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Found 12 results

  1. Fellow epoch 2 players and server owners We are currently working together with community developers to get the 1.0.6 patch ready for release. Awol gave me rights to the codebase of Epoch Arma 2. This means I can code review and accept/deny any code passed to the Github. I'm also reviewing all the issues reported on the Github to see if it's relevant and debate if coding needs to be done. I understand not everyone is Github experienced. So i kindly accept bug reports or requests in this topic. I do not guarantee it's get fixed or added. But it will definitely throw it into discussion. In the future i'm planning to get a dev server up so we can do some testing on everything we added since the latest patch. I already want to thank every person who worked or will work on the DayZ-Epoch code. A full (rolling) change log will be posted over time ( When i get free time to check all merge request done by everyone since last patch). All progress can be followed on the DayZ-Epoch Github: https://github.com/vbawol/DayZ-Epoch The following link show you all the changes since the 1051 release. https://github.com/vbawol/DayZ-Epoch/compare/Release_1.0.5.1...master Changelog: [NEW] RedRyder BB Gun by @arma2WillRobinson [NEW] DB Backup script. @RimBlock [NEW] Use DayZ_UseSteamID = false; in your init.sqf to use the old PlayerUID, instead of SteamID @icomrade [NEW] UI Update - Graphical and code changes, enable using Dayz_Dark_UI = true; in init.sqf. @hogscraper [NOTE] It's recommend to convert to the new SteamID system if possible, new servers should not use DayZ_UseSteamID = false; [NEW] Snap building (disabled by default), use DZE_modularBuild = true; in your init.sqf to enable. @raymix [NEW] Modular/Function based player_build for addon makers and modders. @raymix (more info and concepts - ) [NEW] Added "RedRyder" and "350Rnd_BB_Magazine" to loot pile. #1456 #1457 @Namindu [NEW] Added tree support for Isla Duala. @Utomnia [CHANGED] An infection chance of -1 disables self-transfusion infection. 0 is always infected. (DZE_selfTransfuse_Values) @icomrade [CHANGED] Removed weapons from Traders hands and made them stand with arms by their side. @SilvDev [CHANGED] Tweaked fuel capacity variables for vehicles. @RimBlock [CHANGED] Tweaked rotate_logs.bat to incorporate the day of the week for better organization @Raziel23x [FIXED] Backpack wipes when changing clothes. #1361 @icomrade [FIXED] CH53 gear when locked #1364 @icomrade [FIXED] Infinite loop when crafting ore into bars #1351 @icomrade [FIXED] Only first kill showing on death boards #1362 #1124 @vbawol @icomrade [FIXED] Crossbow quivers not working #1355 @icomrade [FIXED] Crash_spawner & Supply_drop modules spawning inaccessible loot piles #1408 #1390 @Uro1 [FIXED] Undefined variable "_weapon" in fnc_plyrHit.sqf when killer is driving a vehicle #1420 @ebaydayz [FIXED] Fire cleanup diag_log error in server_functions.sqf #1421 @ebaydayz [FIXED] NearestObjects position error in server_playerSync.sqf #1425 @ebaydayz [FIXED] Corrected ClassName type for CH53_DZE and BAF_Merlin_DZE. @Cinjun [FIXED] Some counts reverted to forEach - count loops can not be nested inside other count loops #1491-#1495 @ebaydayz [FIXED] Safes empty when opening after restart #1467 @ebaydayz [FIXED] Dynamic_vehicle spawning non-upgradable classes of hilux1 & datsun1. @Uro1 [FIXED] Eating while inside a vehicle did not drop empty can @deadeye2 [FIXED] Zombie loot error when using loot tables in mission file @deadeye2 [FIXED] Trader menu expected array error #1618-1620 @ebaydayz [FIXED] Loading screen issue where you can walk around and see a black screen #1610 @deanreid [FIXED] Rare inventory wiping on login. @Mikeeeyy [FIXED] Wrong items return when deconstruction a bag fence. @seb3sec [uPDATED] .hpp files updated in dayz_epoch_b CfgLootPos > CfgBuildingPos. @Uro1 [uPDATED] .bat files updated in Config-Examples @Raziel23x [uPDATED] Updated all config.cfg in Config-Examples, Added Default Steam Ports and Updated Layout. @Namindu [uPDATED] Epoch.sql, 1.0.5_Updates.sql & CfgServerTraders with correct classnames for upgradable hilux1 & datsun1 versions. @Uro1 [uPDATED] mission.sqm to compact format from DayZ Mod 1.8.3 @ebaydayz [iNFO] (EXTREMELY IMPORTANT) Server owners MUST update their required build and beta to 125548 [iNFO] requiredSecureId is deprecated in server.cfg.
