Ganja_PimP Posted June 21, 2017 Report Share Posted June 21, 2017 all players are getting kicked for this error in scripts.log #50 "ard' call VEMFr_fnc_scriptPath ); ( _this select 0 ) removeAllEventHandlers 'MPKilled' }" I know i have to add a BE filter to line 52 of scripts.txt but I am unsure what i should put, can anyone help please? Link to comment Share on other sites More sharing options...
TheVampire Posted June 21, 2017 Report Share Posted June 21, 2017 1 hour ago, Ganja_PimP said: all players are getting kicked for this error in scripts.log #50 "ard' call VEMFr_fnc_scriptPath ); ( _this select 0 ) removeAllEventHandlers 'MPKilled' }" I know i have to add a BE filter to line 52 of scripts.txt but I am unsure what i should put, can anyone help please? This should do it !="call VEMFr_fnc_scriptPath ); ( _this select 0 ) removeAllEventHandlers 'MPKilled' }" Link to comment Share on other sites More sharing options...
Ganja_PimP Posted June 21, 2017 Report Share Posted June 21, 2017 cheers vamp Link to comment Share on other sites More sharing options...
Bricktop Posted June 29, 2017 Report Share Posted June 29, 2017 Hello guys, Thank you for this! I use this script on my LIFE mod server - I realize it is not meant for this mod but it works - Well ... Kind of It starts and runs just fine the missions spawn the markers work the messages and crates work. The problem is that the missions will complete as soon as I approach them on foot or in the air. When I get with in a few hundred meters around (500m) the mission will complete/despawn and a new mission will spawn somewhere else. There are no AI anywhere and when I get to the mission site the crate is there and full of loot. Any Ideas how to fix this? EDIT: this is all I can find in the logs - 19:13:22 IT07: [VEMFr] DynamicLocationInvasion -- INFO: invading Georgetown... 19:13:22 IT07: [VEMFr] fn_config -- ERROR: can not find setting 'aiMode' in '["unknown"]' fn_config.sqf - https://gist.github.com/anonymous/0d096f6d1c00aabb7cd6b72e638df36f Link to comment Share on other sites More sharing options...
natoed Posted November 26, 2017 Report Share Posted November 26, 2017 If anybody else is using chernarus redux map, here is a fix for the missions not spawn on the map label names of towns, cities and or villages a3_vemf_reloaded\fn\fn_findPos.sqf change line 32 _t = [ "CityCenter", "Strategic", "StrongpointArea", "NameVillage", "NameCity", "NameCityCapital" ]; to this _t = [ "nameLocal", "NameVillage", "NameCity", "NameCityCapital" ]; change line 33 if ( _s0 isEqualTo "yes" ) then { _t append [ "nameLocal", "Area", "BorderCrossing", "Hill", "fakeTown", "Name", "RockArea", "ViewPoint" ] }; to this if ( _s0 isEqualTo "yes" ) then { _t append [ "Area", "BorderCrossing", "Hill", "fakeTown", "Name", "RockArea", "ViewPoint" ] }; here is my blacklist from the a3_vemf_reloaded\config.cpp class Chernarusredux { names[] = { "kumyrna", "kopyto" ,"skalisty island", "novy lug", "zub", "power plant", "klen", "airstrip", "kurgan", "skalka", "rog", "tulga", "bay mutnaya", "green mountain", "pass sosnovy", "chyornaya bay", "cap golova", "topolka dam", "airfield", "pass oreshka", "bay zelenaya", "black forest", "devil's castle", "three valleys", "orlovets", "krutoy cap", "grozovoy pass", "bay nizhnaya", "pobeda dam", "willow lake", "blunt rocks", "black lake" }; }; enjoy Razor1977 1 Link to comment Share on other sites More sharing options...
Flo|Atompilz Posted December 13, 2017 Report Share Posted December 13, 2017 i got some Problem after the mission dosent spawn the lootcrate knows anyone that kind of problem? and maybe some fix? thank you Link to comment Share on other sites More sharing options...
natoed Posted December 23, 2017 Report Share Posted December 23, 2017 a quick fix due to arma 3 updates and rtp errors a3_vemf_reloaded\fn\fn_spawnInvasionAI.sqf replace line 85 with the below _nt addMPEventHandler [ "mpkilled", "if isDedicated then { [ _this select 0 ] ExecVM ( 'handleKillCleanup' call VEMFr_fnc_scriptPath ); [ _this select 0, name ( _this select 0 ), _this select 1, name (_this select 1) ] ExecVM ( 'handleKillReward' call VEMFr_fnc_scriptPath ); ( _this select 0 ) removeAllMPEventHandlers 'MPKilled' } " ]; and a3_vemf_reloaded\fn\fn_spawnVEMFrAI.sqf replace line 34 with the below _unit addMPEventHandler [ "mpkilled", "if isDedicated then { [ _this select 0 ] ExecVM ( 'handleKillCleanup' call VEMFr_fnc_scriptPath ); [ _this select 0, name (_this select 0), _this select 1, name (_this select 1) ] ExecVM ( 'handleKillReward' call VEMFr_fnc_scriptPath ); ( _this select 0 ) removeAllMPEventHandlers 'MPKilled' }" ]; now enjoy cheers natoed Ghostrider-GRG and Razor1977 2 Link to comment Share on other sites More sharing options...
bibi8667 Posted January 11, 2019 Report Share Posted January 11, 2019 hello, can someone help me on my server this mission are not always running ... on restarrt on 2 i don't have the mission. Someone had the same problem Link to comment Share on other sites More sharing options...
bibi8667 Posted January 30, 2019 Report Share Posted January 30, 2019 hello, it is cool to put mine inside town but can someone tell me if it is possible to desarm mine .... in Eden editor i success with a demolisseur but not a simply infantry and on my server doesn't work Link to comment Share on other sites More sharing options...
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