BaDg3R Posted January 21, 2015 Report Share Posted January 21, 2015 Yeah the Anti hack is a solution but only in the short term! Link to comment Share on other sites More sharing options...
phenomax Posted January 21, 2015 Report Share Posted January 21, 2015 Sadly. Its no longer working. Just seems to Value Restriction #0 "XXXXXX" = ["Changed RscDisplayMainMap >> onLoad >> ["onLoad",_this,"RscDiary",'GUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay')",0,<NULL-object>,"frxigaht"] All getting kicked by PublicVariableRestriction #0 Link to comment Share on other sites More sharing options...
TheVampire Posted January 21, 2015 Report Share Posted January 21, 2015 They added a code speed measurement button to the debug console. They also have added the mod's logo to a lot of things so you are able to distinguish which mod an item comes from without digging through files. If you go to the editor page and look at the map list you can see this in action. (it seemed to break the Bornholm logo though) Link to comment Share on other sites More sharing options...
Saltzman Posted January 21, 2015 Report Share Posted January 21, 2015 http://feedback.arma3.com/changelog_page.php Thanks alot bud. Link to comment Share on other sites More sharing options...
Shatterproof Posted January 21, 2015 Report Share Posted January 21, 2015 Saltzman...how you make it that you dont get the restrictions ? Link to comment Share on other sites More sharing options...
Richie Posted January 21, 2015 Report Share Posted January 21, 2015 Saltzman...how you make it that you dont get the restrictions ? See what is logged, add the kick reason to your filter :) Link to comment Share on other sites More sharing options...
Trunk Posted January 21, 2015 Report Share Posted January 21, 2015 Work for me but should remove the \ in the begining of: !="cDisplayLoading\",'Loading'] call (uinamespace getvariable 'BIS_fnc_initDisplay')" !="ad\",_this,\"RscDiary\",'GUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay')" !="\"RscRespawnCounter\",'IGUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay')" then i add: !="cDisplayLoading",'Loading'] call (uinamespace getvariable 'BIS_fnc_initDisplay')" !="ad\",_this,\"RscDiary\",'GUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay')" !="\"RscRespawnCounter\",'IGUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay')" Now it's ok. Link to comment Share on other sites More sharing options...
Dwarfer Posted January 21, 2015 Author Report Share Posted January 21, 2015 So.. If you are an Admin no probs what so ever ! if not publicvaible.log 21.01.2015 17:58:03: xxxx (xxx) xxx- Value Restriction #0 "ecyvboxrl" = ["Changed RscDisplayMainMap >> onLoad >> ["onLoad",_this,"RscDiary",'GUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay')",0,<NULL-object>,"eqyjywqv"] However if you add say !"RscDisplayMainMap" to publicvariable.txt it does nothing.. you still get the same kick.... I think the AH is causing the problem. my guess is turn the AH off and all will work :-( I think we may see a server side hotfix.. Link to comment Share on other sites More sharing options...
Richie Posted January 21, 2015 Report Share Posted January 21, 2015 There's a out now :) Tywin 1 Link to comment Share on other sites More sharing options...
BaDg3R Posted January 21, 2015 Report Share Posted January 21, 2015 Ive turned my AH off for now ill let you know how it goes Link to comment Share on other sites More sharing options...
Richie Posted January 21, 2015 Report Share Posted January 21, 2015 Ive turned my AH off for now ill let you know how it goes Possibly not the brightest idea telling everyone you're not running any anti-hack :lol: Just apply the hotfix or do the exceptions manually, it's not difficult, the log tells you why, you add that to the txt Link to comment Share on other sites More sharing options...
Dwarfer Posted January 21, 2015 Author Report Share Posted January 21, 2015 Stage thing is the download from the main page just seem to re download the Epoch_Server_0.2.5.2_Release2.zip that I already had and files seem the same.. Anyone have the correct URL for the fix ? Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 21, 2015 Report Share Posted January 21, 2015 Stage thing is the download from the main page just seem to re download the Epoch_Server_0.2.5.2_Release2.zip that I already had and files seem the same.. Anyone have the correct URL for the fix ? You're downloading the server files, right? Client files aren't changed. Link to comment Share on other sites More sharing options...
second_coming Posted January 21, 2015 Report Share Posted January 21, 2015 There's a out now :) There doesn't appear to be a download link for the server files. Link to comment Share on other sites More sharing options...
Dwarfer Posted January 21, 2015 Author Report Share Posted January 21, 2015 BetterDeadThanZed, Yes. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 21, 2015 Report Share Posted January 21, 2015 BetterDeadThanZed, Yes. Well, I'm sure the files are different. The page clearly says it's the hotfix. Link to comment Share on other sites More sharing options...
Mantaray Posted January 21, 2015 Report Share Posted January 21, 2015 Work for me but should remove the \ in the begining of: !="cDisplayLoading\",'Loading'] call (uinamespace getvariable 'BIS_fnc_initDisplay')" !="ad\",_this,\"RscDiary\",'GUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay')" !="\"RscRespawnCounter\",'IGUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay')" then i add: !="cDisplayLoading",'Loading'] call (uinamespace getvariable 'BIS_fnc_initDisplay')" !="ad\",_this,\"RscDiary\",'GUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay')" !="\"RscRespawnCounter\",'IGUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay')" Now it's ok. This worked for me Link to comment Share on other sites More sharing options...
phenomax Posted January 21, 2015 Report Share Posted January 21, 2015 Sadly the hotfix isnt working for us. Still getting kicked by Value Restrictions... Tried adding some filters like !"cmzmxh" !="EPOCH_pushPlayer_PVS" !"fjooe" !"EPOCH_TEMPOBJ_PVS" without any effect :/ Link to comment Share on other sites More sharing options...
Dwarfer Posted January 21, 2015 Author Report Share Posted January 21, 2015 HAHA "Will be released very soon, just doing one last test before the files go out." So the fix is not up to download at the mo. guess we wait 5-10mins :-) Link to comment Share on other sites More sharing options...
phenomax Posted January 21, 2015 Report Share Posted January 21, 2015 OKOK. Link to comment Share on other sites More sharing options...
Dwarfer Posted January 21, 2015 Author Report Share Posted January 21, 2015 Files now up check for Epoch_Server_0.2.5.2_a.zip Link to comment Share on other sites More sharing options...
vbawol Posted January 21, 2015 Report Share Posted January 21, 2015 Its live! http://epochmod.com/download_server.php(0.2.5.2 Build "A") Update: EpochServer.dll, @epochhive/Addons (both server pbos), battleye filters, and epochah.hpp. Remove old AiA TP keys and add the new ones. Link to comment Share on other sites More sharing options...
phenomax Posted January 21, 2015 Report Share Posted January 21, 2015 Thank you very much. Just one little mistake/bug: In the admin tool, the item icons all are black. So you dont see the pic of the item. Link to comment Share on other sites More sharing options...
howitzer Posted January 21, 2015 Report Share Posted January 21, 2015 After the update i'm getting kicked with script restriction #21 Log: #21 "4654.62,9593.63,0] nearestObject 145260) setDamage 1; Link to comment Share on other sites More sharing options...
Dwarfer Posted January 21, 2015 Author Report Share Posted January 21, 2015 Thanks vbawol Yeah I am also seeing the icons have gone. Also the "AI Markers" are not now showing up.. Not even the traders Link to comment Share on other sites More sharing options...
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