  2. Guys you really need to update your arma version this weekend. June 30 is final gamespy shutdown, and Battleye will not protect older versions after june 30th. You are urged to upgrade to the new steam version (125548). This guide is designed for private server hosting with access to all files, epoch 1.0.5.1 installed, with the steam version of Arma 2 + Arma 2 OA. To do so: step 1: go to your operation arrowhead folder step 2: delete the all the exe files (ArmA2OA, arma2oaserver, ArmA2OA_BE) if you don't have ArmA2OA_BE skip it. step 3: go into your Expansion\ folder step 4: delete the beta\ folder and all it's contents. If you don't have a beta folder, skip it. step 5: go to steam library -> operation arrowhead -> right click -> properties -> beta -> Choose your version. Opt-out (stable) Opt-In (beta) 1.62- (older version) step 6: wait for game to switch to versions step 7: go to steam library -> operation arrowhead -> right click -> properties -> local files -> verify integrity of the game. step 8: wait for game to verify and then launch arma 2 oa from steam library. check to see if you have the new version in the bottom right corner. ************************************************************************************************************************************************************************************************************************ For a point of reference... when I launch my arma OA.. at the main menu I see: - 3 pictures in the bottom-left corner: first one is Dayz Epoch, next one is Arma 2, next one is Arma Arrowhead. - In the bottom-right corner it says version 1.63.125548 and beneath that it says 1.0.5.1 - In the top-right corner, under the dayz epoch picture it says Dayz Epoch 1.0.5.1. If you got all that it should work on newly updated servers, like mine. If you are missing any of that try clicking the expansion button and activate them. ************************************************************************************************************************************************************************************************************************ SERVER OWNERS EXTRA STEPS: Step 9: Copy the entire contents of your Arma 2 & Arma 2 OA folder into your server folder. This should update your server to new version. STEAM VERSION EXTRA STEPS: Step 10: Change your launchers .exe paths: Expansion\beta\arma2OAserver.exe (delete the red part. steam version uses exe in the main folder, not the expansion\beta folder.) Step 11: In your config.cfg add two lines at the very top: steamport = 2300; steamqueryport = 2301; Step 12: add port forwarding to these ports. Step 13: In your config.cfg update your requiredBuild = 125548; Step 14: In your config.cfg.. right below your requiredBuild add this line: requiredSecureId = 2; Notes: - Keep the old gamespyreportingIP= in the configs. - Keep your old port forwarding. - Keep the -port=2302 in the launchers. If you have any problems feel free to pm me. WARNING A LOT OF EPOCH CUSTOM SCRIPTING DOES NOT WORK PROPERLY ON NEW VERSION. RECOMMENDED: FRESH SERVER INSTALL AND ADD SCRIPTS 1 BY 1. With steam, it has new steamID. I'm not 100% sure but it looks like I have a new GUID also. When players connect to the database it will create a whole new player to the database with the new steamID. In the database it will keep the old entries with playerUID and create all new entires with steamIDs. This may, or may not cause DB issues/loading issues. Not sure. All players will start with a new, fresh character... kills reset, humanity reset, plot poles will need not recognize you as owner, etc... I'm guessing all the player bans need to be updated, and I doubt that is even possible, so server admins need to find there own ways to deal with these problems. So we need to be extra vigilant against hackers. My information tells me that Dayz commander will not work after the gamespy shutdown unless we are very lucky, so I am recommending this update to all server admins.
  3. Here again right up to release for the masses.. the VLog translated into German. Enjoy! Hier rechtzeitig zum "erscheinen für die gesamten Server" der Deutsche Video-Log. Viel Spaß!
