ] spawn heli_patrol; Place your heli patrols below */ /* Custom Vehicle patrol spawns Eg. (Watch out they are stupid) [[725.391,4526.06,0], //Position to patrol [725.391,4526.06,0], // Position to spawn at 200, //Radius of patrol 10, //Number of waypoints to give "HMMWV_Armored", //Classname of vehicle (make sure it has driver and gunner) 1 //Skill level of units ] spawn vehicle_patrol; Place your vehicle patrols below this line */ /* Paradropped unit custom spawn Eg. [[911.21545,4532.7612,2.6292224], //Position that units will be dropped by [0,0,0], //Starting position of the heli 400, //Radius from drop position a player has to be to spawn chopper "UH1H_DZ", //Classname of chopper (Make sure it has 2 gunner seats!) 5, //Number of units to be para dropped 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. True //True: Heli will stay at position and fight. False: Heli will leave if not under fire. ] spawn heli_para; Place your paradrop spawns under this line */ What changes do I need to make? Link to comment Share on other sites More sharing options...
Smokey Posted February 25, 2014 Report Share Posted February 25, 2014 I take it this mod is abandoned? Link to comment Share on other sites More sharing options...
caboose1 Posted February 27, 2014 Report Share Posted February 27, 2014 I take it this mod is abandoned? there is a different post in the forums with a more condensed set of instructions ? Link to comment Share on other sites More sharing options...
Tobias Solem Posted February 28, 2014 Report Share Posted February 28, 2014 These bots are completely retarded in night-time, they were running around me like headless chickens when I killed them with (or without) a silenced sniper rifle in the night, some even ran in front of me. Link to comment Share on other sites More sharing options...
Joeyy Posted February 28, 2014 Report Share Posted February 28, 2014 These bots are completely retarded in night-time, they were running around me like headless chickens when I killed them with (or without) a silenced sniper rifle in the night, some even ran in front of me. I've read somewhere that if you give AI Nightvision they can actually use it during night time, can't confirm though! Link to comment Share on other sites More sharing options...
Jkrohn1 Posted March 1, 2014 Report Share Posted March 1, 2014 there is a different post in the forums with a more condensed set of instructions ? Who about a link as i cant find it :\ Also i put this on last night and today we have an extra 100+ vehicles due to them not getting cleaned after a certain amount of time or server restart? Anyone know a fix. Link to comment Share on other sites More sharing options...
Dactyl Posted March 2, 2014 Report Share Posted March 2, 2014 I have installed WAI per the instructions but it leaves me stuck at "waiting for authentication from server" and fails to authenticate. here is my rpt Exe timestamp: 2013/07/30 21:06:54 Current time: 2014/03/02 14:46:43 Version 1.62.103718 Item STR_EPOCH_BULK_DESC_MP5SD listed twice Item STR_ACTIONS_BUILD listed twice Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably). Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably). Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ 14:47:51 Server error: Player without identity UserError (id 744149382) 14:48:25 ca\misc\houpacka.p3d: house, config class missing 14:48:25 ca\misc\houpacka.p3d: house, config class missing 14:48:26 ca\misc\houpacka.p3d: house, config class missing 14:48:33 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 14:48:33 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl 14:48:34 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 14:48:34 "DayZ Epoch: MPframework inited" 14:48:35 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found 14:48:35 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\dynamic_vehicle.sqf not found 14:48:35 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\mission.sqf not found 14:48:35 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." 14:48:35 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found i see the last five lines saying that sqf's are not found in my server pbo, but i have looked and they are there. 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t1m1976 Posted March 3, 2014 Report Share Posted March 3, 2014 I'm totally glad to have found this. I'm going to test it out. Thanks, so much for developing on the AI more. Link to comment Share on other sites More sharing options...
c0up3 Posted March 3, 2014 Report Share Posted March 3, 2014 hmm, installed this now my traders are not working, have made no change to missions as yet, just logged in after install and now no traders.... help anyone? Link to comment Share on other sites More sharing options...
