i3lackoutHD Posted August 27, 2016 Report Share Posted August 27, 2016 Using the same script^^ Link to comment Share on other sites More sharing options...
SlimJim Posted August 27, 2016 Report Share Posted August 27, 2016 Yup that kinda works and saves money over restart in bank, but wipes in wallet, just have to deposit before restart xD Link to comment Share on other sites More sharing options...
SlimJim Posted August 27, 2016 Report Share Posted August 27, 2016 On 8/27/2016 at 7:55 PM, i3lackoutHD said: Using the same script^^ Expand I didnt notice this response :) I found that configVariable has been changed while ago and added second line around that area we can put in Coins and cashMoney in i think, im about to test it :) Link to comment Share on other sites More sharing options...
icomrade Posted August 27, 2016 Report Share Posted August 27, 2016 Stop using the old currency script with 1.0.6! the new hive has currency support baked in, but there is no publicly available release of the singe-currency script that supports the new saving and loading method that have been implemented in 1.0.6 (although I do know that there are working versions of the script). DO NOT USE CUSTOM DLLS FROM PREVIOUS EPOCH RELEASES WITH 1.0.6, and do not use SQL triggers from previous releases either. Now if you've hijacked the 1.0.6 thread and turned it into a support discussion for your implementation of coins on 1.0.5.1 post that in the appropriate thread, this is not it. NOTE: if you are planing on editing the existing currency script to support the new method you should know the banking_data table does not exist in the 1.0.6 implementation, the necessary columns are written to player_data, character_data and object_data respectively. the update.sql on the github contains migration queries, but currently not for object_Data, you will need to execute the SQL queries in this comment https://github.com/EpochModTeam/DayZ-Epoch/issues/1715#issuecomment-237017018 Link to comment Share on other sites More sharing options...
Joshyy Posted August 28, 2016 Report Share Posted August 28, 2016 Is there suppose to be both coins and cashmoney columns in the character_data table and then there is also PlayerCoins and BankCoins in the player_data table too? Link to comment Share on other sites More sharing options...
icomrade Posted August 28, 2016 Report Share Posted August 28, 2016 No, CashMoney is not used you can delete that column, the epoch1.0.6 update script includes a migration query for existing DBs with coins Link to comment Share on other sites More sharing options...
Joshyy Posted August 28, 2016 Report Share Posted August 28, 2016 Okay so i can delete cashmoney, what about the Playercoins and coins? are they different things? Also i have been trying to set up a dev environment to test it but keep running into this; I have tried installing the latest version of A2 and also manually reinstalling MSVCP140.dll? Thanks, Josh Link to comment Share on other sites More sharing options...
icomrade Posted August 28, 2016 Report Share Posted August 28, 2016 please read the test build instructions, step 6 https://github.com/EpochModTeam/DayZ-Epoch/tree/master/Test Build Link to comment Share on other sites More sharing options...
Joshyy Posted August 28, 2016 Report Share Posted August 28, 2016 On 8/28/2016 at 3:57 AM, icomrade said: please read the test build instructions, step 6 https://github.com/EpochModTeam/DayZ-Epoch/tree/master/Test Build Expand Thankyou, i thought i did do that step but i accidentally installed the 2010 version D: So is it safe to also remove the coins column in character_data too? Link to comment Share on other sites More sharing options...
SlimJim Posted August 28, 2016 Report Share Posted August 28, 2016 On 8/27/2016 at 11:56 PM, icomrade said: Stop using the old currency script with 1.0.6! (...) there is no publicly available release of the singe-currency script that supports (...) Expand I dont understand? Epoch supports currency, but theres no currency that supports epoch? The currency im using atm i dont see a problem with it apart from not saving cash on players what can be solved(deposit it before log out). Without currency id rather play damn arma 3... PS Why am i Hancock? I keep jumping off of buildings and when i jumped off of TEC building once it didnt even brake my legs... Tallest orange apartment building if you jump off the roof of that you loose only 5800 blood, what sorcery is that? Edit: Now currency has made a problem after multiple deaths. Link to comment Share on other sites More sharing options...
icomrade Posted August 28, 2016 Report Share Posted August 28, 2016 On 8/28/2016 at 4:38 AM, Joshyy said: Thankyou, i thought i did do that step but i accidentally installed the 2010 version D: So is it safe to also remove the coins column in character_data too? Expand No, the coins column is what is used by the new version of the Hive. On 8/28/2016 at 9:23 AM, SlimJim said: I dont understand? Epoch supports currency, but theres no currency that supports epoch? The currency im using atm i dont see a problem with it apart from not saving cash on players what can be solved(deposit it before log out). Without currency id rather play damn arma 3... PS Why am i Hancock? I keep jumping off of buildings and when i jumped off of TEC building once it didnt even brake my legs... Tallest orange apartment building if you jump off the roof of that you loose only 5800 blood, what sorcery is that? Edit: Now currency has made a problem after multiple deaths. Expand If you want to go play ArmA 3 that's your prerogative, I can't help you with the fact that 1.0.6 is not yet released and as a result nobody has released an updated currency script. The issue is that the new 1.0.6 hive saves coins differently than the old third party hives so the old single currency mod will not work, albeit the changes to make it work should be minor. Some changes to the hive DLL and reason as to why you should use it: it's open source, supports a new way of loading objects that is much faster, supports saving player groups to the DB, supports coin saving on vehicles/objects and players (global and per character). Link to comment Share on other sites More sharing options...