  4. SOLUTION: Put that line in your startup parameters: "-malloc=tbb3malloc_bi" Hello, i know that many admins out there have that strange Problem of Server Crashes since the new Patch 1.0.4.2 (Privately and Official Hosters). I want to collect all the admins of server in this Topic with that random server crash, so we can get maybe a fix. At the moment there is no fix available - we wiped our server and did a complete new install - it crashes. What i know is, that the problem is coming from this file: "tbb4malloc_bi.dll" Please leave your messages here, so we can work together on that problem. Maybe an Admin of the Epoch Team can read this here and help us out of it. THX Stranger
  5. Haiooooo! Having some issues with my servers. They seem to have random stutters ingame every now and then.. Like small freezes. I cant see anything in the RPT at the time of the freeze, only thing ive spotted is some antihack cleanups. Tried with this disabled, no difference. Also im getting the permaloot error wich also happens once in a while at the same time of the stutter.. Havent been able to figure out the cause of this issue tho. Anyone else had those kind of stutters and figured out what it was? Could it be one of the custom server additions? If so, what do you think can cause it? Running the new steam version with the latest beta patch from commander. Hope someone can help me out here as i am stumped.. Edit; Here is the RPT error im getting. 22:10:48 Error in expression <_x getVariable["permaLoot", false]; if (!_keep) then { _created = _x getVariable> 22:10:48 Error position: <!_keep) then { _created = _x getVariable> 22:10:48 Error !: Type Number, expected Bool 22:10:48 File z\addons\dayz_server\init\server_functions.sqf, line 803
  6. Hey Guys, the new helicopter from 1.5.0.1 isnt spawning- Either with my Admin Tool when spawning it or at the trader.. my RPT says: 14:27:50 Cannot create non-ai vehicle CH53_DZE, 14:27:50 Cannot create non-ai vehicle USEC_ch53_E, What can that be ? I got the same problem with the vodnik
  7. Hey guys, I am still on 1.62.103718 and planning to work on the server tomorrow night & Saturday basically to reinstall it to bring it to a more recent version. So I want to ask the more experienced fellow owner/admins here what version are you running at the moment, are there any major issues with 1.0.5.1 and any other advice you find relevant? Via PM I've already consulted MGT who is very helpful and provides solid advice but in case he's away I really need to get going tomorrow, hence the thread here. So what do you advise, shall I just go to the latest version since we heard DayZ Commander is about to be released (presumably it'll be supporting the latest version without any issues)? Is there a particular version that is clearly better to run at this point in time? I know 112555 has some issues with being not being deleted properly which in turn affects server performance after some runtime but I don't know much about other (higher) versions. Thanks in advance!
  8. This is not my fix, I'm just posting it here for people as there seems to be a lot of bad information out there. This fix requires the steam version of arma 2. 1. First go into your Arma 2 OA folder and delete all the exe files (ArmA2OA, arma2oaserver, Arma2OA_BE) 2. Open the Expansion folder and inside delete the folder called 'beta'. If you are running a newer version you might not have a beta folder and you can skip this step. 3. Now go into your steam library and right click on Arma 2 OA -> properties. Select the beta tab and pick 1.62 - older version of the game. 4. Again in properties choose local files tab and verify integrity of game. This will bring you back to 1.62.95248 5. Now you can open DayZ Commander and install any patch you want, no more error about 1.63 being newer then 1.62. Hope that helps.
  9. Hi. I recently updated to the new beta patch and it's causing my server errors. I'm not sure how to fix it. This is what they changed according to the changelog.txt [97926] Changed: Scripting: When a global variable is assigned a nil value, it is now deleted (was kept with a nil value). My RPT errors: 20:30:10 Error in expression <e { _weatherType = "FOG"; }; }; if (_weatherType == "FOG") then { drn_Dynam> 20:30:10 Error position: <_weatherType == "FOG") then { drn_Dynam> 20:30:10 Error Undefined variable in expression: _weathertype 20:30:10 File mpmissions\DayZ_Epoch_11.Chernarus\Scripts\DynamicWeatherEffects.sqf, line 333 20:30:11 Error in expression <fps = {}; 'respawn_west' setMarkerPos _spawnPos; { if !(isNil _x) then > 20:30:11 Error position: <_spawnPos; { if !(isNil _x) then > 20:30:11 Error Undefined variable in expression: _spawnpos please help
  10. Hey there im currently running a 1.0.2.5 version server of epoch over at survival servers, But they don't seem to of updated over to 1.0.3 yet, Was wondering if anyone here knew how i could do this manually? Thanks - DarkWolf
  11. Helly guys, we experience a bug on our server. If players have a car with gun, the ammo will be deletet after restart. Also the car is broken then (missing Tires etc). Is this a feature or a bug? Thank you
  12. So silly question probably but, how do I go about updating the server files? I did search, found someone ask the same basic question and they got a one line response of updating sql... Surely there is more to it than executing the new sql file no? Can someone elaborate? Especially if the current server install is modded with scripts etc. won't the new files overwrite the existing? Anyone want to put up some simple instructions on how to update an epoch server? I guess, a proper question would be this: When updating to a new server version, must server admins update all files, including all instance_X_mapname, and MPMission folders etc.that are included in the download to get benefits of the update? Or is the server update merely the new HiveExt.dll and the new server pbo? Can I just update the pbo to get all new version updates?
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