Stranger Posted March 5, 2014 Report Share Posted March 5, 2014 Guys, any idea to let just the Convoy Mission spawn in? How do i set this up? Link to comment Share on other sites More sharing options...
adrianna Posted March 6, 2014 Report Share Posted March 6, 2014 hmm, installed this now my traders are not working, have made no change to missions as yet, just logged in after install and now no traders.... help anyone? WAi not affects the traders. I use a modified WAI for my own missions. All love it. much harder and every single mission is unique, not like this bullcrap EMS. Link to comment Share on other sites More sharing options...
koolaidman04 Posted March 6, 2014 Report Share Posted March 6, 2014 Dactyl, try changing this: z\addons\dayz_server\init\server_functions.sqf to this: \z\addons\dayz_server\init\server_functions.sqf Missing the first "\" Edit: The more I look at this I think your PBO file might not be packed right. Try repacking it with a different utility. My DayZ.st server doesn't like PBO manager and so I have to use PBOView. Link to comment Share on other sites More sharing options...
koolaidman04 Posted March 6, 2014 Report Share Posted March 6, 2014 Stranger, in the WAI\missions\missionCfg.sqf file look for this line: wai_missions = [ After it is listed all of the missions that the mission system will call on. If you edit out everything but the "convoy" line you will get the convoy mission over and over and nothing else. MAKE SURE that you lose the comma if you have only the one entry. So it should look like this: wai_missions = [ "convoy" ]; Link to comment Share on other sites More sharing options...
NikTesla Posted March 6, 2014 Report Share Posted March 6, 2014 Here's my CustomSpawns.sqf for Epoch Napf if anyone wants it. I use hemp as endgame currency so most of the bigger hemp farms are heavily gaurded by AI and reinforcements via Paradrop. http://pastebin.com/qrVmFQCv Link to comment Share on other sites More sharing options...
Brutus Posted March 6, 2014 Report Share Posted March 6, 2014 Hi all; thx for this AI, i use them on epoch panthera server and it's great stuff. Anyways, some error appear sometime on the server. So, sometimes, the AI doesnt spawn. It take the first unit spawn correctly and then doesnt span all the rest of the AI. 10:02:41 "12 Active ground units" // here it should be around 60 at least on my bandit camp and only 12, the first group of IA 10:02:41 "0 Active emplacement units" 10:02:41 "0 Active chopper patrol units (Crew)" // 3 chopper should be spawned 10:02:41 "0 Active vehicle patrol units (Crew)" // 5 vehicles patrols should be spawned here it's my customSpawns.sqf //Custom Spawns file/////////////////////////////// //Custom group spawns Eg/////////////////////////// ////////////////////////////////////////Camp Alpha////////////////////////////////////////////////////////////////////// [[528.93738,351.13831,-3.8146973e-006], //position 12, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[478.75992,465.82022,-3.8146973e-006], //position 12, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[439.27972,426.75961,3.8146973e-006], //position 12, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[458.38669,360.16791,3.8146973e-006], //position 12, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; [[416.48984,306.34003,3.8146973e-006], //position 12, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; /////////////////////////////////////////////////CampAlpha//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////Zone statique///////////////////////////////////////////////////////////////// [[[7334.1279,1408.9227,-5.8893161]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 0.5, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[7010.6646,1126.4185,-24.149588]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 0.5, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[6646.6953,584.54529,-7.514904]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 0.5, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[6905.6318,773.33801,-13.336323]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 0.5, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[6853.2397,1616.701,-5.2110028]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 0.5, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[5276.6221,2302.6233,-2.9671032]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 0.5, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[4559.0664,2594.9214,-4.3496623]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 0.5, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[4727.2383,8167.7021,-3.606782]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 0.5, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[4796.833,7984.5093,-3.6364954]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 0.5, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[4605.5645,7796.814,-3.606782]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 0.5, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[4535.8247,8122.5361,-3.606782]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 0.5, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[4295.9805,7978.7598,-3.606782]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 0.5, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[4177.0107,7466.4502,-3.7345738]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 