Bungle Posted July 4, 2013 Author Report Share Posted July 4, 2013 Oh, yet to mention that. I meant that the Bandit and Military Leaders had a 1% Chance to drop bulk items. Removed that. Link to comment Share on other sites More sharing options...
Achmed Posted July 4, 2013 Report Share Posted July 4, 2013 After spending all morning updating my server and doing settings etc i now get kicked for script 40 (get kicked while loading and crashes game but been told its 40) Any idea what it could be? Link to comment Share on other sites More sharing options...
mbelholm Posted July 4, 2013 Report Share Posted July 4, 2013 How does the Sarge AI spawn ?. - By themselfs/auto. or shall i be in the area before they spawn ? Link to comment Share on other sites More sharing options...
Bungle Posted July 4, 2013 Author Report Share Posted July 4, 2013 Sorry guys, will need to re-update with a revised Battleye folder. #40 is setdamage thats been fixed Also setpos and attachto Link to comment Share on other sites More sharing options...
Achmed Posted July 4, 2013 Report Share Posted July 4, 2013 Is it only the battleye folder thats changed? Link to comment Share on other sites More sharing options...
Bungle Posted July 4, 2013 Author Report Share Posted July 4, 2013 Negative. The pack itself was re-created from scratch around the 1.0.1.4 server and client files. I just forgot to check parts of the BE Filters that were modified previously. New Filters coming asap. Warning: For now removing clothes and dropping cargo from Heli's will kick you. Link to comment Share on other sites More sharing options...
Achmed Posted July 4, 2013 Report Share Posted July 4, 2013 sorry i mean in the last update. i downloaded when you released the 1.2 as working, is it just the battleye that has been updated? Link to comment Share on other sites More sharing options...
mbelholm Posted July 4, 2013 Report Share Posted July 4, 2013 Apparently Bungle haven't updated his link to the new update. Found the link in this post: http://dayzepoch.com/forum/index.php?/topic/334-discussion-custom-server-pack/?p=2331 Direkt link to the new update: https://www.dropbox.com/s/6fa210pau5dtrmv/Mission%20Files%20Newest.zip Link to comment Share on other sites More sharing options...
Bungle Posted July 4, 2013 Author Report Share Posted July 4, 2013 The link in the original post has been updated. This includes a revised BE folder, new dayz_server.bpo and mission folder. (Which may be need to be crafted into a bpo) For those looking at the end here is is again. https://www.dropbox.com/s/x0xpb2ndrh05u5t/Cherno%20Custom%20Server%20Pack%201.2.zip Link to comment Share on other sites More sharing options...
Bungle Posted July 4, 2013 Author Report Share Posted July 4, 2013 This should fix the clothes and cargo drop script restrictions. Please let me know if there are any more BE Kicks. For your admins be sure if you wish to use the admin tools. Remove the comments from this line of code in the init.sqf //[] execVM "admintools\Activate.sqf"; // In-game Admin Tool Menu. And also setup your Admin UID's in the Activate.sqf and AdminToolsMain.sqf. Look for these tags: ["######","######"] And change/add them in. i.e ["123456","654321","11111"] etc etc. Thanks everyone for the testing and support. Link to comment Share on other sites More sharing options...
traffiq Posted July 4, 2013 Report Share Posted July 4, 2013 Hi, i added the safezones script from Maca to my server. I needed to change a few lines here and there to make it working with the new traders. Bungle: do you want the code snippets ? Link to comment Share on other sites More sharing options...
lolw00t Posted July 4, 2013 Report Share Posted July 4, 2013 Traffiq if u have the knockout script aswell there is this huge bug, so if u knockout players in the safezone they never will be given the hourglass until they are out of the safezone Link to comment Share on other sites More sharing options...
Bungle Posted July 4, 2013 Author Report Share Posted July 4, 2013 Maca being the bit of a legend that he is has opted to work with me on the pack once is done with the scripts he is creating. This should make the mission overall smaller with the same features and also include some extras. Also: On a side note with BTK .. bit of a glitch. :D Refuel-able Helicopter! Will look for a fix asap Ahaha. lolw00t and DavemanDingo 2 Link to comment Share on other sites More sharing options...
lolw00t Posted July 4, 2013 Report Share Posted July 4, 2013 Maca being the bit of a legend that he is has opted to work with me on the pack once is done with the scripts he is creating. This should make the mission overall smaller with the same features and also include some extras. Also: On a side note with BTK .. bit of a glitch. :D Refuel-able Helicopter! Will look for a fix asap Ahaha. SERIOUSLY?? *urgent need to install btk cargo* Link to comment Share on other sites More sharing options...
Bungle Posted July 4, 2013 Author Report Share Posted July 4, 2013 Ok guys we have had a few glitches here and there reported and I will do my best to Iron them all out. This will take some time and anything you can report here can be best solved by the community as well at large and faster fixes. In All I do not wish to break the mechanics of Epoch only add some features I like to add some more flavor. I have setup another post for anyone willing to assist in making this as bug free as possible and also soon expand onto the other maps with full support and guides for most providers. This was created to make life simple for us all in the end if we wish to employ all or just a few custom scripts to our servers. Link to comment Share on other sites More sharing options...
