psychosis Posted March 13, 2015 Report Share Posted March 13, 2015 Maybe someone tell how to replace the standard texture with "hand made" ?) This i found for another mod (RPG): case "C_Hatchback_01_sport_F":{ _path = "\a3\soft_f_gamma\Hatchback_01\data\"; _ret = [ [_path + "hatchback_01_ext_sport01_co.paa","civ], //Index 0 [_path + "hatchback_01_ext_sport02_co.paa","civ], //Index 1 [_path + "hatchback_01_ext_sport03_co.paa","civ], //Index 2 [_path + "hatchback_01_ext_sport04_co.paa","civ], //Index 3 [_path + "hatchback_01_ext_sport05_co.paa","civ], //Index 4 [_path + "hatchback_01_ext_sport06_co.paa","civ], //Index 5 ["#(ai,64,64,1)Fresnel(1.3,7)","cop] //Index 6 ];}; But is it possible to replace texture in epoch ?.. Tnx. Link to comment Share on other sites More sharing options...
BenR Posted March 13, 2015 Report Share Posted March 13, 2015 _vehicle setobjecttextureglobal [0,"textures\car.paa"]; That will retexture the object _vehicle to whatever directory you put as the second element Link to comment Share on other sites More sharing options...
psychosis Posted March 13, 2015 Author Report Share Posted March 13, 2015 This is understandable .. but how to connect? just create a file name.sqf(where redirect the texture) and bind to init.sqf ? Link to comment Share on other sites More sharing options...
BenR Posted March 13, 2015 Report Share Posted March 13, 2015 Get a texture paa or jpg file, then call that on the vehicle you want to change the texture of Link to comment Share on other sites More sharing options...
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