0.5, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[4377.8164,7231.6465,-27.729591]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 0.5, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[1641.3685,8804.1641,-2.9977889]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 0.5, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[2174.1155,9057.9043,-75.722382]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 0.5, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[2310.4932,7925.4272,-34.096077]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 0.5, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[7695.8306,5557.9707,-15.708925]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 0.5, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[7469.2783,5769.7188,-14.96019]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 0.5, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[8644.1387,5020.689,-13.724736]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 0.5, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[[8296.2422,4909.9434,-9.2512846]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 0.5, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; //////////////////////////////////////////////Zone Statique///////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////Hélicoptère/////////////////////////////////////////////////////////////////////// [[597.08386,9685.8838,-13.619242], //Position to patrol [597.08386,9685.8838,-13.619242], // Position to spawn chopper at 4000, //Radius of patrol 10, //Number of waypoints to give "UH1H_DZ", //Classname of vehicle (make sure it has driver and two gunners) 1 //Skill level of units ] spawn heli_patrol; [[8678.4023,5597.2607,-57.422241], //Position to patrol [8678.4023,5597.2607,-57.422241], // Position to spawn chopper at 4000, //Radius of patrol 10, //Number of waypoints to give "UH1H_DZ", //Classname of vehicle (make sure it has driver and two gunners) 1 //Skill level of units ] spawn heli_patrol; [[1917.1758,3446.7395,-4.9686322], //Position to patrol [1917.1758,3446.7395,-4.9686322], // Position to spawn chopper at 4000, //Radius of patrol 10, //Number of waypoints to give "UH1H_DZ", //Classname of vehicle (make sure it has driver and two gunners) 1 //Skill level of units ] spawn heli_patrol; [[439.27972,426.75961,3.8146973e-006], //Position to patrol [439.27972,426.75961,3.8146973e-006], // Position to spawn chopper at 1000, //Radius of patrol 10, //Number of waypoints to give "UH1H_DZ", //Classname of vehicle (make sure it has driver and two gunners) 1 //Skill level of units ] spawn heli_patrol; /////////////////////////////////////////////Hélicoptere///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////Patrouille HMMWV/////////////////////////////////////////////////////////////////////////////// [[3277.1719,3346.4709,-4.3596339], //Position to patrol [3277.1719,3346.4709,-4.3596339], // Position to spawn at 2000, //Radius of patrol 10, //Number of waypoints to give "HMMWV_Armored", //Classname of vehicle (make sure it has driver and gunner) 1 //Skill level of units ] spawn vehicle_patrol; [[3186.3293,5863.9917,-52.278458], //Position to patrol [3186.3293,5863.9917,-52.278458], // Position to spawn at 2000, //Radius of patrol 10, //Number of waypoints to give "HMMWV_Armored", //Classname of vehicle (make sure it has driver and gunner) 1 //Skill level of units ] spawn vehicle_patrol; [[6437.9399,6147.0098,-25.112078], //Position to patrol [6437.9399,6147.0098,-25.112078], // Position to spawn at 2000, //Radius of patrol 10, //Number of waypoints to give "HMMWV_Armored", //Classname of vehicle (make sure it has driver and gunner) 1 //Skill level of units ] spawn vehicle_patrol; [[7545.5791,4699.7075,-5.5029812], //Position to patrol [7545.5791,4699.7075,-5.5029812], // Position to spawn at 2000, //Radius of patrol 10, //Number of waypoints to give "HMMWV_Armored", //Classname of vehicle (make sure it has driver and gunner) 1 //Skill level of units ] spawn vehicle_patrol; [[6122.875,2447.5842,-4.8728275], //Position to patrol [6122.875,2447.5842,-4.8728275], // Position to spawn at 2000, //Radius of patrol 10, //Number of waypoints to give "HMMWV_Armored", //Classname of vehicle (make sure it has driver and gunner) 1 //Skill level of units ] spawn vehicle_patrol; //////////////////////////////////////Patrouille HMMWN/////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////Parachutiste/////////////////////////////////////////////////// [[4082.7861,7532.3628,-8.5830688e-006], //Position that units will be dropped by [0,0,0], //Starting position of the heli 800, //Radius from drop position a player has to be to spawn chopper "UH1H_DZ", //Classname of chopper (Make sure it has 2 gunner seats!) 9, //Number of units to be para dropped 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. True //True: Heli will stay at position and fight. False: Heli will leave if not under fire. ] spawn heli_para; [[6919.0732,795.99896,-1.9073486e-006], //Position that units will be dropped by [0,0,0], //Starting position of the heli 800, //Radius from drop position a player has to be to spawn chopper "UH1H_DZ", //Classname of chopper (Make sure it has 2 gunner seats!) 9, //Number of units to be para dropped 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. True //True: Heli will stay at position and fight. False: Heli will leave if not under fire. ] spawn heli_para; [[6675.4526,569.6441,0], //Position that units will be dropped by [0,0,0], //Starting position of the heli 800, //Radius from drop position a player has to be to spawn chopper "UH1H_DZ", //Classname of chopper (Make sure it has 2 gunner seats!) 