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[Release] [Complete Stary Traders]


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5 hours ago, WagnerMello said:

Hello Juan I again :)

Andnot I was talking to the players and they've been asking if would like to make a prostitute for a value X nahora that vc hires if she poderua recuoerar blood hunger and thirst?

thx

for heal try to replace sex.sqf with this

Spoiler

private [ "_camera", "_welcomeMessage", "_camDistance","_playerPos","_neartrader","_cost"];
call gear_ui_init;
_playerPos = getPosATL player;
_neartrader = count nearestObjects [_playerPos, ["Hooker4"], 3] > 0;
_costs = 1500;//CHANGE PRICE
_welcomeMessage = format["Wow this lady is fking awesome! %1,",format["%1", name player]];
_camDistance = 60;
 
if (_neartrader) then {
    if !([ player,_costs] call SC_fnc_removeCoins) then {
        titleText [format["Needs %1 %2 for have sex with this sexy lady.",_costs,CurrencyName] , "PLAIN DOWN", 1];
    } else {
    titleText [format["Bought %1  %2 %3",_costs,CurrencyName] , "PLAIN DOWN", 1];
 ////////////////HEAL
 disableSerialization;
                                dayz_sourceBleeding = objNull;
                                r_player_blood = r_player_bloodTotal;
                                r_player_inpain = false;
                                r_player_infected = false;
                                r_player_injured = false;
                                dayz_hunger = 0;
                                dayz_thirst = 0;
                                dayz_temperatur = 37;
                                r_fracture_legs = false;
                                r_fracture_arms = false;
                                r_player_dead = false;
                                r_player_unconscious = false;
                                r_player_loaded = false;
                                r_player_cardiac = false;
                                r_player_lowblood = false;
                                r_player_timeout = 0;
                                r_handlercount = 0;
                                r_interrupt = false;
                                r_doLoop = false;
                                r_drag_sqf = false;
                                r_self = false;
                                r_action = false;
                                r_action_unload = false;
                                r_player_handler = false;
                                r_player_handler1 = false;
                                disableUserInput false;
                                'dynamicBlur' ppEffectAdjust [0];
                                'dynamicBlur' ppEffectCommit 5;
                                _selection = 'legs';
                                _damage = 0;
                                player setHit[_selection,_damage];
                                player setVariable['messing',[dayz_hunger,dayz_thirst],true];
                                player setVariable['NORRN_unconscious',false,true];
                                player setVariable['USEC_infected',false,true];
                                player setVariable['USEC_injured',false,true];
                                player setVariable['USEC_inPain',false,true];
                                player setVariable['USEC_isCardiac',false,true];
                                player setVariable['USEC_lowBlood',false,true];
                                player setVariable['USEC_BloodQty',12000,true];
                                player setVariable['unconsciousTime',0,true];
                                player setVariable['hit_legs',0,true];
                                player setVariable['hit_hands',0,true];
                                player setVariable['medForceUpdate',true,true];
                                _display = uiNameSpace getVariable 'DAYZ_GUI_display';
                                _control = _display displayCtrl 1303;
                                _control ctrlShow false;
                                _display = uiNameSpace getVariable 'DAYZ_GUI_display';
                                _control = _display displayCtrl 1203;
                                _control ctrlShow false;
                                player setdamage 0;
                                0 fadeSound 1;
                                resetCamShake;
 //////////////END HEAL

   //intro move
   showCinemaBorder true;
   camUseNVG false;               
   _camera = "camera" camCreate [(position player select 0)-2, position player select 1,(position player select 2)+_camDistance];
   _camera cameraEffect ["internal","back"];
   
   _camera camSetFOV 2.000;
   _camera camCommit 0;
   waitUntil {camCommitted _camera};
   playsound "sex";
 
   _camera camSetTarget vehicle player;
   _camera camSetRelPos [0,0,2];
   _camera camCommit 12;
 
   cutText [_welcomeMessage, "PLAIN DOWN"];

   waitUntil {camCommitted _camera};
 
  _camera cameraEffect ["terminate","back"];
  camDestroy _camera;

 };
};

 

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