KPABATOK Posted March 26, 2015 Report Share Posted March 26, 2015 What does it mean? Nobody place a jammer near this one I am sure and I am trying to build a lockbox which I previously built successfully before and then packed it cause wanted to move to other place. Link to comment Share on other sites More sharing options...
Twenny Wan Posted March 26, 2015 Report Share Posted March 26, 2015 If it says that, there's a jammer nearby. Simple. Shadow Moses 1 Link to comment Share on other sites More sharing options...
KPABATOK Posted March 26, 2015 Author Report Share Posted March 26, 2015 No there is no jammer nearby. Admin confirmed it. It seems that certain areas are forbidden to build anything. Link to comment Share on other sites More sharing options...
Richie Posted March 26, 2015 Report Share Posted March 26, 2015 Key areas and cities are blocked from building. KPABATOK 1 Link to comment Share on other sites More sharing options...
second_coming Posted March 26, 2015 Report Share Posted March 26, 2015 this should be server configurable Link to comment Share on other sites More sharing options...
KPABATOK Posted March 26, 2015 Author Report Share Posted March 26, 2015 Ah yeah I see. Nice feature :) Link to comment Share on other sites More sharing options...
Friendly Posted March 26, 2015 Report Share Posted March 26, 2015 They added a option to make military buildings buildable or not, by default it is blocked and you can just set it to 1 to fix it. Link to comment Share on other sites More sharing options...
second_coming Posted March 26, 2015 Report Share Posted March 26, 2015 yeah, I just found it in the description.ext in the mission pbo :) class CfgEpochClient { buildingNearbyMilitary = 0; //1 to allow building nearby buildingNearbyMilitaryRange = 300; //Define radius of blocked area buildingRequireJammer = 1; // 1 = to allow building without a jammer buildingCountLimit = 200; // how many objects can be built within range of a jammer buildingJammerRange = 75; // jammer range in meters };Surely the logic behind buildingRequireJammer is back to front? You'd expect true or 1 to be that building requires a jammer :D Nic, celticwarrior06 and knights†emplar 3 Link to comment Share on other sites More sharing options...
Rocko_MB Posted March 27, 2015 Report Share Posted March 27, 2015 This also the same solution for cities? Such as I want to open up Chernarus map so players can build in more cities/towns. Link to comment Share on other sites More sharing options...
VAKE Posted March 27, 2015 Report Share Posted March 27, 2015 He was building near a solar array. Is that considered military? Link to comment Share on other sites More sharing options...
Darth_Rogue Posted March 27, 2015 Report Share Posted March 27, 2015 He was building near a solar array. Is that considered military? I would think that an area that could allow players to farm unlimited energy would be a restricted build area. Link to comment Share on other sites More sharing options...
VAKE Posted March 27, 2015 Report Share Posted March 27, 2015 Makes sense. Thanks. Link to comment Share on other sites More sharing options...
KPABATOK Posted March 27, 2015 Author Report Share Posted March 27, 2015 That specific solar array, VAKE, that I tried to build to, had military base nearby, I didn't count the distance but on the map it seemed around 300 meters, so maybe it had an effect. I didn't try to build on other solar towers elsewhere (with no military buildings nearby) though so can't confirm is it because of that or not. Link to comment Share on other sites More sharing options...
VAKE Posted March 27, 2015 Report Share Posted March 27, 2015 Ok. Here is the setting that goes with disabling jammers near military: buildingNearbyMilitaryRange = 300; //Define radius of blocked area I could try reducing this. I just don't want jammers so close to military buildings that the loot doesn't spawn in them. ;) Link to comment Share on other sites More sharing options...
KPABATOK Posted March 27, 2015 Author Report Share Posted March 27, 2015 No need to reduce the limit, there are plenty of good spots without military buildings nearby. :) Link to comment Share on other sites More sharing options...
Suppe Posted March 27, 2015 Report Share Posted March 27, 2015 and u need to create a jammer first to build... in the version you can not build without a jammer (with standard settings) Link to comment Share on other sites More sharing options...
CoercionX Posted March 28, 2015 Report Share Posted March 28, 2015 Looks like its certain buildings that set this off. We setup some on the small military watch posts for some players and they can no longer build in those areas anymore. Tested and freq jammer starts working exactly 300m away from it. Guess that its an easy: buildingNearbyMilitary = 1 Link to comment Share on other sites More sharing options...
KPABATOK Posted March 28, 2015 Author Report Share Posted March 28, 2015 and u need to create a jammer first to build... in the version you can not build without a jammer (with standard settings) I was trying to build a lockbox which does not require a jammer. Link to comment Share on other sites More sharing options...
Nic Posted March 28, 2015 Report Share Posted March 28, 2015 I was trying to build a lockbox which does not require a jammer. I believe in the new update, you actually do need a jammer for all building objects except fire places, so that includes lockboxes and other forms of storage. Link to comment Share on other sites More sharing options...
SpiRe Posted March 28, 2015 Report Share Posted March 28, 2015 Or you can be more creative... Just example: class CfgEpochClient { buildingInRestrictedAreas = 1; //1 to allow building in Banned Areas buildingNearbyCapitals = 1; //1 to allow building in Capital Cities buildingNearbyMilitary = 0; //1 to allow building nearby buildingNearbyMilitaryRange = 300; //Define radius of blocked area // default radius 300 buildingRequireJammer = 0; // 1 = to allow building without a jammer buildingCountLimit = 200; // how many objects can be built within range of a jammer buildingJammerRange = 75; // jammer range in meters }; Link to comment Share on other sites More sharing options...
Finuix Posted March 29, 2015 Report Share Posted March 29, 2015 Or you can be more creative... Just example: class CfgEpochClient { buildingInRestrictedAreas = 1; //1 to allow building in Banned Areas buildingNearbyCapitals = 1; //1 to allow building in Capital Cities buildingNearbyMilitary = 0; //1 to allow building nearby buildingNearbyMilitaryRange = 300; //Define radius of blocked area // default radius 300 buildingRequireJammer = 0; // 1 = to allow building without a jammer buildingCountLimit = 200; // how many objects can be built within range of a jammer buildingJammerRange = 75; // jammer range in meters }; do that work ? Link to comment Share on other sites More sharing options...
SpiRe Posted March 29, 2015 Report Share Posted March 29, 2015 do that work ? It works only with certain changes... Who know how to do it will get it. But its also an idea for next Epoch update Finuix 1 Link to comment Share on other sites More sharing options...
KPABATOK Posted March 30, 2015 Author Report Share Posted March 30, 2015 Is current building item limit per jammer is 100 by default? Link to comment Share on other sites More sharing options...
Nic Posted March 30, 2015 Report Share Posted March 30, 2015 Is current building item limit per jammer is 100 by default? I just downloaded a fresh set of server files and the default limit is 200, but that number can be changed by the server admin. Link to comment Share on other sites More sharing options...
Brez Posted March 30, 2015 Report Share Posted March 30, 2015 I personally think for the developers to do this is kinda of silly. Why should they care where players build. As far as having a server owner have the ability to turn it on.. Sure ok. But for it be turned on by default by the developers? Completely wrong. Link to comment Share on other sites More sharing options...
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