SlimJim Posted August 28, 2016 Report Share Posted August 28, 2016 On 8/28/2016 at 4:51 PM, icomrade said: If you want to go play ArmA 3 that's your prerogative, I can't help you with the fact that 1.0.6 is not yet released and as a result nobody has released an updated currency script. The issue is that the new 1.0.6 hive saves coins differently than the old third party hives so the old single currency mod will not work, albeit the changes to make it work should be minor. Some changes to the hive DLL and reason as to why you should use it: it's open source, supports a new way of loading objects that is much faster, supports saving player groups to the DB, supports coin saving on vehicles/objects and players (global and per character). Expand About A3 was a just a joke, i enjoy A2 way more xD Now please dont hate or troll, does that On 8/28/2016 at 4:51 PM, icomrade said: supports coin saving on vehicles/objects and players (global and per character). Expand means i could use the currency 3.0 system without any changes in script itself, or that will need a fix? I can install scripts or make them work in most cases, but changes like that are above me :( Link to comment Share on other sites More sharing options...
Joshyy Posted August 29, 2016 Report Share Posted August 29, 2016 Is there any more major changes expected before the release? Also why was the 10 second countdown removed when aborting? Link to comment Share on other sites More sharing options...
icomrade Posted August 29, 2016 Report Share Posted August 29, 2016 On 8/28/2016 at 6:23 PM, SlimJim said: About A3 was a just a joke, i enjoy A2 way more xD Now please dont hate or troll, does that means i could use the currency 3.0 system without any changes in script itself, or that will need a fix? I can install scripts or make them work in most cases, but changes like that are above me :( Expand No the 3.0 script won't work without some changes. I haven't actually looked at the single currency mods so I won't be able to tell you what needs to be changed exactly. I'd assume that for the most part it would be some syntax, hive child #, and variable changes. You may see what I added and how I currently set the hive up to save coins in this commit https://github.com/EpochModTeam/DayZ-Epoch/commit/ae78fde0675241b91fed7acd6fc46d9c701b99d4 On 8/29/2016 at 1:09 AM, Joshyy said: Is there any more major changes expected before the release? Also why was the 10 second countdown removed when aborting? Expand Mainly just fixes now. Link to comment Share on other sites More sharing options...
fr1nk Posted August 29, 2016 Report Share Posted August 29, 2016 @icomrade Were you or ebaydayz still running an open test server for 1.0.6? Link to comment Share on other sites More sharing options...
icomrade Posted August 29, 2016 Report Share Posted August 29, 2016 I haven't had the time to update the test server I had up, I'll update it shortly though. Link to comment Share on other sites More sharing options...
Haiden Posted August 29, 2016 Report Share Posted August 29, 2016 I'd also like to get into a test server, never sure where to look for them. Link to comment Share on other sites More sharing options...
SlimJim Posted August 30, 2016 Report Share Posted August 30, 2016 Big thanks to @icomrade for the info he provided and that he wanted to help, considering coins is like not his buisness(hes got better things to do i bet xD). Sadly i did not manage to get coins working ive spent 12hrs attempting yesterday, but its just to complicated for me :) I should have learnt the code from beginning instead of doing daft copy and paste ;) But i think im allright to host a test server for longer period of time(i will probably turn it on later on today), so anyone who would like to have a look how good FPS is in new Epoch, or try all the awesome features devs baked into the Epoch code! You can find my host by using REMOTE button on your server browser and using bagzy.servebeer.com in ADDRESS and leaving the PORT empty! Link to comment Share on other sites More sharing options...
icomrade Posted August 30, 2016 Report Share Posted August 30, 2016 Alright I got the server set back up. https://github.com/EpochModTeam/DayZ-Epoch/tree/master/Test Build IP: 37.59.229.103 Port: 2402 Password: epochtest106 Link to comment Share on other sites More sharing options...
waynewr Posted August 31, 2016 Report Share Posted August 31, 2016 Looking forward to this release. Went to try this test server out and kept getting addons\dayz_code\configs/CfgServertrader/Cfgservertrader.hhp not found. Because i was joining this server and not making my own to test i just installed the client elements of the instructions, was this correct? Link to comment Share on other sites More sharing options...
icomrade Posted August 31, 2016 Report Share Posted August 31, 2016 Yeah just the client. It seems like you aren't loading the mod or you are using the vanilla DayZ code pbo, extract the test build zip into your mod folder again and overwrite the existing files. Link to comment Share on other sites More sharing options...
waynewr Posted August 31, 2016 Report Share Posted August 31, 2016 all good, got in. Must have been wrong file, cheers Link to comment Share on other sites More sharing options...
Hoplox Posted September 3, 2016 Report Share Posted September 3, 2016 Is there a release date yet? Link to comment Share on other sites More sharing options...
juandayz Posted September 3, 2016 Report Share Posted September 3, 2016 I was watching into the github files.. the init.sqf its more beauty than my girlfriend ! thers full and new options inside.. really great work! also thers new items? for example into player_harvestPlant.sqf i see an item called "FoodSunFlowerSeed" Link to comment Share on other sites More sharing options...
RedLink Posted September 9, 2016 Report Share Posted September 9, 2016 When the final test build will be posted in github? The last build is August 24th 2016 Link to comment Share on other sites More sharing options...
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