9, //Number of units to be para dropped 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. True //True: Heli will stay at position and fight. False: Heli will leave if not under fire. ] spawn heli_para; [[5760.251,778.46552,-9.5367432e-007], //Position that units will be dropped by [0,0,0], //Starting position of the heli 800, //Radius from drop position a player has to be to spawn chopper "UH1H_DZ", //Classname of chopper (Make sure it has 2 gunner seats!) 9, //Number of units to be para dropped 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. True //True: Heli will stay at position and fight. False: Heli will leave if not under fire. ] spawn heli_para; [[5655.2046,866.04456,2.3841858e-006], //Position that units will be dropped by [0,0,0], //Starting position of the heli 800, //Radius from drop position a player has to be to spawn chopper "UH1H_DZ", //Classname of chopper (Make sure it has 2 gunner seats!) 9, //Number of units to be para dropped 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. True //True: Heli will stay at position and fight. False: Heli will leave if not under fire. ] spawn heli_para; [[5838.8726,1044.4136,-1.1444092e-005], //Position that units will be dropped by [0,0,0], //Starting position of the heli 800, //Radius from drop position a player has to be to spawn chopper "UH1H_DZ", //Classname of chopper (Make sure it has 2 gunner seats!) 9, //Number of units to be para dropped 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. True //True: Heli will stay at position and fight. False: Heli will leave if not under fire. ] spawn heli_para; /////////////////////////////////////////////////////Parachutiste///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// So sometime all units appearing correctly but mainly they dont and only the first one appear. What's wrong with my file? cheers Link to comment Share on other sites More sharing options...
Stranger Posted March 6, 2014 Report Share Posted March 6, 2014 Stranger, in the WAI\missions\missionCfg.sqf file look for this line: wai_missions = [ After it is listed all of the missions that the mission system will call on. If you edit out everything but the "convoy" line you will get the convoy mission over and over and nothing else. MAKE SURE that you lose the comma if you have only the one entry. So it should look like this: wai_missions = [ "convoy" ]; THX! I missed that one yesterday completely. I knew it was somewhere but did not see it... Link to comment Share on other sites More sharing options...
koothrappali Posted March 6, 2014 Report Share Posted March 6, 2014 hallo,bei mir auf dem epoch Napf hab ich das Skript eingefügt jedoch läuft es nicht, würde mir mal bitte jemand der deutsch spricht und einen plan hat kontaktdaten posten um das Problem zu lösen?besten dank im vorraus! Link to comment Share on other sites More sharing options...
FragZ Posted March 6, 2014 Report Share Posted March 6, 2014 My custom spawns do not work neither does the whole thing I think... I will try reinstalling it I guess :/ Link to comment Share on other sites More sharing options...
Kronky Posted March 7, 2014 Report Share Posted March 7, 2014 I just installed wicked AI and i get in the game but it does not seem to load any groups of AI ... Can you please help troubleshoot the issue? Is it bad installation or configuration? Or better said is it NOT configured yet ? Do i have to do more than just install it? Here is some code from the RPT that shows that WAI is loading and then that there are no groups spawned. I guess the fact that it starts is a good sign ... :) EPOCH EVENTS INIT" 8:11:55 "DEBUG: Too many at [13120.1,10265.9]" 8:11:58 "DEBUG VEIN: on road [4461.23,8834.19]" 8:11:59 "DEBUG VEIN: Too many objects at [5139.58,4184.15]" 8:12:01 "WAI: AI Config File Loaded" 8:12:03 "TIME SYNC: Local Time set to [2013,8,3,13,12]" 8:12:06 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 17) 8:12:06 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: Bad move bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S 8:12:06 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDr_medic0S 8:12:07 "WAI: AI Monitor Started" 8:12:10 "WAI: Mission Config File Loaded" 8:12:12 "WAI: Starting AI Missions Monitor" 8:12:18 Error: Bone leftshoulder doesn't exist in some skeleton 8:12:18 Error: Bone rightshoulder doesn't exist in some skeleton so that shows that the WAI loads files in, and then .... 10 minutes apart it looks like it wants to load stuff in but it doesn't happen. 8:14:07 "0 Active ground units" 8:14:07 "0 Active emplacement units" 8:14:07 "0 Active chopper patrol units (Crew)" 8:14:07 "0 Active vehicle patrol units (Crew)" 8:15:00 "RUNNING EVENT: supply_drop on [2014,3,7,13,15]" 8:15:16 "CLEANUP: INITIALIZING CLEANUP SCRIPT" 8:20:12 Server: Object 3:118 not found (message 91) 8:20:16 "TIME SYNC: Local Time set to [2013,8,3,13,20]" 8:24:08 "0 Active ground units" 8:24:08 "0 Active emplacement units" 8:24:08 "0 Active chopper patrol units (Crew)" 8:24:08 "0 Active vehicle patrol units (Crew)" 8:25:16 "TIME SYNC: Local Time set to [2013,8,3,13,25]" 8:30:01 "RUNNING EVENT: crash_spawner on [2014,3,7,13,30]" 8:30:16 "TIME SYNC: Local Time set to [2013,8,3,13,30]" Link to comment Share on other sites More sharing options...
