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Building disallowed: protected frequency


KPABATOK

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yeah, I just found it in the description.ext in the mission pbo :)

 

class CfgEpochClient
{
	buildingNearbyMilitary = 0; //1 to allow building nearby
	buildingNearbyMilitaryRange = 300; //Define radius of blocked area

	buildingRequireJammer = 1; // 1 = to allow building without a jammer 
	buildingCountLimit = 200; // how many objects can be built within range of a jammer 
	buildingJammerRange = 75; // jammer range in meters 
};
Surely the logic behind buildingRequireJammer is back to front? You'd expect true or 1 to be that building requires a jammer :D
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That specific solar array, VAKE, that I tried to build to, had military base nearby, I didn't count the distance but on the map it seemed around 300 meters, so maybe it had an effect. I didn't try to build on other solar towers elsewhere (with no military buildings nearby) though so can't confirm is it because of that or not.

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Ok. Here is the setting that goes with disabling jammers near military: 

buildingNearbyMilitaryRange = 300; //Define radius of blocked area 

 

I could try reducing this. I just don't want jammers so close to military buildings that the loot doesn't spawn in them.  ;)

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Looks like its certain buildings that set this off. We setup some on the small military watch posts for some players and they can no longer build in those areas anymore. Tested and freq jammer starts working exactly 300m away from it. Guess that its an easy:

buildingNearbyMilitary = 1

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I was trying to build a lockbox which does not require a jammer.

 

I believe in the new update, you actually do need a jammer for all building objects except fire places, so that includes lockboxes and other forms of storage. 

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Or you can be more creative...

 

Just example:

class CfgEpochClient
{
        buildingInRestrictedAreas = 1; //1 to allow building in Banned Areas
        buildingNearbyCapitals = 1; //1 to allow building in Capital Cities
  
	buildingNearbyMilitary = 0; //1 to allow building nearby
	buildingNearbyMilitaryRange = 300; //Define radius of blocked area  // default radius 300

	buildingRequireJammer = 0; // 1 = to allow building without a jammer 
	buildingCountLimit = 200; // how many objects can be built within range of a jammer 
	buildingJammerRange = 75; // jammer range in meters
};
 

 

 

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Or you can be more creative...

 

Just example:

class CfgEpochClient
{
        buildingInRestrictedAreas = 1; //1 to allow building in Banned Areas
        buildingNearbyCapitals = 1; //1 to allow building in Capital Cities
  
	buildingNearbyMilitary = 0; //1 to allow building nearby
	buildingNearbyMilitaryRange = 300; //Define radius of blocked area  // default radius 300

	buildingRequireJammer = 0; // 1 = to allow building without a jammer 
	buildingCountLimit = 200; // how many objects can be built within range of a jammer 
	buildingJammerRange = 75; // jammer range in meters
};
 

 

do that work ?

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Is current building item limit per jammer is 100 by default?

 

I just downloaded a fresh set of server files and the default limit is 200, but that number can be changed by the server admin. 

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I personally think for the developers to do this is kinda of silly.

 

Why should they care where players build.

 

As far as having a server owner have the ability to turn it on.. Sure ok.

 

But for it be turned on by default by the developers?  Completely wrong.

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