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[OLD Release] Custom Chernarus Server Pack 1.2.1 - For Epoch 1.0.1.4 (Development Stopped)


Bungle

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Negative. The pack itself was re-created from scratch around the 1.0.1.4 server and client files.

 

I just forgot to check parts of the BE Filters that were modified previously.

 

New Filters coming asap.

 

Warning: For now removing clothes and dropping cargo from Heli's will kick you.

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This should fix the clothes and cargo drop script restrictions. 

 

Please let me know if there are any more BE Kicks.

 

For your admins be sure if you wish to use the admin tools.

Remove the comments from this line of code in the init.sqf

//[] execVM "admintools\Activate.sqf";   // In-game Admin Tool Menu.

And also setup your Admin UID's in the Activate.sqf and AdminToolsMain.sqf.

 

Look for these tags: 

["######","######"]

And change/add them in.

 

i.e

["123456","654321","11111"]

etc etc.

 

Thanks everyone for the testing and support.

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Maca being the bit of a legend that he is has opted to work with me on the pack once is done with the scripts he is creating.

This should make the mission overall smaller with the same features and also include some extras.

 

Also:

 

On a side note with BTK .. bit of a glitch.  :D  Refuel-able Helicopter! Will look for a fix asap Ahaha.

 

DQj7EhR.jpg

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Maca being the bit of a legend that he is has opted to work with me on the pack once is done with the scripts he is creating.

This should make the mission overall smaller with the same features and also include some extras.

 

Also:

 

On a side note with BTK .. bit of a glitch.  :D  Refuel-able Helicopter! Will look for a fix asap Ahaha.

 

DQj7EhR.jpg

 

SERIOUSLY?? *urgent need to install btk cargo*

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Ok guys we have had a few glitches here and there reported and I will do my best to Iron them all out.

This will take some time and anything you can report here can be best solved by the community as well at large and faster fixes.

 

In All I do not wish to break the mechanics of Epoch only add some features I like to add some more flavor.

 

I have setup another post for anyone willing to assist in making this as bug free as possible and also soon expand onto the other maps with full support and guides for most providers.

 

This was created to make life simple for us all in the end if we wish to employ all or just a few custom scripts to our servers.

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Hey, I'm using the 1.0.1 Cherno map pack and I'm running the 1.0.1.1. Epoch server. Everything worked absolutely fine until I try and add the BaseBuildingImprovement mod. Soon as I enter the addon I get stuck on "Waiting for Host" screen.

 

I've searched and looked, trying to find the point on where it fails on me.

class RscTitles
{
	#include "R3F_ARTY_AND_LOG\desc_rsct_include.h"
};

class RscText
{
	type = 0;
	idc = -1;
	x = 0;
	y = 0;
	h = 0.037;
	w = 0.3;
	style = 0x100; 
	font = Zeppelin32;
	SizeEx = 0.03921;
	colorText[] = {1,1,1,1};
	colorBackground[] = {0, 0, 0, 0};
	linespacing = 1;
};
class RscPicture
{
	access=0;
	type=0;
	idc=-1;
	style=48;
	colorBackground[]={0,0,0,0};
	colorText[]={1,1,1,1};
	font="TahomaB";
	sizeEx=0;
	lineSpacing=0;
	text="";
};
class RscLoadingText : RscText
{
	style = 2;
	x = 0.323532;
	y = 0.666672;
	w = 0.352944;
	h = 0.039216;
	sizeEx = 0.03921;
	colorText[] = {0.543,0.5742,0.4102,1.0};
};
class RscProgress
{
	x = 0.344;
	y = 0.619;
	w = 0.313726;
	h = 0.0261438;
	texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
	colorFrame[] = {0,0,0,0};
	colorBar[] = {1,1,1,1};
};
class RscProgressNotFreeze
{
	idc = -1;
	type = 45;
	style = 0;
	x = 0.022059;
	y = 0.911772;
	w = 0.029412;
	h = 0.039216;
	texture = "#(argb,8,8,3)color(0,0,0,0)";

When I remove this code from the description.ext it loads up but then I recieve the whole missing "map_eu" error. But I'm still able to play on the server. Does anyone have any experience with trying to get the two mods installed along side one another or can point me in the right direction?

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im not a coder but from what i have picked up there may be a couple of problems

 

firstly im not sure if the ; is needed on the last line of each group

 

eg

class RscText
{
	type = 0;
	idc = -1;
	x = 0;
	y = 0;
	h = 0.037;
	w = 0.3;
	style = 0x100; 
	font = Zeppelin32;
	SizeEx = 0.03921;
	colorText[] = {1,1,1,1};
	colorBackground[] = {0, 0, 0, 0};
	linespacing = 1;
};

may need to be

class RscText
{
	type = 0;
	idc = -1;
	x = 0;
	y = 0;
	h = 0.037;
	w = 0.3;
	style = 0x100; 
	font = Zeppelin32;
	SizeEx = 0.03921;
	colorText[] = {1,1,1,1};
	colorBackground[] = {0, 0, 0, 0};
	linespacing = 1
};

and also if thats the whole section, your last group is missing the end }

 

hope this helps but chances are it wont

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Epoch is currently moving towards base building and more crafting it seems even branching out to the community in regards to what and for how much. Just Awesome.

 

http://dayzepoch.com/forum/index.php?/topic/530-base-building-suggestions/#entry3458

 

Whilst I love Base Building I would hope that the team could also look to the interface and design perhaps something similar with pictures and recipes that doesn't bloat the mission file if possible.

 

Perhaps the team can employ parts of it for future updates. 

 

Recipies still need to be justified for the item but starting containers could be used as "Plots" to hold items for larger projects.

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yeah that was my problem.

 

i have a protective dome over my camp so only me and my friends can enter and that was why i was getting kicked. the strange thing is before i updated epoch it didnt kick me and i hadnt edited battleye

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I also had that issue.. seems there is no escape built in for the spectate cam, not sure if it uses GCAM or some other.

 

Whilst I am no coder I will look into it but others may also be able to provide a solution.

 

I don't employ the admin panel myself "Only in the test Server" but its there for those that wish to use it. 

Essentially its hacking and if it falls into the wrong hands "Some Server Owners" I may even remove it from default packs.

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