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Ok Found it :) 

So to fix my error , i set the VEMF folder into the config file from Altis.pbo

and the error a did is when i add the   #include "VEMFr_client\CfgFunctions.hpp"  between the braceltte it was the wrong one 

WRONG

Spoiler

            class init
            {
                file = "epoch_code\init\fn_init.sqf";
                preInit = 1;
            };
            class postinit
            {
                file = "epoch_code\init\fn_postinit.sqf";
                postInit = 1;
            };
        };
    };
    #include "VEMFr_client\CfgFunctions.hpp"  <------WRONG
};

         

GOOD

Spoiler

  class init
            {
                file = "epoch_code\init\fn_init.sqf";
                preInit = 1;
            };
            class postinit
            {
                file = "epoch_code\init\fn_postinit.sqf";
                postInit = 1;
            };
        };

      #include "VEMFr_client\CfgFunctions.hpp" 
    };
};

But still no message

 

Heu Non i didn't edit the Mission.sqm 

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class cfgFunctions
{
	class A3
	{
		tag = "BIS";
		class functions {
			// BIS_fnc_returnVector
			class returnVector {
				file = "epoch_code\compile\bis_functions\returnVector.sqf";
			};
		};
	};
	class EPOCH
	{
		tag = "EPOCH";
		class functions {
			class returnConfigEntryV2 {
				file = "epoch_code\compile\functions\EPOCH_fn_returnConfigEntryV2.sqf";
			};
			class isAny {
				file = "epoch_code\compile\both\EPOCH_isAny.sqf";
			};
			class compiler {
				file = "epoch_code\compile\both\EPOCH_compiler.sqf";
			};
		};
		class Client
		{
			class init
			{
				file = "epoch_code\init\fn_init.sqf";
				preInit = 1;
			};
			class postinit
			{
				file = "epoch_code\init\fn_postinit.sqf";
				postInit = 1;
			};
		};
	};
	#include "VEMFr_client\CfgFunctions.hpp"
};

You added it to the class A3 in CfgFunctions. Good luck with that.

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  • 1 month later...

Hi does this mission work for Tanoa Map? tryed to install it like the tutorial said, but joining the server get a description.txt error with cfgfunction - member allready defined 

Anyone have any clue why this is? here is my description.txt file outpit.

Spoiler

 

// Epoch Survival Gamemode
#include "epoch_config\sandbox_config.hpp"

class RscTitles
{
#include "addons\Status_Bar\statusBar.hpp"
#include "VEMFr_client\gui\hpp_mainVEMFrClient.hpp"
};

class cfgFunctions
{
#include "VEMFr_client\CfgFunctions.hpp"
};

 

 

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This is awesome, thanks for your work! 

Question:  I'm trying to disable the helicopter AI patrols with the missions by adding the override in the a3_vemf_reloaded_config by changing the value to 0 in the 'class heliPatrol' setting.  I've copied the class name plus brackets, changed 'enabled =0' but helipatrols are still spawning. 

Any ideas?

 

TIA

 

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@Hazmat Are you sure that you duplicated the entire tree of classes? The structure for the overrides must match the structure of the default config

class missionSettings { class DynamicLocationInvasion { class heliPatrol { enabled = 0; }; }; };

 

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3 hours ago, Hazmat said:

This is awesome, thanks for your work! 

Question:  I'm trying to disable the helicopter AI patrols with the missions by adding the override in the a3_vemf_reloaded_config by changing the value to 0 in the 'class heliPatrol' setting.  I've copied the class name plus brackets, changed 'enabled =0' but helipatrols are still spawning. 

Any ideas?

 

TIA

 

Cheers for updating this AI mission script, its working great on my server.

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Missions working great!  Fun but tough.  Have players asking if we can have them outside of towns or open areas on Altis.  Left default Global settings alone which shows "nonPopulated=1", but missions are only spawning in cities/towns.  Went ahead and added same setting to 'class DynamicLocationInvasion' in config override preserving entire tree structure, to see if that would enable them, no luck.

 

Ideas on what I might be missing?

 

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Hmmm, that doesn't seem to be doing it.  I may try from beginning, fresh default since global value is already enabled for nonpopulated.  In previous version, the missions on Altis would randomly spawn in cities/towns or open areas like at airfields, the damn, Riga, etc. 

 

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Yes.  From reading the setting in DynamicLocationInvasion it says if set to -1, then it will ignore this setting and use global.  I've tried both setting to -1 or 1, same results.  It's gotta be some other error on my end, I'll keep chasing it down.

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