cen Posted March 7, 2014 Report Share Posted March 7, 2014 Did you give it time to load the first mission? Line 642: 17:00:38 "WAI: AI Config File Loaded" Line 1174: 17:00:45 "WAI: AI Monitor Started" Line 2016: 17:00:56 "WAI: Mission Config File Loaded" Line 2028: 17:00:59 "WAI: Starting AI Missions Moniter" Line 2759: 17:21:05 "WAI: Starting Mission disabled_milchopper" Line 2762: 17:21:07 "WAI: Mission Armed Chopper Started At [3704.9,10048.5]" Line 2763: 17:21:08 "WAI: Mission Armed Chopper spawned a Mi-17" Line 2767: 17:21:14 "WAI: Spawned a group of 3 Bandits at [3704.9,10048.5,0]" Line 2769: 17:21:22 "WAI: Spawned a group of 4 Bandits at [3704.9,10048.5,0]" Line 2773: 17:21:34 "WAI: Spawned a group of 4 Bandits at [3704.9,10048.5,0]" Line 2792: 17:21:45 "WAI: Spawned a group of 4 Bandits at [3704.9,10048.5,0]" Line 2796: 17:21:50 "WAI: Sapwned in 1 M2StaticMG" Link to comment Share on other sites More sharing options...
Kronky Posted March 7, 2014 Report Share Posted March 7, 2014 Did you give it time to load the first mission? Line 642: 17:00:38 "WAI: AI Config File Loaded" Line 1174: 17:00:45 "WAI: AI Monitor Started" Line 2016: 17:00:56 "WAI: Mission Config File Loaded" Line 2028: 17:00:59 "WAI: Starting AI Missions Moniter" Line 2759: 17:21:05 "WAI: Starting Mission disabled_milchopper" Line 2762: 17:21:07 "WAI: Mission Armed Chopper Started At [3704.9,10048.5]" Line 2763: 17:21:08 "WAI: Mission Armed Chopper spawned a Mi-17" Line 2767: 17:21:14 "WAI: Spawned a group of 3 Bandits at [3704.9,10048.5,0]" Line 2769: 17:21:22 "WAI: Spawned a group of 4 Bandits at [3704.9,10048.5,0]" Line 2773: 17:21:34 "WAI: Spawned a group of 4 Bandits at [3704.9,10048.5,0]" Line 2792: 17:21:45 "WAI: Spawned a group of 4 Bandits at [3704.9,10048.5,0]" Line 2796: 17:21:50 "WAI: Sapwned in 1 M2StaticMG" Link to comment Share on other sites More sharing options...
lonlon Posted March 8, 2014 Report Share Posted March 8, 2014 could ny1 give me a step by step on how to do this i really want ai on the game did the zip but nuffink happened thanks Link to comment Share on other sites More sharing options...
Kronky Posted March 9, 2014 Report Share Posted March 9, 2014 could ny1 give me a step by step on how to do this i really want ai on the game did the zip but nuffink happened thanks well is not the installation that is the problem there bud, is the implementation part that gets us bambis ... :) I actually followed what was said on the first page but there is nothing happening so my main dilema is different: What is the modus operandi of this script? Is it all on us the users to make it work or does it have predefined stuff that happen once is installed ? ... and now we wait for someone with more knowledge than us to enlighten us. Link to comment Share on other sites More sharing options...
Brutus Posted March 9, 2014 Report Share Posted March 9, 2014 Ok, i sorted out of my problems. It seems than when u try to place any Ai around too short of the out of map it cause to spawn the first "Outland" AI group and then stop to spawn all the rest of the AI. I didnt tryed to place those outlanded troups at end of the Ai spawn config file. I just changed them at other place and all work correctly now Link to comment Share on other sites More sharing options...
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