Kraz Posted July 4, 2013 Report Share Posted July 4, 2013 Hey, I'm using the 1.0.1 Cherno map pack and I'm running the 1.0.1.1. Epoch server. Everything worked absolutely fine until I try and add the BaseBuildingImprovement mod. Soon as I enter the addon I get stuck on "Waiting for Host" screen. I've searched and looked, trying to find the point on where it fails on me. class RscTitles { #include "R3F_ARTY_AND_LOG\desc_rsct_include.h" }; class RscText { type = 0; idc = -1; x = 0; y = 0; h = 0.037; w = 0.3; style = 0x100; font = Zeppelin32; SizeEx = 0.03921; colorText[] = {1,1,1,1}; colorBackground[] = {0, 0, 0, 0}; linespacing = 1; }; class RscPicture { access=0; type=0; idc=-1; style=48; colorBackground[]={0,0,0,0}; colorText[]={1,1,1,1}; font="TahomaB"; sizeEx=0; lineSpacing=0; text=""; }; class RscLoadingText : RscText { style = 2; x = 0.323532; y = 0.666672; w = 0.352944; h = 0.039216; sizeEx = 0.03921; colorText[] = {0.543,0.5742,0.4102,1.0}; }; class RscProgress { x = 0.344; y = 0.619; w = 0.313726; h = 0.0261438; texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; colorFrame[] = {0,0,0,0}; colorBar[] = {1,1,1,1}; }; class RscProgressNotFreeze { idc = -1; type = 45; style = 0; x = 0.022059; y = 0.911772; w = 0.029412; h = 0.039216; texture = "#(argb,8,8,3)color(0,0,0,0)"; When I remove this code from the description.ext it loads up but then I recieve the whole missing "map_eu" error. But I'm still able to play on the server. Does anyone have any experience with trying to get the two mods installed along side one another or can point me in the right direction? Link to comment Share on other sites More sharing options...
Achmed Posted July 4, 2013 Report Share Posted July 4, 2013 im not a coder but from what i have picked up there may be a couple of problems firstly im not sure if the ; is needed on the last line of each group eg class RscText { type = 0; idc = -1; x = 0; y = 0; h = 0.037; w = 0.3; style = 0x100; font = Zeppelin32; SizeEx = 0.03921; colorText[] = {1,1,1,1}; colorBackground[] = {0, 0, 0, 0}; linespacing = 1; }; may need to be class RscText { type = 0; idc = -1; x = 0; y = 0; h = 0.037; w = 0.3; style = 0x100; font = Zeppelin32; SizeEx = 0.03921; colorText[] = {1,1,1,1}; colorBackground[] = {0, 0, 0, 0}; linespacing = 1 }; and also if thats the whole section, your last group is missing the end } hope this helps but chances are it wont Link to comment Share on other sites More sharing options...
Bungle Posted July 4, 2013 Author Report Share Posted July 4, 2013 Epoch is currently moving towards base building and more crafting it seems even branching out to the community in regards to what and for how much. Just Awesome. http://dayzepoch.com/forum/index.php?/topic/530-base-building-suggestions/#entry3458 Whilst I love Base Building I would hope that the team could also look to the interface and design perhaps something similar with pictures and recipes that doesn't bloat the mission file if possible. Perhaps the team can employ parts of it for future updates. Recipies still need to be justified for the item but starting containers could be used as "Plots" to hold items for larger projects. Link to comment Share on other sites More sharing options...
Achmed Posted July 4, 2013 Report Share Posted July 4, 2013 still getting kicked for script 40 from looking at my logs though it may be from another script i use... fingers crossed it works this time... will let you know though Link to comment Share on other sites More sharing options...
Achmed Posted July 4, 2013 Report Share Posted July 4, 2013 YAY!! not only have i sorted it but i also kind of understand battleye a bit it turns out :D Link to comment Share on other sites More sharing options...
Bungle Posted July 4, 2013 Author Report Share Posted July 4, 2013 #40 is setdamage and usually a bugger with most scripts that manipulate player, zed or vehicle damage or placements/changes. Usually a !"directory\scriptname" will fix it. :) Link to comment Share on other sites More sharing options...
Achmed Posted July 4, 2013 Report Share Posted July 4, 2013 yeah that was my problem. i have a protective dome over my camp so only me and my friends can enter and that was why i was getting kicked. the strange thing is before i updated epoch it didnt kick me and i hadnt edited battleye Link to comment Share on other sites More sharing options...
Achmed Posted July 4, 2013 Report Share Posted July 4, 2013 anyone know the controls for the admin thing? trying it out and clicked spectate and now i cant get off it lol Link to comment Share on other sites More sharing options...
mbelholm Posted July 4, 2013 Report Share Posted July 4, 2013 The Sarge AI still doesn't work here after the new update. We have the code in init and the code in description and the folder with the 3 addons, and the server is running on 1.0.1.4 Link to comment Share on other sites More sharing options...
Bungle Posted July 4, 2013 Author Report Share Posted July 4, 2013 I also had that issue.. seems there is no escape built in for the spectate cam, not sure if it uses GCAM or some other. Whilst I am no coder I will look into it but others may also be able to provide a solution. I don't employ the admin panel myself "Only in the test Server" but its there for those that wish to use it. Essentially its hacking and if it falls into the wrong hands "Some Server Owners" I may even remove it from default packs. Link to comment Share on other sites More sharing options...
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